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#26
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Moving Target ![]() ![]() Group: Members Posts: 104 Joined: 19-May 10 From: Melbourne, Australia Member No.: 18,592 ![]() |
Edited to amend. Can you kindly move on? You people are worse than my ex-wife. (IMG:style_emoticons/default/nyahnyah.gif) I have an ex-wife. A smiley doesn't begin to compensate. (IMG:style_emoticons/default/biggrin.gif) Ha, StealthSigma, we'd see *lot* more Semi-Auto users! I'm starting to think I should run from these boards before my lovely wife catches what your two had... (IMG:style_emoticons/default/nyahnyah.gif) How many of those in a combat round? One free action each Initiative Pass. You could get in three per pass if you use your other actions to raspberry your pursuers from the back of a speeding vehicle. |
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
Note that shotguns and heavy weapons like machineguns suffer -2 recoil penalty per point of UNCOMPENSATED recoil. So a machinegun modified to also fire BF firing a short burst would only require 2 pts of recoil compensation for its burst but if it had none it would be -4 to the shooting test.
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#28
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Target ![]() Group: Members Posts: 91 Joined: 6-July 10 Member No.: 18,795 ![]() |
Thank you fro the help. Distilled down, it seems to be:
Recoil Penalty = (Total Bullets Fired per Phase -1) - Recoil Compensation where Recoil Penalty is doubled if using a Heavy Weapon, Shotgun, or other device so noted. One final question: there is an optional rule somewhere in one of the splatbooks regarding strength and recoil, correct? where is this, and what does it do? |
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#29
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Arsenal page 163:
"A character with Strength of 6–9 has 1 point of recoil compensation, Strength 10–13 has 2 points, Strength 14–17 has 3 points, and Strength 18+ has 4 points." |
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#30
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Target ![]() Group: Members Posts: 91 Joined: 6-July 10 Member No.: 18,795 ![]() |
awesome, thanks.
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#31
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Moving Target ![]() ![]() Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 ![]() |
Indeed, considering if recoil built up over a combat turn. Oh boy. 4 IPs.... Long/Short -5/-8 Long/Short -13/-15 Long/Short -20/-22 Long/Short -27/-29 Ha, StealthSigma, we'd see *lot* more Semi-Auto users! Since using Combat Round instead of Initiative Pass is a house rule I use, I can tell you that I do see more Semi-auto and short burst. I also see a lot more normal weapons instead of every weapon every runner being tweaked for every bit of Recoil Compensation possible. I guess in my Shadowrun world there are a lot of elite, illeagal, unemployed gunsmiths; so be it. However, as I've mentioned a number of times before, as part of the houserule, I do allow a character a chance to basically reset the recoil mid-round if they want. In my games, a take aim action has one of two affects: First is the one in the book (+1 dice pool), but the second overwrites the first. A take aim action removes all recoil previously earned in the round when someone takes a moment to take aim; but they do not get the +1 dice pool when this is used. |
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#32
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Krav Maga means I'd be okay with that, Caadium. (IMG:style_emoticons/default/wink.gif) Otherwise, that's a huge change to the SR setting. :/
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#33
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Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 ![]() |
Since using Combat Round instead of Initiative Pass is a house rule I use, I can tell you that I do see more Semi-auto and short burst. I also see a lot more normal weapons instead of every weapon every runner being tweaked for every bit of Recoil Compensation possible. I guess in my Shadowrun world there are a lot of elite, illeagal, unemployed gunsmiths; so be it. However, as I've mentioned a number of times before, as part of the houserule, I do allow a character a chance to basically reset the recoil mid-round if they want. In my games, a take aim action has one of two affects: First is the one in the book (+1 dice pool), but the second overwrites the first. A take aim action removes all recoil previously earned in the round when someone takes a moment to take aim; but they do not get the +1 dice pool when this is used. I suspect the Krav Maga quality that let's you take aim as a free action is pretty popular with your players? (IMG:style_emoticons/default/biggrin.gif) |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 ![]() |
I suspect the Krav Maga quality that let's you take aim as a free action is pretty popular with your players? (IMG:style_emoticons/default/biggrin.gif) My players helped me come up with the rule over 10 years ago. Its a change even the very fast gun-bunny players like. It came from the simple idea that if a gun shoots x bullets in a 3 second period it recoils y amount. How come if the same gun shoots x times 3 or 4 bullets in the same 3 second period it doesn't recoil more, but instead recoils y amount a few times. I was the one that said we'd still reset it every round; some people thought we should just let it build till someone took a moment to re-aim. I'm fortunate that I play with friends that don't feel a need to try to break the system at every opportunity. This means that sometimes they bring things to me before I even see it. So, to answer your question, no Krav Magra isn't taken at all for that. |
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#35
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
If your group likes it, great. (IMG:style_emoticons/default/smile.gif)
Personally, the actual rules work fine. Automatic fire *is* awesome. Yes, it's insane if you worry about the logic (same gun firing faster if your reflexes are faster?). Oh well, that's SR. (IMG:style_emoticons/default/biggrin.gif) |
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#36
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Personally, the actual rules work fine. Automatic fire *is* awesome. Yes, it's insane if you worry about the logic (same gun firing faster if your reflexes are faster?). Oh well, that's SR. (IMG:style_emoticons/default/biggrin.gif) That was the part that made me go 'there's no WAY it would reset every Initiative Pass; you're allowing fully automatic fire in the form of seamless seperate bursts!' |
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#37
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
You have to assume that all guns fire at least 40 rounds per 3 seconds to keep up with a Wires 3 person, yeah.
