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#51
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Well the character is defiantely on the run with a good dose of paranoia, but as for the streets. It's seattle up in redmond, and with current levels pistols are the norm for most street gangs with smgs for the big boys and higher tiers. I looked at the smgs and pistols, but with the exception of the roomsweeper nothing beats shotguns for functionability... and I looked at the SPAS 22 mainly over the enfield, the character is going to be looking at durability, maintance, and functionability. A standard pump shotgun is far more preferable to a burst fire one, may be lacking some tactical use of burst fire but it's far more durable and less prone to suffering issues compared to a burst/auto weapon (and the long arms skill works well if she were to branch out into maybe sports rifles or sniper rifles...) But shotguns give her the damage, durability and with the amount of ammo options flexability (one reaosn I looked at the roomsweeper, buckshot ammo) You should consider to start with a classic long-short combination. The choice of AR/shotgun/sniper rifle/sports rifle depends on your character. For the "short" option, I´d learn Pistols (Semi-Auto +2), and go with the Ares Predator. Light, concealable, and easily found on various bodies. I´d weight concealability over damage, and forego the "long" weapon if buying only one weapon. Bringing a larger weapon will make the big boys notice, so you wouldn´t want to do that constantly. |
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#52
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Ok, favorite gun of all time would have to be the FGMP (IIRC is name correctly). Or the Fusion Gun, Man Portable. Each time its fired it gives everyone in line of sight a lethal does of radiation and that's just the SIDE EFFECT. Its actual shot just kills people (and you get 3 shots per firing action) and is the only gun in its game system that makes you track the trajectory of every shot, because it WILL punch through a tank and take out another one. http://pix.motivatedphotos.com/2009/3/27/6...asmaWeapons.jpg |
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#53
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
That's why every devastator squad EVER played by me has a plasma cannon.
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#54
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 ![]() |
Ares predator or browning hi power if I had any social ability. or a "custom" rifle done up to be a battle rifle if I had to be more meat than talk. If I was a troll I would do a custom autocannon, break action side by side.
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#55
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Moving Target ![]() ![]() Group: Members Posts: 446 Joined: 16-May 03 Member No.: 4,598 ![]() |
You should consider to start with a classic long-short combination. The choice of AR/shotgun/sniper rifle/sports rifle depends on your character. For the "short" option, I´d learn Pistols (Semi-Auto +2), and go with the Ares Predator. Light, concealable, and easily found on various bodies. I´d weight concealability over damage, and forego the "long" weapon if buying only one weapon. Bringing a larger weapon will make the big boys notice, so you wouldn´t want to do that constantly. Actually leaning towards the roomsweeper a lot. It's cheap, easy to use. I am also looking at the short barrel t-250 talking with the gm, more in removing the stock and keeping the damage range vs cutting the barrel and losing power... Drop the stock and give it the +2 conceal size, combined with a sling to help conceal it under the jacket (bring it down to 0 or heavy pistol conceal with the sling modification bonuses, or -2 with long coat bonuses on top of it...) Giving a real nice side arm that has the power, and concealability. Of course said character is wearing a Synthleather duster over FFBA with a couple PPP parts... I am considering just getting one of the mid-range pistols as well, but something about the character and personality just screams shotgun to me. I guess it's the personality that would want as much tactical flexability while maintaining frugality (hence no real look towards burst, and a hatred of full auto weapons...) |
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#56
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Precisely. Of course, its expected that the FGMP only be fired by characters wearing Rad suits. Assuming of course, that characters are allowed to have one. |
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#57
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Any suit worn by someone with that gun is already RAD.
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#58
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
fixed |
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#59
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
that sound should come as a keyring.
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#60
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 ![]() |
Ares Predator all they way.
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#61
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
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#62
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Still don't understand how a sling even helps with RC or Conceal.
