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Wide Eyed Runner
Hi I recently managed to find a Shadowrun 4th game and I am working on making my character. I am going for a Drone Focused Technomancer. So I will start with my stats:

Race: Human
B: 3
Q: 3
A: 3
R: 4
S: 3
C: 3
I: 5
L: 4
W: 3
Edg: 2
Res: 5

Cracking: 2
Tasking: 4
Electronics Warfare: 4
Gunnery: 3
Pistols: 2
Perception: 3
Etiquette: 2
Hardware: 4

Pos Qua:
Technomancer
Paragon
More Than Metahuman

Neg Qua
Allergy Uncommon (Silver)
Sensitive System
Day Job (Small)
-=-=-=

I am still working on my gear, but the idea I have is for a character that interacts with the world through drones and sprites. Sort of like the movie Surrogates, but with a Technomancer Edge. I am going to be getting a few Servator drones with mimic-3. This is in addition to small spy drones and maybe a wheeled/tracked combat drone.

I know my build isn't all that great, its my first time and I really could use some help. I have the usual 400 bp and 35 negative qualities, would someone please post a better build for me?
Kumo
You cuold take also some Pilot skills, like rigger.
Wide Eyed Runner
Do I need them for drones? I'm not the team driver smile.gif
Branmac
Drones use the corresponding Pilot skill.
Wide Eyed Runner
Aw nerts, anyone got a good human technomancer drone rigger build I can steal?
Achsin
Here's one I was working on, until the campaign got scrapped. You can probably get rid of the face skills to improve your rigging abilities and change the programs to be more rigging oriented as well, the character was originally going to be the group's face/hacker. I would recommend boosting the physical attributes a bit. . .

[ Spoiler ]


I'm sure I missed a few useful things as well, but the character was still in the rough draft stages. I've got the background somewhere on my compuuter still, but I'm not sure which folder it was in. . .

edit: lol, sorry about that Jaid
Jaid
you may also find it useful to invest in a few complex forms.

the good news is that you appear to have bought quickness 3, which you don't need and can spend those points elsewhere wink.gif

edit: bah, now there's a build in between this post and the post i intended to respond to making this look out of place >.<
Saint Sithney
QUOTE (Wide Eyed Runner @ Jun 20 2010, 05:47 AM) *
I am still working on my gear, but the idea I have is for a character that interacts with the world through drones and sprites. Sort of like the movie Surrogates, but with a Technomancer Edge. I am going to be getting a few Servator drones with mimic-3. This is in addition to small spy drones and maybe a wheeled/tracked combat drone.

I know my build isn't all that great, its my first time and I really could use some help. I have the usual 400 bp and 35 negative qualities, would someone please post a better build for me?



I've got a counter-offer for you.

You tell me more about the character that you want to play, and how you want to play him, then I (or one of the other build-junkies here) will do the numbers to make that character work for you.

As a tip, think about your Negative Qualities for a moment here. How does an Allergy to Silver make your guy more interesting? Does he only interact with the world through robots because he is too afraid to go outside, lest he run afoul of some stray Silver? Maybe you could make him extremely sensitive to pollution instead. That would mesh will with the Sensitive System and explain why he stays inside and sends bots out into the world. Plus it gives your GM something to work with in that your character might be forced out of his bubble in some exceptional circumstance and you'd have to deal with all that Respirator-wearing shut-in goodness.

So, yeah. Tell me about the guy you want to play, and I'll make him solid for you.
Wide Eyed Runner
Well the idea I had for him is he's going to be a 17 year old kid that was pulled into running the shadows a year before campaign start. We're supposed to be seasoned Shadowrunners, but I personally have never played. So he has the skills but just not the "Seen that, done that" kind of attitude. His background is he was born in Chicago in an urban tribe. The bugs hit when he was 8, but they managed to survive down in some tunnels below the city. The tribe split and he went to Denver, lived off the streets there finding and repairing electronics. He emerged when he found an old broken down Servator drone, and he took it hope and upgraded it. (Doesn't walk like C-3PO now) The company the team works for discovered him and they put him in with the team. So now he's the drone specialist. I imagine him nestled in a rigger bubble in the back of the team vehicle sending out his Surrogates to deal with things and having drones flitting around to keep the team informed. He's not afraid, or uncomfortable dealing with the public, he just feels more 'at home' when he's linked up through a drone. I gave him the same Paragon that the above build had.

I want to eventually branch him out to become a little bit of a hacker, but for now he's mostly drone focused.
Saint Sithney
QUOTE (Wide Eyed Runner @ Jun 20 2010, 03:51 PM) *
The company the team works for discovered him and they put him in with the team.


