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Mordinvan
post Sep 3 2010, 05:15 PM
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QUOTE (Neraph @ Sep 3 2010, 09:59 AM) *
This is true. What the person did was ascribe a GM-Fiat only power to standard Ally Spirits.

No, there are defined spirits types which have this power, just none of them belong to any tradition I'm aware of. They all tend to be shadow spirits, ie sucubus, and the like.
It is possible to find one, then banish/bind it, use it to drain karma, then use a spirit with endowment to endow the sucubus with endowment, and have it give you karma drain to get the karma from it, but I'm not sure how well that would work out. The sucubus would have to never be allowed to accumulate enough karma by itself to upgrade itself, because if it did, it would kill you in ways so terrible the english language doesn't yet have the vocabulary to describe. You would really have to come up with something 'interesting' to placate it, so it doesn't goon you.
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Mordinvan
post Sep 3 2010, 05:16 PM
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QUOTE (Mooncrow @ Sep 3 2010, 10:01 AM) *
And I'm always bored. It's this or start drinking early^^

Its always past noon somewhere (IMG:style_emoticons/default/nyahnyah.gif)
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Mordinvan
post Sep 3 2010, 05:18 PM
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QUOTE (Neraph @ Sep 3 2010, 10:05 AM) *
I thought I already had a thread on "grey" toxics. Also, toxics are playable because there's a sample tradition for them in Street Magic, I think. And lastly, I don't think you can give Free Spirit special Powers to standard summonable spirits for a tradition. If you can, I will be making all my own traditions from this day forth.


Of course you can, you just have to have a GM let you do it. So either they're a pushover, or have something 'special' planned for such an occasion.
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V-Origin
post Sep 3 2010, 05:20 PM
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QUOTE (Mooncrow @ Sep 4 2010, 03:15 AM) *
Oh I hear your point loud and clear, and I agree. Just pointing out that most of them do have stats of "unknown" =)


Not really Dragons of the sixth world have such stats

And whoever said that you have to go after one of the more established dragons?

You can always hunt a dragon who is still hibernating or who just woke up
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sabs
post Sep 3 2010, 05:20 PM
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I always viewed Toxic spirits as the Horror Precursors of Shadowrun. The little weak horrors that awaken first.

As such, in my mind a Toxic Shaman would never be a PC.. because he would be insane/twisted long before he got very far in his tradition.
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Doc Chase
post Sep 3 2010, 05:22 PM
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In my mind a PC would never be a Toxic because his team would turn him into DIMR for the cool million reward.

I'm sure the rest of the team would love toxics/blood mages on their team.
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Mooncrow
post Sep 3 2010, 05:24 PM
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I have to say that I knew a GM that would have loved this stuff. I think I described him in the "GM Horror Stories" thread. By the end of the first night, I had killed a couple gods and was preparing to replace them. Of course, by "I had killed" I mean the suit of sentient armor that my character was trapped in and the GM was running had killed.

I enjoyed that night so much that I never was a player for him again...
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Mooncrow
post Sep 3 2010, 05:24 PM
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QUOTE (pattyhulez @ Sep 3 2010, 12:20 PM) *
Not really Dragons of the sixth world have such stats

And whoever said that you have to go after one of the more established dragons?

You can always hunt a dragon who is still hibernating or who just woke up


No, they don't. None of the Greats have stats in that book.
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Mordinvan
post Sep 3 2010, 05:25 PM
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QUOTE (sabs @ Sep 3 2010, 10:20 AM) *
I always viewed Toxic spirits as the Horror Precursors of Shadowrun. The little weak horrors that awaken first.

As such, in my mind a Toxic Shaman would never be a PC.. because he would be insane/twisted long before he got very far in his tradition.

I don't really see a problem with someone playing a 'toxic' mage, and I've been in parties where the mage SHOULD have been toxic. Also, what would be wrong with someone who is an awaken nuclear physicist from having a 'nuclear' fire spirit, ie the one listed in the toxic section. Its possible to be entirely sane, and to associate with the forces of entropy. Its just that none of the toxic spirits I know have Karma drain, there are ways to access it, but none of them are been stated as being part of this 'plan'.
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V-Origin
post Sep 3 2010, 05:26 PM
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SM Page 147

TOXIC SPIRIT QUICK DESIGN
In Shadowrun, Fourth Edition, gamemasters
are free to design their own toxic spirits as unique
entities, fleshing out their appearances, attributes,
and powers fitting the particular beliefs of the toxic
summoner. The simplest way to do this is to use
the stats of one of the ten basic spirit types as a
template and swap out attributes, abilities and
powers, replacing them for abilities with appropriate
flavor listed in this chapter. As toxic spirits
are diverse, gamemasters should not shrink from
modifying existing powers and rules when it fits
the flavor of the toxic spirit type in their games.
Here are a few examples:
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Neraph
post Sep 3 2010, 05:27 PM
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QUOTE (Doc Chase @ Sep 3 2010, 11:13 AM) *
Ner - are the posted stats for the dracoform, or the Great Dragon's stats themselves? I remember Survival of the Fittest flat out said that if the runners were going to try to go toe to toe with a great, they were gibbed with no rolls and no mercy. When I looked at the stats for these yesterday, I got the sense that they were for the non-great dracoform variety.

