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#1
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
If there's a series of Fireballs coming my way, they hit the ground and light up a wall of fire, can a friendly mage make the flames invisible to get clear view for us agani?
and if he can, how so? any rules for this anywhere? |
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#2
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
There's rules for 'wall of fire'? Sorry, I can't think of a spell that re-places proper visibility. :/
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#3
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
well, fireballs exploded, set something on fire. probably the ground.
We wanna shoot through it. not magical line of sight. |
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
Shape [Fire] would work, but it's very unlikely your mage has that. If you're playing right now and you need an answer, ask your GM.
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#5
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
improved invisibility.
the question is, if he can make the fire invisible |
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
improved invisibility. the question is, if he can make the fire invisible Like I said, ask your GM. Does fire count as an object? Do you really want to have some invisible fire floating around? (IMG:style_emoticons/default/biggrin.gif) |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 11-May 06 Member No.: 8,547 ![]() |
Put a physical barrier spell over the fire to push the flames down. Just don't shoot the flames.
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#8
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
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#9
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Problem got solved.
Fire got eaten when fire elemental decided it wanted to be bigger before attacking us. |
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
Interesting interpretation of a problem being solved (IMG:style_emoticons/default/biggrin.gif)
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#11
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Moving Target ![]() ![]() Group: Members Posts: 195 Joined: 31-January 10 Member No.: 18,100 ![]() |
Problem got solved. Fire got eaten when fire elemental decided it wanted to be bigger before attacking us. Interesting interpretation of a problem being solved (IMG:style_emoticons/default/biggrin.gif) HAHAHAHAHAHAHAHAHAHAHAHA............. |
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#12
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Well, the immediate Problem of how to deal with the non sentient non-see-through-fire at least . . .
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#13
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,206 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Hey, now you could make the fire elemental invisible, 'cause it's a critter! Oh... wait ....
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#14
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
What kind of game are you playing that you can't see through fire, btw? (IMG:style_emoticons/default/smile.gif) No radar, ultrasound, flare comp?
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 ![]() |
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#16
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
What kind of game are you playing that you can't see through fire, btw? (IMG:style_emoticons/default/smile.gif) No radar, ultrasound, flare comp? SR3, Ganger Campaign. |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 237 Joined: 4-April 03 From: London UK Member No.: 4,383 ![]() |
Just use the spell design rules in Magic in the Shadows.
Imp Invisible Fireball drain would be something like +1(Dam+4) (Spell has components of Improved invisibility and fireball mixed together) Imp Invisible Firewall would be something like +2(Dam+6) (as above but also has Shape Fire mixed in... I think when casting this, make one sorcery roll and note successes as you will need them for determining whether someone can a) See the firewall, b) determine how well you have shaped the firewall, c) Determing damage the firewall will cause). If you want to be really nasty, you could try and make it so that the fire created only burns when walked into and therefore doesnt heat its surroundings. This would be only a minor elemental change and thus only increase the drain to +2(Dam+(IMG:style_emoticons/default/cool.gif) ... owch... Yeah okay, they are insane drain levels... but what do you expect when you a creating your own awesomely funky firewall trap that you can see through. |
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#18
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
The wall of fire was not on our side, it just blocked our view . . we wanted that gone . .
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#19
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Moving Target ![]() ![]() Group: Members Posts: 237 Joined: 4-April 03 From: London UK Member No.: 4,383 ![]() |
The wall of fire was not on our side, it just blocked our view . . we wanted that gone . . Oh right... yeah I see that now... totally misread it... Well there's an idea for you for a new spell at least (IMG:style_emoticons/default/wobble.gif) Shape Fire would also do it but considering it is not a core spell, you would have to design it yourself (or have someone design it for you, or find if someone in the gameworld has already designed it and buy it). |
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#20
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Shape(element) is a basic spell O.o
Or at least earth and water . . |
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
makes me thinking of some sensible uses for a Shape [Fire] Spell...
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#22
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Shape(element) is a basic spell O.o I'm pretty sure there is no spell for each element written in the books, there is just the placeholder [element]. As such a spell shaping a specific element may not be available. To me wanting to shape Fire is popular enough that the better talismongers would stock such formulae.Or at least earth and water . . @Invisibility: This is not a detection spell but an illusion. As such it cannot grant more truer perception than without it. While it could hide the flames, I don't think it would make the world behind the flames visible. |
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#23
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Well NORMAL Invisbility is an ILLUSION that tells you:"No, it's not there, this is what you would see if that were not in the way"
IMPROVED Invisibility is not really an Illusion and in it's description actually does say that it warps the light AROUND the object so you really DO SEE what's behind it, because you are basically looking in a curve . . Cue, the old Discussion about normal/improved Invisibility. For the Record, this is still SR3. |
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#24
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Oh yeah, I forgot about he misleading wording of Improved Invisibility. Too bad they didn't change that in SR4 or SR4A. It should be something like "Improved Invisbility is so powerful that, if the OR is met, it affects sensors in the same way as regular Invisibility affects living creatures." The Light-bending sentence is nonsense.
BTW can I make darkness invisible and see in the dark? (IMG:style_emoticons/default/silly.gif) (IMG:style_emoticons/default/grinbig.gif) |
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#25
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
It's better to light a candle than to course the Darkness.
No you can't. The Darkness is not in your line of view, impending it, it's just that there is not enough light to see anything. |
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