So, he's a house Runner? Is that what the Day Job Quality is about?
Also, since you're seasoned runners, does that mean there are any specific build rules in play?
For instance, could you have a Submersion Grade already?
Wide Eyed Runner
Well its a really strange campaign. The GM said its a lot like Sneakers, if you've ever seen the movie. I haven't, so I don't get the reference. From what I am understanding though is we sort of work for some sort of clandestine shadow company that has the cover its some sort of toy making company. Basically rules as written, no submersion grade, but I wish! By seasoned I mean basically we're supposed to know what we're doing. I asked if we were supposed to be 'newbie' shadowrunners and I was told no. Mostly because the more experienced people seemed against the idea.
Saint Sithney
You in charge of buying the van?

Any other responsibilities than sneaking around and/or providing heavy fire support?
Do you want to be able to do stuff like jump into a flyspy, zip it over to some hardware, use a mechanical arm to apply your Hardware skill to start pulling it apart and hack it?

Once you get access to the Biowire Echo, you should be able to Drop in skills on command.
In the mean time, you can just use high-level Machine Sprites with various non-standard Autosofts for the lesser-used skills like disarming a bomb or something.
Wide Eyed Runner
QUOTE (Saint Sithney @ Jun 21 2010, 04:33 AM) *
You in charge of buying the van?

Any other responsibilities than sneaking around and/or providing heavy fire support?
Do you want to be able to do stuff like jump into a flyspy, zip it over to some hardware, use a mechanical arm to apply your Hardware skill to start pulling it apart and hack it?

Once you get access to the Biowire Echo, you should be able to Drop in skills on command.
In the mean time, you can just use high-level Machine Sprites with various non-standard Autosofts for the lesser-used skills like disarming a bomb or something.


I wouldn't mind having one of my own with a rigger bubble inside it. The GM told us that the campaign is going to span world wide. So a vehicle will be nice, but if we go across the ocean its my responsibility to get my gear across. "The Company" will only do so much.

I like the flyspy thing, I am basically the rigger but eventually I would be secondary hacker. We have a Face/Hacker in the group.
Wide Eyed Runner
Looking forward to having machine sprites running the drones smile.gif
Saint Sithney
Well, I've got a build done for you, but I don't know if it will fit into your game so well.

Sneakers, if you haven't watched it yet, is about a group of white-hat security hackers who break into a client's building in order to test their security.

I've got a build here which involves 7 drones and a vehicle.
One Federated-Boeing Kull air supply drone, modified to be able to fly 8000km per day with solar panels to keep it charged. It would be for smuggling restricted and forbidden gear where ever you need it to be.
Three MCT Fly-Spys with Chameleon Coating and mechanical arms to manipulate things as needed. Additionally, I boosted their Response and Signal to help defeat jamming and to let you run all the autosofts you need.
Finally, and this is where it gets a bit off from a White Hat type deal, I've got three up-armored Manservant drones with Chameleon Coating, Anti-theft, (to let them do 10S(e) to anyone within 1 meter) and Ares Alphas modded up with 100 round ammo drums. I don't know if these killer androids fit the game, but they will be a small army if you need them.

Let me know if this sounds about right, and I'll start typing up the full sheet.
Rand
QUOTE (Saint Sithney @ Jun 20 2010, 05:08 PM) *
I've got a counter-offer for you.

You tell me more about the character that you want to play, and how you want to play him, then I (or one of the other build-junkies here) will do the numbers to make that character work for you.

As a tip, think about your Negative Qualities for a moment here. How does an Allergy to Silver make your guy more interesting? Does he only interact with the world through robots because he is too afraid to go outside, lest he run afoul of some stray Silver? Maybe you could make him extremely sensitive to pollution instead. That would mesh will with the Sensitive System and explain why he stays inside and sends bots out into the world. Plus it gives your GM something to work with in that your character might be forced out of his bubble in some exceptional circumstance and you'd have to deal with all that Respirator-wearing shut-in goodness.

So, yeah. Tell me about the guy you want to play, and I'll make him solid for you.

I will take you up on that offer:

Charisma based magician who can both cast spells and conjure well. I am thinking that when he goes into a big fight (multiple opponents) he would have the spirit possess him, give it the ability to use assault rifles, and turn it loose. Also, because we need someone with the ability to talk to people in my group, having the Influence skill group at 3-4 would be good (if using a mentor spirit, go with Dragonslayer to help with both combat spells and Intimidation or Negotiation skills). Use either 500BP or 850 karma (which ever you prefer). It would be cool if he had a Power Focus of 3-4 (of course, to do so would require the Restricted Gear P.Q. and quite a bit of money). Use all the dirty (but legal) tricks you want.

Thanks in advance. You can get my email from my "About Me" page and email me directly if you want. Again, thanks.
Wide Eyed Runner
QUOTE (Saint Sithney @ Jun 22 2010, 06:34 AM) *
Well, I've got a build done for you, but I don't know if it will fit into your game so well.

