IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
Saint Sithney
post Aug 18 2010, 03:54 PM
Post #26


Runner
******

Group: Members
Posts: 2,705
Joined: 5-October 09
From: You are in a clearing
Member No.: 17,722



I don't see how giving the dice penalty of operating in heavy smoke with a medium level spirit is useless. -4 should cut a trained guard's pool in half, and, when you consider that it stacks with every other negative modifier, and Infiltration, Concealment is one of the most reasonable and good powers out there.

Just because it's not as broken as every other aspect of magic doesn't make it bad.

Mage buys a chameleon suit (they can do that too,) takes a couple levels of infiltration (also this,) and summons a force 4 spirit to Conceal him. Now, he's moving at -10 to spot and -4 to hear or hit with radar. On top of that, they'd have to get multiple hits to beat his Infiltration roll.

It's better than anyone else can do without it..
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Aug 18 2010, 04:22 PM
Post #27


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



I'm not saying it's worthless, I'm just saying it's not *ninja vanish* "Hey where did fred go!" A lot of it is GM fiat but my rule of thumb has always been concealment makes perception tests very difficult but it doesn't force a perception test for what would otherwise not be.
Go to the top of the page
 
+Quote Post
Fatum
post Aug 18 2010, 05:22 PM
Post #28


Runner
******

Group: Dumpshocked
Posts: 2,801
Joined: 2-September 09
From: Moscow, Russia
Member No.: 17,589



QUOTE (LurkerOutThere @ Aug 18 2010, 08:22 PM) *
I'm not saying it's worthless, I'm just saying it's not *ninja vanish* "Hey where did fred go!" A lot of it is GM fiat but my rule of thumb has always been concealment makes perception tests very difficult but it doesn't force a perception test for what would otherwise not be.


The example for Perception tests in the rules includes noticing a neon sign.
Go to the top of the page
 
+Quote Post
Badmoodguy88
post Aug 18 2010, 05:27 PM
Post #29


Moving Target
**

Group: Members
Posts: 347
Joined: 28-June 10
Member No.: 18,765



QUOTE
The example for Perception tests in the rules includes noticing a neon sign.

Hey when you walk down the street you don't notice everything, or at least I don't. But if I am looking around, the neon sign is in plain sight, and it is not trying to use infiltration, then I will probably notice it. (IMG:style_emoticons/default/twirl.gif)
Go to the top of the page
 
+Quote Post
Fatum
post Aug 18 2010, 05:35 PM
Post #30


Runner
******

Group: Dumpshocked
Posts: 2,801
Joined: 2-September 09
From: Moscow, Russia
Member No.: 17,589



Sneaky neon signs are stalking you, Badmoodguy88, and you're not perceptive enough to notice them! Boooooo!
Go to the top of the page
 
+Quote Post
Machiavelli
post Aug 18 2010, 05:38 PM
Post #31


Shooting Target
****

Group: Members
Posts: 1,911
Joined: 26-February 02
From: near Stuttgart
Member No.: 1,749



Sneaky neonsigns ruined our last run, so BEWARE!!!^^
Go to the top of the page
 
+Quote Post
Fatum
post Aug 18 2010, 05:40 PM
Post #32


Runner
******

Group: Dumpshocked
Posts: 2,801
Joined: 2-September 09
From: Moscow, Russia
Member No.: 17,589



That's not funny, my megacorp died that way!
Go to the top of the page
 
+Quote Post
Dashifen
post Aug 18 2010, 06:52 PM
Post #33


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



QUOTE (LurkerOutThere @ Aug 18 2010, 10:22 AM) *
I'm not saying it's worthless, I'm just saying it's not *ninja vanish* "Hey where did fred go!" A lot of it is GM fiat but my rule of thumb has always been concealment makes perception tests very difficult but it doesn't force a perception test for what would otherwise not be.


Interesting. I've always seen it more like casting an Imp. Invis or Trid Phantasm spell. The use of the spell -- or in this case spirit power -- necessitates a perception test due to the fact that it changes what the characters' senses are sensing.
Go to the top of the page
 
+Quote Post
Badmoodguy88
post Aug 19 2010, 12:19 AM
Post #34


Moving Target
**

Group: Members
Posts: 347
Joined: 28-June 10
Member No.: 18,765



Imp. Invis is weird because it effectively warps light around you but it is still an all or nothing thing. You completely see them or completely do not see them. Concealment is a lot like a smoke grenade or Ruthenium Polymer because both subtract from the opposing person's dice pool. That said I do think a smoke grenade could let some one *ninja vanish* along with Ruthenium Polymer, shadow cloak, and Concealment.
QUOTE
necessitates a perception test due to the fact that it changes what the characters' senses are sensing.

Good point.
Go to the top of the page
 
+Quote Post
DireRadiant
post Aug 19 2010, 01:56 AM
Post #35


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (Traul @ Aug 18 2010, 09:21 AM) *
Yes, but it is written that it works against astral perception too. It's magic.


Interesting.

I find P. 292 SR4A "Note that in order for a creature to use a power against a target,
they must share the same “state:” astral or physical. Astral forms cannot
affect physical targets, and vice versa (see The Astral World, p. 191).
Astral critters that materialize can affect physical targets, however, just
as dual natured critters can interact with both the physical and astral
planes equally effectively."

Then p. 293 "Type: Powers may be either mana (M) or physical (P), just like
spells (see p. 203). Mana powers do not affect nonliving targets, whereas
physical powers cannot be used in astral space or affect astral forms."

