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> Ammo Errata and possible changes to S&S, Nyx your input here is appriciated :)
Ol' Scratch
post Apr 17 2010, 04:12 PM
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QUOTE (Sinner) *
Yes, Increased Sensitivity allows for part of the functionality of Audio Enhancement (it does not grant dice) for a lower cost.

Emphasis mine.

(By the way, neither of those are handguns.)
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Cthulhudreams
post Apr 17 2010, 04:18 PM
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QUOTE (Dr. Funkenstein @ Apr 18 2010, 02:10 AM) *
"It's an absolutely ridiculous and absurd notion. 'Variety is the spice of life.' That phrase exists for a reason. It's one thing to have issue with the individual choices, but to say that having those choices is a bad thing is... well, I'm damn glad you have no way of impacting the game with nonsense like that."

In case you missed it the myriad other times it was mentioned.


...

QUOTE ('Me')
With this in mind, options that the game provides should all be viable. If an option is not viable, it should be removed entirely to free up space for viable options in another area.


This is me arguing to cut 'shit sandwich' options so you can add other options. I agree with you that more options is good. All I am saying is that the options need to be

A) Different

B) Balanced.

You're calling someone a power-gamer because of their ammo selection reasoning. If the options were not shit sandwich options and where instead 'different but balanced' you wouldn't be calling them a power gamer because of their ammo selection reasoning. This would be good. I wouldn't mind if you cut a shit sandwich option and replaced it with an improved option. All I want is for all options to be 'different and balanced'

If something is a clear cut 'power gamer choice' then there are shit sandwich options and they should be fixed or cut and replaced with something useful.
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Rotbart van Dain...
post Apr 17 2010, 04:18 PM
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QUOTE (Dr. Funkenstein @ Apr 17 2010, 05:12 PM) *
Emphasis mine.

It's a 500¥ difference. For a niche implant. (IMG:style_emoticons/default/ohplease.gif)
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Ol' Scratch
post Apr 17 2010, 04:22 PM
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QUOTE (Cthulhudreams @ Apr 17 2010, 11:18 AM) *
You're calling someone a powergamer because of their ammo selection reasoning. If the options were not shit sandwich options and where instead 'different but balanced' you wouldn't be calling them a power gamer because of their ammo selection reasoning.

No, I call them one because they are. Apparently that hits home a little hard. Sorry for the reality check. But if your sole reason for choosing Stick-n-Shock ammo is because the other options are "shit sandwiches," even though several of them are very much viable options, you are, indeed, a powergamer. The fact that you take it as an insult seems to suggest that you actually agree that it is purely powergaming, and that you also think that it's a bad thing. So... <shrugs>. Whatever. (IMG:style_emoticons/default/smile.gif)

I'll just keep on playing with my little inferior Ares Predators and Uzi IVs loaded with regular, gel, and explosive ammo and be ever so upset with myself despite still blowing the badguys to smithereens with my 'shit sandwich' and sub-optimal choices.
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KnightRunner
post Apr 17 2010, 04:23 PM
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QUOTE (Cthulhudreams @ Apr 17 2010, 11:06 AM) *
You're looking at this from the wrong perspective. Think about it as a game designer NOT a game player. The designer should facilitate your goal of

by ensuring that your choices are balanced so optimisation doesn't enter into the discussion. That is precisely what I am arguing for, but you seem to be suggesting that the game designer facilities roleplay by making choices grossly unbalanced. As we have seen in this very thread, that just results in people calling other people other people names. If the choices were balanced in the first place by the game designer, Doc Funk wouldn't be calling someone a powergamer or munchkin about their ammo selection.



Your first statement is semantics. The game designers are trying to create a product to market to players so they must think like a player to figure out want they might want. Also I have yet to meet or hear of a game designer who was not also a player.

You are also assuming that game designers did not try to make a balanced system. The fact is that such an ideal system does not exist. Name a system and I will find a forum where people are arguing its game balance.


All that is happening here is that you are picking options you do not like and trying to prove they are not needed. This is only your opinion and you have yet to offer any proof or evidence of your point. All you have done is reinforce your opinion. The fact that others disagree with you is evidence that options are not redundant and are needed. The fact that some people do choose the other options is evidence that the designers were trying to appeal to a varying group of players who have different criteria on the gear the choose than what you do.
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Cthulhudreams
post Apr 17 2010, 04:30 PM
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QUOTE (KnightRunner @ Apr 18 2010, 02:23 AM) *
Your first statement is semantics. The game designers are trying to create a product to market to players so they must think like a player to figure out want they might want. Also I have yet to meet or hear of a game designer who was not also a player.

