IPB

Welcome Guest ( Log In | Register )

5 Pages V  < 1 2 3 4 5 >  
Reply to this topicStart new topic
Xahn Borealis
post Jul 22 2010, 11:48 AM
Post #51


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



QUOTE (Sixgun_Sage @ Jul 21 2010, 11:42 PM) *
Just have to say it, but I hope you go with the more... Deadpool-ish character concept with no "4th wall" Xahn, it would be fun to play Jack as the "straight man" to that sort of crazy.



Me too, I was rebuilding Jillian Efffect and just got bored with not knowing exactly where I was going with her! Quick question to OP, can I start with a reaper morph? (IMG:style_emoticons/default/biggrin.gif)

EDIT: Never mind, I'm going with a flexbot.

This post has been edited by Xahn Borealis: Jul 22 2010, 04:03 PM
Go to the top of the page
 
+Quote Post
Aria
post Jul 22 2010, 12:09 PM
Post #52


Dragon
********

Group: Dumpshocked
Posts: 4,258
Joined: 9-March 10
From: The Citadel
Member No.: 18,267



Here are the beginnings of the character background I'm working up (whilst reading the background setting/rules again)... I know EP isn’t meant to be the same universe as SR, at least in theory, but I’ve continued some of the themes and background from my game Emerging over to here…hope that’s ok… this is initial thoughts only, comments etc (especially pointing out if I’m way off canon) welcomed.

Stillwater Community
They fled Earth around BF23 when they finally accepted the writing on the wall; the burgeoning power of the hypercorps, the desperate repression of the ‘have nots’ and the unabated destruction of natural habitats. Influenced by the original Argonauts movement they had tried to stay as long as possible to help those who couldn’t help themselves but their situation became untenable and they were forced to leave. They absconded in a Paradise Liner, originally designed to transport a pristine ecosphere in to space for the pleasure of decadent thrill seekers, and have since tagged on various smaller craft so that the original structure is barely recognisable.

One crucial difference between them and the Argonauts is that they believe that whilst humanity should be free to improve itself, they should never have forgotten how to die, thus removing the very essence of humanity. They point to the rampant abuses of the Earth and its inhabitants at the hands of the hypercorps and other exploiters as evidence for this uncaring attitude. They have created a faith that accepts unnaturally long, technology modified, lives but with the definite knowledge of a finite end…thus the creating of ego backups for example is viewed as distasteful.

They now drift through the solar system, seemingly aimlessly, presenting themselves as wayfaring Scum or tech dealing Argonauts depending on who they meet.

Stillwater Cleric
These individuals are the defenders of their faith, which they recognise as being controversial and often unwelcomed where death is something that has finally been overcome. One of their self imposed duties is to reach out along the projected path of the habitat to investigate who they might encounter and determine if another way should be found. As such they are often recruited by Firewall because they have adapted to a roaming lifestyle where most people are functionally static within their small habitats.

Desire
She escaped Earth as in infomorph during the Fall and was lucky enough to find her way to the Stillwater habitat. She has become a devoted adherant to their creed and two years ago became a Cleric and was granted a ghost morph to replace the decripid Synth she had been using. She typically poses as a travelling acrobat / performer when she moves ahead of the habitat to scout the way. She was recruited by Firewall only recently and hasn't proven herself significantly with them and there hasn't yet been a test of her loyalties.

Stats will be loosely based on the ghost morph in the Quickstart rules with some tweaks to reflect the oddities in the Stillwater group.

Reusing an SR character sketch: Here

As I said, comments very welcome as I'm only just beginning to get a handle on the EP world...

A
Go to the top of the page
 
+Quote Post
Jimson
post Jul 22 2010, 06:03 PM
Post #53


Moving Target
**

Group: Members
Posts: 369
Joined: 3-April 07
From: St. Paul, MN
Member No.: 11,364



QUOTE (Xahn Borealis @ Jul 22 2010, 05:48 AM) *
Me too, I was rebuilding Jillian Efffect and just got bored with not knowing exactly where I was going with her! Quick question to OP, can I start with a reaper morph? (IMG:style_emoticons/default/biggrin.gif)

EDIT: Never mind, I'm going with a flexbot.


Not too familiar with Deadpool. What's "4th Wall"?

EDIT: I like the flexbot more than the reaper. Good call. I probably would have said yes, as it is in the rules, but might not have liked it. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Sixgun_Sage
post Jul 22 2010, 07:40 PM
Post #54


Moving Target
**

Group: Members
Posts: 687
Joined: 22-October 09
Member No.: 17,783



QUOTE (Jimson @ Jul 22 2010, 02:03 PM) *
Not too familiar with Deadpool. What's "4th Wall"?

