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#26
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 ![]() |
My primary hope is that with an "official character generator" out there Hero Lab will be able to force clarity out of Catalyst on its many broke-ass, no-errata-having rules. My prediction is that the software will replace the missing errata. Eventually RAC (Rules as Coded) will replace RAW. |
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#27
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Target ![]() Group: Members Posts: 30 Joined: 16-June 10 Member No.: 18,712 ![]() |
Looks interesting, but how about a cross platform version? I'm on a mac 90% of the time.
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#28
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Target ![]() Group: Members Posts: 18 Joined: 24-September 08 Member No.: 16,374 ![]() |
Does hero lab export to a text file or something that could be imported elsewhere? I'd like to revive my character record system for fourth edition, but I haven't wanted to do it until we had something from which to import that people were using, like mcmackie's old text file-based save files. We'll be able to output a standard text "statblock" for a character, and at some point (hopefully soon) we are going to add simple XML output. The simple XML output will let you output a character to a simple XML file, which will be easy to read in with any XML-friendly programming framework. |
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#29
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Target ![]() Group: Members Posts: 18 Joined: 24-September 08 Member No.: 16,374 ![]() |
Does the character builder also include sample artwork for people who want character portraits? I've been scouring the internet looking for good artshots, pics, and images that look "Shadowrun"-ish for my character. However, finding "cyberpunk" themed fantasy characters haven't been easy. We don't currently have any plans to source our own artwork, but we'll hopefully be able to include some of the "official" Catalyst shadowrun artwork with Hero Lab, so you'll be able to use it for your own characters. |
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#30
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 ![]() |
Ok so D&D/Pathfinder/M&M I get, SR4 I get.... Savage Worlds and Cortex maybe... Call of Cthuhlu? WOD?... I don't follow why y'all have these as a pdf is all you need. Do people actually buy Herolabs for CoC or WOD? or is just an additional feature for the 3.X crowd who plays more than 3.X?
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#31
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Target ![]() Group: Members Posts: 18 Joined: 24-September 08 Member No.: 16,374 ![]() |
I'm not speaking ill of this particular product or company as I have no experience with it or them, but in my experience, small independent software vendors aren't any better (and many times are worse) than community-based coders at releasing updates on time. We do regular releases for the other games we support, usually monthly if not more often. These releases fix bugs, add new features and sometimes include new supplemental content for the game. Unless things have changed from the last time I heard this as I understand it it only covers the main book at release. Once it covers the supplements I'll look into it. Without the supplements it really doesn't help me much. The initial release will only cover the core book (technically speaking, the SR4 anniversary edition book). We'll be releasing addon packages for each of the supplements following the initial release. However, if you only use a few things from a supplement, it should be easy to add those on a temporary basis using Hero Lab's integrated editor - new weapons, cyberware, qualities, etc. How much of the Info in the Books will be allowed IN THE PAY VERSION? If it's the same as with the free products, then we are at a point where i have to ask: "If all i get is another gui, then why should i pay when i can have something free that is exactly the same or maybe even better?" And the cease and desist orders would be applicable, because now they are in direct competition, seeing how they are the ones who got the right/license/whatever to code a generator. Like I said before, we're not interested in shutting down any free character creators. We can use Hero Lab's infrastructure to create a tool that outdoes the free ones - there are free character creators available for the other games we support, yet people still want to use Hero Lab. Why? Because it makes character creation easier, more accurate, and provides a better user experience. (IMG:style_emoticons/default/smile.gif) If it does not have the option to upload house rules (increased damage values, races, modified maximums, etc.) I think many people will find its use limited. The player created version is completely modifiable as long as you understand where everything is. Having said that if Hero Lab's version does have this ability I would use it for many of the reasons already stated above. Using Hero Lab's editor, you'll be able to add new races, weapons, qualities, vehicles, and more. You can also replace existing weapons with your own versions (e.g. "In my game, the AK-97 does 8P damage instead of what the rulebook says"). Hero Lab has a powerful engine that lets you write simple scripts to make those new qualities, weapons etc affect other parts of the character when taken. |
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#32
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Target ![]() Group: Members Posts: 18 Joined: 24-September 08 Member No.: 16,374 ![]() |
