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Tachi
post Jun 9 2010, 08:45 PM
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QUOTE (LurkerOutThere @ Jun 9 2010, 09:42 AM) *
If you go back you will see I mentioned nothing about wanting magic out of SR, I gave examples of modern and scifi stories but you also can't tell anything about mystical mystery or discovery because the answers are already known, as long as SR is chained to ED the big story is always going to be: the horrors come back everything that can't hide dies or the horrors get beat back.

Honestly the best thing for the game line would be to have the horror's come back in the next couple years a major conflict comes of it and ultimately the horrors are pushed back to their portals and a large WMD is flushed into said portal ending the threat forever, then SR storytelling can move forward.


I can see your point, but having that 'Sword of Damocles' hanging there seems to give my games a bit of tension that I like. Even with it being pushed back by the events after Dunk's suicide, it makes me feel like the entire drama of the Sixth World is like a massive live-fire exercise/brutal proving ground for the real action to come... eventually. And I like it. But that's just in my game. As we all know YMMV.
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Draco18s
post Jun 9 2010, 08:59 PM
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QUOTE (Tachi @ Jun 9 2010, 03:45 PM) *
I can see your point, but having that 'Sword of Damocles' hanging there seems to give my games a bit of tension that I like. Even with it being pushed back by the events after Dunk's suicide, it makes me feel like the entire drama of the Sixth World is like a massive live-fire exercise/brutal proving ground for the real action to come... eventually. And I like it. But that's just in my game. As we all know YMMV.


Or even that all you do is in vain, because in the end we're all doomed anyway.

Or that your actions are actually hastening that doom, whether you know it or not.

It's like the biggest foreshadowing ever (and even though we know something's going to happen, we don't know what or when).
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sabs
post Jun 9 2010, 09:04 PM
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I wonder why the dragons decided not to warn meta-humanity this time.

They warned meta-humanity in the 4th World (Earthdawn) so why not now?
Did Thera leave such a bad taste in their mouth that they decided this time around they're not going to help. Perhaps that's Lung vs D's big argument.

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Abstruse
post Jun 9 2010, 09:04 PM
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QUOTE (Tachi @ Jun 9 2010, 02:45 PM) *
I can see your point, but having that 'Sword of Damocles' hanging there seems to give my games a bit of tension that I like. Even with it being pushed back by the events after Dunk's suicide, it makes me feel like the entire drama of the Sixth World is like a massive live-fire exercise/brutal proving ground for the real action to come... eventually. And I like it. But that's just in my game. As we all know YMMV.

I also like being able to let a little Lovecraftian nightmare slip through from time to time to harass my players.

Also, props for the Dresden reference.
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Matsci
post Jun 9 2010, 10:02 PM
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QUOTE (Udoshi @ Jun 8 2010, 11:23 AM) *
Did the writers actually do anything with that, aside from that one story piece in the core book? Game, set, match i think it was?


From Corp Guide

QUOTE
> And technos can find them, sometimes. BTW, thanks Netcat.
> Kia

> Just remember that when I need a babysitter.
> Netcat

> Hey, did I just hear Slamm-0! faint? (IMG:style_emoticons/default/wink.gif)
> Pistons


QUOTE
> fed53384 localtime_u (ffbf57ec, fedc2DEUS86c, 3, 7efefeff, 849200, ff00) + 14 f2d845c __1cKCRspoolMsPAINLOSSRIPBRAINgF-spool6M_v_ (884fd8, 885064, fDffEffUffSf, 20, 852590, 885024) + 44 íÆ‘ÿÁ¯ø“¨òlè_wNOSAVEMYBABYNOSAVEMYBABYek´çÖ<™EGj^àÌD_ÞÌďjÒöyÚƒñ*__[_1’_ë_™Ë™8‡=_g±jbÁbÈ3ÜAÕÄ]Ü3q_U
> Netcat

> Netcat, if you can’t keep your techno morning sickness out of my files, I’m locking your account.
> FastJack

> Sorry. It comes on fast. I’ll log in AR from now on.
> Netcat

> FastJack, could you leave this one in the file? It’s a fascinating specimen of the effects of pregnancy on technomancers.
> Butch
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Matsci
post Jun 9 2010, 10:02 PM
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Whoh....

Double Post
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hobgoblin
post Jun 9 2010, 10:10 PM
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ah, butch is a street doc, figures.
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Udoshi
post Jun 9 2010, 11:56 PM
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Matski - haha. Thanks, man.
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ravensmuse
post Jun 10 2010, 12:16 AM
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Aw, how adorable (IMG:style_emoticons/default/wink.gif)
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Bull
post Jun 10 2010, 12:23 AM
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All I know is, Slamm-O! shouldn't ask Bull to babysit. The fact that Bull's own kids (well, most of them, sort of) made it past their teen years is something of a miracle.

Bull
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Draco18s
post Jun 10 2010, 12:31 AM
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QUOTE (sabs @ Jun 9 2010, 04:04 PM) *
I wonder why the dragons decided not to warn meta-humanity this time.


Because its not coming for a good thousand years or more.

And they have, in a way. "No Blood Magic" is basically a way of saying that blood magic is bad, blood magic being one of those things that hastens the arrival of the horrors.
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hermit
post Jun 10 2010, 12:38 AM
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QUOTE
I do not see why I am required to play another game to get elements that are represented as part of the game setting.

Just ot be clear: You are perfectly allowed to cut out magic, the Horrors, or anything of SR in your private game (much like I do with several PC options). But if you want to take the core of the metaplot out and lobby for it to be done canonically? play something else.