You are also assuming that game designers did not try to make a balanced system. The fact is that such an ideal system does not exist. Name a system and I will find a forum where people are arguing its game balance.


I have generally tried to stick to abstract examples precisely to avoid the pointless debate about if a lined coat and armored jacket are different options or if one option costs 1/10th of a BP less than an other is that cost differentiation because we could be here all week.

Thought experiment. If we have skills, A, B & C, where A precisely duplications the functions of C AND B, but costs as much as C or B, is that 'good' for game design?

QUOTE
No, I call them one because they are. Apparently that hits home a little hard. Sorry for the reality check. But if your sole reason for choosing Stick-n-Shock ammo is because the other options are "shit sandwiches," even though several of them are very much viable options, you are, indeed, a powergamer. The fact that you take it as an insult seems to suggest that you actually agree that it is purely powergaming, and that you also think that it's a bad thing. So... <shrugs>. Whatever. smile.gif


I am missing something about your argument, please tell me where it is

A) Is someone chosing stick and shock a power gamer?
B) If they are, why is chosing stick and shock a powergaming decision
C) If it is because stick and shock is better than the other choices, why is it wrong to fix or replace the other choices?
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Tymeaus Jalynsfe...
post Apr 17 2010, 04:30 PM
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QUOTE (Rotbart van Dainig @ Apr 17 2010, 10:18 AM) *
It's a 500¥ difference. For a niche implant. (IMG:style_emoticons/default/ohplease.gif)



Which characters have happened to purchase... If you want to hear in frequencies tht the normal human cannot, then you need to purchase this piece of gear (whether you have an option for Bioware or Cyberware)... otherwise, you do not hear in those frequencies, period...

So, not really a niche piece of gear...

QUOTE
If something is a clear cut 'power gamer choice' then there are shit sandwich options and they should be fixed or cut and replaced with something useful.


Interesting... The Ares Alpha is the ultuimate in Assault Rifles by many accounts here on the forums... but you know something... Not once have I ever picked it over something else... Ever... so by your standards, the selections that I do make are inferior "Shit Sandwiches"... Sorry to disappoint you, but "Equal but Different" is often equated to "Boring and Lackluster"... For me, give me the choices, even if they are sub-optimal... that is what life is all about... and for the record... I choose not to have the Ares Alpha because of its Legality... there are many other options out there that are not as optimal, mechanics wise, but are more legal (ie. Restricted vs. Forbidden)... it is a game world choice... and characters should be free to choose based upon the realities of the game world... your option to make everything Equal but Different just makes all of those choices boring...

Keep the Faith
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Rotbart van Dain...
post Apr 17 2010, 04:32 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 17 2010, 05:30 PM) *
Which characters have happened to purchase... If you want to hear in frequencies tht the normal human cannot, then you need to purchase this piece of gear (whether you have an option for Bioware or Cyberware)... otherwise, you do not hear in those frequencies, period...

No, you don't need to buy Increased Sensitivity. Hearing Enhancement from the main book does the same & more, even as external equipment… which is a lot cheaper than the implant to begin with.

Augmentation just added an inferior, redundant but cheaper variant… and that was the only ear cyber it added.
QUOTE (Tymeaus Jalynsfein @ Apr 17 2010, 05:30 PM) *
So, not really a niche piece of gear...

How necessary exactly is the pure ability to hear infra- and ultrasound?
QUOTE (Tymeaus Jalynsfein @ Apr 17 2010, 05:30 PM) *
it is a game world choice...

Keep in mind that the legalities in the main book are for Seattle, UCAS and that even the book tells you that jurisdictions differ a lot.

And of course, you better make sure there is no illegal grenade loaded in the alternative, either.
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KnightRunner
post Apr 17 2010, 04:34 PM
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Doc Funk, Tymeaus..... If you guys (an assumption) lived close enough I would invite your over for some grilled goodness, some tasty beverages, and we can have a blast playing with our shit sandwiches.
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Ol' Scratch
post Apr 17 2010, 04:35 PM
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QUOTE (Cthulhudreams @ Apr 17 2010, 11:30 AM) *
Thought experiment. If we have skills, A, B & C, where A precisely [duplicates] the functions of C AND B, but costs as much as C or B, is that 'good' for game design?

