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Tymeaus Jalynsfe...
post Jul 4 2010, 02:30 PM
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QUOTE (Tomothy @ Jul 4 2010, 12:58 AM) *
Tymeaus: Where in the rules does it explicitly state that elemental weapons are exempt from ITNW?


The place where it says that ITNW is treated exactly like Hardened Armor (Cannot really be any more explicit than that in my opinion)... Hardened Armor is susceptible to AP, which creates a Modified Armor Rating, after which you test vs. the DV of the Attack... if the DV is less than the hardened Armor (After AP) then you do no damage... If the DV is greater than the Modified Armor, then it causes damage and you move to Damage Resistance test. Elemental Attacks have an AP of -Half (for most of them)...

Ergo, ITNW is susceptible to Elemental Attacks of a Non-Magical Nature, just as they are susceptible to Specialized Ammunition that has an AP rating (for better or worse, as Flechette would ADD to the ITNW)...

People keep trying to cloud the issue with statements of Intent that are unsupported (Nonmagical Attacks have no effect), or outright houseruling (Which I have no issue with actually)... what the rules state is that if the attack is nonmagical, the Spirit receives 2x their Force in Armor to resist that damage, and to treat that armor as Hardened Armor for all intents and purposes. If that armor is overcome by the DV, then that armor is added to teh Spirit's Damage Resistance Test (which may still result in no damage taken)... AS I have been saying all along, Simple... (IMG:style_emoticons/default/wobble.gif)

Just Sayin'

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Lanlaorn
post Jul 4 2010, 02:57 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 4 2010, 10:30 AM) *
The place where it says that ITNW is treated exactly like Hardened Armor


There is no such place. They say to treat it as "hardened" protection. You can pretend that said hardened armor in your House Rule though.

Just Sayin'
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Matsci
post Jul 4 2010, 03:04 PM
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QUOTE (Lanlaorn @ Jul 4 2010, 07:57 AM) *
There is no such place. They say to treat it as "hardened" protection. You can pretend that said hardened armor in your House Rule though.

Just Sayin'


And what does that mean if it's not Hardened armor? Where else in Shadowrun do we see hardened protection?
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Tymeaus Jalynsfe...
post Jul 4 2010, 03:04 PM
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QUOTE (Lanlaorn @ Jul 4 2010, 07:57 AM) *
There is no such place. They say to treat it as "hardened" protection. You can pretend that said hardened armor in your House Rule though.

Just Sayin'


If you look at the RULES for said Hardened "Protection" you will see that I am right... Notice the reference just after the words Hardened Protection... they say, and I quote, "SEE HARDENED ARMOR ABOVE"... when you read what hardened armor does, it is quite plain... argue all you want, but you are still incorrect in your assumptions. it is Quite Plain... ITNW acts just like Hardened Armor... per the RULES.

As I said, you may interpret it as you wish, but the rules are very explicit...

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Mäx
post Jul 4 2010, 03:04 PM
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QUOTE (Lanlaorn @ Jul 4 2010, 05:57 PM) *
There is no such place. They say to treat it as "hardened" protection. You can pretend that said hardened armor in your House Rule though.

Just Sayin'

It pretty much does when it refers you to see hardened armor for the rules of "hardened protection".
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Lanlaorn
post Jul 4 2010, 03:23 PM
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In response I'll just quote biccat since apparently you lot don't know how to read.

The author would have written "treated as hardened armor (see hardened armor)" and not "treated as "hardened" protection (see hardened armor)" if he had meant your interpretation.

I'm not sure why it's hard to understand that rules can be similar and refer to each other as examples of similar effects without being identical.

QUOTE (biccat @ Jun 30 2010, 12:57 PM) *
This Immunity Armor
We are talking about Immunity Armor, not hardened armor, not regular armor, but Immunity Armor.

is treated as
The armor is treated in a certain way. That means that some rules will apply while others will not. If the authors had intended this to be the same, they would have simply written "The Critter has Hardened Armor equal to 2 x Magic against certain attacks." Without more, we don't know what those limitations are, and therefore should apply the appropriate rules as written.

"hardened" protection
This is a reference to what the "Immunity Armor" is treated as. Interesting that the author uses quotes around the word "hardened" and writes "protection" instead of "armor," as it is used in the "Hardened Armor" entry. Quotes are often used to indicate that a word is being used in a nonstandard way (or for a variety of other purposes: indicating speech, citing materials, providing a nickname, use distinction, or irony. None of these apply). Therefore, we are left to assume that this isn't "Hardened Armor," but that the author intends to use it as illustrative of some elements.

