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Garvel
"Bring with you' means you will be air dropped into the city, and anything you bring has to be deactivated until you touch ground. So yeah, feel free to bring a bus if you think it will survive the 2k ft fall into the War Zone (IMG:style_emoticons/default/smile.gif) "

You should know, if you allow it, some one will do it.

Technically its not impossible to drop a vehicle with a parachute, as you can see in this Link

And this is today, not 2070.
Doc Chase
QUOTE (Garvel @ Aug 18 2010, 04:51 PM) *
"Bring with you' means you will be air dropped into the city, and anything you bring has to be deactivated until you touch ground. So yeah, feel free to bring a bus if you think it will survive the 2k ft fall into the War Zone (IMG:style_emoticons/default/smile.gif) "

You should know, if you allow it, some one will do it.

Technically its not impossible to drop a vehicle with a parachute, as you can see in this Link

And this is today, not 2070.


No, it's not impossible. It is impossible to drop a MBT, but an APC can be done.

I am thinking that there will be size limitations on the plane, and thereby on the vehicles. nyahnyah.gif
TommyTwoToes
Instead of parachutes can we get those gel impact absorbers from the Final Fantasy movie....I want to look cooler than normal.
Simon Kerimov
QUOTE
$imon$ez:
Arsenal p136
"Flying Fox Gliding System (All, Groundcraft with Body 12 or Less Only):
On command, the vehicle expels a large parachute that allows it to slowly glide down to the ground after driving from a cliff or building roof. Because of the special construction of the parachute, the driver even has a limited control over the traveling direction. The landing is quite rough (4P damage), unless the vehicle is also equipped with an off-road suspension. Once expelled, the parachute cannot be folded back into the vehicle’s framework automatically, but needs to be severed via wireless control (or manually). Once it is recovered, folding the parachute back into the vehicle takes an Agility + Parachuting (4, 30 minutes) Extended Test. If it is damaged or lost, the price for a new parachute is vehicle Body x 2,000¥."
$imoff:

--$imon$ez is an opensource [Knowsoft]::code provided by TrnZhX--


No bus, I'm limited to an SUV. Unless I can put multiple of parachutes on the same vehicle to get above the Body 12 limit. I don't see that working though.
Simon Kerimov
For those of you who wondered why I would bring 10,000 mesh tags, understand that this webside fits into this code using this algorithm that this OS can decode.
rinman
Where should my partner and I send our characters to be reviewed?

Also, how are you going to handle adept initiations? Can we use the optional rules?

Thanks in advance
Karoline
QUOTE (Doc Chase @ Aug 18 2010, 09:37 AM) *
I am curious as to how the Enforcers and Neutrals will work. Are the Enforcers show-sponsored OPFOR? Will they already be on site when the teams are sent in? Do they have different gear requirements?

No one knows except for me, and eventually my co-GM. No one is told what they are equipped with (There is one shot of them over in the 2072 IC thread, look for posts by me), how skilled they are, or where they will be at any given time. About the only thing that is known is that they should not be taken lightly.

As for the neutrals, they are basically DocWagon to pick up contestants that aren't quite dead yet. It is possible to win money from awards and such without actually winning the overall game. Other neutrals might be included, but there isn't any word available on any of that.

QUOTE
You should know, if you allow it, some one will do it.

Technically its not impossible to drop a vehicle with a parachute, as you can see in this Link

And this is today, not 2070.


Well aware that it is possible to air drop vehicles, but it is not allowed. You have one parachute designed for a (meta)human.

QUOTE
Instead of parachutes can we get those gel impact absorbers from the Final Fantasy movie....I want to look cooler than normal.

I actually considered those or something similar to drop pods from Warhammer 40k because I kind of wanted to avoid people being able to track a team's landing point from watching them slowly land, but that could be a potential advantage of having a good parachute skill, you can activate the parachute way closer to the ground so you don't give yourself away, as opposed to the no skill guy who will pull their cord right away (or at least far sooner). Still considering other methods of entry, but none of them are going to allow for a bunch of equipment to be taken with you, so no vehicles or large drones are likely to make it into the War Zone.