Feel free to find a single example of this "thought experiment" in the game. I certainly can't think of one. (Note the emphasis in particular.)

QUOTE
I am missing something about your argument, please tell me where it is

A) Is someone chosing stick and shock a power gamer?
B) If they are, why is chosing stick and shock a powergaming decision
C) If it is because stick and shock is better than the other choices, why is it wrong to fix or replace the other choices?

If you haven't been able to puzzle it together by now, nothing I can say can help clarify it for you. Sorry.
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Cthulhudreams
post Apr 17 2010, 04:36 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 18 2010, 02:30 AM) *
Interesting... The Ares Alpha is the ultuimate in Assault Rifles by many accounts here on the forums... but you know something... Not once have I ever picked it over something else... Ever... so by your standards, the selections that I do make are inferior "Shit Sandwiches"... Sorry to disappoint you, but "Equal but Different" is often equated to "Boring and Lackluster"... For me, give me the choices, even if they are sub-optimal... that is what life is all about... and for the record... I choose not to have the Ares Alpha because of its Legality... there are many other options out there that are not as optimal, mechanics wise, but are more legal (ie. Restricted vs. Forbidden)... it is a game world choice.


Err, Restricted vs Forbidden IS a mechanical difference. It's a great reason to choose an FN-HAR over the Ares.

So is the fact that the FNHAR has a red dot sight and not a smart gun system.

The FN-HAR and the Ares Alpha are the two best differentiated weapons in the same class in the book!
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Triggvi
post Apr 17 2010, 04:36 PM
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My solution to SnS is to -1DV and use the weapons (DV-1)S(e) instead of the 6s(e) and give full Impact armor value. That means that they are less effective in smaller weapons. That balances that loops hole out a bit.

Flechettes and Shot. Keep the +2DV and +2 AP, but treat all armor as hardened armor and use Ballistic not Impact. Armored jacket 8/6 would be 10 verses the flechette. that means that without at least 2 net successes he doesn't do any damage.
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Draco18s
post Apr 17 2010, 04:39 PM
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QUOTE (FriendoftheDork @ Apr 17 2010, 05:27 AM) *
Hmm can't remember that part about vehicles being vulnerable to electric stun. I thought most vehicles were shielded against such?


Vehicles are immune to stun damage, which SnS deals, however the secondary effect of that 6S(e) is the (e) part which vehicles are not immune to.
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Cthulhudreams
post Apr 17 2010, 04:39 PM
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QUOTE (Dr. Funkenstein @ Apr 18 2010, 02:35 AM) *
Feel free to find a single example of this "thought experiment" in the game. I certainly can't think of one. (Note the emphasis in particular.)


If you haven't been able to puzzle it together by now, nothing I can say can help clarify it for you. Sorry.


There isn't one? It's a thought experiment for a reason. It's like using Maxwell's demon to think about thermodynamics. Of course, there is no demon, the container doesn't exist, and it's all made up, but by thinking about the made up example we can draw some lessons that we can take away and apply to the much muddier and more complex system under discussion.
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Ol' Scratch
post Apr 17 2010, 04:42 PM
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QUOTE
There isn't one?

So no point in actually discussing it. (Which was my point.)

Or, what, is your argument now boiling down to imaginary things in order to prove what you have to say, because you can't actually back it up with any facts whatsoever? Again: Options are a good thing. If you have issue with some of those individual options, that's perfectly fine and reasonable. I certainly do. But in no way is that a valid excuse to say that options are a bad thing.
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Rotbart van Dain...
post Apr 17 2010, 04:44 PM
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QUOTE (Dr. Funkenstein @ Apr 17 2010, 05:35 PM) *
Feel free to find a single example of this "thought experiment" in the game. I certainly can't think of one. (Note the emphasis in particular.)

Let's wait for the next "You don't need Dodge, just get Gymnastics" argument.
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Draco18s
post Apr 17 2010, 04:45 PM
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QUOTE (Triggvi @ Apr 17 2010, 12:36 PM) *
My solution to SnS is to -1DV and use the weapons (DV-1)S(e) instead of the 6s(e) and give full Impact armor value. That means that they are less effective in smaller weapons. That balances that loops hole out a bit.