(see Hardened Armor above),
A parenthetical, intended to explain or reference some other part of the book. In this case, the author is letting you know that you can see this rule immediately above the present one. Very convenient.

meaning that
The author is introducing an explanatory phrase, to clarify what he meant by "treated as". Lets read on.

if
A conditional statement, generally in the format "if...then" or "if...then...else".

the Damage Value
This appears to be the first element of the condition. We can look up Damage Value elsewhere, the author is assuming that this word, with unusual capitalization, has specific meaning to the reader.

does not exceed
If the Damage Value is equal to or less than some as-yet-unspecified value, some condition will be satisfied.

the Armor,
This is the value we are comparing to "the Damage Value". Note the presence of the comma, it indicates that this is either the beginning of a list or that the condition is at an end. Since the only other "Armor" we see in this sentence is "Immunity Armor", it very likely refers to that value. Note also the lack of the word "rating" to modify "Armor."

then
We now know that the condition is either met or not, if it is met, proceed. Otherwise, we'll have to look for an "else" or some other conditional context.

the attack
This is implicitly defined, however knowledgeable readers will know that "Damage Value" implies that there was an attack that occurred.

automatically
Without other action.

does no damage.
Will not damage the target, no way, no how.
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Draco18s
post Jul 4 2010, 03:30 PM
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Or the author could have written:

"This Immunity Armor is treated as "hardened" protection meaning that if the damage value does not exceed the armor value then the attack automatically does no damage."

Completely bypassing the reference to Hardened Armor which does allow AP and made it very clear that AP does not apply.

Alternatively:

"This Immunity Armor is treated as "hardened" protection (see hardened armor above)"

Completely bypassing the extra statement that explains what hardened armor is! We already told you to go look at it, why add the extra statement?

See how both parts of that sentence are contradictory?
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Lanlaorn
post Jul 4 2010, 03:38 PM
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Parenthetical examples are just parenthetical examples and the actual text in the rule trumps them. That second part of the sentence that you admit is contradictory to your interpretation? That's the actual rule.

Do you guys try to argue that you should be able to roll hardware to modify the simsense module currently inside your skull because the simsense module cyberware entry simply says "see Simsense Module" electronics which says you can? No, you realize that the two are different and you need surgery to get the thing out of your body before you can modify it, and even then it should probably be a Cybertechnology roll and not a Hardware roll at this point. It sure would be convenient to skip that surgery, just as I'm sure it's convenient to SnS those spirits, but it's not even close to correct and you can't just assume the rules for one thing apply to another because of a parenthetical example.

Use some common sense.
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Matsci
post Jul 4 2010, 03:45 PM
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QUOTE (Lanlaorn @ Jul 4 2010, 08:23 AM) *
In response I'll just quote biccat since apparently you lot don't know how to read.

The author would have written "treated as hardened armor (see hardened armor)" and not "treated as "hardened" protection (see hardened armor)" if he had meant your interpretation.

I'm not sure why it's hard to understand that rules can be similar and refer to each other as examples of similar effects without being identical.


I have a problem with Biccat's interpration.

QUOTE
the Armor,
This is the value we are comparing to "the Damage Value". Note the presence of the comma, it indicates that this is either the beginning of a list or that the condition is at an end. Since the only other "Armor" we see in this sentence is "Immunity Armor", it very likely refers to that value. Note also the lack of the word "rating" to modify "Armor."


He assumes that the armor rating refers to the unmodified value of the armor, yet the core combat rules say that the armor rating is modifed by the AP value of the attack

QUOTE (SR4A @ Page 160)
The armor rating is modified by the attack’s AP value (see Armor Penetration, p. 162).


So, one could easily interpret the the Armor as the armor rating for that attack, not necessarily the total armor rating. I back this up by pointing to the fact that it says (see Hardened Armor), and hardened armor says

QUOTE
If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlessly off the critter; don’t even bother to make a Damage Resistance Test. Otherwise, Hardened Armor provides both Ballistic and Impact armor equal to its rating.


You could read the (modified by armor penetration) as a statement on how to count the Armor rating, or you could read as reminder text, and the rating of the armor is always modified by the attack’s AP value.
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Tymeaus Jalynsfe...
post Jul 4 2010, 04:11 PM
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QUOTE (Lanlaorn @ Jul 4 2010, 08:23 AM) *
In response I'll just quote biccat since apparently you lot don't know how to read.

The author would have written "treated as hardened armor (see hardened armor)" and not "treated as "hardened" protection (see hardened armor)" if he had meant your interpretation.

I'm not sure why it's hard to understand that rules can be similar and refer to each other as examples of similar effects without being identical.


