![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 ![]() |
it functions as a limiter for game balance purposes only... Actually, every 2 points of Essence loss subtracts a dice from Healing skill tests being used on you. QUOTE (Page 253 @ Anniversary BBB Printing) healing modifiers table
situation/dice pool modifier ... Patient has implants/–1 per 2 points of lost Essence |
|
|
![]()
Post
#27
|
|
Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 5-April 09 From: North DFW Area Member No.: 17,052 ![]() |
The healing penalty isn't the real problem, the threat comes from things that cause essence drain, such as any of the HMVV strains, or anything that has the essence drain capability. Those cause you to essentially instantly die if you are hit. Otherwise, it really isn't much of a problem, just run if you see ghouls.
|
|
|
![]()
Post
#28
|
|
Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 ![]() |
Oops, I meant EDGE. Fixed. Sorry, and thanks!
|
|
|
![]()
Post
#29
|
|
Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 5-April 09 From: North DFW Area Member No.: 17,052 ![]() |
Well, there you have it sports fans.
More importantly, I am curious as to how he has one edge considering that he appears to be human. |
|
|
![]()
Post
#30
|
|
Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 ![]() |
Actually, the stats seem to be ork.
Oh, was the lowlight vision listed in the qualities section, just because it came with the ork package? |
|
|
![]()
Post
#31
|
|
Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 5-April 09 From: North DFW Area Member No.: 17,052 ![]() |
|
|
|
![]()
Post
#32
|
|
Target ![]() Group: Members Posts: 17 Joined: 7-February 10 Member No.: 18,122 ![]() |
yea the race was using ork
|
|
|
![]()
Post
#33
|
|
Target ![]() Group: Members Posts: 17 Joined: 7-February 10 Member No.: 18,122 ![]() |
Ok, based on suggestions you all have made here is where im at now... if im heading in the wrong direction please let me know
ORK Body: 6 Charisma: 6 EDGE: 1 Agility: 7 Intuition: 4 INITIATIVE: 11 Reaction: 7 Logic: 3 PASSES: 3 Strength: 5 Willpower: 3 Essence: 1 these are stats after modifiers KNOWLEDGE SKILLS "Corp (Ares Macrotechnology) 2 Corp (Security Companies) 2 Hangouts (Safehouses) 2 Design (Firearms) Comic Books 2 Corp (Renraku) 2 Corp (Shiawise) 2 Corp (Novatech) 1 LANGUAGE SKILLS "Or'zet N French N English 2 Japanese 2 German 2 ACTIVE SKILLS "Influence (Group) 4 Gymnastics 2 Armorer 2 Pistols (Heavy Pistols) 5 (+2 SPEC) Unarmed Combat (Muy Thai) 5 (+2 SPEC) Dodge 3 Perception (visual) 2 (+2) Pilot Ground Craft 2 QUALITIES Bilingual Martial Arts (2) [Maneuvers: Kick Attack.Finishing Move] Ambidextrous Records on File SINner (Standard) Thrill Seeker Signature Low-Light Vision (RACIAL) CONTACTS "Ares Fixer (Connection 4, Loyalty 3) Mr. Johnson (Connection 2, Loyalty 2) CYBERWARE/BIOWARE "Cyber/Bioware: Wired Reflexes II Bone Density Augmentation (4) Muscle Augmentation (1-4) 2 Muscle Toner (1-4) 2 Enhanced Phermone Receptors (3) Tailored Pheromones (1-3) 2 Reflex Recorder- Skill Reflex Recorder- Skill Cybereye Rating 2 (Std.) Flare Compensation Smartlink Thermographic Vision Vision Enhancement (1-3) 2 GEAR/Vehicle Form-Fitting Body Armor Full-Body Suit Mortimer Greatcoat Suit 120 Ammunition per 10 Regular Ammo 40 Ammunition per 10 Explosive Rounds 2 Firearm Accessories Quick-Draw Holser 2 Firearm Accessories Silencer DocWagon Contract Basic Suzuki Mirage X2 Ares Predator IV Custom Look (2) Ammo Skip System Barrel Extension Extended Clip Gecko Grip Voice Activation/Response 1 month med lifestyle... OK... so I think this is a little better? If im doing this wrong let me know what i should change |
|
|
![]()
Post
#34
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Not bad. Tailored pheromones don't actually modify Charisma, though - they only add bonus dice. One thing - I would take fewer languages, at higher ratings. Your language rating caps your effective social skills.
