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#151
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Target ![]() Group: New Member Probation Posts: 7 Joined: 7-July 10 Member No.: 18,797 ![]() |
Thanks. There really just needs to be a spirit sidebar to lay all that stuff out.
Here's a possible pitfall: The Martial Arts rules. Overpowered or something to give (arguably) underpowered physads an edge? The biggest ones would be adding up to +3 to their DV and using abilities like Feint, Riposte, and Finishing Move to essentially give up all their actions in a turn to utterly one-shot an enemy. |
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#152
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
Thanks. There really just needs to be a spirit sidebar to lay all that stuff out. Here's a possible pitfall: The Martial Arts rules. Overpowered or something to give (arguably) underpowered physads an edge? The biggest ones would be adding up to +3 to their DV and using abilities like Feint, Riposte, and Finishing Move to essentially give up all their actions in a turn to utterly one-shot an enemy. Depending on how you interpret the rules of stacking bonuses, you could get up to +8DV through various martial arts. The question is how much you cling to the casual mention of "dice pool bonuses" afterwards. Personaly, I am in favor of not alowing DV bonuses to stack, leaning towards a VERY literal interpretation of the stacking rules for martial art bonuses. |
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#153
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
The errata clearly limits it to +3 DV. But it adds to other modifiers such as bone lacing/density augmentation and the critical strike power. And some of the maneuvers add to the power creep. If you combine full defense, the riposte maneuver, and the counterstrike adept power, you can get a huge dice pool bonus to an attack.
The most potentially powerful maneuver, though, is two weapon style. Full defense without sacrificing an action? For a weapons master adept, that can mean 9 dice added to their parrying rolls. And if you combine it with the aforementioned riposte/counterstrike combo, the character will have a huge bonus for offense, too. |
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#154
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
The errata clearly limits it to +3 DV. But it adds to other modifiers such as bone lacing/density augmentation and the critical strike power. And some of the maneuvers add to the power creep. If you combine full defense, the riposte maneuver, and the counterstrike adept power, you can get a huge dice pool bonus to an attack. The most potentially powerful maneuver, though, is two weapon style. Full defense without sacrificing an action? For a weapons master adept, that can mean 9 dice added to their parrying rolls. And if you combine it with the aforementioned riposte/counterstrike combo, the character will have a huge bonus for offense, too. Yes Please... (IMG:style_emoticons/default/wobble.gif) |
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#155
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
Here's a possible pitfall: The Martial Arts rules. Overpowered or something to give (arguably) underpowered physads an edge? Underpowered physads? I've got a gunslinger adept who's going to be double-fisting heavy pistols like he's in a John Woo movie with no recoil penalties because he's ambidextrous and going to be firing left gun/right gun each pass, with three passes, rolling seventeen dice per shot! BEFORE edge! (Breakdown: Pistols: 7 (6 plus Aptitude quality), Improved Ability (Pistols): 4, Agility: 6... 7 + 4 + 6 = 17) I'm actually getting a little bit scared of what he's going to be doing once he gets an initiation grade or three under his belt... |
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#156
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Why switch guns? The same gun keeps shooting if you pull the trigger again. (IMG:style_emoticons/default/wink.gif)
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#157
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 ![]() |
Why switch guns? The same gun keeps shooting if you pull the trigger again. (IMG:style_emoticons/default/wink.gif) I agree. (IMG:style_emoticons/default/grinbig.gif) |
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#158
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
Why switch guns? The same gun keeps shooting if you pull the trigger again. (IMG:style_emoticons/default/wink.gif) Recoil. SR4 (Don't have the anniversary edition yet) for Semi-Automatic Mode: "The first shot is unmodified; the second shot, if fired in the same Action Phase, takes a -1 recoil dice pool modifier." First shot from Lefty, then second shot from Righty. No recoil modifiers, no need for anything expensive like custom grips. He can pick up any HP off any guard or ganger and get the same benefits. EDIT: Also, twice as many shots before he has to reload. With two Colt Manhunters (the guns he bought), that's 32 rounds fired before he has to think about reloading. If you're firing more than 32 rounds at something and you didn't kill it, you should start thinking about a new profession while you run away screaming from whatever it is that took 32 rounds and didn't drop. |
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#159
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 ![]() |
Recoil. SR4 (Don't have the anniversary edition yet) for Semi-Automatic Mode: "The first shot is unmodified; the second shot, if fired in the same Action Phase, takes a -1 recoil dice pool modifier." First shot from Lefty, then second shot from Righty. No recoil modifiers, no need for anything expensive like custom grips. He can pick up any HP off any guard or ganger and get the same benefits. Personalized Grip costs 100 (IMG:style_emoticons/default/nuyen.gif) Per gun man. That's dirt cheap! Easiest 1 RC for ranged or +1die for melee ever. |
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#160
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Moving Target ![]() ![]() Group: Members Posts: 155 Joined: 7-July 10 Member No.: 18,799 ![]() |
Recoil. SR4 (Don't have the anniversary edition yet) for Semi-Automatic Mode: "The first shot is unmodified; the second shot, if fired in the same Action Phase, takes a -1 recoil dice pool modifier." First shot from Lefty, then second shot from Righty. No recoil modifiers, no need for anything expensive like custom grips. He can pick up any HP off any guard or ganger and get the same benefits. EDIT: Also, twice as many shots before he has to reload. With two Colt Manhunters (the guns he bought), that's 32 rounds fired before he has to think about reloading. If you're firing more than 32 rounds at something and you didn't kill it, you should start thinking about a new profession while you run away screaming from whatever it is that took 32 rounds and didn't drop. Recoil from one hand is shared with the other. Edit: Also, if you have Str of 6 you get no recoil. Also, if you insist on shooting only once per simple action, you can't beat the Ruger Super Warhawk, that thing is beastly. |
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#161
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Indeed, of course it is. And he has to pay for two guns, and mod them up…
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#162
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 ![]() |
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#163
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Ha! Custom Look, most vital.