QUOTE
Where should my partner and I send our characters to be reviewed?

Also, how are you going to handle adept initiations? Can we use the optional rules?

Thanks in advance

You can send them to me for review. I'm not yet to a point where I am going to give final approval, but I will tentatively approve characters.
Traul
QUOTE (Karoline @ Aug 19 2010, 05:46 AM) *
so no vehicles or large drones are likely to make it into the War Zone.

How about medium drones? The answer can have a big influence on the game: medium drones (Body 3) are the smallest that can mount weapons.
Karoline
QUOTE (Traul @ Aug 19 2010, 12:09 AM) *
How about medium drones? The answer can have a big influence on the game: medium drones (Body 3) are the smallest that can mount weapons.

Depends on how many (If any) you think your parachute can handle (Including yourself, your weapons, your armor, etc).

And no, flying drones won't help, as they must be deactivated until you've landed, so no descending with a flying army of drone death.

I will however remind people that there may or may not be usable drones/vehicles/security systems which may or may not be armed in the War Zone. wink.gif
Simon Kerimov
Are cyborgs stuck in body 3 drones, or are they being removed from play? Also, doesn't that sort of remove riggers from play?
Simon Kerimov
I think even with the airdrop insertion I should stay out of this. I seem to have already caused a number of restrictions on drones, and Shadow Wars seems like way too cool of an idea for me to want to be responsible for wrecking it. I'm also backing off on how cool my matrix ideas are, as I just finally read the section of Unwired that has all of my "secret-plan-awesome-matrix-ambush" ideas written in explicit detail. Sometimes (frequently) I'm not as smart as I think I am.

If I haven't so thoroughly annoyed Karoline and the contestants that you all want nothing to do with me, I will offer my services as a sub-GM. Maybe an annoyingly cheery game show announcer, a guy in electric pants, or a bookie taking odds on the players. That last one could be quite fun.
Johnny B. Good
If I can find a team I'd love to participate in this game - I'm not up for creating / controlling a team of 3.

I'd probably be running Seamus, a sleepless, paranoid PI type who's good at thinking on his feet, or a hacker who likes to know everything, everywhere.

If I can't find a team I would be alright with designing / RPing NPCs.
pbangarth
I have submitted a stats sketch to Karoline of my PC Lucky Eddie, who has signed up for the competition as a single entrant. He too will be searching for partners.
Simon Kerimov
Can we have a roll-call of contestants? The list I've seen so far is this:


ENFORCERS
Karoline: Head Enforcer and Shadow Wars host
Doc Chase: Co-Enforcer
unsound: Possible Co-Enforcer

CONTESTANTS
pgangarth : submitted character: LFG
Johnny B. Good: specific, proposed character: LFG
nemafow: playing single character: LFG
Simon Kerimov: Microdrone Rigger, LFG
Saint Sithney
Punchline
Fyndhal
Daka Daka
thespookydanger
Garvel
Dr.Rockso
Tommytwotoes
Traul
rinman
Martin_DeVries_Institute: Withdrawn


[EDIT]:changed entries based on responses received.
Martin_DeVries_Institute
Given recent difficulties in getting posts up, I think I'd better withdraw. I don't believe I'm going to have time to do it, unfortunately. :/
Doc Chase
I'm assistant GMing if Karoline so desires, not running a character. nyahnyah.gif
pbangarth
Oh... this looks like fun! More registered enforcers than players. frown.gif
Simon Kerimov
QUOTE (pbangarth @ Aug 19 2010, 04:01 PM) *
Oh... this looks like fun! More registered enforcers than players. frown.gif


That'll change as more of the game materials get posted. Also, there are currently as many Mascots as submitted characters. Woo!
Karoline
QUOTE (pbangarth @ Aug 19 2010, 05:01 PM) *
Oh... this looks like fun! More registered enforcers than players. frown.gif

Don't worry, they only make terminator squads from WH40k look slightly woosy wink.gif

@Simon - Don't worry, you didn't add any restrictions, it was something that I had already planned. I didn't want this to become drone wars, because with all the money available, it would be fairly easy for a rigger to grab up a few dozen drones and be rolling buckets of dice and doing triple digit damage. Riggers will still have a purpose. They could be an important part of surveillance for a team, sending out tons of fly spies or dragonflies or similar to keep an eye on the surroundings to reduce likelyhood of being jumped, and as I keep saying there may or may not be drones/vehicles/entire security systems for them to grab in the city.