I'm not sure what you're asking. There are stats in 4th ed for Great dragons - baseline stats. And yeah, they're gibbed, but only because they're that much overclassed - although I think I could give one a run for its money if I tried hard enough. For the Named ones who lack stats, however, it's like trying to stick a knife in Africa. Africa doesn't have stats, so you can't kill Africa.

QUOTE (Doc Chase Posted Today, 11:22 AM )
In my mind a PC would never be a Toxic because his team would turn him into DIMR for the cool million reward.

I'm sure the rest of the team would love toxics/blood mages on their team.

In all fairness, you're assuming you know he's a toxic/blood.
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Neraph
post Sep 3 2010, 05:28 PM
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QUOTE (pattyhulez @ Sep 3 2010, 11:26 AM) *
SM Page 147

TOXIC SPIRIT QUICK DESIGN
In Shadowrun, Fourth Edition, gamemasters
are free to design their own toxic spirits as unique
entities, fleshing out their appearances, attributes,
and powers fitting the particular beliefs of the toxic
summoner. The simplest way to do this is to use
the stats of one of the ten basic spirit types as a
template and swap out attributes, abilities and
powers, replacing them for abilities with appropriate
flavor listed in this chapter. As toxic spirits
are diverse, gamemasters should not shrink from
modifying existing powers and rules when it fits
the flavor of the toxic spirit type in their games.
Here are a few examples:

Thank you, my point is proved.
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V-Origin
post Sep 3 2010, 05:28 PM
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QUOTE (Doc Chase @ Sep 4 2010, 03:22 AM) *
In my mind a PC would never be a Toxic because his team would turn him into DIMR for the cool million reward.

I'm sure the rest of the team would love toxics/blood mages on their team.


Of course they will.. every single member of the team is a toxic/blood mage
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sabs
post Sep 3 2010, 05:29 PM
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QUOTE (pattyhulez @ Sep 3 2010, 06:26 PM) *
SM Page 147

TOXIC SPIRIT QUICK DESIGN
In Shadowrun, Fourth Edition, gamemasters
are free to design their own toxic spirits as unique
entities, fleshing out their appearances, attributes,
and powers fitting the particular beliefs of the toxic
summoner. The simplest way to do this is to use
the stats of one of the ten basic spirit types as a
template and swap out attributes, abilities and
powers, replacing them for abilities with appropriate
flavor listed in this chapter. As toxic spirits
are diverse, gamemasters should not shrink from
modifying existing powers and rules when it fits
the flavor of the toxic spirit type in their games.
Here are a few examples:


GAMEMASTERS

let me say it again

GAMEMASTERS

Neraph you damn Ninja (IMG:style_emoticons/default/smile.gif)


Not munchkin players trying to hoodwink some unsuspecting GM with stupidity. (IMG:style_emoticons/default/smile.gif)
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Mooncrow
post Sep 3 2010, 05:30 PM
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QUOTE (Mordinvan @ Sep 3 2010, 12:25 PM) *
I don't really see a problem with someone playing a 'toxic' mage, and I've been in parties where the mage SHOULD have been toxic. Also, what would be wrong with someone who is an awaken nuclear physicist from having a 'nuclear' fire spirit, ie the one listed in the toxic section. Its possible to be entirely sane, and to associate with the forces of entropy. Its just that none of the toxic spirits I know have Karma drain, there are ways to access it, but none of them are been stated as being part of this 'plan'.


I wouldn't really have a problem with it either, but the tradition as written in SM is not meant to be played (as a PC); it's almost entirely, "whatever the GM decides" for it's powers, etc.

If they want to build a playable tradition, that's another thing entirely. (though, a million nuyen is going to be awfully hard to pass up if a fellow player ever does it...)
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V-Origin
post Sep 3 2010, 05:35 PM
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QUOTE (Neraph @ Sep 4 2010, 03:28 AM) *
Thank you, my point is proved.


Whoever says the GM is against the PCs on this one?

Hell, the GM can disallow anyone becoming anything else if he wants to, he can even disallow a player from playing a metahuman, a mage, a TM,etc

However, the fact that this particular ruling is in the books proves that it is canon.. which proves that this toxic mage scenario is as legit as any other ruling found in the books..

Or should I say.. it is a canon ruling not a house ruling and that is all that matters..
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Mooncrow
post Sep 3 2010, 05:39 PM
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QUOTE (pattyhulez @ Sep 3 2010, 01:35 PM) *
Whoever says the GM is against the PCs on this one?

Hell, the GM can disallow anyone becoming anything else if he wants to, he can even disallow a player from playing a metahuman, a mage, a TM,etc

However, the fact that this particular ruling is in the books proves that it is canon.. which proves that this toxic mage scenario is as legit as any other ruling found in the books..

Or should I say.. it is a canon ruling not a house ruling and that is all that matters..