Except that SnS is now terrible against spirits. No AP and less damage than the weapon means the only thing the spirit might feel is the (e) secondary effect.
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Cthulhudreams
post Apr 17 2010, 04:50 PM
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QUOTE (Dr. Funkenstein @ Apr 18 2010, 02:42 AM) *
So no point in actually discussing it. (Which was my point.)

Or, what, is your argument now boiling down to imaginary things in order to prove what you have to say, because you can't actually back it up with any facts whatsoever? Again: Options are a good thing. If you have issue with some of those individual options, that's perfectly fine and reasonable. I certainly do. But in no way is that a valid excuse to say that options are a bad thing.


So you are saying that thought experiments do not have any value? As I noted before, game examples are going to be sticky because we'll start arguing about if 1/10th of a BP is differentiation (I'd suggest that less than 0.025% isn't, but obviously people may disagree), which will obscure the actual point (is differentiation good), or arguing about conditional things (assuming I have unarmed combat, then I look for etc)

Finally, you keep straw manning me. I have never said generically that 'options' are a bad thing. I have only said options should be differentiated and balanced, and if they are not differentiated or balanced they should be replaced by other options that are differentiated and balanced. That option may be a revised version of the same thing to re-balance it.
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Triggvi
post Apr 17 2010, 04:50 PM
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QUOTE (Draco18s @ Apr 17 2010, 05:45 PM) *
Except that SnS is now terrible against spirits. No AP and less damage than the weapon means the only thing the spirit might feel is the (e) secondary effect.


Lets look at the calc. Shotgun 8p normally 7S(e) with SnS. That is still pretty good. Why the hell would you taser rounds against a spirit anyway.

it turns an uber-round into something more reasonable
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Ol' Scratch
post Apr 17 2010, 04:52 PM
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QUOTE (Rotbart van Dainig @ Apr 17 2010, 11:44 AM) *
Let's wait for the next "You don't need Dodge, just get Gymnastics" argument.

You do that. Not that it matters since Gymnastics doesn't help you defend against attacks unless you're using Full Defense. Gymnastics Dodge is only a replacement for the Full Dodge or Full Parry options, not the Dodge skill itself (which can be used to defend against melee attacks under other circumstances). SR4A pp. 153 and 160.

<hair tousle>
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Draco18s
post Apr 17 2010, 04:53 PM
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QUOTE (Triggvi @ Apr 17 2010, 12:50 PM) *
Why the hell would you taser rounds against a spirit anyway.


HALF ARMOR.
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Ol' Scratch
post Apr 17 2010, 04:56 PM
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QUOTE (Cthulhudreams @ Apr 17 2010, 11:50 AM) *
Finally, you keep straw manning me. I have never said generically that 'options' are a bad thing. I have only said options should be differentiated and balanced, and if they are not differentiated or balanced they should be replaced by other options that are differentiated and balanced. That option may be a revised version of the same thing to re-balance it.

The point is that you can't balance options. It's physically impossible. One or more options will be superior choices no matter how hard you try. (Or do you really think the game designers for this game or any other went out of their way to be flippant and extravagant with the options?) At best, you can complain about those various options and suggest ways to tone them down or beef them up. But they're never be balanced because 'balance' doesn't exist except conceptually.
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Rotbart van Dain...
post Apr 17 2010, 04:57 PM
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QUOTE (Dr. Funkenstein @ Apr 17 2010, 05:52 PM) *
[…]which can be used to defend against melee attacks under other circumstances

Thank you, Cpt. Obvious. That's how the argument goes… then goes on that if you got both Unarmed Combat and Gymnastics, you don't need Dodge.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 05:56 PM) *
The point is that you can't balance options.

That's no excuse for creating uber-options, though.
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Triggvi
post Apr 17 2010, 05:01 PM
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QUOTE (Draco18s @ Apr 17 2010, 05:53 PM) *
HALF ARMOR.


I don't know that part of the book very well, but just from that statement. As a GM, I would not allow half armor against spirits using taser rounds. It seems too munchinie for me
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Rotbart van Dain...
post Apr 17 2010, 05:03 PM
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QUOTE (Triggvi @ Apr 17 2010, 06:01 PM) *
As a GM, I would not allow half armor against spirits using taser rounds.

If mundanely created elemental damage does not halve armor against spirts… well… play only awakeneds, preferably summoning specialists.
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