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#63
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Moving Target ![]() ![]() Group: Members Posts: 446 Joined: 16-May 03 Member No.: 4,598 ![]() |
Still don't understand how a sling even helps with RC or Conceal. In this case it's more a holster type sling/harness. A good example is the smgs carried in one of hte lethal weapon movies by the south african guards under their jackets (it let the gun hang under the arm along the side like it was holstered.) A similar rig can work with longer weapons, just not as well. quick search for a type of sling that shows what I am talking about The triple or single point slings can be shifted eaily enough to hide a smg/carbine/short shotgun under a long coat with a bit of minor effort. Most are quick release as well so in sl terms a quick command on the PAN after grabbing and it's free to use |
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#64
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
Depending on how much you mod your weapon and what you use, that might be a good lead to find you. No, it might be a good way to link my weapon to my crimes maybe. But despite what police proceedurals may have led you that has next to nothing to do with actually finding me. Pink Mohawk. Two great tastes that taste like crap together. Okay technically not enough to say pink mohawk, but different style is different style. Please stop presuming and listen for a second, i'm going to do my part to dispel some wierd notion that both of you seem to have. Lets say for a second that every single gun that Ares makes is test fired and profiled as it leaves the factory a process that would take considerable time and constitute lots of overhead for minimal gain. First you have to get past the data balkanization that is alive and well in the sixth world, then you have to positively match the shell casings from heavily modified Ares predator that I always use. This is hoping I've NEVER swapped the barrel andnd hopeing that at some point along the line that I bought it from someone who actually kept transaction records, hoping the gun never went through a place like lagos or any other blackmarket mecca where guns are literally sold in lots. Or had the weapon custom built by someone with a desktop forge, a herf gun, and a set of plans available on the matrix. Through countless man hours of work a dedicated Lonestar or Knight Errant detective might indeed learn the serial number of the weapon before I changed it a long time ago. Yes that really helps them find me. (IMG:style_emoticons/default/wobble.gif) Unless you are concerned about the police searching your safe house when your not there and issuing a warrant for your arrest based on a match on your gun there is no way ballistics help find you. Ballistics help prove your guilty, and if the Star has managed to pry your weapon from your cold dead hands or find it behind the shower tile in your squat you have other problems. Far better to have a reliable weapon( you keep with you in case you need to shoot people and have customized to your tastes and shooting style then to pick up a new gun every time within the framework of Shadowrun. This isn't a pink mohawk vs mirror shades issue, this is people having an unreasonable expectation for what forensics can and cannot do. Especially in a world where violent crime and murder is as rampant as it is int he sixth world. But lets say in I live in Hermit's world of super accurate ballistics work ups every time. Unless I've personally thrown that gun in the nanodissembler vat or blast furnace it is believably still a problem for me so having it leave my person or replacing the barrel and hammer everytime is minimal gain. |
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#65
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 ![]() |
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#66
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
Don't you mean the badass himself Kyle Reese? Ooops. (IMG:style_emoticons/default/biggrin.gif) Alsop, as far as the gun-tracking thing, what about astral stuff? Depends if it counts as material link... |
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#67
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Moving Target ![]() ![]() Group: Members Posts: 446 Joined: 16-May 03 Member No.: 4,598 ![]() |
Ooops. (IMG:style_emoticons/default/biggrin.gif) Alsop, as far as the gun-tracking thing, what about astral stuff? Depends if it counts as material link... sympathic links.. Commlink, favorite lighter, favorite shirt... etc.. |
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#68
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 ![]() |
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#69
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Moving Target ![]() ![]() Group: Members Posts: 446 Joined: 16-May 03 Member No.: 4,598 ![]() |
only gun etc...? Anything you use a lot is going to be a link, if they can spend the time and money to hire a mage with the proper metamagic. So do you drop your gear every few days, buy all new kit and move on? If not you're in trouble if anything of yours gets picked up on a run. Well except for the fact usually it's not worth it to the corp to waste resources unless you really mess things up big time (aka terminate a CEO, steal Lowyfer's pink plushie, etc) |
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#70
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 ![]() |
Anything you use a lot is going to be a link, if they can spend the time and money to hire a mage with the proper metamagic. So do you drop your gear every few days, buy all new kit and move on? If not you're in trouble if anything of yours gets picked up on a run. Well except for the fact usually it's not worth it to the corp to waste resources unless you really mess things up big time (aka terminate a CEO, steal Lowyfer's pink plushie, etc) I like that idea! Course then I couldn't use Vera on a run... |
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#71
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
Again, the best defense against sympathetic links is keeping your stuff secure, the best security you can hope for is on your person. For those times when it is impractical to keep it on your person find the most secure stash spot you can.
Also let me just personally say, the sympathetic link rules are pretty silly as they are entirely too arbitrary |
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#72
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
No, it might be a good way to link my weapon to my crimes maybe. But despite what police proceedurals may have led you that has next to nothing to do with actually finding me. Please stop presuming and listen for a second, i'm going to do my part to dispel some wierd notion that both of you seem to have. Lets say for a second that every single gun that Ares makes is test fired and profiled as it leaves the factory a process that would take considerable time and constitute lots of overhead for minimal gain. First you have to get past the data balkanization that is alive and well in the sixth world, then you have to positively match the shell casings from heavily modified Ares predator that I always use. This is hoping I've NEVER swapped the barrel andnd hopeing that at some point along the line that I bought it from someone who actually kept transaction records, hoping the gun never went through a place like lagos or any other blackmarket mecca where guns are literally sold in lots. Or had the weapon custom built by someone with a desktop forge, a herf gun, and a set of plans available on the matrix. Through countless man hours of work a dedicated Lonestar or Knight Errant detective might indeed learn the serial number of the weapon before I changed it a long time ago. Yes that really helps them find me. (IMG:style_emoticons/default/wobble.gif) Unless you are concerned about the police searching your safe house when your not there and issuing a warrant for your arrest based on a match on your gun there is no way ballistics help find you. Ballistics help prove your guilty, and if the Star has managed to pry your weapon from your cold dead hands or find it behind the shower tile in your squat you have other problems. Far better to have a reliable weapon( you keep with you in case you need to shoot people and have customized to your tastes and shooting style then to pick up a new gun every time within the framework of Shadowrun. This isn't a pink mohawk vs mirror shades issue, this is people having an unreasonable expectation for what forensics can and cannot do. Especially in a world where violent crime and murder is as rampant as it is int he sixth world. But lets say in I live in Hermit's world of super accurate ballistics work ups every time. Unless I've personally thrown that gun in the nanodissembler vat or blast furnace it is believably still a problem for me so having it leave my person or replacing the barrel and hammer everytime is minimal gain. And your over sensitive rant changes my point that you and hermit have different game styles so this argument is virtually pointless how? |
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#73
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
Again... here's the problem... depends on the character and his needs.