The GM can allow you to be a Great Dragon if he wants - but the rules assume that he's aiming for a semblance of balance and sanity.
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Mordinvan
post Sep 3 2010, 05:43 PM
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QUOTE (pattyhulez @ Sep 3 2010, 11:35 AM) *
Whoever says the GM is against the PCs on this one?

Hell, the GM can disallow anyone becoming anything else if he wants to, he can even disallow a player from playing a metahuman, a mage, a TM,etc

However, the fact that this particular ruling is in the books proves that it is canon.. which proves that this toxic mage scenario is as legit as any other ruling found in the books..

Or should I say.. it is a canon ruling not a house ruling and that is all that matters..

The spirits you wish to employ are not canon spirits. They would be the invention of the GM. As for if this against the GM or not, unless this intended to be a powergaming experience, they should have the common sense to kill you off in one of several thousand different ways.
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Neraph
post Sep 3 2010, 06:11 PM
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QUOTE (Mooncrow @ Sep 3 2010, 11:39 AM) *
The GM can allow you to be a Great Dragon if he wants - but the rules assume that he's aiming for a semblance of balance and sanity.

Speaking of which, does anyone have a link for that April Fool's dragon-as-PC excerpt from a while back?

But yeah, if your GM is playing along with you on this, why do you need to ask us for help?

Also, if your GM is playing along with you on this, please stop calling it Shadowrun. There's so many houserules in it that it surely isn't an SR game, it's some other game using the SR mechanics.
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Laodicea
post Sep 3 2010, 06:15 PM
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Dragonfun^^
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Doc Chase
post Sep 3 2010, 06:15 PM
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QUOTE (Neraph @ Sep 3 2010, 07:11 PM) *
Also, if your GM is playing along with you on this, please stop calling it Shadowrun. There's so many houserules in it that it surely isn't an SR game, it's some other game using the SR mechanics.


ShadowMunchkin.

Re: team knowing if the member is blood/toxic - In all honesty, if this was in one of my games I would probably drop a few hints to let them know. After all, this isn't a subtle undertaking.
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Johnny B. Good
post Sep 3 2010, 06:22 PM
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QUOTE (pattyhulez @ Sep 3 2010, 05:35 PM) *
Whoever says the GM is against the PCs on this one?

Hell, the GM can disallow anyone becoming anything else if he wants to, he can even disallow a player from playing a metahuman, a mage, a TM,etc

However, the fact that this particular ruling is in the books proves that it is canon.. which proves that this toxic mage scenario is as legit as any other ruling found in the books..

Or should I say.. it is a canon ruling not a house ruling and that is all that matters..


It's also not as legit as any other scenario in the books, because it's drekking nonsense.

Let's recap:

You have 105 prime runner toxic mages, one of which is a Dragon. Each has a free spirit forumula for a force 20 ally spirit (Threshold 100, 1 day), which will cost 160 karma each. (How do you even get a force 20 spirit? Mana storms are at +14, and at that level magic is completely uncontrollable and incredibly dangerous to anybody in the area.)

Now you want to inhabit dragons with them. And 5 GDs at that. These are 105 of the oldest, most fell terrifying beasts in the world with magic, prowess and intelligence nigh unimaginable to Metahumans and you want to inhabit 105 of them? Baffling.

What is not cannon about your argument:
Toxic PCs (Material would have to be houseruled)
Force 20 spirits of any kind
Dragons being wusses and letting themselves be inhabited
Not getting THOR'd

Question: How could you possibly think, that as the single biggest threat to metahumanity to date, you would not be nuked from orbit?
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Mikado
post Sep 3 2010, 06:27 PM
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QUOTE (Neraph @ Sep 3 2010, 01:11 PM) *
Speaking of which, does anyone have a link for that April Fool's dragon-as-PC excerpt from a while back?

But yeah, if your GM is playing along with you on this, why do you need to ask us for help?

Also, if your GM is playing along with you on this, please stop calling it Shadowrun. There's so many houserules in it that it surely isn't an SR game, it's some other game using the SR mechanics.

Wow... talk about the pot calling the kettle black...
I remember saying something about this when you where going off on your ally spirit inhabiting the mage who summoned it so you could play a "free" spirit.
I do agree that the game pattyhulez is playing is no longer Shadowrun. I have no idea what to call it. But hey, if thats how you guys like to roll then so be it. Yes patty, you have the rules to back you up... there is nothing we can say against it. All I can say is have fun.
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Doc Chase
post Sep 3 2010, 06:30 PM
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TBH, I feel sorry for the GM that lets this happen. This isn't even an enjoyable game at this point.
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Mooncrow
post Sep 3 2010, 06:32 PM
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QUOTE (Neraph @ Sep 3 2010, 01:11 PM) *
Speaking of which, does anyone have a link for that April Fool's dragon-as-PC excerpt from a while back?

But yeah, if your GM is playing along with you on this, why do you need to ask us for help?

Also, if your GM is playing along with you on this, please stop calling it Shadowrun. There's so many houserules in it that it surely isn't an SR game, it's some other game using the SR mechanics.


You know when Neraph is calling something absurd...

(IMG:style_emoticons/default/wink.gif) Here be Dragons
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