I cannot agree with your interpretation in the least. If they wanted it it be different than the Hardened Armor Explanation, they would not have directed you to that section. Similar, after all, means they have much in common. Your interpretation continuously points out that they are not similar in the least, so how can you now say that they are similar, but not identical... As listed, they ARE similar (Threshold of Damage required or no damage Taken), but are not identical (The reasons that damage is taken or not differs... After all, Vehicles do not take Stun damage, so damage not physical is ignored; while ITNW has damage that does not exceed the Armor Value is ignored, as it has been entirely resisted) Any damage that exceeds that value (Whether for Vehicles or ITNW) is resisted aas normal. All Armor is affected by AP, resulting in a modified Armor Value with which you test against. This is how ALL armor works in the game... I challenge you to find a place where that is contradicted...

As a side note, notice how attacks are all resolved... they use the exact same method regardless of what is being addressed. Armor acts the same in all circumstances with just various minor tweaks when clarification is needed. The only differences are in Hardened Armor (and by its useage, ITNW... See Above), and yet, the resolution of damage progresses in an identical manner from that point. Modify (Armor Rating by AP), Compare (DV vs. the Modified Armor Rating), Resolve (Damage Resistance Test)...

You obviously disagree, and that is your right, but do not insult us by telling us what we can and can't do... You are free to use your interpretation (the gaming police are not going to knock down your door for doing it after all), and we will continue to use the rules as we interpret them. Just don't complain that Spirits are too powerful when no one can stop them but other Spirits or magicians... This is not the intent of the designers (I am sure), because of the many threads that have addressed this very subject over the last few years.

Enjoy your game there Lanlaorn... (IMG:style_emoticons/default/wobble.gif)

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Draco18s
post Jul 4 2010, 04:13 PM
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QUOTE (Lanlaorn @ Jul 4 2010, 11:38 AM) *
Parenthetical examples are just parenthetical examples and the actual text in the rule trumps them. That second part of the sentence that you admit is contradictory to your interpretation? That's the actual rule.


Which one is the rule now? Because it takes two phrases to be contradictory. (IMG:style_emoticons/default/wink.gif)
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Warlordtheft
post Jul 4 2010, 04:35 PM
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In front of me is my LE SR4A book (#976) page 295:

Under Immunity to normal weapons it states that
1. Just like Hardened Armor if DV of the weapon does not exceed the Armor rating no damage is done.
2. This armor rating is treated normally for damage resistance checks.

While it does not say it is modified like hardened armor, it also does not state anything about modfied DV as opposed to the base DV of the weapon. However it makes sense not to repeat the rules, so in parenthis it says see hardened armor.


So what are arguing back and forth over again? (IMG:style_emoticons/default/grinbig.gif)
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Tymeaus Jalynsfe...
post Jul 4 2010, 04:42 PM
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QUOTE (Warlordtheft @ Jul 4 2010, 09:35 AM) *
In front of me is my LE SR4A book (#976) page 295:

Under Immunity to normal weapons it states that
1. Just like Hardened Armor if DV of the weapon does not exceed the Armor rating no damage is done.
2. This armor rating is treated normally for damage resistance checks.

While it does not say it is modified like hardened armor, it also does not state anything about modfied DV as opposed to the base DV of the weapon. However it makes sense not to repeat the rules, so in parenthis it says see hardened armor.


So what are arguing back and forth over again? (IMG:style_emoticons/default/grinbig.gif)


Whether or not ITNW is using the Rules for Hardened Armor, Which uses the rules for Normal Armor, which is modified by Armor Penetration, creating a Modified Armor Value which is compared to the DV of the incomming Damage to determine if damage is dealt...

I think that sums it up as succinctly as possible... (IMG:style_emoticons/default/wobble.gif)

Keep the Faith
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KarmaInferno
post Jul 4 2010, 05:00 PM
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After all this, I can safely say this thread does NOT have "The definitive answer to Spirits and Stun Weapons"

I would submit at this point we need to have a clarifying errata or FAQ entry that specifically spells out the intent of the rule.





-karma
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Lanlaorn
post Jul 4 2010, 05:37 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 4 2010, 12:11 PM) *
I cannot agree with your interpretation in the least. If they wanted it it be different than the Hardened Armor Explanation, they would not have directed you to that section. Similar, after all, means they have much in common. Your interpretation continuously points out that they are not similar in the least, so how can you now say that they are similar, but not identical...


Are you kidding me? This entire time I've been saying that the two are the same except that Immunity is not affected by armor penetration. So yes, they have much in common, in fact only one aspect is different, the armor pen.

