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#26
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Think of it like this: "You may re-roll all of the dice on a single test (that did not score a hit)." As opposed to how you are seeing it (and as I personally interpret): "You may re-roll all of the dice (on a single test) that did not score a hit." In both cases the parenthetical is referring to the noun immediately preceding it. "You may re-roll all of the dice on a single test that did not score a hit. "You" - Subject of the sentence "may reroll" - Verb of the sentence "all" - Object of the verb The original sentence is "You may re-roll all". Both "of the dice" and "on a single test" are propositional phrases that complement the noun before it. "You may re-roll all (of the dice (on a single test))." All what? of the dice Which dice? the one's on a single test However, "that did not score a hit" is a quantifier for a noun that is quantifying "all". Even if it was modifying a preposition, it would modify "dice" not "test" "You may re-roll all that did not score a hit." If I were going by the "that" clause quantifying "test" then you would not be able to spend edge to re-roll dice on a test unless you achieved 0 hits since it would be "single test that did not score a hit." However, I believe you and I are interpreting that line identically. If I roll 10 dice and get 3 hits and 7 non-hits. I can spend a point of edge to re-roll just the 7 dice that did not obtain a hit. (<-- My Interpretation) You were leading, perhaps inadvertently, towards a situation that a test with a single hit was ineligible for edge to be spent to re-roll dice. EDIT: Okay. I am really bored apparently. |
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#27
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
However, I believe you and I are interpreting that line identically. If I roll 10 dice and get 3 hits and 7 non-hits. I can spend a point of edge to re-roll just the 7 dice that did not obtain a hit. (<-- My Interpretation) You were leading, perhaps inadvertently, towards a situation that a test with a single hit was ineligible for edge to be spent to re-roll dice. You and I both come to the same conclusion, I was just pointing out where the opposition was coming from. |
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
However, I believe you and I are interpreting that line identically. You and he and most people. The only other way to interpret the sentence is that any of the dice rolling a hit on a test disqualifies the roll from being able to be rerolled in any form, which is fairly absurd. |
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#29
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
You and he and most people. The only other way to interpret the sentence is that any of the dice rolling a hit on a test disqualifies the roll from being able to be rerolled in any form, which is fairly absurd. Well, having taken multiple Linguistics and English courses in college, I'm pretty aware of the fact that an ambiguous sentence such as the one in question in this thread can be diagrammed in multiple ways. Indeed, that sentence is pretty badly and vaguely written. I lean towards the interpretation where you can't reroll failures if you get a single hit for two reasons: a.) It matches up with the rules for Skillwire Expert Systems and what they state. b.) I've seen how overpowered it is with large dice pools, both as a GM and a player. If you have lots of dice already, then it almost ensures you get a ridiculous number of hits on whichever test you choose to use the Edge on. There's almost no incentive to use the Edge dice in the pool or after the roll, since the chance of rerolling hits on missed dice is mathematically superior to hoping your 6s explode. Just my thoughts. |
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#30
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I wasn't paying attention earlier, but is it *really* better to reroll non-hits than to roll your whole (DP + Edge) with Ro6? It just seems wrong. For one thing, you're not getting + Edge, and then Ro6 on the whole thing… *shrug*
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#31
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
I wasn't paying attention earlier, but is it *really* better to reroll non-hits than to roll your whole (DP + Edge) with Ro6? It just seems wrong. For one thing, you're not getting + Edge, and then Ro6 on the whole thing… *shrug* If you throw 21 dice and get 7 hits, you can either have thrown edge before (+6 dice) or throw non-hit dice (+14 dice). Which is better: 14 / 3 = ~5 6 / 3 = ~2 +~1 die reroll ? Statistically, adding edge first means your dice pool is "1 hit in 2.5 dice" rather than "1 hit in 3" whereas rerolling failures gives you 1/3rd of 2/3rds (2/9ths) of your dice as more hits. |
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#32
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
What if you threw 27 dice and got all sixes? (IMG:style_emoticons/default/biggrin.gif) I'll need better data than *that*.
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#33
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Statistically, adding edge first means your dice pool is "1 hit in 2.5 dice" (with a slightly increased number of dice) rather than "1 hit in 3" whereas rerolling failures gives you 1/3rd of 2/3rds (2/9ths) of your dice as more hits (for a total of ~5/9ths average hits, ratio of 1:1.8 ).
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#34
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I see. And how does it affect things if Edge is very large or small, relative to the DP? I wouldn't call changing a DP from 8 to 12 'a slightly increased number of dice', for example.
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#35
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
I see. And how does it affect things if Edge is very large or small, relative to the DP? I wouldn't call changing a DP from 8 to 12 'a slightly increased number of dice', for example. If Edge is large, compared to the dice pool, the extra dice you get will trade in (at 1:2.5) for more hits than you'd get by trading 1:1.8. Example: 10 dice, 6 Edge: 16 dice -1:2.5-> 6.4 hits, average (2.4 from Edge alone) 10 dice -1:1.8-> 5.55 hits, average (2.22 from reroll) 10 dice, 3 Edge: 13 dice -1:2.5-> 5.2 hits (1.2 from Edge) 10 dice -1:1.8-> 5.55 hits (2.22 from reroll) |
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#36
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Thanks! I'd have to make some graphs, but it seems like there's a fine line between the two options, depending on DP and Edge.