|
|
|
![]()
Post
#35
|
|
Target ![]() Group: Members Posts: 17 Joined: 7-February 10 Member No.: 18,122 ![]() |
Thanks! ill work on that
|
|
|
![]()
Post
#36
|
|
Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 ![]() |
.. couple things i noticed was missing:
Actioneer Business Clothes (for better class meetings)/Synergist Business Line (Arsenal p.46, more expensive,better armor,longcoat give -4 concealibilty.) Armor w/modifications (Chemical Protection,Fire Resistance,Non-conductivity,Insulation) Helmet Gas mask/Respirator |
|
|
![]()
Post
#37
|
|
Target ![]() Group: Members Posts: 17 Joined: 7-February 10 Member No.: 18,122 ![]() |
ill get on that too =) thank you guys for all your help, this has been very enlightening for me!
|
|
|
![]()
Post
#38
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 ![]() |
Charisma 6 is included Tailored Pheromones? So it's really only 3? Then it's ok I suppose, except I'd have gone for a 4 maybe.
Edge is really good. I'd try to get in to 3 at least or you will be sorry when the glitches comes calling.. or when you roll 16 dice and fails to get a single hit... yeah it happens. I might consider lowering unarmed combat- especially with the specialization. How often are you going to goe toe-to-toe with a goon? With agility 7 you will be able to kick ass even with a fairly low skill . 12 dice should be enough against most opponents. And if you meet a tricked up physical adept or a huge troll you don't want to go toe-to-toe with them anyway - just do the Indiana Jones trick (IMG:style_emoticons/default/wink.gif) SnS and/or tasers will be very good for you. Keep ambidexterity, use 2 defiance ex-shockets for 2 shots a round with BASE damage value 10 and -half armor - it's the equivalent of a panther assault cannon only 1. Better penetration against high armor targets 2. Stun damage which is better against high body targets like trolls 3. 2 shots per round instead of one (IMG:style_emoticons/default/wink.gif) You might even wanna carry 2 additional tasers so you can quickdraw them when you're out of ammo. As long as you fire only one weapon per simple action, dual pistols etc. are nice. Dual ruger warhawks have nice damage and penetration. If you have 2 SMGs or machine pistols capable of being fired in one hand, you could maybe fire one long burst each. By RAW you can only fire one long burst per action phase though. Still, by firing 1 burst from each weapon (1 long and 1 short) you could concievably get recoil compensation for both weapons (as that's what the dual gun rules indicate.) Even if I'm wrong about the autofire thing, dual tasing and SS pistol shooting isn't a bad call. |
|
|
![]()
Post
#39
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 ![]() |
Drop Dodge and sink 8 of the BP into Gymnastics 4. You already have Unarmed Combat for Melee Defense, and building for the Gymnastic Dodge option is just plain superior to baseline Dodge except in rare circumstances (things like having MBW). You can use it for things that aren't defense tests, for a start.
I'd like to second akimboing Ruger Superwarhawks. The extra DV and AP over heavy pistols is cool, and their extra AP over assault rifles is useful. Load them with EX Explosive and you have a reasonably effective spirit killer. It seems that you're a secondary combatant, so it's viable to choose weapons that are more specialist in use. Sure, two rounds at 7P/-3 is not a ten round burst from an automatic weapon, but it does pack a punch. |
|
|
![]()
Post
#40
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
The healing penalty isn't the real problem, the threat comes from things that cause essence drain, such as any of the HMVV strains, or anything that has the essence drain capability. Those cause you to essentially instantly die if you are hit. Otherwise, it really isn't much of a problem, just run if you see ghouls. Essence drain doesn't work that way. You need to be incapacitated (or participating willingly) for them to use it on you - and if you're incapacitated, they can just kill you anyways. Plus, ghouls don't have essence drain. |
|
|
![]()
Post
#41
|
|
Moving Target ![]() ![]() Group: Members Posts: 427 Joined: 22-January 10 From: Seattle Member No.: 18,067 ![]() |
Linguasofts, yo. I can't tell you the number of times it's saved someone's bacon in games I've played.