For some concealability is the issue... in which case a heavy pistol is probably best. (decent hitting power and concealability). For others hiding in plain sight but with a bit more firepower is a variation on concealability... which is going to get you more noticed packing a AK-98/M22A3 as just another ganger or the guy w/ the top-flight Ares Alpha/XM30. Flexibility, then a modular weapon might be your thing. (set it up as a SMG/carbine for best conceal, the rest are mission dependent) Gas vent's aren't available to pistols IIRC. Only MP, SMG, AR, and MG. Making recoil comp harder to come by... but if you're using Oddball: (concealable, limited range, high damage) Defiance EX Shocker, Modifed to SA, Smartgun/laser sight, personalized grip (+1 dice melee, or -1 RC). Only thing borderline legal issue wise is the smartgun... laser site is good for intimidation... it is already a melee weapon. Though range is limited (if you're a mage though... not a huge problem). Also good, because it won't raise eyeballs much when you're outside the barrens. Sure some other mods, such as ceramic construction if you really don't want it found I guess. Pistol: BF pistols are cool... but it's hard to come up with the recoil comp (that said the manhunter is pretty. I prefer the Manhunter (though the Sava guardian is pretty nifty also). Both are pretty much straight up predators w/ added features. Manhunter BF (narrow only, 2 point RC special, smartgun) Guardian, SA/BF* (BF == complex, 1point RC special, smartgun) Manhunter(fire mod SA (1), BF-wide (1), Personalized Grip,... cool mods, gecko grip, extended mag, skinlink, easy breakdown, ceramic/plasteel(1), melee hardening, improved rangefinder (reduce pistol range penalties) ) Removable Accesories: removable/folding stock (RC1), suppressor, pistol scope (long range -6 extreme is rough). Kitted out w/ the stock, suppressor, I figure it's about the same size as a SMG w/ 5P AP-1 base and SA/BF RC4 suppressed I figure it's about the same Guardian: almost the same, but you can skip the fire mod for more modification space... nice if you want an internal suppressor (for the -6 vs. -4 and concealability) you only end up trading 1 point of RC for it. Firing mod BF is still nice though to reduce the firing action from complex to simple like normal... Modular weapons: Probably go with the XM30... set it up as a SMG and do everything I could for concealability purposes... folding stock, sling, barrel reduction (on pistols this reduces the range too much, on rifles/SMG's... go for it). A highly concealable SMG + GL is a lot of firepower. I like melee-hardening again, just form a reliability standpoint... if it's getting thrown around banged up... or some ganger hammers it w/ a lead pipe... it'll keep working, let alone the ever popular 'pistol-whipping' option. Gecko Grip: is a very nifty option I never really noticed before... it allows you to hide the gun in a much wider variety of places as well as makes it harder to disarm. Or preposition the gun aimed at say a door... then give it a remote fire order. |
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#74
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
Barrett Model 121 with additional ammo mod and then both Capsule rounds (with Narcojet... or Ringu/DMSO if you have a bajillion nuyen) and AV ammo. AV acts like APDS but gets yet another -2 AP on top of the APDS AP when shooting at vehicles. Carry it on a Gyromount and mod it for full auto so you have a manportable .50 cal able to suppressive fire on the run.
A Capsule round acts as a Gel Round (except no added bonus to knockback/knockdown) and so it does Stun and since Narcojet also does Stun firing FA with that if it hits is a win button. A less effective but fun choice is an Auto Assault 16 using Shok-Lock rounds for the +1 AP. Gyromount also suggested for this weapon. |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 446 Joined: 16-May 03 Member No.: 4,598 ![]() |
Well she's getting a roomsweeper... the shotgun spread is key I think.
Remington Roomsweeper Modifications: * top mount: flashlight (low light) * Melee Hardening * Extended Barrel * Personalized Grip * Gecko Grip * Environment modification 1 (toxic environments ; aka anti-corrosion and rust protection) Acces: *Quick draw thigh holster Ammo: 40 rds standard slug ammo 40 rds Flechette ammo (buckshot) 20 rds EX-Explosive Slugs 20 rds Gel Slugs failed to find a seller of capsules with KE IV in them... go figure there is a rush on them. |
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