But, it's not like a burst from one pass carries over to the next. New burst, new target (even if it's the same person, you 'target' anew), new dice roll, after all. |
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#38
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Eh. An MP5K is capable of 15 rounds a second so it's doable, but all those gases have to go somewhere.
(And yes I know 'out the barrel' is somewhere) (IMG:style_emoticons/default/biggrin.gif) |
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#39
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, definitely doable, but it's just funny that Wires cause time compression (except for movement speed, thank god). But, this isn't a new observation. (IMG:style_emoticons/default/smile.gif)
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#40
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Yeah, definitely doable, but it's just funny that Wires cause time compression (except for movement speed, thank god). But, this isn't a new observation. (IMG:style_emoticons/default/smile.gif) I'll still shake my fist about it. Wired Reflexes should make Bullet Time, not Time Dilation. (IMG:style_emoticons/default/nyahnyah.gif) (Oh that's right another Max Payne is coming out more bullet time hooray) |
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#41
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
You have to assume that all guns fire at least 40 rounds per 3 seconds to keep up with a Wires 3 person, yeah. But, it's not like a burst from one pass carries over to the next. New burst, new target (even if it's the same person, you 'target' anew), new dice roll, after all. Lets see... 600 rounds/Minute... equates out to 10 Rounds/Second whcih equals 30 rounds/IP... not to shabby... pretty close to your 40 ROunds (Cyclic rate for an Assault Rifles varies from 500 - 800 Rounds per minute; so an average of 25 Rounds per IP to 40 Rounds per IP)... Seems workable to me... with no actual assumptions needed, as the published cyclical rate for Assault Rifles falls into the range that you are looking for for a Wires 3 Person. Just Sayin' |
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#42
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, like Doc Chase said, it's not unreasonable. It's just amusing that someone without Wires fires their gun slower… even though they're both just holding down the trigger for 3 seconds. (IMG:style_emoticons/default/smile.gif)
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#43
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Yeah, like Doc Chase said, it's not unreasonable. It's just amusing that someone without Wires fires their gun slower… even though they're both just holding down the trigger for 3 seconds. (IMG:style_emoticons/default/smile.gif) Believe me, having witnessed some very interesting individuals in the Marine Corps (who had difficulty in just learning the basics of weapon techniques without hurting themselves, let alone any advanced techniques), I would have to say that nothing would ever surprise me about People and Firearms... (IMG:style_emoticons/default/wobble.gif) |
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#44
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Yeah, like Doc Chase said, it's not unreasonable. It's just amusing that someone without Wires fires their gun slower… even though they're both just holding down the trigger for 3 seconds. (IMG:style_emoticons/default/smile.gif) It all about how it takes for them to aim, the wired guy can do that much faster, after all your not just pulling the rigger and shooting wildly. |
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#45
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
No, I meant after the trigger is pulled back, when there's no more aiming and it's just a mechanical process. It's just a curiosity, don't worry about it. (IMG:style_emoticons/default/smile.gif)
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#46
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
No, I meant after the trigger is pulled back, when there's no more aiming and it's just a mechanical process. It's just a curiosity, don't worry about it. (IMG:style_emoticons/default/smile.gif) I can't find any section in the BBB denoting how much of the simple action is aligning the weapon with the target and how much time is spent actually putting rounds down range. The 3, 6 or 10 rounds IMHO always take the same time, no matter how wired the shooter is. It just takes longer for the unaugmented one to get to pulling the trigger.@Shotgun Recoil: Note that by RAW only uncompensated recoil in Burst Fire Mode is doubled. FA Shotguns FTW (IMG:style_emoticons/default/silly.gif) |
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#47
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
No, I meant after the trigger is pulled back, when there's no more aiming and it's just a mechanical process. It's just a curiosity, don't worry about it. (IMG:style_emoticons/default/smile.gif) Compare suppressive fire between an unaugmented character and a wired 3. Suppressive fire really is "just holding down the trigger." |
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#48
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Target ![]() Group: Members Posts: 42 Joined: 29-August 02 Member No.: 3,195 ![]() |
Just so we're clear:
Ingram Smartgun X (without folding stock) has BF/FA and 2 recoil compensation. 1st IP: As a simple action, Character fires a short burst (3 bullets) at a target and suffers -2 recoil (3 bullets - 1). Recoil compensation takes care of it, no penalties. As his second simple action, Character fires another short burst (+3 bullets) at a target. Because that is 6 bullets this pass, he suffers a -5 (6 - 1) recoil. Recoil compensation takes care of 2, character suffers -3 dice to his Agility + Automatics skill test. 2nd IP: Same as the first. |
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#49
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Moving Target ![]() ![]() Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 ![]() |
Just so we're clear: Ingram Smartgun X (without folding stock) has BF/FA and 2 recoil compensation. 1st IP: As a simple action, Character fires a short burst (3 bullets) at a target and suffers -2 recoil (3 bullets - 1). Recoil compensation takes care of it, no penalties. As his second simple action, Character fires another short burst (+3 bullets) at a target. Because that is 6 bullets this pass, he suffers a -5 (6 - 1) recoil. Recoil compensation takes care of 2, character suffers -3 dice to his Agility + Automatics skill test. 2nd IP: Same as the first. Seems like you are in fact clear. |
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#50
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
See, Draco18s, that's just illustrating the 'problem' (which, as I said, is just a curiosity that I've seen mentioned more than once). (IMG:style_emoticons/default/smile.gif)
Yes, biccat. |
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