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#201
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Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
SHADOW WARS
TEAMS MET 2000 TRAUL "Big Bang" "Switch" "Birdy" ALAMOS 20K TOMMYTWOTOES "Greeney" "Character" "Character" TEAM NAME PBANGARTH "Lucky Eddie" GARVEL "Magician" SAINT SITHNEY "Character" SYZYGY SIMON KERIMOV "Sy" "Zy" "Gy" UNALIGNED COMPETITORS JOHNNY B GOOD "Character" NEMAFOW "Character" ACME "Magician or Adept" RINMAN "Character" |
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#202
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Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
We now have four teams, and 3 unaligned players that can be coalesced into a fifth team. As soon as Keroline and the other Enforcers are ready to go, we can start.
If Karoline doesn't make it back any time soon, since she may be suffering from connection issues (ISP or Starcraft2 related) we should figure out how to run this anyway. |
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#203
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Target ![]() Group: Members Posts: 5 Joined: 3-August 10 Member No.: 18,886 ![]() |
I have character sheet ready to go also, just need a place to send it. I will check and see if the guy that was going to be my partner is still going to play.
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#204
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Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
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#205
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,248 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Just a small detail: my name is pbangarth, with a "b".
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#206
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Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
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#207
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Moving Target ![]() ![]() Group: Members Posts: 312 Joined: 3-March 10 Member No.: 18,237 ![]() |
I don't think Karoline was in a rush to get this started as well, said she had alot to think through and setup. I'm in no rush to play either, I still haven't completed my character. Although the concept is there ready to be statted....
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#208
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Moving Target ![]() ![]() Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 ![]() |
Don't die Shadow Wars, you can make it!
Lots of sub-human scum to kill. |
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#209
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Haven't heard any major info on this, which is why I'm loathe to move ahead with it. When I get a better idea of what she wants to do, I'm happy to dive on in.
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#210
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Moving Target ![]() ![]() Group: Members Posts: 312 Joined: 3-March 10 Member No.: 18,237 ![]() |
I'm sure its just a small hiatus, Karoline is a rather active member, and I know how addictive Starcraft 2 is.
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#211
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
I made my character! Hooray!
His name is Gaius "Boat Times" Harborford. He is a rigger w/ benefits. |
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#212
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Moving Target ![]() ![]() Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 ![]() |
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#213
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
I've been alternating among WoW, Fallout 3, and Dwarf Fortress.
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#214
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Moving Target ![]() ![]() Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 ![]() |
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#215
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
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#216
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Target ![]() Group: Members Posts: 36 Joined: 29-August 10 Member No.: 18,983 ![]() |
Any word from her yet? I was hoping to jump in as well. Looks exciting!
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#217
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
I saw postings in the SC2 thread down in the general gaming forum, so we know Karo's alive. (IMG:style_emoticons/default/nyahnyah.gif)
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#218
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Hey all, thanks for all the interest. Sorry for my long absense, got caught up in classes and getting my computer fixed and then catching up on some missed gaming time on said computer (IMG:style_emoticons/default/wink.gif)
Anyway, reading back through all the posts. I'm currently on 165, so a ways to go to catch up. I'll try and answer the various questions that have cropped up when I'm done reading through, and then I'll go through the PMs that people have sent me. It seems my box managed to fill up while I was absent, so if you don't get a response to your PM in a couple days or so, assume I didn't get it, and send again. And if you know I didn't get it because the board does some kind of returned message thing (I have no idea) then please send it again as I've cleared out my box some. Actually, last one I got was aug 26, 10:36 PM, so if you sent it after that, please resend and I'll get a look at it once I've caught up. |
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#219
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