Sneakers, if you haven't watched it yet, is about a group of white-hat security hackers who break into a client's building in order to test their security.

I've got a build here which involves 7 drones and a vehicle.
One Federated-Boeing Kull air supply drone, modified to be able to fly 8000km per day with solar panels to keep it charged. It would be for smuggling restricted and forbidden gear where ever you need it to be.
Three MCT Fly-Spys with Chameleon Coating and mechanical arms to manipulate things as needed. Additionally, I boosted their Response and Signal to help defeat jamming and to let you run all the autosofts you need.
Finally, and this is where it gets a bit off from a White Hat type deal, I've got three up-armored Manservant drones with Chameleon Coating, Anti-theft, (to let them do 10S(e) to anyone within 1 meter) and Ares Alphas modded up with 100 round ammo drums. I don't know if these killer androids fit the game, but they will be a small army if you need them.

Let me know if this sounds about right, and I'll start typing up the full sheet.


Actually that sounds great to me. I don't think we're white hats, I plan to be gray hat anyway. I can reload their guns with stick and shock or gel if we have to be non-lethal.
Wide Eyed Runner
QUOTE (Rand @ Jun 22 2010, 04:27 PM) *
I will take you up on that offer:

Charisma based magician who can both cast spells and conjure well. I am thinking that when he goes into a big fight (multiple opponents) he would have the spirit possess him, give it the ability to use assault rifles, and turn it loose. Also, because we need someone with the ability to talk to people in my group, having the Influence skill group at 3-4 would be good (if using a mentor spirit, go with Dragonslayer to help with both combat spells and Intimidation or Negotiation skills). Use either 500BP or 850 karma (which ever you prefer). It would be cool if he had a Power Focus of 3-4 (of course, to do so would require the Restricted Gear P.Q. and quite a bit of money). Use all the dirty (but legal) tricks you want.

Thanks in advance. You can get my email from my "About Me" page and email me directly if you want. Again, thanks.



Swiper don't swipe it!
Rand
QUOTE (Wide Eyed Runner @ Jun 22 2010, 11:58 AM) *
Swiper don't swipe it!

????
Doc Chase
You hijacked his request for assistance, Rand.

Swiped it, even. Like Swiper. From Dora the Explorer.
Falanin
[shame]Um, if I can continue the swiping[/shame] I'd kinda like to see the full writeup on that rigger build for the OP, Sithney. Sounds awesome, and I could use a couple good npc's.

Pleeeeeez?
Rand
Alright, so I'm a swiper...... I'm evil like that. biggrin.gif
Wide Eyed Runner
I'm working on the BG now, I get to play the character Saturday. I'm doing a re-write of the concept the abilities will stay the same but the knowledge skills might shuffle around a bit.


Glad SOMEONE got the Dora reference.
Wide Eyed Runner
Oh I guess I should add I am willing to take 1 essence worth of cyber. I figure a 4 resonance is as good enough, but I don't want to dip down too low.
Saint Sithney
QUOTE (Wide Eyed Runner @ Jun 22 2010, 12:31 PM) *
Oh I guess I should add I am willing to take 1 essence worth of cyber. I figure a 4 resonance is as good enough, but I don't want to dip down too low.


It would be different if your Technomancer Stream was Logic-based so you could use a Cerebral Booster to up your Fading resistance while Threading Complex Forms. But, with a Dronomancer, you'd be stuck hoping your GM allows Neocortical Nanites to help with your Threading. And some gene stuff too I suppose. But that's all a lot of money, (which you should get plenty of once the game starts.) I'll drop Sensitive System though, just to leave that stuff on the table for later. Just remember that, as a Mancer, pretty much all of your power is tied to Resonance, so if you take a hit on Resonance, it drops your maximums all over the place. Not recommended.

But anyway, this Dronomancer build is entirely based around getting the Biowire Echo as soon as possible (in the mean time, use Tutor Sprites) so that you can Emulate Skillsofts, and then Threading your Command CF as high as possible, since Command takes the place of any attribute in a test done via remote. Check out pg. 105 of Unwired.

That way, you can pile on Whatever Skills you need, and add your Command rating to the dice pool. If you Thread Command to 12, you can even default (on any skill which allows it) and still have a Dice Pool of 11. Add on the Skillsoft of your choice and it's 15 dice. Tack on dice from a Registered sprite's "assist operation" ability, and you'll be defaulting on skills at higher levels than the best trained people could hope for. Pretty sweet, no?

Here He comes:

[ Spoiler ]
Wide Eyed Runner
QUOTE (Saint Sithney @ Jun 23 2010, 10:00 AM) *
All Programs can and should also be run by the Pilots in your Drones as well, including the rating 6 Firewall.