@Doc Chase - Yep, still my co GM.
AStarshipforAnts
If Karoline still wants me to, I was planning on playing the camera crew and the Shadow Wars website admin.
Karoline
Ah yes. Knew someone had contacted me but had to run to get dinner started and didn't have time to look it up smile.gif
Simon Kerimov
QUOTE (Karoline @ Aug 19 2010, 04:16 PM) *
@Simon - Don't worry, you didn't add any restrictions, it was something that I had already planned. I didn't want this to become drone wars, because with all the money available, it would be fairly easy for a rigger to grab up a few dozen drones and be rolling buckets of dice and doing triple digit damage. Riggers will still have a purpose. They could be an important part of surveillance for a team, sending out tons of fly spies or dragonflies or similar to keep an eye on the surroundings to reduce likelyhood of being jumped, and as I keep saying there may or may not be drones/vehicles/entire security systems for them to grab in the city.


Do you mind if I play the comic relief? Given my impulse to muchkin anything I'm given, it's my favorite role. It keeps me from building Rube Goldberg doomsday machines. Well, ones that actually work, anyway.

I'm also interested to see how much trouble/humor I can manage with a modified, equipped, Bust-a-Move running a script I have to create before it gets sent in. No modifying it once the game starts, it amuses or gets shot on the basis of what I've already programmed. I think his main weapons will be laser pointers in cases that look like tiny laser pistols. *Pew pew!* heh. You could give someone a booby prize of 1nY for being the one to blast him off the map.
nemafow
Just a reminder, I'm playing a single character, so am interested in joining up with two other players.


Karoline, is there going to be a set minimum turns/posts per day/week to participate? I guess I'm asking just so people can determine if they can participate if they are unsure if they have the time to play.
Karoline
QUOTE (nemafow @ Aug 19 2010, 08:07 PM) *
Just a reminder, I'm playing a single character, so am interested in joining up with two other players.


Karoline, is there going to be a set minimum turns/posts per day/week to participate? I guess I'm asking just so people can determine if they can participate if they are unsure if they have the time to play.

No, I didn't have a minimum or anything, simply the more the better.

Here is roughly how I plan on running the game. Basically each team will tell me what they want to do/accomplish (Go to the drone mart to search for drones, check out the local Ares office, search here here and here on the map for other teams) and I'll respond with how things go. So, fairly basic. Now, depending on how quickly other teams are moving along, or how long what you are doing takes, it may be a while till you can do anything again, and of course what you're doing can be interrupted if you run into other teams or something interestingtm finds you.

So it will basically operate very much like a simultaneous turn based strategy game when not in combat. In combat I do ask that you be quick. To facilitate this you don't need to do descriptive combat text, simple rolls and basic 'here is what I'm doing' will be fine. You can provide that text if you want, but if you are pressed for time, I hope that allowing that option will mean you'll still be able to post. This is because when two groups are in combat, the other groups are likely to be in limbo for a bit because combat takes place over a few seconds.

Hope that all makes sense. If not, ask and I'll see if I can explain better.