And then
"This power refers to a critter’s ability to mystically hide itself or
others, or alternatively to hide something that people are looking
for. Concealment subtracts a number of dice equal to the critter’s
Magic from any Perception Tests to locate the concealed subject.
Concealment can be used on a number of targets simultaneously equal
to the critter’s Magic; concealed subjects can see each other if the critter
allows it. Concealment also allows dual natured critters to conceal
themselves and others from astral detection."

I assume you are referring to the "Critters" sentence ?




Go to the top of the page
 
+Quote Post
DoomFrog
post Aug 19 2010, 02:26 AM
Post #36


Moving Target
**

Group: Members
Posts: 115
Joined: 5-March 09
From: Bay Area, CA
Member No.: 16,942



It is a little obvious, but I like to use the movement power for get aways. The gm would add a penalty to our wheelman's driving test, but that is fine when you can hit 300mph.

Or using movement on the party's troll so he could get into melee very quickly.
Go to the top of the page
 
+Quote Post
pbangarth
post Aug 19 2010, 03:43 AM
Post #37


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,230
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (DoomFrog @ Aug 18 2010, 10:26 PM) *
It is a little obvious, but I like to use the movement power for get aways. The gm would add a penalty to our wheelman's driving test, but that is fine when you can hit 300mph.

Or using movement on the party's troll so he could get into melee very quickly.


Yeah, a recent run literally got off the ground when we used this power to speed an overloaded plane enough to take off.
Go to the top of the page
 
+Quote Post
Aerospider
post Aug 19 2010, 11:51 AM
Post #38


Running Target
***

Group: Members
Posts: 1,150
Joined: 15-December 09
Member No.: 17,968



I'm always tempted to make use of the influence power on my team mates at the end of the run.

"So that's 10,000 (IMG:style_emoticons/default/nuyen.gif) for me and a pie for you, just like we agreed."
"Wow, I didn't think you meant a whole pie!"
Go to the top of the page
 
+Quote Post
Wasabi
post Aug 19 2010, 12:19 PM
Post #39


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



You might be thinking of Alter Memory. Influence just makes them perform an action. You could Influence them to agree but not to keep their word indefinitely or you could Influence them to spend it on your behalf but to make them want to give it to you takes an altered memory or compulsion/control thoughts/mob mind.
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Aug 19 2010, 12:54 PM
Post #40


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



The thing stopping that urge is no doubt your sense of self preservation. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Aerospider
post Aug 20 2010, 12:03 PM
Post #41


Running Target
***

Group: Members
Posts: 1,150
Joined: 15-December 09
Member No.: 17,968



QUOTE (Wasabi @ Aug 19 2010, 01:19 PM) *
You might be thinking of Alter Memory. Influence just makes them perform an action. You could Influence them to agree but not to keep their word indefinitely or you could Influence them to spend it on your behalf but to make them want to give it to you takes an altered memory or compulsion/control thoughts/mob mind.

Actually influence doesn't make anyone do anything (that would be Compulsion), it just makes them think something. For example, you can make two people think the building's on fire and one might run for the exit whilst the other starts looking for an extinguisher. This gives it a lot of overlap with Alter Memory, as you can make someone think something about the past that is at variance to what they thought before.
Go to the top of the page
 
+Quote Post
Aerospider
post Aug 20 2010, 12:08 PM
Post #42


Running Target
***

Group: Members
Posts: 1,150
Joined: 15-December 09
Member No.: 17,968



QUOTE (LurkerOutThere @ Aug 19 2010, 01:54 PM) *
The thing stopping that urge is no doubt your sense of self preservation. (IMG:style_emoticons/default/smile.gif)

Yep.
<sigh>
Isn't it always?
Go to the top of the page
 
+Quote Post
Tiralee
post Aug 20 2010, 02:17 PM
Post #43


Moving Target
**

Group: Members
Posts: 917
Joined: 5-September 03
From: Melbourne, Victoria, Australia
Member No.: 5,585



QUOTE
Aerospider:
I'm always tempted to make use of the influence power on my team mates at the end of the run.

"So that's 10,000 nuyen.gif for me and a pie for you, just like we agreed."
"Wow, I didn't think you meant a whole pie!"


..Oh, wow. I'm doing that to someone, sometime. If not influence, then MC or SOMETHING....

-Tir
Go to the top of the page
 
+Quote Post
Tiralee
post Aug 20 2010, 02:25 PM
Post #44


Moving Target
**

Group: Members
Posts: 917
Joined: 5-September 03
From: Melbourne, Victoria, Australia
Member No.: 5,585



This just popped into my head, and I had to record it somewhere:)


...And so it came to pass, that Thogmaster, Slicer, Concrete and the Bloody Rook decided to geek their mage companion Hoppy Pothead because 10k is a lot of money.
And a pie was a pie.
But at the appointed time, they looked at each other sheepishly over weapons most dire, shrugged and walked away from the fast-asleep Hoppy.



For although a team member had fragged them over...it was still an awesome pie.


Go to the top of the page
 
+Quote Post
Trevalier
post Aug 20 2010, 03:55 PM
Post #45


Target
*

Group: Members
Posts: 45
Joined: 5-February 10
Member No.: 18,116



QUOTE (pbangarth @ Aug 18 2010, 09:43 PM) *
Yeah, a recent run literally got off the ground when we used this power to speed an overloaded plane enough to take off.

You should try combining it with a levitation spell and an auto-rickshaw. It has the side effect of giving the GM giggle fits, apparently.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 6th June 2025 - 05:38 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.