Looks interesting, but how about a cross platform version? I'm on a mac 90% of the time. A Mac version is in development now, and we'll hopefully be able to release it around the same time as the Shadowrun data files (no promises, though - it's still relatively early in development). If not, Hero Lab works great under virtualization tools like Parallels or VirtualBox. Ok so D&D/Pathfinder/M&M I get, SR4 I get.... Savage Worlds and Cortex maybe... Call of Cthuhlu? WOD?... I don't follow why y'all have these as a pdf is all you need. Do people actually buy Herolabs for CoC or WOD? or is just an additional feature for the 3.X crowd who plays more than 3.X? Even with the relatively simple games, there's still math to keep track of, and rules you can break. Hero Lab handles both of those issues, so it still has value even for games that aren't as complex as Shadowrun / D&D / etc. (IMG:style_emoticons/default/smile.gif) |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 322 Joined: 19-July 09 From: CAS Member No.: 17,410 ![]() |
Does the character builder also include sample artwork for people who want character portraits? I've been scouring the internet looking for good artshots, pics, and images that look "Shadowrun"-ish for my character. However, finding "cyberpunk" themed fantasy characters haven't been easy. Why not just commission this? There are any number of really good character artists on Deviantart, and commissioning -always- captures a character better than some random found picture. (And when I've seen [and myself offered] sketches as low as $3-$5 money isn't really an excuse) Plus I hear there are a couple of artists around here who are more than happy to draw character art, I believe Squinky does it for free even in his spare time. |
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#34
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Target ![]() Group: Members Posts: 32 Joined: 15-September 05 From: The cold, cold dark Member No.: 7,748 ![]() |
If you're into coding, you can also add in house-ruled stuff to the games as well (something I've been doing with my Hero Labs Pathfinder). For instance, I've added in some feats and prestige classes and it's not terribly hard as long as you can follow the code.
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#35
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
As outdated as it is, I still use Daegann's simply for ease of use.
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#36
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Target ![]() Group: Members Posts: 30 Joined: 16-June 10 Member No.: 18,712 ![]() |
A Mac version is in development now, and we'll hopefully be able to release it around the same time as the Shadowrun data files (no promises, though - it's still relatively early in development). If not, Hero Lab works great under virtualization tools like Parallels or VirtualBox. Awesome, thanks for letting me know. I'll give it a shot under Parallels in the meantime. |
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#37
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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 ![]() |
So when is the projected release date? If it was mentioned I did not see it, sorry.
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#38
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Java would be best to do it in, because everybody on mac, windows and linux can use it . .
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#39
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Target ![]() Group: Members Posts: 18 Joined: 24-September 08 Member No.: 16,374 ![]() |
So when is the projected release date? If it was mentioned I did not see it, sorry. We haven't announced a release date yet, but we hope to release the Shadowrun data package around the end of this year / start of next year. Java would be best to do it in, because everybody on mac, windows and linux can use it . . Hero Lab is written in C++. Java has some advantages (like being able to run on multiple platforms), but we can replicate those in C++; Hero Lab apparently runs fine on linux under Wine, and we're working on a mac port right now. Not only that, Java has some disadvantages too; it's slower than C++, and something written in java will probably never work on the iPad. Once the mac version of Hero Lab is complete, we're going to be working on an iPad version, which will be the next best thing to playing Shadowrun while running a character creator on your commlink. (IMG:style_emoticons/default/biggrin.gif) |
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#40
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Target ![]() Group: Members Posts: 32 Joined: 15-September 05 From: The cold, cold dark Member No.: 7,748 ![]() |
We haven't announced a release date yet, but we hope to release the Shadowrun data package around the end of this year / start of next year. Hero Lab is written in C++. Java has some advantages (like being able to run on multiple platforms), but we can replicate those in C++; Hero Lab apparently runs fine on linux under Wine, and we're working on a mac port right now. Not only that, Java has some disadvantages too; it's slower than C++, and something written in java will probably never work on the iPad. Once the mac version of Hero Lab is complete, we're going to be working on an iPad version, which will be the next best thing to playing Shadowrun while running a character creator on your commlink. (IMG:style_emoticons/default/biggrin.gif) Marry me. *ahem* Sorry, I don't know what came over me... |
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#41
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 ![]() |
"if" there was interest in doing a linux version most C++ programs are not that difficult to change. Usually just some headerfiles but maintaining the fork is probably more trouble than its worth. I love KDev though.
