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> Shotguns (And Flechettes), Who likes them and how do you make them work for you?
The Grue Master
post Jul 31 2010, 05:53 AM
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I was wondering in what situations people prefer shotguns over other similarly sized items? Do you find the horrible AP mod of flechettes prohibit their use? My other problem is the lack of GasVent coupled with full auto seems to make them worse for large bursts than just about anything else. The only real advantage I see is trying to hit a very dodge prone character with low armor. Any advice on how to better utilize them?
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The Grue Master
post Jul 31 2010, 06:32 AM
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I also just noticed that the Remington 990 in SR4A has an AP of +2 when using flechettes. Is this a typo or a feature?
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Simon Kerimov
post Jul 31 2010, 06:36 AM
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Full-auto suppressive fire with flichette rounds on wide choke.
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Simon Kerimov
post Jul 31 2010, 06:37 AM
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QUOTE (The Grue Master @ Jul 31 2010, 12:32 AM) *
I also just noticed that the Remington 990 in SR4A has an AP of +2 when using flechettes. Is this a typo or a feature?


Not a typo, as flichette rounds have much less mass than a normal bullet, they are much more easily deflected kevlar.
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Saint Sithney
post Jul 31 2010, 06:39 AM
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Well, you can still manage BF with a typical set of mods. Auto-adjusting weight, shock pad and personalized grip will net you 4 RC. Enough for two bursts in a pass with only a -2 DP on the 2nd burst. Not so bad.

So, you combine burst rules with choke rules and you're going to negate a lot of potential dodge pool.

EDIT: Hmm, best I found was Udoshi going over Wide choke Long bursts with an AA-16, which is not a full level by level breakdown.

But, say you've come upon a hallway/alleyway full of enemies. You could suppress the area and do base DV, or you could fire a wide burst at 5P +2(burst) + net with +9 AP and -4 to dodge. Average grunts would have to take an interrupt to go on full dodge if they were gong to hope to decrease net hits at all. Otherwise, your main target and up to two targets within a meter to the right or left will have to soak 7P plus hits with an estimated 19 dice. Sure, it's going to be stun, but so is most suppressive fire, and, so long as you can average more than 3 net hits, it'll be more effective than suppressive fire on a few clustered opponents, plus it can be done twice in a pass.
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Saint Sithney
post Jul 31 2010, 06:40 AM
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QUOTE (The Grue Master @ Jul 30 2010, 11:32 PM) *
I also just noticed that the Remington 990 in SR4A has an AP of +2 when using flechettes. Is this a typo or a feature?


Pretty sure that was covered in errata. Should be +5 like all the others afik.
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Simon Kerimov
post Jul 31 2010, 07:03 AM
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QUOTE (Saint Sithney @ Jul 31 2010, 12:39 AM) *
Well, you can still manage BF with a typical set of mods. Auto-adjusting weight, shock pad and personalized grip will net you 4 RC. Enough for two bursts in a pass with only a -2 DP on the 2nd burst. Not so bad.

So, you combine burst rules with choke rules and you're going to negate a lot of potential dodge pool.

I remember someone statted the whole scenario up a while back. I'll see if I can find it.


You can just use the Smart Firing Platform so you can have several of them filling an area with bits of metal to cover your escape. Sure, you'll only do stun damage, but it'll add up.
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CanRay
post Jul 31 2010, 08:31 AM
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The Shotgun's main advantage is being a Poor-Man's Grenade Launcher. There are a lot of Shotgun Shells on the market designed to do numerous things! Door-Breaching Rounds, Flares, Low-Lethality Beanbags... AND, if you have a hunting license, it's easy enough to explain away to the cops why you have one in the trunk of your car. "Just heading to the SSC to go hunting, Officer. Here's my license and passport as proof."

As well, if you get an old model that uses cased rounds, they are some of the easiest to reload for "Special Purposes". Going Shapechanger Hunting, pull out the steel buckshot and load in silver! Facing Bugs, reduced gunpowder loads and glass canisters of insecticide!

And, well, they're also good for taking down that Ten-Point Buck that you might be able to use to pay your ORC Connections with. Or to placate Bubba the Love Troll if/when he finally gets out of Prison.
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Voran
post Jul 31 2010, 05:56 PM
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I think CanRay hit it on the head. In SR, the shotgun seems to be more of a tool rather than a weapon. Its also easier to change-up loads on the fly (assuming you're carrying variable loads).

Only thing I find is that the type I wanna carry (check out the ironridgeguns site), a modded short barreled shotty tends to be a little harder to RP spoof. "Um, its for hunting (feral ghouls!)"
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Simon Kerimov
post Jul 31 2010, 05:59 PM
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QUOTE (Voran @ Jul 31 2010, 12:56 PM) *
"Um, its for hunting (feral ghouls!)"


That might work, actually. Get a license as a ghoul hunter, and you'd have a reason to be kitted out like a Shadowrunner. I'm going to have to remember that one.
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Yerameyahu
post Jul 31 2010, 06:00 PM
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I wish shotgun special rounds were a little more special. Some people restrict S&S to shotguns for that (ancillary) purpose, but a few more nifty shotgun-only loads would be fun.
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Simon Kerimov
post Jul 31 2010, 06:19 PM
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QUOTE (Yerameyahu @ Jul 31 2010, 01:00 PM) *
I wish shotgun special rounds were a little more special. Some people restrict S&S to shotguns for that (ancillary) purpose, but a few more nifty shotgun-only loads would be fun.


Cayenne pepper rounds are really fun.
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Mäx
post Jul 31 2010, 06:20 PM
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QUOTE (Yerameyahu @ Jul 31 2010, 09:00 PM) *
I wish shotgun special rounds were a little more special. Some people restrict S&S to shotguns for that (ancillary) purpose, but a few more nifty shotgun-only loads would be fun.

