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Rotbart van Dain...
post Feb 23 2010, 08:29 PM
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You buy a quality that changes the action cost of a single action. There is nothing about "sense" here - balancing, maybe.
QUOTE (Creel @ Feb 23 2010, 10:23 PM) *
If that were true,[...]

It is, in Shadowrun.
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Creel
post Feb 23 2010, 10:48 PM
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I see that now...It's dumb, but it's there.

Whaddyaknow; sometimes RAW doesn't make sense.


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Critias
post Feb 24 2010, 01:18 AM
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Thanks for assuming I was lying instead of just looking something up, though. (IMG:style_emoticons/default/wavey.gif)
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Creel
post Feb 25 2010, 10:06 PM
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Not lying, just wrong.

Now I think that of you AND the book. It's not personal.
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X-Kalibur
post Feb 25 2010, 10:34 PM
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QUOTE (Creel @ Feb 25 2010, 02:06 PM) *
Not lying, just wrong.

Now I think that of you AND the book. It's not personal.


How to win friends and influence others as written by Creel... (IMG:style_emoticons/default/rotfl.gif)
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McCummhail
post Feb 26 2010, 01:42 AM
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QUOTE (X-Kalibur @ Feb 25 2010, 05:34 PM) *
How to win friends and influence others as written by Creel... (IMG:style_emoticons/default/rotfl.gif)

True to your name, a cut clean to the bone!
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Kraegor
post Mar 3 2010, 01:59 AM
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QUOTE (Creel @ Feb 19 2010, 11:44 PM) *
As a GM, I'd say Martial arts bonuses apply when you're actually using that martial art. I'm not going to give you your Jiujitsu bonus to using a sniper rifle, and I'm not going to give you a krav maga bonus for pistols.



I brought the Krav Maga up to my GM and he said..

"Yeah well look at what it says under the Martial Arts description.. specifically:"

QUOTE
Each style provides a set of specific advantages
to certain aspects of melee combat. Only
one advantage may be chosen for every level of
the quality. For example, at 5 BP the character
learns one advantage, at 10 BP, two advantages,
and so on.


So RAW states you can only use this for melee combat. You can use the "reduce the ranged combat “attacker in melee combat” modifier by 1." for guns and ranged weapons because it specifically says that, but other than that, almost all these bonuses are added and dealt with only to melee combat.
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Draco18s
post Mar 3 2010, 03:49 AM
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QUOTE
Krav Maga (Hasidut, ROSS)
Th e official self defense system of the Israeli Defense Force,
Krav Maga was also one of the first martial arts developed to deal
with modern weapons. Krav Maga’s strength lies in its adaptability
and focus on dealing with opponents armed with pistols or
other firearms, both when the Krav Maga practitioner is armed
and when he is unarmed. Th e greatest living practitioners of Krav
Maga are the qabbalistic mystic adepts who train the agents of
MOSSAD in self defense.
Advantages: +1 die on Called Shots to disarm; Take Aim
(see p. 137, SR4) becomes a Free Action; Ready Weapon (see p.
137, SR4) becomes a Free Action; or reduce the ranged combat
“attacker in melee combat” modifier by 1.


What's this?

QUOTE
Take Aim
A character may take aim with a
ready ranged weapon (firearm, bow, or
throwing weapon) as a Simple Action.


QUOTE
Ready Weapon
A character may ready a weapon by spending
a Simple Action. The weapon may be a firearm,
melee weapon, throwing weapon, ranged
weapon, or mounted or vehicular weapon
.


Yeah. Krav Maga totally only applies to melee combat. You can't Take Aim in melee and Ready Weapon applies to all weapons, good luck justifying "melee only."
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Rotbart van Dain...
post Mar 3 2010, 10:00 AM
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QUOTE (Kraegor @ Mar 3 2010, 03:59 AM) *
So RAW states you can only use this for melee combat.

No. RAW states you can use this for melee combat. There's no "only", or any other kind of exclusivity, prohibiting that some of those can also be used in non-melee combat. There are exceptions, you know?

What's more interesting is the fact that using that rationale, it would allow you to use Take Aim in melee combat.
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Saint Sithney
post Mar 3 2010, 10:02 AM
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Besides, gun-based martial arts is rad.
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Draco18s
post Mar 3 2010, 04:12 PM
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QUOTE (Saint Sithney @ Mar 3 2010, 05:02 AM) *
Besides, gun-based martial arts is rad.


See: FireFight.
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Ancient History
post Mar 3 2010, 04:28 PM
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Note to self: triple-check language next time, double obviously isn't cutting the mustard.

While the write-up for the Martial Arts quality does indeed specify that the bonuses are for melee combat, it should be equally apparent that this is a general statement and not a strict rule. Kiai, for example, provides a bonus on using the Intimidation skill; Ninjitsu ditto on Infiltration; Pentjak-Silat provides a damage bonus for Astral Combat; and Krav Maga lets you Take Aim as a free action.

