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#26
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Target ![]() Group: Members Posts: 22 Joined: 20-June 10 Member No.: 18,733 ![]() |
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#27
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Target ![]() Group: Members Posts: 22 Joined: 20-June 10 Member No.: 18,733 ![]() |
Oh wait, I get it. They're programs not comlink parts, so I can put them in whatever machines I use.
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#28
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Moving Target ![]() ![]() Group: Members Posts: 195 Joined: 31-January 10 Member No.: 18,100 ![]() |
Question: How did he get 54 free knowledge points? Shouldn't it be 27? What doubled it?
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#29
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Oh wait, I get it. They're programs not comlink parts, so I can put them in whatever machines I use. Yeah, all software in SR4 is modular, so you can drop it into any device, so long as the software's function remains the same. So, for example, you can use the Electronic Warfare Autosoft on any drone since its function is independent of the drone's structure. The clearsight softs should theoretically be interchangeable, but since each drone has its own Sensor Package, it's considered distinct. Build over on page 1 is finished by the way. Should be really really handy guy to have around. The ultimate joystick jockey - he can easily transport all his own bots and gear, he gets 3 IPs at 11 Initiative while running Command in VR, he can Break through nearly any Jamming and wrangle his own drones as well as any other drones whose signal he captures. The robot army is kind of slow, but every hit on the vehicle test to accelerate increases its movement rate by 5, so expect that running rate to shoot up from 12 to around 40m/ct when you're actively controlling it, or 30 m/ct when the Pilot is running. If you've got any other questions, just let me know. |
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#31
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Charisma based magician who can both cast spells and conjure well. I am thinking that when he goes into a big fight (multiple opponents) he would have the spirit possess him, give it the ability to use assault rifles, and turn it loose. Also, because we need someone with the ability to talk to people in my group, having the Influence skill group at 3-4 would be good (if using a mentor spirit, go with Dragonslayer to help with both combat spells and Intimidation or Negotiation skills). Use either 500BP or 850 karma (which ever you prefer). It would be cool if he had a Power Focus of 3-4 (of course, to do so would require the Restricted Gear P.Q. and quite a bit of money). Use all the dirty (but legal) tricks you want. Okay, so a Charisma-based + Possession Tradition combat mage who channels the spirits of dead soldiers in order to gun down the opposition. Also he is freaky charming. I can work with this. What part of the world are you looking at or coming from? What kind of game is this re: walking around with a machine gun? Do you want to be generally sneaky, but hulk out when confronted? Give me a touch more info and I'm on it. I just don't particularly want to impose a concept on you or work on a Character if I don't know who he's supposed to be. Voodoo seems like the obvious choice. Tell me what kind of crazy-ass Houngan or Santero you want to play. |
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
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#33
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Target ![]() Group: Members Posts: 22 Joined: 20-June 10 Member No.: 18,733 ![]() |
Thanks a lot for the build. Just confused about the knowledge skills. Did you spend build points on them or was it just the default number of points?
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#34
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Thanks a lot for the build. Just confused about the knowledge skills. Did you spend build points on them or was it just the default number of points? No BP spent. You have 27 knowledge points to deal with as you please, I just put the equivalent BP cost for the free knowledge points in the margin. |
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#35
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Target ![]() Group: Members Posts: 22 Joined: 20-June 10 Member No.: 18,733 ![]() |
No BP spent. You have 27 knowledge points to deal with as you please, I just put the equivalent BP cost for the free knowledge points in the margin. Oh and where are the CovertOps things for vehicles? I want to know what they do (IMG:style_emoticons/default/smile.gif) |
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#36
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Oh and where are the CovertOps things for vehicles? I want to know what they do (IMG:style_emoticons/default/smile.gif) Just the standard Infiltration Autosoft. It's on Unwired pg. 114. |
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#37
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Target ![]() Group: Members Posts: 75 Joined: 30-August 09 Member No.: 17,574 ![]() |
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Lo-Fi Version | Time is now: 20th June 2025 - 02:36 PM |
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