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Badmoodguy88
post Aug 22 2010, 06:27 AM
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I have never used karmagen but I know some people like it. So how much does a free spirit cost under karmagen?

Free spirits start with the magician quality: 15BP or 30Karma.
They start with every stat including special stats (edge, magic, force) all at 2: 110BP or 110Karma or is that 66karma?

Does that mean that the 125 BP left that is part of the cost of being a free spirit now costs 250karma?

So the total cost would be 390karma under SR4A or 346karma under SR4?

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Neraph
post Aug 22 2010, 06:35 AM
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They don't pay anything for their Magician Quality, their starting attributes, or their Racial Cost. You start out as a F2 (all stats at 2) Mage for 0 karma.
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Jaid
post Aug 22 2010, 06:38 AM
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no. you take the cost of the race, which is 250 BP. that is the cost you use. which means it costs 500 karma to be a free spirit, leaving you 250 to play with (which isn't much, but you do get a fair amount of intangibles for those 250 BP)

(edit: forgot to mention below this point was all edited)

QUOTE (Neraph @ Aug 22 2010, 01:35 AM) *
They don't pay anything for their Magician Quality, their starting attributes, or their Racial Cost. You start out as a F2 (all stats at 2) Mage for 0 karma.


didn't they errata that, or do they just keep saying they're going to? race costs are now supposed to be double BP i thought.
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Neraph
post Aug 22 2010, 06:42 AM
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QUOTE
First you must choose metatype or other alternative character concept (i.e. shapeshifter, AI, sasquatch, ect.); there is no associated cost for metatype or race in Karma-based character generation, but the BP cost should be noted as it is important for Step 3, below.


QUOTE
Free spirits have a Force special attribute that starts with a rating of 2. This attribute determines a free spirit's natural minimums and maximums for all attributes.


QUOTE
All free spirits start have the Magician quality at no cost.


Emphasis mine.

EDIT:

QUOTE ( @ Aug 22 2010, 12:38 AM) *
no. you take the cost of the race, which is 250 BP. that is the cost you use. which means it costs 500 karma to be a free spirit, leaving you 250 to play with (which isn't much, but you do get a fair amount of intangibles for those 250 BP)

No sir, see my first quote and underlined section please.

EDIT EDIT:

Heck, re-reading the bit about the Force equalling their starting attribute makes them so much more playable in BP system too. Dang.
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Badmoodguy88
post Aug 22 2010, 07:00 AM
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So I am still confused. I thought in karmagen you basically pay for all your attributes beyond 1 and then pay for any abilities you have like lowlight. But AI and free spirit characters have some abilities that other races don't have so how much does it cost?

Or am I just doing this all wrong?

edit:
QUOTE
Heck, re-reading the bit about the Force equalling their starting attribute makes them so much more playable in BP system too. Dang.

I think it is like they were freed at force 2 but subsequent increases to force does not raise there other attributes. Force is however their maximum. So putting force at 5 at the start to avoid the extra cost of having it as the max of 6, and then having other stats at 4 (to avoid the extra cost of having them at there max of 5).

I should re read the section though. So much of shadowrun is up to interpretation (IMG:style_emoticons/default/frown.gif)
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Jaid
post Aug 22 2010, 07:01 AM
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you don't pay for stuff that comes with your race. you pay for your race (or don't pay for your race at all, if they still haven't errated it, with the exception of races that are actually qualities in which case you are screwed over royally in comparison) and get all the basic stuff that comes with it free of charge.

edit: just checked, they indeed have not errated runner's companion yet. so technically, you still get your free spirit for free, since it counts as a metatype, and you don't pay for metatype under karmagen (that said, i could be remembering the price wrong for what they plan on errating it to, so it might actually be karma cost = BP that is the plan, which would at least be somewhat manageable for a free spirit)
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Badmoodguy88
post Aug 22 2010, 07:08 AM
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QUOTE
or don't pay for your race at all, if they still haven't errated it

Well then that does make it much better for them. No free stats but who cares.
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Udoshi
post Aug 22 2010, 12:31 PM
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As Written, Karmagen rules cost ZERO bp/Karma to play a free spririt.