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#37
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
it seems like there's a fine line between the two options, depending on DP and Edge. There most certainly is! Including if the number of hits you need is greater than your base dice pool. (IMG:style_emoticons/default/wink.gif) Even if rerolling failures is statistically better, if all hits still results in a failure (or death, when dealing with damage) then it's better to add Edge beforehand! |
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#38
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 ![]() |
Thanks! I'd have to make some graphs, but it seems like there's a fine line between the two options, depending on DP and Edge. The basic math has already been done. thx for the push, i did my math again, and i accidently missed a letter in my formula (IMG:style_emoticons/default/wobble.gif)
my math now tells me, a die using Ro6 effectively hits with a chance of 40% still i get slightly different results than yours: E=1, DP>2 reroll. E=2, DP>5 reroll. E=3, DP>8 reroll. E=4, DP>10 reroll. E=5, DP>13 reroll. E=6, DP>15 reroll. E=7, DP>18 reroll. |
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#39
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I said, I wasn't paying attention earlier. (IMG:style_emoticons/default/wink.gif) What I really meant was that that list is very unhelpful. Thanks again, Draco.
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#40
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
Well, having taken multiple Linguistics and English courses in college, I'm pretty aware of the fact that an ambiguous sentence such as the one in question in this thread can be diagrammed in multiple ways. Indeed, that sentence is pretty badly and vaguely written. I lean towards the interpretation where you can't reroll failures if you get a single hit for two reasons: While it is true that the sentence as written can be 'correctly' interpreted either way linguistically (you may reroll a test that did not score a hit - or - you may reroll all dice that did not score a hit), it cannot be done so within the Shadowrun game, as I demonstrated earlier, although possibly poorly. A test is qualified as either a Success or a Failure. A die is qualified as either a Hit or a non-Hit. A test cannot score a 'Hit', and so cannot be the target of the modifier "did not score a hit". As such, the modifier must be applied to dice. "On a single test, you may reroll all dice that did not score a hit" is the valid interpretation, Rules as Written. Anything else is a House Rule. |
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#41
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 ![]() |
The internet; Where three people can argue the same side of an argument while claiming that everyone else is wrong.
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#42
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
@Muspellsheimr:
I see where you are coming from, certainly. But I'd be giving way too much credit to the writers of the rules if I thought they were that nuanced and careful in their uses of the terminology. Truth is only the person who authored the statement knows what was really written. Edit: If they'd written the statement as you did ("On a single test, you may reroll all dice that did not score a hit") there would be no ambiguity or room for interpretation. |
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#43
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
But I'd be giving way too much credit to the writers of the rules if I thought they were that nuanced and careful in their uses of the terminology. Did they really pay that much attention to get the rules to function as intended? Hell no. We need only look at Indirect Combat vs. Object Resistance (among many others) to see that. This is probably one of only a few of the convoluted instances that Rules as Written actually matches the (probable) Rules as Intended. Nonetheless, it is in fact RAW. |
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#44
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Still, quite possibly the best use of Edge, as far dice efficiency, remains using it to gain an extra IP.
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#45
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Still, quite possibly the best use of Edge, as far dice efficiency, remains using it to gain an extra IP. A good point there. And it goes great with re-rolling failed dice. (IMG:style_emoticons/default/biggrin.gif) |
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#46
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Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 ![]() |
@Muspellsheimr: I see where you are coming from, certainly. But I'd be giving way too much credit to the writers of the rules if I thought they were that nuanced and careful in their uses of the terminology. I know of at least one author, possibly more, with sufficient understanding of grammar to merit that credit. That's not to say more don't, just I've only had one stress the importance of the proper use of the semi-colon. That said, I read the statement and interpreted it to mean refill dice that were not hits, without registering the possibility of another interpretation. So I ask you, did you initial come to the same conclusion prior to grammatically analyzing the statement or was analysis require to understand the statement? |
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#47
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Grammatical analysis is entirely suspect, anyway. (IMG:style_emoticons/default/smile.gif)
Tests can score hits if they want to. I'm much more convinced by the argument that it would be bad to limit the use of the reroll to zero-hit situations. |
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#48
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
b.) I've seen how overpowered it is with large dice pools, both as a GM and a player. If you have lots of dice already, then it almost ensures you get a ridiculous number of hits on whichever test you choose to use the Edge on. There's almost no incentive to use the Edge dice in the pool or after the roll, since the chance of rerolling hits on missed dice is mathematically superior to hoping your 6s explode. D = Dice in DP E = Edge Expected # of hits from an exploding 6s die = 2/5 Expected hits from adding Edge after the roll = (D/3)+(2E/5) = (5D+6E)/15 Expected hits from re-rolling failed dice = (D/3)+((2/3)x(2D/5)) = 9D/15 Equality occurs if: 5D+6E = 9D or 3E = 2D So, if the DP is less than 1.5 times the Edge rating then adding the Edge dice is preferrable, but re-rolling failures is preferred otherwise. This will often be the case, but then shouldn't it be true that Edge does you more favour when applied to something you're experienced at? (Bear in mind that Edge is more akin to resourcefulness than actual luck). |
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#49
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 ![]() |
D = Dice in DP E = Edge Expected # of hits from an exploding 6s die = 2/5 Expected hits from adding Edge after the roll = (D/3)+(2E/5) = (5D+6E)/15 Expected hits from re-rolling failed dice = (D/3)+((2/3)x(2D/5)) = 9D/15 The bolded and underlined part is in error. Should be (D/3)+((2/3)x(D/3)) as you don't get the Rule of 6 on the rerolled dice. |
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#50
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
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