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#164
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 ![]() |
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#165
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
Recoil from one hand is shared with the other. Edit: Also, if you have Str of 6 you get no recoil. Also, if you insist on shooting only once per simple action, you can't beat the Ruger Super Warhawk, that thing is beastly. Can't find the recoil goes for both hands in the rules. Do you have a page number? Also, Str 6 is pointless for the character...he's an elf first off and a gunslinger with face as a secondary "class". He'd be far better off maxing out Agility at chargen (which he didn't to save a few BP). And crap, I forgot about the +1 die for the laser sight, so 18 dice. |
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#166
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Recoil is per character, of course. (IMG:style_emoticons/default/smile.gif)
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#167
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 ![]() |
Can't find the recoil goes for both hands in the rules. Do you have a page number? Also, Str 6 is pointless for the character...he's an elf first off and a gunslinger with face as a secondary "class". He'd be far better off maxing out Agility at chargen (which he didn't to save a few BP). And crap, I forgot about the +1 die for the laser sight, so 18 dice. I'd still say split the dice pool, unless you're running into adepts with combat sense or some other heavy hitters like HTR squads, you're almost always going to hit with 9 dice to cap someone. |
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#168
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Target ![]() Group: New Member Probation Posts: 7 Joined: 7-July 10 Member No.: 18,797 ![]() |
Don't you have to split the dice pool when firing two weapons as well now?
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#169
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
What do you mean, 'as well'? That's what they're talking about. (IMG:style_emoticons/default/smile.gif)
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#170
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 ![]() |
Yeah. So take your 17 dice. (Because laser sights and smartlinks don't work when dual weilding because your brain tryin to processes at once my cause an aneurysm. (IMG:style_emoticons/default/grinbig.gif) ) Then split them. So 9 dice in one hand, 8 in the other. Works for me.
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#171
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Laser & Smart don't give a bonus if you're shooting akimbo !
if You're switching Left-Right, they do give their bonus (and even if you shoot akimbo ,they still work,they just don't give a Bonus (IMG:style_emoticons/default/smile.gif) ) And since I'm allready "Nitpicking" (I hope it's the right Word) @Abstruse (Breakdown: Pistols: 7 (6 plus Aptitude quality), Improved Ability (Pistols): 4, Agility: 6... 7 + 4 + 6 = 17) improved ability is max 3 (must be 1/2Skill rounded down) so it's just 16 dice , but thats marginal A specialisation would add if You shoot akimbo so It would be (pool 16 /2 = 8 ) 8 +2 (Specialisation) 10 Dice per Single Action per Weapon so 4 x 10 Dice(Akimbo) or 2x 18 dice per inipass (Left-Right) MINUS any situational mods (distance,visibility,wounds,etc ) shooting akimbo rules are no pitfall (for Me (IMG:style_emoticons/default/smile.gif) ) He who dances Akimbo Medicineman |
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#172
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 ![]() |
Right. I think this is a great place for groups and GMs to invent things. We discussed options earlier in the thread, like -2 all, etc. Its a great place for an answer in the FAQ or an Errata to make the in game penalties clear. Game Systems need Bug Trackers. BlueMax |
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#173
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
Yea I admit it definitely impairs you, heh. I'm just saying by RAW it just dictates what you do with your movement and the rest is up to the players and GMs to add to. If you want to force a sprint, sure, if you say that terrified people drop their weapons, ok. But all those things are just your own personal additions and it's silly to then gripe about how overpowered it is. Personally I think most any action is fine with some penalty slapped on, it's definitely realistic and there's even a term for this kind of gunfire, right? Panic fire. Where does it say you can shoot or do anything but flee in terror? It is a mind control style effect that says you have to do something. If it does not take up any actions, allows you to act freely other than moving away from the spirit don't you think it would mention that. RAW says you are fleeing in terror, RAW never says you can do anything else while being forced to by a magical compulsion. My RAW interpretation says you can't do anything, yours is saying you can. I think your interpretation is trying to pull in a separate basic rule to override the specifics here where it says what you are doing. You are fleeing in terror and only fleeing in terror. Not fleeing in terror but otherwise in control of your actions. Until a FAQ deals with this neither can conclusively be said to be RAW. You think if you couldn't do anything else it would be specified, I think RAW shows that all you are doing is fleeing and if you could take other actions it would have specified. |
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#174
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 21-June 10 Member No.: 18,737 ![]() |
That's a ridiculous argument. It has to explicitly list what the power does or the power doesn't do it. RAW it says you move away from the critter, out of LoS and a "safe distance" away. That's it. Anything else is you adding into it, if fear was meant to incapacitate the target it would say "and taking no other actions".
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#175
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 ![]() |
That's a ridiculous argument. It has to explicitly list what the power does or the power doesn't do it. RAW it says you move away from the critter, out of LoS and a "safe distance" away. That's it. Anything else is you adding into it, if fear was meant to incapacitate the target it would say "and taking no other actions". The errata needs to either give "overwhelming terror" an in game effect or remove the section. As its in the powers description , I am assuming ie was not fluff. Till such a time, I consider the character overpowered mentally. BlueMax |
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