The Errata'd Rules, by the guy who helped right the book, and published in the German Edition, can be found here.
Under German Karmagen(which is much more balanced and you should use it), Free Spirits cost 250 Karma to play.

Once you've paid for free spirit, then it comes with all the benefits of said spirit. Such as being a magician for free, and starting with stats and force at two. Karmagen doesn't change the perks of being a certain race. Orcs still start with a body of 4, etc.
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Glyph
post Aug 22 2010, 12:32 PM
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Karmagen flat out doesn't work for free spirits (or AIs, for that matter) - they turn out way too powerful (Ancient History, who worked on Karmagen, has flat out said as much). Keep in mind that spirits can raise all of their physical and mental stats simply by raising their Force. Even if you use the Street Magic costs for that (10 Karma x new Force), it is still way cheaper than raising stats individually. Which I don't think is even possible anyways, since Force limits other stats.

The confusion about metatype cost comes because there is an errata, but only for the German edition. It is fairly simple - you pay the metatype cost in Karma (so trolls cost 40 karma, etc.), and use the SR4A revised costs when purchasing Attributes.

Strictly by current RAW, you don't pay for metatype, and pay 3 x new rating for Attributes. Karmagen characters under the errata usually come out a bit better off than with 400 BP. Karmagen pre-errata makes characters massively more powerful than 400 BP.
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Sengir
post Aug 22 2010, 01:04 PM
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QUOTE (Glyph @ Aug 22 2010, 01:32 PM) *
The confusion about metatype cost comes because there is an errata, but only for the German edition.

Well, there is an official English errata SOMEWHERE, because that's what the German authors used. But for some reason CGL does not bother to release their super-secret erratas to us lowly commoners...but officially released or not, the errata makes all the sense in the world.
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Badmoodguy88
post Aug 22 2010, 01:25 PM
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QUOTE
Free spirits have a Force special attribute that starts with a rating
of 2. This attribute determines a free spirit’s natural minimums
and maximums for all attributes. It also acts as the spirit’s Magic
attribute. Force increases can be purchased at character generation
for the same price as any attribute. The natural maximum for the
Force attribute is 6, although this can be later increased through
initiation. A free spirit’s Force rating is the natural maximum for
all Physical and Mental attributes, as well as its Edge attribute—
so the player must raise Force if he wishes to raise the remaining
attributes. In addition, free spirits have the same Physical, Mental,
and Edge attributes as metahuman characters, which all start at
2 (their starting Force) at the start of character generation.


Glyph I think Free Spirit PCs need to raise stats individually. Force is just their natural maximum. Other Spirits play by different rules but it is just a game balance thing. Also it means PC free spirits are more customized.
QUOTE
This attribute determines a free spirit’s natural minimums
and maximums for all attributes.

This is the line that those people off. I think it just explains why when you start you can't have a 1 in any of your stats, but if your force got lowered to 1 later though damage then all other stats would be 1s.

If you interpret it as such that a force six pc free spirit gets free stats all at 6 then it is over powered. But if force is basically just your natural maximum and you buy stats normally then it is at least not wildly over or under powered.
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Sephiroth
post Aug 22 2010, 03:42 PM
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QUOTE (Badmoodguy88 @ Aug 22 2010, 02:25 PM) *
This is the line that those people off. I think it just explains why when you start you can't have a 1 in any of your stats, but if your force got lowered to 1 later though damage then all other stats would be 1s.


As do I. The description is poorly written and is in need of clarification, but the way it is written seems to imply, at least, that attributes are raised individually - the "natural minimums and maximums" part is placed in the paragraph with the information on STARTING attributes, while the "Force = natural maximum" part is placed with the information on RAISING those attributes.
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Ancient History
post Aug 22 2010, 03:48 PM
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I think I confessed this once, but I never looked at Aaron's AI and free spirit PC creation rules when writing karmagen, so they're horribly imbalanced. That said, if you include the errata from the German version, they should be...closer to playable.
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killfr3nzy
post Aug 22 2010, 04:07 PM
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I love you AH! *cough* I mean, uh, 'Yes, I concur.'
Not sure how that happened...
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Neraph
post Aug 22 2010, 04:32 PM
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I think it is like they were freed at force 2 but subsequent increases to force does not raise there other attributes. Force is however their maximum. So putting force at 5 at the start to avoid the extra cost of having it as the max of 6, and then having other stats at 4 (to avoid the extra cost of having them at there max of 5).

