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#26
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
I don't see how giving the dice penalty of operating in heavy smoke with a medium level spirit is useless. -4 should cut a trained guard's pool in half, and, when you consider that it stacks with every other negative modifier, and Infiltration, Concealment is one of the most reasonable and good powers out there.
Just because it's not as broken as every other aspect of magic doesn't make it bad. Mage buys a chameleon suit (they can do that too,) takes a couple levels of infiltration (also this,) and summons a force 4 spirit to Conceal him. Now, he's moving at -10 to spot and -4 to hear or hit with radar. On top of that, they'd have to get multiple hits to beat his Infiltration roll. It's better than anyone else can do without it.. |
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
I'm not saying it's worthless, I'm just saying it's not *ninja vanish* "Hey where did fred go!" A lot of it is GM fiat but my rule of thumb has always been concealment makes perception tests very difficult but it doesn't force a perception test for what would otherwise not be.
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
I'm not saying it's worthless, I'm just saying it's not *ninja vanish* "Hey where did fred go!" A lot of it is GM fiat but my rule of thumb has always been concealment makes perception tests very difficult but it doesn't force a perception test for what would otherwise not be. The example for Perception tests in the rules includes noticing a neon sign. |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 347 Joined: 28-June 10 Member No.: 18,765 ![]() |
QUOTE The example for Perception tests in the rules includes noticing a neon sign. Hey when you walk down the street you don't notice everything, or at least I don't. But if I am looking around, the neon sign is in plain sight, and it is not trying to use infiltration, then I will probably notice it. (IMG:style_emoticons/default/twirl.gif) |
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
Sneaky neon signs are stalking you, Badmoodguy88, and you're not perceptive enough to notice them! Boooooo!
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#31
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
Sneaky neonsigns ruined our last run, so BEWARE!!!^^
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
That's not funny, my megacorp died that way!
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#33
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
I'm not saying it's worthless, I'm just saying it's not *ninja vanish* "Hey where did fred go!" A lot of it is GM fiat but my rule of thumb has always been concealment makes perception tests very difficult but it doesn't force a perception test for what would otherwise not be. Interesting. I've always seen it more like casting an Imp. Invis or Trid Phantasm spell. The use of the spell -- or in this case spirit power -- necessitates a perception test due to the fact that it changes what the characters' senses are sensing. |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 347 Joined: 28-June 10 Member No.: 18,765 ![]() |
Imp. Invis is weird because it effectively warps light around you but it is still an all or nothing thing. You completely see them or completely do not see them. Concealment is a lot like a smoke grenade or Ruthenium Polymer because both subtract from the opposing person's dice pool. That said I do think a smoke grenade could let some one *ninja vanish* along with Ruthenium Polymer, shadow cloak, and Concealment.
QUOTE necessitates a perception test due to the fact that it changes what the characters' senses are sensing. Good point. |
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#35
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Yes, but it is written that it works against astral perception too. It's magic. Interesting. I find P. 292 SR4A "Note that in order for a creature to use a power against a target, they must share the same “state:” astral or physical. Astral forms cannot affect physical targets, and vice versa (see The Astral World, p. 191). Astral critters that materialize can affect physical targets, however, just as dual natured critters can interact with both the physical and astral planes equally effectively." Then p. 293 "Type: Powers may be either mana (M) or physical (P), just like spells (see p. 203). Mana powers do not affect nonliving targets, whereas physical powers cannot be used in astral space or affect astral forms." And then "This power refers to a critter’s ability to mystically hide itself or others, or alternatively to hide something that people are looking for. Concealment subtracts a number of dice equal to the critter’s Magic from any Perception Tests to locate the concealed subject. Concealment can be used on a number of targets simultaneously equal to the critter’s Magic; concealed subjects can see each other if the critter allows it. Concealment also allows dual natured critters to conceal themselves and others from astral detection." I assume you are referring to the "Critters" sentence ? |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 115 Joined: 5-March 09 From: Bay Area, CA Member No.: 16,942 ![]() |
It is a little obvious, but I like to use the movement power for get aways. The gm would add a penalty to our wheelman's driving test, but that is fine when you can hit 300mph.
Or using movement on the party's troll so he could get into melee very quickly. |
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#37
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,230 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
It is a little obvious, but I like to use the movement power for get aways. The gm would add a penalty to our wheelman's driving test, but that is fine when you can hit 300mph. Or using movement on the party's troll so he could get into melee very quickly. Yeah, a recent run literally got off the ground when we used this power to speed an overloaded plane enough to take off. |
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
I'm always tempted to make use of the influence power on my team mates at the end of the run.
"So that's 10,000 (IMG:style_emoticons/default/nuyen.gif) for me and a pie for you, just like we agreed." "Wow, I didn't think you meant a whole pie!" |
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
You might be thinking of Alter Memory. Influence just makes them perform an action. You could Influence them to agree but not to keep their word indefinitely or you could Influence them to spend it on your behalf but to make them want to give it to you takes an altered memory or compulsion/control thoughts/mob mind.
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#40
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
The thing stopping that urge is no doubt your sense of self preservation. (IMG:style_emoticons/default/smile.gif)
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#41
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
You might be thinking of Alter Memory. Influence just makes them perform an action. You could Influence them to agree but not to keep their word indefinitely or you could Influence them to spend it on your behalf but to make them want to give it to you takes an altered memory or compulsion/control thoughts/mob mind. Actually influence doesn't make anyone do anything (that would be Compulsion), it just makes them think something. For example, you can make two people think the building's on fire and one might run for the exit whilst the other starts looking for an extinguisher. This gives it a lot of overlap with Alter Memory, as you can make someone think something about the past that is at variance to what they thought before. |
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#42
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
The thing stopping that urge is no doubt your sense of self preservation. (IMG:style_emoticons/default/smile.gif) Yep. <sigh> Isn't it always? |
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#43
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
QUOTE Aerospider: I'm always tempted to make use of the influence power on my team mates at the end of the run. "So that's 10,000 nuyen.gif for me and a pie for you, just like we agreed." "Wow, I didn't think you meant a whole pie!" ..Oh, wow. I'm doing that to someone, sometime. If not influence, then MC or SOMETHING.... -Tir |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
This just popped into my head, and I had to record it somewhere:)
...And so it came to pass, that Thogmaster, Slicer, Concrete and the Bloody Rook decided to geek their mage companion Hoppy Pothead because 10k is a lot of money. And a pie was a pie. But at the appointed time, they looked at each other sheepishly over weapons most dire, shrugged and walked away from the fast-asleep Hoppy. For although a team member had fragged them over...it was still an awesome pie. |
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#45
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Target ![]() Group: Members Posts: 45 Joined: 5-February 10 Member No.: 18,116 ![]() |
Yeah, a recent run literally got off the ground when we used this power to speed an overloaded plane enough to take off. You should try combining it with a levitation spell and an auto-rickshaw. It has the side effect of giving the GM giggle fits, apparently. |
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