EDIT: I like the flexbot more than the reaper. Good call. I probably would have said yes, as it is in the rules, but might not have liked it. (IMG:style_emoticons/default/smile.gif)


Deadpool is a manic super-soldier in Marvel comics that has an enhanced healing factor and a hyperactive mouth. He constantly talks trash, refferances comic book tropes and even addresses the reader, this practice is known as braking the 4th wall because the field of view in a comic panel or tv screen establishes your field of view with barriers right to left and the back wall of the background.
Go to the top of the page
 
+Quote Post
Jimson
post Jul 22 2010, 08:05 PM
Post #55


Moving Target
**

Group: Members
Posts: 369
Joined: 3-April 07
From: St. Paul, MN
Member No.: 11,364



Ahh...makes sense now. Sounds like an interesting comic.
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Jul 22 2010, 08:55 PM
Post #56


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



Ladies and Gentlemen (are there any ladies here?), may I present, Mr Jack Three.

Stats
[ Spoiler ]


Bio (as far as he knows)
[ Spoiler ]


Guh, that was exhausting. Whaddya think?
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Jul 22 2010, 08:57 PM
Post #57


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



QUOTE (Jimson @ Jul 22 2010, 09:05 PM) *
Ahh...makes sense now. Sounds like an interesting comic.



Well, it was X-Men! Ladies and Gentlemen (I should stop this now), Deadpool.
Go to the top of the page
 
+Quote Post
Jimson
post Jul 23 2010, 05:53 PM
Post #58


Moving Target
**

Group: Members
Posts: 369
Joined: 3-April 07
From: St. Paul, MN
Member No.: 11,364



QUOTE (Xahn Borealis @ Jul 22 2010, 03:55 PM) *
Ladies and Gentlemen (are there any ladies here?), may I present, Mr Jack Three.

Stats
[ Spoiler ]


Bio (as far as he knows)
[ Spoiler ]


Guh, that was exhausting. Whaddya think?



Looks good Xahn. Haven't thoroughly gone through him yet, but looks interesting. Need to read up on synthetic morphs some more. I'm learning more about the rules as you guys make you characters. I do have one question. I notice both crizh and Xahn have characters with nanos (maybe a few others too). To get this straight, the hive acts similar to a nanofabricator. You feed it raw materials and it creates nanos. So, would a character need the blueprints for the nanobots, or the Programming skill to create their own?
Go to the top of the page
 
+Quote Post
Jimson
post Jul 23 2010, 06:57 PM
Post #59


Moving Target
**

Group: Members
Posts: 369
Joined: 3-April 07
From: St. Paul, MN
Member No.: 11,364



I thought I should mention this too. I have every intention of running EP for the long haul. I think the only thing that would interfere is if dumpshock gets blocked at my work. But that should only slow things up a bit, as I can read the updates via email, then write my response and post at home. If anyone does not think they'll be able to stick around for the long haul, please let me know prior to picking the PC's next week.
Go to the top of the page
 
+Quote Post
BlackHat
post Jul 23 2010, 08:05 PM
Post #60


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (Jimson @ Jul 23 2010, 01:53 PM) *
To get this straight, the hive acts similar to a nanofabricator. You feed it raw materials and it creates nanos. So, would a character need the blueprints for the nanobots, or the Programming skill to create their own?


IIRC, if you buy a nanoswarm, it doesn't necessarily come with a hive (and can only operate for about 12 hours without one), but its not too expensive to pick up a specialized hive (extra 1,000 cred) which works as you say (but which already has the blueprints for the one kind of nanobot it knows how to make). A *general* hive (20,000 credits) can make any kind of nanobot swarm, but need blueprints (and blueprints are usually one category higher than the swarm).

Also, there is gear like the self-repairing armor mod, or smart dust, which says in the description that it incorporates a specialized maker or nanobot hive, which also wouldn't need blueprints to be purchased separately, or to be programmed (because it can only ever make the one thing).

In any case, you need feedstock, but that is generally easy to come buy (trivial, I think it says somewhere - but doesn't really talk about how much stock you get for that). Also, IIRC, I don't think the core book goes into much detail about how long it takes for a hive to replenish itself - I suspect the idea is that as long as your nanoswarm can make it back home, it can repair the damaged ones and replace the lost ones, and basically keep it going. If your swarm got wiped out, it could generate new nanites from feedstock (probably taking the same time as a fabber - so a few hours, depending on that nanobot swarm) to fill back up.