|
|
|
![]()
Post
#42
|
|
Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 ![]() |
Drop Dodge and sink 8 of the BP into Gymnastics 4. You already have Unarmed Combat for Melee Defense, and building for the Gymnastic Dodge option is just plain superior to baseline Dodge except in rare circumstances (things like having MBW). You can use it for things that aren't defense tests, for a start. I agree with this for the most part, mainly because Deadpool already has listed a Gymnastics skill. But I'd do it differently. Drop both Dodge and Gymnastics, regaining 20BP, and spend it on Athletics group. Same Gymnastics score, but you also have run, climb and swim. |
|
|
![]()
Post
#43
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
It might be a little tough to build a character who's both good at duel wielding pistols and unarmed combat. Not impossible, just difficult. I'm assuming you're going the cybered direction with this? I would definetly suggest cyberarms to any duel wielder. Cyberarm slide, cyberarm gyromount, cheap agility bonuses, these are all your friends. Plus cyberarms automatically make your melee attacks deal physical damage. I'd also suggest using automatic pistols rather than heavy, you can get pretty significant damage from them by modifying them up to Full Auto weapons and can generally compensate for the recoil of long bursts pretty easily (again, cyberarm gyromount is your friend, although not your only option if you'd prefer to save those arm slots for some other toys or stats). It is, unfortunately, impossible to Full Auto Burst with 2 weapons at the same time, but 2 short bursts and 2 long bursts on a target in one IP will make your enemies hurt. I also like stick n' shock rounds in my automatic pistols, most autos can't get up to 6 damage on their own, and stunning your enemies with electric damage is always useful, especially if you don't always one shot them. On the topic of martial arts, I know there's plenty of room for abuse there for a creative player. Hardliner gloves, boxing/muay thati bonuses, martial arts specialization, maybe take something from one of the Gun Fu practices to decrease your firing from melee penalties and you should be fine. Your skills are a little spread out, but if you want social skills, I wouldn't suggest bothering with anything except negotiation, intimidation, and con, and 1 point with a specialization is probably good enough so long as you aren't the party's main face and your charisma isn't god awful. Use a search on Grammaton Cleric. There's been a few builds posted which readily fit this description. That said, the build posted is quite solid. - J. |
|
|
![]()
Post
#44
|
|
Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 10-February 09 Member No.: 16,863 ![]() |
I think Dodge is fine for this character. He certainly doesn't sound like he has any Gymnastics training and for a secondary combatant he's likely to be using a few of his IPs for full defense, at least often enough to justify the cost of the Dodge skill. Athletics group is pretty lousy IMHO, unless you're running from things and swimming a lot it's not worth it to get the group.
|
|
|
![]()
Post
#45
|
|
Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 ![]() |
I think Dodge is fine for this character. He certainly doesn't sound like he has any Gymnastics training and for a secondary combatant he's likely to be using a few of his IPs for full defense, at least often enough to justify the cost of the Dodge skill. Athletics group is pretty lousy IMHO, unless you're running from things and swimming a lot it's not worth it to get the group. Yes but Gymnastics and Dodge are functionally identical for this character. You may not need to run from things, but don't forget that this is a melee guy, and will often be running to things. I'm sure my group is different from yours, but everyone has to make climbing and swimming checks at some point. I wonder which group Deadpool's is more like - mine or yours? For my team, Athletics group at 1 is highly recommended. |
|
|
![]()
Post
#46
|
|
Moving Target ![]() ![]() Group: Validating Posts: 664 Joined: 7-October 08 From: South-western UCAS border... Member No.: 16,449 ![]() |
Looks good, but unless you really want him to be a gun geek I'd drop Armorer and weapons design and use the points elsewhere. If it doesn't play a very big role in the characters life, they're not really important. But, If you need it for character fluff or think you'll need it then keep it, you can built it up quick and become the team's armorer, otherwise, lose it.
But, that's just my opinion, and nobody listens to me anyway... |
|
|
![]()
Post
#47
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Yes but Gymnastics and Dodge are functionally identical for this character. You may not need to run from things, but don't forget that this is a melee guy, and will often be running to things. I'm sure my group is different from yours, but everyone has to make climbing and swimming checks at some point. I wonder which group Deadpool's is more like - mine or yours? For my team, Athletics group at 1 is highly recommended. Odd... I have never had to make a swimming check in all the years that I have played Shadowrun... even though I routinely buy the skill... I have, however, used Climbing a lot... Keep the Faith |
|
|
![]()
Post
#48
|
|
Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 ![]() |
Last time i was in the water, I died. that's what happens when you're last in line, and you have spirit bane (water)... and there's a hidden water spirit... that beat your initiative...
Making my swim check only helped me get to where the spirit was. (IMG:style_emoticons/default/frown.gif) |
|
|
![]()
Post
#49
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Last time i was in the water, I died. that's what happens when you're last in line, and you have spirit bane (water)... and there's a hidden water spirit... that beat your initiative... Making my swim check only helped me get to where the spirit was. (IMG:style_emoticons/default/frown.gif) WOW... that is just brutal... Keep the Faith |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 5th June 2025 - 09:35 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.