Regarding the rest of your reply, I'm not trying to say how you should play your game, do whatever you want. But I expect you to debate in good faith not just sit there and proclaim "I am right! I am playing by the rules! You all are using a houserule!". No, we're arguing what the rule says, the very nature of who is playing by RAW is up for debate here.
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Critias
post Jul 4 2010, 07:32 PM
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Good to see this definitive thread has cleared things up. (IMG:style_emoticons/default/wink.gif)
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Bull
post Jul 4 2010, 07:38 PM
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Just to poke my head in, in case anyone is curious about this, regarding Missions... Until their is a clear FAQ/Eratta that states it one way or another, we define "Normal" damage as "Non-Magical" damage. THis isn't official, this isn't a blanket CGL statement on the subject, but since folks may ask me about it down the line, as the current Coordinator, that's my own call on it.

Bull
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Matsci
post Jul 4 2010, 08:03 PM
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QUOTE (Bull @ Jul 4 2010, 12:38 PM) *
Just to poke my head in, in case anyone is curious about this, regarding Missions... Until their is a clear FAQ/Eratta that states it one way or another, we define "Normal" damage as "Non-Magical" damage. THis isn't official, this isn't a blanket CGL statement on the subject, but since folks may ask me about it down the line, as the current Coordinator, that's my own call on it.

Bull


Bull, that doesn't answer the question. The Question is "Does the -1/2 AP of Elemental weapons (Tazers, SnS and Laser) modify the Armor given by ItNW before checking to see if the Spirit takes damage."
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tagz
post Jul 4 2010, 08:08 PM
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That's funny Bull, I was just wondering to myself earlier today how the rule would be carried out in an official Missions game.

But Matsci is right, it does not answer the question sadly.


And I have to agree with KarmaINferno's last post. I've been saying ITNW needs a complete rewrite since the first time I read it.
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Yerameyahu
post Jul 4 2010, 08:09 PM
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Do other sources of AP have effect? Bullets, Gauss, etc?
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D2F
post Jul 4 2010, 08:09 PM
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QUOTE (Matsci @ Jul 4 2010, 09:03 PM) *
Bull, that doesn't answer the question. The Question is "Does the -1/2 AP of Elemental weapons (Tazers, SnS and Laser) modify the Armor given by ItNW before checking to see if the Spirit takes damage."


Occam's Razor says it does.
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tagz
post Jul 4 2010, 08:18 PM
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QUOTE (Yerameyahu @ Jul 4 2010, 09:09 PM) *
Do other sources of AP have effect? Bullets, Gauss, etc?

You mean in Missions, correct?
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Draco18s
post Jul 4 2010, 08:22 PM
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QUOTE (tagz @ Jul 4 2010, 04:18 PM) *
You mean in Missions, correct?


Yes, it was an expansion on the question of the -half AP that elemental weapons have.
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tagz
post Jul 4 2010, 08:25 PM
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QUOTE (Draco18s @ Jul 4 2010, 09:22 PM) *
Yes, it was an expansion on the question of the -half AP that elemental weapons have.

I just wanted to clarify, as we've been throwing that question around like a game of hot-potato this entire thread. I didn't want someone else to answer about a non-Missions ruling and derail it since I really would like to hear it.
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Bull
post Jul 4 2010, 08:48 PM
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Yeah, I was only answering something that popped up at the end of the thread (I haven't actually read the whole thing).

From a GM and Writers standpoint, Spirits are supposed to be fairly difficult to injure via normal weapons. Sadly, even if you apply the full Immunity bonus before taking off AP and the like, they're still pretty pathetic unless you're going hand to hand unarmed with them, in which case you're better off attacking via Will.

In my own personal game, I apply the full immunity armor bonus first, then modify it down. Gives them at least a fighting chance. I also have spirits ignore a lot of "side effect" stuff, because as someone else pointed out above, they don't really have physical bodies to be effected by a lot of this stuff. I use the common sense approach to it when possible.

However, since we're talking an official game that has to follow specific rules, obviously that doesn't work as well in Missions, since the above is definitely a house rule. There's nothing anywhere that says that a spirit is immune to secondary effects (Electrical Stun, Fire Secondary, etc), other than where that's native to the spirits own state of being (You're not going to burn a Fire Elemental with the fire secondary, for example, and Air Spirits would be immune to gas attacks).

As to when Immunity applies, for Missions, I'd have to say it applies first, and then you modify down. I know this was done in Missions prior to my taking over (Bishop McQ, aka Stephen McQuillan in the SR Missions Scramble last year gave us a serious run for our money when he invoked a great form spirit with his possession tradition munchkin. We had a hell of a time punching through it's hardened armor, but it also started at a Force 7 or 8, I think, or something crazy like that).

Beyond that, apply modifiers and the like as normal.
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