EDIT: Well, looking back at the stuff on pg 285, you might need to do a programming test, even if you have blueprints (and might need another one to make new blueprints)... so maybe you *do* have to make a programming test (or use the built in AI) even when using a specialized hive. Not sure.
Go to the top of the page
 
+Quote Post
crizh
post Jul 24 2010, 01:01 AM
Post #61


Runner
******

Group: Members
Posts: 2,666
Joined: 29-February 08
From: Scotland
Member No.: 15,722



Yeah you do need to make a programming test but it is a Simple Test so you pretty much automatically succeed.

It's only if there are complications like dodgy blueprints or over-riding restrictions that you need to make a Success Test.
Go to the top of the page
 
+Quote Post
Abschalten
post Jul 24 2010, 01:29 AM
Post #62


Running Target
***

Group: Members
Posts: 1,076
Joined: 31-August 05
From: Rock Hill, SC
Member No.: 7,655



I'd like to chime in and say that I'm still interested. I'm going to get my charsheet and a better-written bio up soon. And I am, most definitely, interested in gaming for the long haul. Hell, I'm running my own PbP and I'm updating it with posts on a daily basis. The players are doing so as well, and for a PbP it's been moving quite fast. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Sixgun_Sage
post Jul 24 2010, 12:53 PM
Post #63


Moving Target
**

Group: Members
Posts: 687
Joined: 22-October 09
Member No.: 17,783



I've been in Star Wars D20 games that lasted for more than 2 years, you think I'll give up on a game for a system I actually like?

Go to the top of the page
 
+Quote Post
BlackHat
post Jul 24 2010, 02:27 PM
Post #64


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (Jimson @ Jul 23 2010, 02:57 PM) *
If anyone does not think they'll be able to stick around for the long haul, please let me know prior to picking the PC's next week.


Yeah, I don't think you'll find too many players who are looking for the alternative. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Jul 24 2010, 04:47 PM
Post #65


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



Ooops, forgot to mention, Jack Three (just call him Three) spent his Re-Instantiated bonus on Networking: Firewall, and his Scum bonus on Beam Weapons. Also, he has 825 credits left and his rep scores are: @-Rep 15, I-Rep 35. Just a few things I left out. If there's anything else, poke me with a stick til I start paying attention.
Go to the top of the page
 
+Quote Post
Jimson
post Jul 24 2010, 06:18 PM
Post #66


Moving Target
**

Group: Members
Posts: 369
Joined: 3-April 07
From: St. Paul, MN
Member No.: 11,364



Glad to hear the interest is there. Thanks. Now I'll feel even more bad that everyone won't be able to play. Oh well, can't make everyone happy. As for your characters, I not going through them with a fine tooth comb (i.e. I'm not adding your stats/skills/trait etc. to see if you came up to 1000). If for some reason you only use 995, or even 1010, I probably won't notice. Once we have the 3-4 players picked (since there's so much interest, I'm 99% sure I'll pick 4), them we might go through them in more detail. As of now, you are on the honor system. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Sixgun_Sage
post Jul 25 2010, 12:07 AM
Post #67


Moving Target
**

Group: Members
Posts: 687
Joined: 22-October 09
Member No.: 17,783



Well, I changed Jackson Murphy's faction, with a couple of minor skill tweaks to make the numbers work, and am considering changing out his gear list vsomewhat for him to fill the heavy combat and recon role a bit better, did want to check and see what you might say about me taking a bit from other skills to increase his Muse, Fixit's Infosec ability. Some of the stuff listed for standard muses is cool but when you view your muse as more of a tool than anything else...
Go to the top of the page
 
+Quote Post
Jimson
post Jul 26 2010, 03:28 PM
Post #68


Moving Target
**

Group: Members
Posts: 369
Joined: 3-April 07
From: St. Paul, MN
Member No.: 11,364



QUOTE (Sixgun_Sage @ Jul 24 2010, 06:07 PM) *
Well, I changed Jackson Murphy's faction, with a couple of minor skill tweaks to make the numbers work, and am considering changing out his gear list vsomewhat for him to fill the heavy combat and recon role a bit better, did want to check and see what you might say about me taking a bit from other skills to increase his Muse, Fixit's Infosec ability. Some of the stuff listed for standard muses is cool but when you view your muse as more of a tool than anything else...


Umm...not quite sure how this would work. I want to stick to the rules, and not tweak anything just yet. From what I can tell, you start with the Standard Muse (p.332), and then you would either purchase a skillsoft to get it higher (up to 40), or you can buy one of the additional AI's listed. But I could be entirely wrong. If you know how to increase Fixit's Infosec by another way, please let me know, as I am still learning.