This is the part I don't understand. The drones can use the firewall from my comlink?
Wide Eyed Runner
Oh wait, I get it. They're programs not comlink parts, so I can put them in whatever machines I use.
Rand
Question: How did he get 54 free knowledge points? Shouldn't it be 27? What doubled it?
Saint Sithney
QUOTE (Rand @ Jun 23 2010, 07:35 AM) *
Question: How did he get 54 free knowledge points? Shouldn't it be 27? What doubled it?


The knowledge points cost 2 BP a piece, so he gets 27*2 = 54 BP worth of knowledge points, or 27 points. If you add up (6*4)+3 it should be 27 points to use as he pleases.
Saint Sithney
QUOTE (Wide Eyed Runner @ Jun 23 2010, 05:46 AM) *
Oh wait, I get it. They're programs not comlink parts, so I can put them in whatever machines I use.


Yeah, all software in SR4 is modular, so you can drop it into any device, so long as the software's function remains the same. So, for example, you can use the Electronic Warfare Autosoft on any drone since its function is independent of the drone's structure. The clearsight softs should theoretically be interchangeable, but since each drone has its own Sensor Package, it's considered distinct.

Build over on page 1 is finished by the way. Should be really really handy guy to have around. The ultimate joystick jockey - he can easily transport all his own bots and gear, he gets 3 IPs at 11 Initiative while running Command in VR, he can Break through nearly any Jamming and wrangle his own drones as well as any other drones whose signal he captures. The robot army is kind of slow, but every hit on the vehicle test to accelerate increases its movement rate by 5, so expect that running rate to shoot up from 12 to around 40m/ct when you're actively controlling it, or 30 m/ct when the Pilot is running.

If you've got any other questions, just let me know.
Saint Sithney
QUOTE (Rand @ Jun 22 2010, 09:27 AM) *
Charisma based magician who can both cast spells and conjure well. I am thinking that when he goes into a big fight (multiple opponents) he would have the spirit possess him, give it the ability to use assault rifles, and turn it loose. Also, because we need someone with the ability to talk to people in my group, having the Influence skill group at 3-4 would be good (if using a mentor spirit, go with Dragonslayer to help with both combat spells and Intimidation or Negotiation skills). Use either 500BP or 850 karma (which ever you prefer). It would be cool if he had a Power Focus of 3-4 (of course, to do so would require the Restricted Gear P.Q. and quite a bit of money). Use all the dirty (but legal) tricks you want.



Okay, so a Charisma-based + Possession Tradition combat mage who channels the spirits of dead soldiers in order to gun down the opposition. Also he is freaky charming. I can work with this. What part of the world are you looking at or coming from? What kind of game is this re: walking around with a machine gun? Do you want to be generally sneaky, but hulk out when confronted? Give me a touch more info and I'm on it. I just don't particularly want to impose a concept on you or work on a Character if I don't know who he's supposed to be.

Voodoo seems like the obvious choice. Tell me what kind of crazy-ass Houngan or Santero you want to play.
Doc Chase
QUOTE (Saint Sithney @ Jun 23 2010, 11:44 PM) *
Okay, so a Charisma-based + Possession Tradition combat mage


QUOTE
who channels the spirits of dead soldiers in order to gun down the opposition.

QUOTE
Also he is freaky charming.


RICARDO MONTALBAN
Wide Eyed Runner
Thanks a lot for the build. Just confused about the knowledge skills. Did you spend build points on them or was it just the default number of points?
Saint Sithney
QUOTE (Wide Eyed Runner @ Jun 23 2010, 07:24 PM) *
Thanks a lot for the build. Just confused about the knowledge skills. Did you spend build points on them or was it just the default number of points?


No BP spent. You have 27 knowledge points to deal with as you please, I just put the equivalent BP cost for the free knowledge points in the margin.
Wide Eyed Runner
QUOTE (Saint Sithney @ Jun 24 2010, 03:08 AM) *
No BP spent. You have 27 knowledge points to deal with as you please, I just put the equivalent BP cost for the free knowledge points in the margin.


Oh and where are the CovertOps things for vehicles? I want to know what they do smile.gif
Saint Sithney
QUOTE (Wide Eyed Runner @ Jun 24 2010, 04:33 AM) *
Oh and where are the CovertOps things for vehicles? I want to know what they do smile.gif


Just the standard Infiltration Autosoft.

It's on Unwired pg. 114.
Mister Book
QUOTE (Saint Sithney @ Jun 20 2010, 11:08 PM) *
You tell me more about the character that you want to play, and how you want to play him, then I (or one of the other build-junkies here) will do the numbers to make that character work for you.


Do you have room for one more technomancer build?
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