Most of the advantages specified in the Martial Arts write-ups are sufficiently explicit to melee combat (or dodging/defense) that the potential for abuse is relatively limited. And, frankly, if you as a sniper want to learn Wild Cat and Pentjak-Silat to improve your Called Shots, talk to your gamemaster. I don't have a problem with it.
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Saint Sithney
post Mar 3 2010, 06:26 PM
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QUOTE (Draco18s @ Mar 3 2010, 08:12 AM) *
See: FireFight.



Yeah, but firefight just trains a person on how to keep their guns free in a scrap, not how to shoot somebody in their squishy parts like some kind of gun ninja.
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McCummhail
post Mar 3 2010, 06:44 PM
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QUOTE (Saint Sithney @ Mar 3 2010, 01:26 PM) *
Yeah, but firefight just trains a person on how to keep their guns free in a scrap, not how to shoot somebody in their squishy parts like some kind of gun ninja.

It seems a gun-ninja has to be an MMA fighter.
Krav-maga + Firefight + Wildcat = Equilibrium
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Critias
post Mar 3 2010, 07:02 PM
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Plus, uh, a Pistols skill.
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Kraegor
post Mar 3 2010, 07:59 PM
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It seems I have been proven wrong. But honestly.. Krav Maga by itself deals so little with guns. I would almost be tempted to swap those abilities with Firefight, because they just don't make sense as Krav Maga.
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LurkerOutThere
post Mar 3 2010, 08:15 PM
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Well yea that was always my complaint, the little it deals witht hem seemed so amazing especially when put up next to firefight, a martial art supposedly all about gunplay.
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Kraegor
post Mar 4 2010, 12:05 AM
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Yeah, I am definately putting that ability in Firefight, and removing it from Krav Maga.

Krav Maga as part of the Israeli basic training has nothing to do with guns. The basic training of the army does though. They are not one and the same.

Its like when you go into the army and learn judo or grappling, part of that hand to hand combat isn't with guns. You learn seperately how to use guns in ranged combat, and close quarters. They are seperate entities.

I asked my friend who has been in Krav Maga for about 5 years, if he ever learned about guns. His response?

QUOTE
We learn how to take them away, but not how to shoot them.
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Rotbart van Dain...
post Mar 4 2010, 08:33 AM
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So your friend is a traveler trough time & dimension, from the Sixth World @2070?

Because we all know that the curriculum of eclectic martial arts never changes. Ever. (IMG:style_emoticons/default/sarcastic.gif)
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Kraegor
post Mar 4 2010, 08:16 PM
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QUOTE (Rotbart van Dainig @ Mar 4 2010, 09:33 AM) *
So your friend is a traveler trough time & dimension, from the Sixth World @2070?

Because we all know that the curriculum of eclectic martial arts never changes. Ever. (IMG:style_emoticons/default/sarcastic.gif)



My Kung Fu training hasn't changed in 200 years of being taught. The only exception is how to remove a pistol from someones hands added in.

I seriously doubt in 60 years the future Kung Fu or Krav Maga teachers will be like.. "So lets introduce guns".

Thats what "Firefight" is for. Basically GunKata from Equilibrium.


I can't say for certain what martial arts would look like in the future, but since every single martial arts as described in the book is pretty much the same as today? I can't believe they just added bunches of fluff to just one?

But hey.. thats just me. Now if the title of the martial arts school was "Israeli Basic Training" then I'd say sure, let the guns stay in. But Krav Maga as a hand to hand martial art, doesn't focus on shooting or using guns.
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Kovu Muphasa
post Mar 4 2010, 08:41 PM
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I am just having touble figuring out how to do the "I disarm you and now I am holdling your Weapon and am are pointing it at you!" Move
I know the rules for disarming
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Rotbart van Dain...
post Mar 4 2010, 08:57 PM
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QUOTE (Kraegor @ Mar 4 2010, 10:16 PM) *
But Krav Maga as a hand to hand martial art, doesn't focus on shooting or using guns.

Arsenal says it does in SR4, so it does.
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Critias
post Mar 4 2010, 09:00 PM
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QUOTE (Kovu Muphasa @ Mar 4 2010, 03:41 PM) *
I am just having touble figuring out how to do the "I disarm you and now I am holdling your Weapon and am are pointing it at you!" Move

In the variations I know, it normally ends with the other guy's trigger finger bent the wrong way thanks to a trigger guard, after lots of footwork to move you off the line of fire, and you using two hands to the other guys' one. I'm sure there's lots of other ways to get it done, though.

And we all still got hit more than half the time, trying it, with airsofts (minus their trigger guards)...but, then, none of us are Shadowrunner-scale experts.
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SpellBinder
post Mar 4 2010, 09:50 PM
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Chris Tucker & Jackie Chan in "Rush Hour". There's a scene where Lee (Chan) teaches Carter (Tucker) a move to disarm someone with a pistol and ultimately be holding it on the former owner ready to use.
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Kovu Muphasa
post Mar 4 2010, 09:54 PM
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I should have been more clear
What is the game mechanic for this move
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