As for you other skill tweaks, have at it. You can update them up until we start the IC thread. But remember, I'll be picking up to 4 characters on Thursday.

EDIT: Feel free to post your characters here, or you can email me at chewie456@hotmail.com. If you have already posted your characters, please email it to me, or put it in a new post. It may help me organize all that's out there. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
BlackHat
post Jul 26 2010, 03:35 PM
Post #69


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (Jimson @ Jul 26 2010, 11:28 AM) *
Umm...not quite sure how this would work. I want to stick to the rules, and not tweak anything just yet. From what I can tell, you start with the Standard Muse (p.332), and then you would either purchase a skillsoft to get it higher (up to 40), or you can buy one of the additional AI's listed. But I could be entirely wrong. If you know how to increase Fixit's Infosec by another way, please let me know, as I am still learning.


Those are the options, by the book. If you're looking for a muse that's better at Infosec, you probably want to just go with the Security AI or Kaos AI (that's what they are for). Or, for a cheaper solution, pick up a skillsoft as Jimson mentioned. In either case, you're looking at a skill rating of 40 (basic professional certification), which won't be as reliable as a tricked out PC hacker, but should be high enough to offer decent mesh security and to hack something open in a pinch.
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Jul 26 2010, 06:40 PM
Post #70


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



I found this, if you want to create your own muse and if the GM will allow it: http://sites.google.com/site/hardtakeoff/c...-creation-rules
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Jul 26 2010, 06:40 PM
Post #71


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



Bubble toast!
Go to the top of the page
 
+Quote Post
Sixgun_Sage
post Jul 27 2010, 03:17 PM
Post #72


Moving Target
**

Group: Members
Posts: 687
Joined: 22-October 09
Member No.: 17,783



I'm going to go with the actual security AI, I suppose, and I'm refining gear choices and background information (mainly because I am rereading the Takeshi Kovacs novels), should have something up by tomorrow.
Go to the top of the page
 
+Quote Post
Jimson
post Jul 28 2010, 03:01 PM
Post #73


Moving Target
**

Group: Members
Posts: 369
Joined: 3-April 07
From: St. Paul, MN
Member No.: 11,364



Hi everyone. One more day left to get your characters in. I hope to go through them tomorrow. For those who have already posted your characters, can you please do so again, just to save me the time of digging through the board again? Or you can email them to me at chewie456@hotmail.com.

Go to the top of the page
 
+Quote Post
BlackHat
post Jul 28 2010, 05:38 PM
Post #74


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (Jimson @ Jul 28 2010, 11:01 AM) *
For those who have already posted your characters, can you please do so again, just to save me the time of digging through the board again?



Doctor Mathew Esterly - Async Xenoarcheologist

Concept:
[ Spoiler ]


Bio:
[ Spoiler ]


Sheet:
[ Spoiler ]



Changes:
- Changed muse's "Academics[Xenolinguistics]" to "Academics[Linguistics]" since it seems to fit better for off-the-shelf software.
- Spent 250 of leftover credits on a Smart Rat (a white lab rat)

Also, I noticed that Sunward is available today. Are you planning to pick that one up (as in, can we use material from there, if we do)?
EDIT: Note, I haven't picked it up quite yet - so for all I know, there isn't anything of use to us in there... but I'm pretty sure there's some new stuff
Go to the top of the page
 
+Quote Post
Jimson
post Jul 28 2010, 06:02 PM
Post #75


Moving Target
**

Group: Members
Posts: 369
Joined: 3-April 07
From: St. Paul, MN
Member No.: 11,364



QUOTE (BlackHat @ Jul 28 2010, 11:38 AM) *
Also, I noticed that Sunward is available today. Are you planning to pick that one up (as in, can we use material from there, if we do)?
EDIT: Note, I haven't picked it up quite yet - so for all I know, there isn't anything of use to us in there... but I'm pretty sure there's some new stuff


Ha! I knew someone would mention this eventually. From what I read on eclipsephase.com a few days ago, there will be new morphs, and probably traits and gear I'm assuming. I do plan on picking it up, but don't have the $15 at this point. I am first going to buy NPC: Prime. Hopefully it will have some goodies I can use. As for using material in Sunward, lets wait until I pick the characters (tomorrow), since I don't want everyone rushing to read a new book, then trying to update their character last minute. After that, I most likely will allow stuff from it. If someone does pick it up, I'd be interested to hear how it is. I wish Gatecrashers would come out soon. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post

5 Pages V  < 1 2 3 4 5 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 16th May 2025 - 09:16 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.