I should re read the section though. So much of shadowrun is up to interpretation (IMG:style_emoticons/default/frown.gif)
[/quote]

QUOTE
Free spirits have a Force special attribute that starts with a rating of 2. This attribute determines a free spirit's natural minimums and maximums for all attributes.

Emphasis mine.

This means that if you raise your Force to 3, your natural Minimum and Maximum for all your attributes (including Edge) move to 3. This means all your stats are already capped at their natural maximum (unless you use Exceptional Attribute), and is mainly used for calculating Augmented Maximums.
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Arikail
post Aug 22 2010, 04:55 PM
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While the issue of racial costs and attribute costs in Karmagen may not be in any errata, in my copy of the Runner's Companion, purchased within the last 4-6 months, specifically states that "Improving an attribute by 1" is "New Rating x5", and "First you must choose metatype or other alternative character concept (i.e. shapeshifter, AI, sasquatch, etc.); there Karma cost for metatype or race is equal to the BP cost for that metatype or option (i.e. if a race costs 10 BP, in Karmagen it costs 10 Karma)". (I've even included their typo for you.) It then goes on to talk about making note of Karma spent here, since it will affect how much Karma you can spend on Attributes later. As an FYI, my book was published by CGL, and is the third printing.

Sadly, they still do not clarify the Free Spirit rules for attributes, which I got to experience as a PC was interested in playing one before I started reading these forums again. Though I went with the option that made logical, less over-powered sense to me. That's a judgement call on the GM, in my opinion.
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Neraph
post Aug 22 2010, 05:01 PM
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QUOTE (Arikail @ Aug 22 2010, 11:55 AM) *
That's a judgement call on the GM, in my opinion.

You just described any game, really, but there comes a point where a GM will make a judgement call that is in violation of the rules themselves. When that happens, of course it is legal for their game, but you enter house-rule territory. There's nothing wrong with house-rules inherently, but please note that house-rules are a hotly debated item, in real life, let alone these forums.
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kzt
post Aug 22 2010, 05:47 PM
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The Free Spirit character gen rules appear to be nearly unsalvageable (which makes sense if the same guy who produced the matrix rules did them....). You either end up with wimpy one-trick pony characters or game breaking monstrosities depending on how you read the vague rules and what generation method you choose. It doesn't appear that you can produce a "balanced" character. Plus the karma rules for free spirits seem especially retarded.
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Mäx
post Aug 22 2010, 06:03 PM
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QUOTE (Arikail @ Aug 22 2010, 07:55 PM) *
While the issue of racial costs and attribute costs in Karmagen may not be in any errata, in my copy of the Runner's Companion, purchased within the last 4-6 months, specifically states that "Improving an attribute by 1" is "New Rating x5", and "First you must choose metatype or other alternative character concept (i.e. shapeshifter, AI, sasquatch, etc.); there Karma cost for metatype or race is equal to the BP cost for that metatype or option (i.e. if a race costs 10 BP, in Karmagen it costs 10 Karma)". (I've even included their typo for you.) It then goes on to talk about making note of Karma spent here, since it will affect how much Karma you can spend on Attributes later. As an FYI, my book was published by CGL, and is the third printing.

Holy shit, so they actually printed an errated version of the book and just didn't bother to realease the errata to public.
Atleast the the other books which errata hasn't been realeased havent gooten errated reprints(I'm looking at you Augmentation)
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Arikail
post Aug 22 2010, 07:24 PM
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QUOTE (Neraph @ Aug 22 2010, 11:01 AM) *
You just described any game, really, but there comes a point where a GM will make a judgement call that is in violation of the rules themselves. When that happens, of course it is legal for their game, but you enter house-rule territory. There's nothing wrong with house-rules inherently, but please note that house-rules are a hotly debated item, in real life, let alone these forums.