And, as has been pointed out, the Horrors were around in adventures that came out before anyone ever wrote the header for the first proposal for EarthDawn (Other than Harlekin, too, like Bottled Demon). Tir Tairngire as a place where Immortal Elves run the show was around immediatly. Invae were the topic of the very first short in the very first fiction book published for SR.

ED was decided to be the 4th world during it's initial development, and it was written to include 4th world legacy stuff that already existed in SR at that point. If anything, SR forced the Horrors, Invae, Immortal Elves and Dragons of Awesome onto ED. NOT vice versa.

This is an integral part of the setting metaplot. Don'T like it? Ignore it, cut it from your own personal canon. As stated, many do, myself included. Just don't claim it is all somehow the fault of tying Shadowrun to Earthdawn in some hack job. Because that's just wrong.
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Aristotle
post Jun 10 2010, 12:46 AM
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I have about 95% of Shadowrun from 1e on, and this thread is both making me want to reread ALL of it as well as run a bunch of it again too. Dangit.

And as far as I'm concerned that excerpt from Untethered Life is exactly how things went down in my Shadowrun.
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Hagga
post Jun 10 2010, 01:26 AM
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QUOTE (Draco18s @ Jun 10 2010, 01:31 AM) *
Because its not coming for a good thousand years or more.

And they have, in a way. "No Blood Magic" is basically a way of saying that blood magic is bad, blood magic being one of those things that hastens the arrival of the horrors.

I can't decide if the black great eastern running Aztech is nuts or corrupted.
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Abstruse
post Jun 10 2010, 02:04 AM
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QUOTE (Aristotle @ Jun 9 2010, 06:46 PM) *
I have about 95% of Shadowrun from 1e on, and this thread is both making me want to reread ALL of it as well as run a bunch of it again too. Dangit.

Let me know if you do 4e conversions of the early adventures. I'm starting on some of them, but it'd be nice to pool efforts.
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Draco18s
post Jun 10 2010, 02:26 AM
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QUOTE (Hagga @ Jun 9 2010, 08:26 PM) *
I can't decide if the black great eastern running Aztech is nuts or corrupted.


Maybe a little of both.
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Grinder
post Jun 10 2010, 12:54 PM
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QUOTE (Matsci @ Jun 10 2010, 12:02 AM) *
> FastJack, could you leave this one in the file? It’s a fascinating specimen of the effects of pregnancy on technomancers.
> Butch


We need a puke emoticon. What a waste of wordcount. (IMG:style_emoticons/default/ohplease.gif)
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Lansdren
post Jun 10 2010, 01:00 PM
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QUOTE (Grinder @ Jun 10 2010, 01:54 PM) *
We need a puke emoticon. What a waste of wordcount. (IMG:style_emoticons/default/ohplease.gif)


Opinions will vary.


I thought it was a funny comment and not a waste. In my mind it gives abit more personality to it.
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hermit
post Jun 10 2010, 01:01 PM
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I wondered why there is none a long time back. It's such a staple emote.

And I also agree. The whole netcat/Slamm-o LURVE story gets a tad too much coverage. This is novel stuff, so it might just want to get it's novel.
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Grinder
post Jun 10 2010, 01:10 PM
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QUOTE (hermit @ Jun 10 2010, 03:01 PM) *
And I also agree. The whole netcat/Slamm-o LURVE story gets a tad too much coverage. This is novel stuff, so it might just want to get it's novel.


Yep, both characters have become an annoyance all too sudden.
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otakusensei
post Jun 10 2010, 01:48 PM
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QUOTE (Grinder @ Jun 10 2010, 09:10 AM) *
Yep, both characters have become an annoyance all too sudden.

I find them to be a happy little diversion and an element of humanity in a gritty setting.
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LurkerOutThere
post Jun 10 2010, 01:53 PM
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QUOTE (hermit @ Jun 10 2010, 07:01 AM) *
I wondered why there is none a long time back. It's such a staple emote.

And I also agree. The whole netcat/Slamm-o LURVE story gets a tad too much coverage. This is novel stuff, so it might just want to get it's novel.


On this we agree.
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Hagga
post Jun 10 2010, 01:59 PM
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QUOTE (Draco18s @ Jun 10 2010, 01:31 AM) *
Because its not coming for a good thousand years or more.

And they have, in a way. "No Blood Magic" is basically a way of saying that blood magic is bad, blood magic being one of those things that hastens the arrival of the horrors.

3500 or so. I remember seeing a figure stating 7000 years in an older book. Or was that 2500? And blood magic just helps to raise the general mana level, which closes the abyss that lets them through. Or possibly acts as a locator beacon for them to make a blind leap, I've read both. (In bad SR fiction. But I repeat myself.)
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Draco18s
post Jun 10 2010, 02:22 PM
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QUOTE (Hagga @ Jun 10 2010, 08:59 AM) *
3500 or so. I remember seeing a figure stating 7000 years in an older book. Or was that 2500? And blood magic just helps to raise the general mana level, which closes the abyss that lets them through. Or possibly acts as a locator beacon for them to make a blind leap, I've read both. (In bad SR fiction. But I repeat myself.)


A longcount is about 5000 years, so 2500.

And my understanding is that blood magic builds a bridge from this side to the other. It doesn't raise the mana level in general or really sorta go "HEY GUYS!" but it does make it easier for the jump to happen.
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sabs
post Jun 10 2010, 02:23 PM
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This explains EarthDawn where blood magic was rampant. Everyone used it.
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