[edit] unless your using a windows only library like direct x |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 3-March 10 Member No.: 18,233 ![]() |
Make your own pics with the Hero Machine! Here's some code you can use to see chars I've made in the past. Just click the "Load" button at the top of the options pile (near save and print and such) and paste the code in. It's not perfect, but it makes some decent stuff. I have used hero machine. As you said, it's not perfect. My main issue with it is the lack of weapons and the clothing styles. As for comissioning some work.. sure, I don't mind it, but I like to talk to teh artist in person and go voer teh sketch together, so it captures what I see in my head when it comes to the character. |
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#43
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Moving Target ![]() ![]() Group: Members Posts: 322 Joined: 19-July 09 From: CAS Member No.: 17,410 ![]() |
Well there's always conventions in that case, -or- catching someone doing commissions over livestream, which effectively works the same way (IMG:style_emoticons/default/smile.gif) (Although personally I have never had a problem with giving a -good- description, then doing the sketch-approval method.)
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#44
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Target ![]() Group: Members Posts: 14 Joined: 28-March 10 Member No.: 18,378 ![]() |
I'm not particularly impressed by Lone Wolf because of the false impression they created back with the Army Builder software that I bought years ago. There was next to no support for it and the instructions for coding it were byzantine and nigh-unreadable for someone without a degree in computer programming - definitely not the easy to use product that they claimed. Once burned, twice shy.
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#45
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Target ![]() Group: Members Posts: 18 Joined: 24-September 08 Member No.: 16,374 ![]() |
I'm not particularly impressed by Lone Wolf because of the false impression they created back with the Army Builder software that I bought years ago. There was next to no support for it and the instructions for coding it were byzantine and nigh-unreadable for someone without a degree in computer programming - definitely not the easy to use product that they claimed. Once burned, twice shy. We offer free demos of all our products - you're welcome to download and try them out with full functionality, other than being able to save or print (and you can still print preview, to see what the printed output looks like). Once you're confident that you like the product, you can make a purchase. We've also had many, many people compliment us on how easy to use our products are compared to other tools. Adding your own content is always going to be more complex than simply using what's already there, but you can try all that out before you buy. Finally, we also offer a no-questions-asked refund within 60 days of purchase, in case you buy it and discover you don't like it. Of course we can't please everybody, but I don't know how we could make it easier to try our products before you shell out money for them. |
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#46
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Will you include documentation of cases where RAW is confusing and you had to pick one interpretation over another?
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Yeah, I still feel like there is going to have to be some situation where the rule-pope comes out and interprets the gospel for us.
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#48
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Target ![]() Group: Members Posts: 18 Joined: 24-September 08 Member No.: 16,374 ![]() |
Will you include documentation of cases where RAW is confusing and you had to pick one interpretation over another? Generally in those situations we'd email Catalyst and ask "Hey guys, how does this work?" to get a final answer on how Hero Lab should handle it. If necessary, we can include notes about any contentious stuff in the data file FAQ, so that if people complain we have somewhere to point them. (IMG:style_emoticons/default/smile.gif) |
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#49
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
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#50
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Target ![]() Group: Members Posts: 16 Joined: 1-June 10 Member No.: 18,650 ![]() |
Why not just commission this? There are any number of really good character artists on Deviantart, and commissioning -always- captures a character better than some random found picture. (And when I've seen [and myself offered] sketches as low as $3-$5 money isn't really an excuse) Plus I hear there are a couple of artists around here who are more than happy to draw character art, I believe Squinky does it for free even in his spare time. Anime conventions, if you're into that normally have tons of starving artists. I got a professional to do my Exalted character as a bust for a mere 15$ |
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Lo-Fi Version | Time is now: 16th May 2025 - 09:05 AM |
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