Yes, I realize that. I've been around before, lurking mostly, though I thought I had an account on here at one point in time, I can't seem to find it. So I made a new one. Just, the rules are confusingly written, and I have no clarifications there, unlike the Karmagen rules "fixes". It's also why the two are in two separate paragraphs, one based on book facts, and second based on GM calls, subject to massive amounts of opinion. I've seen how hotly contested even that one rule interpretation is, and would personally love better clarification. Until then, GM's really have to decide which way they want to go with it, if they allow the characters at all. I can see it going either way, and when my player asked me about FS attributes, I probably sat there for 20 minutes, deciding which way I wanted to go, while he picked out skills. I won't say which is the more correct or better interpretation, given current information. I will say that I think that was the best call that I could make, for my game, at the time. Which is completely my GM house rules. No one else is playing in my game, so I have no reason to say their interpretation either way is right or wrong.
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Glyph
post Aug 22 2010, 07:42 PM
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I was originally of the opinion that Force raising everything else was a typo, but when I read the rules for free spirits in Street Magic, it is consistent with that. So I am torn - that rule makes free spirits as PCs broken (and it takes a lot to make me use the word "broken", which I normally loathe due to how overused it is). But on the other hand, I absolutely hate hate hate when a rules set uses one set of rules for something as critters, and another set of rules for the same thing as PCs (Third Edition shapeshifters, I'm looking at you).

I guess a compromise house rule would be to make them pay for all of their Attributes at char-gen, and have the option of raising them all by raising Force afterwards (but using the higher cost to so so from Street Magic). Still, even using the errata, free spirits are a PC type that I would be cautious about using Karmagen with, as the two rules were not written without reference to each other.
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darthmord
post Aug 23 2010, 12:45 AM
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QUOTE (Jaid @ Aug 22 2010, 03:01 AM) *
you don't pay for stuff that comes with your race. you pay for your race (or don't pay for your race at all, if they still haven't errated it, with the exception of races that are actually qualities in which case you are screwed over royally in comparison) and get all the basic stuff that comes with it free of charge.

edit: just checked, they indeed have not errated runner's companion yet. so technically, you still get your free spirit for free, since it counts as a metatype, and you don't pay for metatype under karmagen (that said, i could be remembering the price wrong for what they plan on errating it to, so it might actually be karma cost = BP that is the plan, which would at least be somewhat manageable for a free spirit)


What I heard was the errata would be Karmagen cost would equal BP Cost.

So if your BP cost for race was 100, under Karmagen your cost was 100.

I used that for my campaign and it's worked rather well. I've got a diverse group where race was an afterthought. A couple of changelings, an elf, twin trolls, a couple of baseline humans, and so forth.
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Laodicea
post Aug 23 2010, 01:29 AM
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The way I understood it is that the free spirit character starts at force 2 with all stats at force 2.

Raising your magic attribute raises your force. But the other stats all stay at 2, and must be raised individually, up to the maximum of your force.

Doing it this way makes creating a free spirit character both difficult and viable. It's much easier if you play a possession spirit and use an animal vessel or a plasteel hummunculus, but they do lose the ability to materialize anywhere they want.

The one thing I will point out is that the Edge attribute is used for purchasing Spirit Powers. It's not terribly over-powered, but if your free spirit character wants to have a lot of powers, or the regeneration power, they're going to end up with a LOT of edge. I've got a player in my game now who's using edge on nearly every semi-important role.

edit: The DK chargen spreadsheet treats it exactly this way. I believe it to be correct.
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Badmoodguy88
post Aug 23 2010, 04:23 AM
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Very close to how i interpret it but with one exception.
QUOTE
Raising your magic attribute raises your force. But the other stats all stay at 2, and must be raised individually, up to the maximum of your force.

Read this.
QUOTE
The natural maximum for the
Force attribute is 6, although this can be later increased through
initiation.

QUOTE
Free spirits may initiate at the same cost as metahumans.
Each grade of initiation increases the natural maximum of the
spirit’s Force attribute by 1. Additionally, for each grade of initiation,
the spirit may either learn a new metamagic technique (but
not Invoking or Sensing) or gain one Power Point. A free spirit
may join a magical group.

Initiation would normally raise the maximum magic attribute but instead it raises the maximum force attribute. Then buying and raising force would raise the max of all other attributes including magic and edge.
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Yerameyahu
post Aug 23 2010, 04:30 AM
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It's all very unclear and frustrating. :/
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