Yeah my biggest beef with Arsenal is that it only had 2 special shotgun round.

But here's my own contribution to remedieng that problem:
Dragonsbreath rounds
These shells use low-explosive propellant charges to expel burning powdered zirconium out of the barrel, basically turning the shotgun into flamethrower.
When using these shells use tazer ranges.
6P -half I 12F 140
----------------------------------------------------------------------------------------------------------------
Gas shells
These shells are designed for police to use against barricaded suspect, used to deliver gas(tear commonly) to suspect by shooting the shell trought the barrier.
Sas shell releases a cloud of gas over an area with a diameter of 10 meters.
When trying to shoot the shell into other side of the barrier douple the damage and compare that to the modified armor value of the barrier,if the damage doesn't exceed the armor the shell doesn't penetrate and releases it gas payload to user side of the barrier.
-1 -1 I 10R(or chemicals withc ever is higher) 100+chemical

------------------------------------------------------------------------------------------------------------------
Sabot round
A sabot round consists of a small, dense core surrounded by a lightweight jacket (the sabot itself). When the round is fired, the sabot falls away within a few yards ofthe muzzle,
leaving the projectile to travel on at extremely high velocity increasing the effective range of the slug. Increase the shotguns range by 50% when using these.
- - B 4R 40


I could use some comments on those, especially the gas shell.
Edit: added one more
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Voran
post Jul 31 2010, 07:25 PM
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yeah, I was also considering bringing back dragonbreath rounds and gas shells. For DB rounds I believe the additional restriction is 'SS' only, if used in a SA shotty that's used to fire more than once per round (combat), the firer risks getting a dose of their own dragonbreath flame. (I think its due to the fact that DB rounds act like miniflamethrowers that actually have a brief, but sustained duration) In game sense, you'd have to make sure your smartlinked shotty doesn't do an automatic ejection of the DB shell until its fully spent.

Gas rounds are always fun, especially if you spoof them to make them seem like loosely shotpellet rounds too. The targets get so focused on the small amount of birdshot, they don't realize you've just popped neurostun.
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CanRay
post Jul 31 2010, 08:23 PM
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Back to the original question, Flechettes (Or, you know, SHOT!) are excellent against low-armoured targets. Like that Ten-Point Buck I mentioned above, or low-level gangers.

As said Gangers only have numbers on their side against Shadowrunners (Who are armed, armoured, and possibly have Adept/Magic abilities!), then, well, Shotguns live up to their nickname, "Riot Guns".
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IceKatze
post Jul 31 2010, 08:30 PM
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hi hi

Some thoughts on oddball ammunition.

• Dragons Breath ought to return, it is something people have been doing for a long time and certainly isn't high tech.

• Take a slug, cut it in half, attach both halves together with monofilament.

• Blank shotgun round + grappling hook = batman.

• Capsule round + datachip = difficult to intercept communication.

• Capsule round + rating 6 acid = mega ouch.

• Dry rice with Seasoning powder capsules = pre-seasoned game.

• Netting.
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CanRay
post Jul 31 2010, 08:40 PM
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Well, for those that say "Stick and Shock" don't exist, well, apparently it's existed for two years: Taser, International XREP Shotgun Shell
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Tanegar
post Jul 31 2010, 09:50 PM
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QUOTE (IceKatze @ Jul 31 2010, 04:30 PM) *
• Capsule round + datachip = difficult to intercept communication.

Difficult to intercept, sure. Difficult to notice? Not so much. Also, there's the fact that datachips aren't really designed to survive being slammed into things at twice the speed of sound. You're better off with point-to-point lasercomm.
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Simon Kerimov
post Jul 31 2010, 10:05 PM
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They make a fantastic nanite delivery system. They get hit with a round that splatters like paintball, and don't notice the goo build itself into a transmitter/receiver so the party hacker can get at their Signal 0 'ware.

BLAM.
"Unh? Sucker." Moves in for the kill. Stops suddenly and puts own gun to his head. "Uh?"
BLAM.
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CanRay
post Jul 31 2010, 10:10 PM
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See, very useful tools, shotguns!

Of course, everything you can do with a Shotgun can also be done with Grenade Launchers, only larger. 40mm, gotta love it!
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Simon Kerimov
post Jul 31 2010, 10:20 PM
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QUOTE (CanRay @ Jul 31 2010, 05:10 PM) *
See, very useful tools, shotguns!

Of course, everything you can do with a Shotgun can also be done with Grenade Launchers, only larger. 40mm, gotta love it!


Grenade Launchers are shotguns for Trolls.
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CanRay
post Jul 31 2010, 10:30 PM
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Or when you're hunting big game.

"Honestly officer, Greater Armadillo. They're great eating!"
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Voran
post Aug 1 2010, 12:30 AM
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Yeah we tend to overlook stuff like flechettes thinking, omg, your average PC is running around in Imp rating nearly as good as their ballistic rating! (Plus overall ratings nearly or superior to 'security armor' grade), but it remains excellent against the lower end of the scale that can't afford to trick itself out in great armor.
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Simon Kerimov
post Aug 1 2010, 12:32 AM
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QUOTE (Voran @ Jul 31 2010, 06:30 PM) *
Yeah we tend to overlook stuff like flechettes thinking, omg, your average PC is running around in Imp rating nearly as good as their ballistic rating! (Plus overall ratings nearly or superior to 'security armor' grade), but it remains excellent against the lower end of the scale that can't afford to trick itself out in great armor.


It's also great for killing baby seals. Mutated, Awakened baby seals that eat your Karma.
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CanRay
post Aug 1 2010, 12:33 AM
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Yeah, but how are they on Drop Bears?
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