What will be the average background count? 0? 1? 2? From the answer depends, if foci are usefull, because with availability limit 15 you only get level 3 foci. This is probably something nasty, little Karoline won't be willing to tell us. She could prove me wrong, though! (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif) Since none of your characters have been there before (Or even know where exactly there is) you don't get to know in advance. We now have four teams, and 3 unaligned players that can be coalesced into a fifth team. As soon as Keroline and the other Enforcers are ready to go, we can start. If Karoline doesn't make it back any time soon, since she may be suffering from connection issues (ISP or Starcraft2 related) we should figure out how to run this anyway. Actually I got my SC2 fix before I went on hiatus, which was handy, because the hiatus involved installing a new operating system on my computer, which meant I had to re-install everything on my computer. Luckily I have an external hard drive, so I didn't lose anything important, like all my shadowrun stuff (IMG:style_emoticons/default/smile.gif) I've been alternating among WoW, Fallout 3, and Dwarf Fortress. Mmmm, DF, been a while since I've played that... My problem is always that I get to the point where I have infinite wealth, can't be successfully attacked by less than a hundred or so enemies, have all my dwarfs completely happy, and get bored waiting for my tower of babble to finish building (IMG:style_emoticons/default/nyahnyah.gif) Anyway, back on topic. So, the biggest question I noticed was asking about the entry. First, there is no fence around the city, you'll get AR warnings if you start to stray towards the boundries, and even without that, as long as there are buildings or trees around you, you're likely to be in bounds. As for the dropping question, yes, you are totally allowed to push gear out the plane with you, but unless you're skilled with parachuting, you're unlikely to land near it, and regardless it is unlikely to still work, though some more solid stuff might survive. Don't remember if I mentioned or not, but each team will actually have their own plane to jump from, so everyone will jump at the same time, from the same height. This does mean that people highly skilled at jumping might be able to freefall for longer than unskilled, and gain a couple minutes of ground advantage. I think to prevent some potential problems there will be a 5-10 minute 'no spells/spirits/guns' grace period, but it does mean that the quicker teams could possibly set up in good positions to catch another team while they're still trying to remove the parachutes. In short, parachuting skill can potentially be useful, but it won't allow for any instant wins. As for how much equipment you can carry. That's a bit trickier, because a parachute could theoretically be made to carry about as much weight as you want. I don't want to give a flat weight, as that would punish trolls quite a bit. Here is what we'll do. You can carry up to your carry weight without issue. You can carry up to 2x your carry weight with fairly minimal trouble. You can carry more than that if you want, but doing so will risk serious (broken limbs) injury upon landing. Things like hydraulic jacks, adept freefall power, high body, parachuting, and gymnastics skill will help alleviate the risk. I'll set an absolute max of 4x your carry weight before the parachute simply collapses on itself from the weight (Arbitrary I know, but I want a max in there somehow). Oh, right, nearly forgot. The city will be converted to a grid (x, y) for character locations, travel paths, etc. But that will be for the sake of making it easier to say where you are and are going. There will be plenty of ability to take high ground in the form of buildings (and possibly hills or trees), choke points in the 'natural' form of streets and alleyways, and all kinds of other possible tactical advantages. This is one of the things that I so love about an RPG like this over a video game, if you have a tactic or something that you think will give you an advantage that I didn't think of (Like pretend I hadn't thought of high ground giving you a bonus), you can still try it and I can still give you a potential benefit. Okay, hope that covered everything for now. I'll look over my PMs tomorrow morning, so if you tried PMing while my box was full, please resend it. And if it is full again... well then this is scary popular because I freed up alot of space (IMG:style_emoticons/default/smile.gif) |
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#220
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,248 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
What about really, really little PCs, like a pixie for example? Or a pixie with the Levitate spell? Oh, right, can't use spells outside the zone, which begins 10 meters above the tallest building. Still, a pixie riding a package down can take control of the package once in the zone. Right?
EDIT: Oh, not with the 5-10 minute thing. I'll just shut up and wait for Karoline, now. |
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#221
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Most likely going to treat little PCs like others. A bit unrealistic that they could carry that much weight at some of the higher strengths, but oh well. That's how the rest of the game works. Pixies have the same falling damage, same weight limits, etc.
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#222
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Moving Target ![]() ![]() Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 ![]() |
Are the crew of the aircraft considered "neutrals" ?
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#223
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
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#224
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Target ![]() Group: Members Posts: 36 Joined: 29-August 10 Member No.: 18,983 ![]() |
I wonder if it's possible to give a ground vehicle gliding wings.
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#225
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Moving Target ![]() ![]() Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 ![]() |
Yes. No attacking them. And by extension, no impersonating them. Trying to get a head start here (IMG:style_emoticons/default/spin.gif) |
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Lo-Fi Version | Time is now: 8th July 2025 - 10:28 PM |
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