So, that is the basic premise for something that I've been kicking around for a while. Teams of runners compete against each other for a huge prize. Runners can either enter as a team, or by themselves and they will be assigned a team. The prize is split between each surviving member of the winning team. There are also bonus prizes handed out throughout the war, including Enforcer Kills, Bounty Collection, and Fan Favorite, among others.
Now, I'll say right now, that this isn't something I'm ready to run at the moment. I tried running a game a while back, and simply wasn't prepared for it, and it fell apart. So, I'm going to be putting more effort into getting things set up for this. This means that it may be a month or more before anything gets rolling on this. So right now I'm mostly looking at interest for this sort of game. Those not interested in actually playing the game, feel free to continue reading and/or check the end of this post.
Tentatively characters will be 400 BP + 100 Karma + 100k Nuyen + (for mundane only) 150k nuyen.
The 400 BP will follow all the normal rules for character creations, the 100 karma will follow all normal rules for character advancement. The 100k Nuyen for Awakened(And TMs and drakes/pixies/etc) will have an availability 15 limit on it, up to betaware will be accessible. The 250k nuyen for mundane will have an availability 20 limit on it, and up to deltaware will be accessible.
The War Zone will be an abandoned city of undetermined exact location, but it will be isolated. It will however still have various things that do work, can work, and don't work. You might for instance find that an old corp building still has working automated defense (which may or may not be active) or perhaps there will be a heavily armored vehicle somewhere that just needs a few good whacks with a wrench to get going again, or maybe that vehicle is missing some vital part (which may or may not be at the local auto store). Point is that hackers and riggers will potentially have stuff to do. The War Zone will also include some surrounding wilderness, mainly a forest. This can be used to great advantage for those that know what they are doing. Critters, Ghouls, or other nasties may or may not be around the city, and may or may not have been intentionally put there.
Restrictions:
No Spirits (Character, use of spirits by a mage is fine)
No AIs
No Possession traditions
No Astral Hazing
No Twisted Traditions
(more may come)
Rules:
- All characters must remain within the War Zone for the course of the War. (This includes an air space limit 10m over the highest skyscraper in the town). This also extends to drones, vehicles, or anything similar.
- The last team standing wins the jackpot, and the winnings are split evenly between the surviving team members.
- No help may be given from those not part of the War.
- The city is disconnected from the rest of the matrix, so no access to resources that are not brought with the teams or already in the War Zone.
- No firing on, attacking, impeeding, hindering, or using as cover, or otherwise interacting with Neutrals.
- No impersonating Neutrals.
- Teams are limited to three members. Alliances between teams are allowed, but only one team may win.
- Provided cameras must run at all times, and may not have their lenses covered (And should be cleaned as soon as possible in the event of getting dirty).
- No Coup'de'graceing except on 'Bleed Out' Markers
- Surrenders must be accepted unless the Player has a 'No Quarter' Marker.
- False Surrenders are given a 'No Quarter' Marker, as well as a Wailing Bounty and Priority Target Marker and Bleed Out Marker.
- Those with regeneration have two options after coming back from overflow. They may surrender/forfeit or they may continue with a Bleed Out Marker on them.
(more likely to come)
Failure to follow the rules will result in instant disqualification, and may or may not result in a Wailing Bounty and/or Priority Target being placed on your head.
Bonus Prizes:
- Enforcer kills are worth 1 million nuyen to the killer.
- Bounties (of any type) are worth their posted value.
- Fan Favorite is worth an amount based on % of votes.
- Camera Hog is worth an amount based on % of viewers using that person's ShadowViewTM
Markers and Bounties:
- Bounty - This is a price placed on a player's head. Anyone not from that person's team that takes them out will receive the bounty as a reward. Players may use reward earned to place bounties on other players heads at a 2:1 ratio.
- Wailing Bounty - As regular bounty, except that the person's position is reviled to all other Players continually. A wailing bounty will generally revert to a normal or Ping bounty in time.
- Ping Bounty - Similar to a Wailing Bounty, but the person's position is only revealed for a short amount of time intermittently.
- No Quarter - This is a punishment Marker, and shows that the Player with it can not expect his or her surrender to be accepted. This is generally only given if a false surrender has been attempted.
- Priority Target - This Marker denotes someone that the Enforcers are to focus on. Keeping a 10m safe distance away from a Player with such a Marker is advised.
- Bleed Out - Someone that has gone critical will usually attempt to be rescued by Neutral medics. A Player with this marker will not be. A Player with this marker is also allowed to be Coup'de'Graced, either because they broke the rules, or they regenerate and there is no other way to keep them down.
OOC Rules Judgments:
- Number of Turret Mounts will be handled with the 'round up' rule, but recoil penalties will be applied to those vehicles/drones that have more firepower than they can handle.
- DP will be limited to 2*(Skill + Stat). In the case of the matrix this will be 2*(Skill + Program).
- Hackers: Rating 7+ Programs are available with the bonus money only. The cost for these programs is (R2*1000)
Oh, and since you'll be fighting against each other, you'll most likely not want to post your characters here. Feel free to try and form a team with other perspectives though.
As for how this game will be handled, there are two main ways I can think of. One is that people PM/e-mail me their various actions, and I'll reply, making occasional board posts to update the show. The other is if I can figure out how to get a forum of some kind up where I can restrict viewing access to different sections so that each team will have their own section/thread(s) and then a general thread would be back here on the DS forum (I'm not very internet savvy, so if anyone could help with this, that'd be great). I'm also willing to listen to other ideas for how to run this.
For those that like the idea, but aren't actually interested in playing, you can still participate! When the game gets underway, people who aren't playing are welcome to act as the spectators watching at home. Your interest and votes will help determine who gets prizes like Fan Favorite and Camera Hog, and there could even be other interactive things that you can participate in (Or not, your choice).
I'm also considering having one person to work as my Co GM. They would likely be responsible for things like the Enforcers, Neutrals, and possibly work with players when one on one situations arise (such as a hacker going into a node).