All this does bring up one big question for me though, and I'll ask you because I'm not sure what I want to do myself. Since these actions should be secret, there really won't be much of anything to post on a 'Shadow Wars' thread, because different teams will know different things. On the other hand I very much want to have something for people to see/read. On one hand I was thinking of not having a 'as the viewers see it' thread till after the game was over, on the other hand I was thinking of doing a thread which lacked in details. For instance say that one team is digging in or doing this or that, but not revealing exact things like defenses or where in the city someone is. My final though was to do basically exactly what the viewers would get as a separate thread, and go on the honor system that players won't look at it. Or maybe a thread like that for viewers, and another thread for players that will give much more 'broad strokes' of what is going on. Any thoughts from people? This is one of my biggest hang ups in how the game will run so far.
Simon Kerimov
Rip a page out of a Reality TV show: Interviews with different teams.
Traul
Viewers should be able to read the different teams' threads. They paid for that gold subscription, didn't they? And how can they vote for fan favorite if they don't see the action? wink.gif

The public thread can provide 3 functions: a digest for casual readers, a place for the GMs to roleplay and a teaser here on Dumpshock. If the game is held on an external forum to manage the players' permissions, you need to maintain some ads here if you want viewers. Maybe you could even put it on the main board since it is open for anyone to comment.

The only information the players deserve is the body count biggrin.gif
Simon Kerimov
The Current Registration Post
http://forums.dumpshock.com/index.php?s=&a...st&p=976413
Karoline
QUOTE (Traul @ Aug 17 2010, 11:06 PM) *
The scatter stats changed between SR4 and SR4A.

SR4: bare rocket 2D6, -1/net hit, airburst link 1D6, -1/net hit
SR4A: bare rocket 4D6, -1/net hit, airburst link 2D6, -1/net hit

With the SR4A rules, it is pretty much impossible to hit a vehicle with an AV rocket. You can just pray to roll low on scatter.

Don't think I ever remembered to answer, so here we go:

Rockets are quite easy to aim and hit something with, as the middle east has proven, so I see no reason that a rocket without an airburst link would on average miss by over 10 meters. At longer ranges though, they get way harder to aim, so what I'm going to do is have the scatter be 2d6/1d6 per range category. So short will be 2d6 -1/net hit for basic, and 1d6 -1/net hit for airburst, and at extreme range it will be 8d6 -1/net hit for basic and 4d6 -1/net hit for airburst. This will hopefully prevent sniping with rockets while still leaving them usable at reasonable ranges.
Tiralee
Just skimming through this - it sounds an awful lot like a more violent version of Urban Brawl back from the old days ™.

Rather than a city, an underground/underwater complex or somewhere that's easy to deny additional help/supplies. A compound in the middle of Australia would do very nicely. (Or, god, Madagascar, your teams could be gassed on the way there, isolated and then let loose.)

Oh, you have read/watched Battle Royale, haven't you? Or read "the Most Dangerous Game"?

Good luck and enjoy their tears,

-Tir.
Johnny B. Good
A couple quick questions:

Would anchored, quickened spells be allowed at Chargen? If so, how much?

Does a cybernose give you the benefits of enhanced sense: Smell? Does it add its rating to smell related tracking and perception tests?
Karoline
QUOTE (Tiralee @ Aug 20 2010, 05:31 AM) *
Just skimming through this - it sounds an awful lot like a more violent version of Urban Brawl back from the old days ™.
Yep, more or less.
QUOTE
Rather than a city, an underground/underwater complex or somewhere that's easy to deny additional help/supplies. A compound in the middle of Australia would do very nicely. (Or, god, Madagascar, your teams could be gassed on the way there, isolated and then let loose.)
Hmm, an underground complex would be rather cool, might have to save that for next year's War.
QUOTE
Oh, you have read/watched Battle Royale, haven't you? Or read "the Most Dangerous Game"?
No on Battle Royale. I have both read and watched "The Most Dangerous Game" though.
QUOTE
Good luck and enjoy their tears,

-Tir.

Will do wink.gif
Karoline
QUOTE (Johnny B. Good @ Aug 20 2010, 09:54 AM) *
A couple quick questions:

Would anchored, quickened spells be allowed at Chargen? If so, how much?

Does a cybernose give you the benefits of enhanced sense: Smell? Does it add its rating to smell related tracking and perception tests?

Yeah, anchored/quickened spells are allowed, they come out of the pool of karma and cost exactly what they would normally cost.

As for the nose... umm, sure, why not.
TommyTwoToes
I will be submitting a Humanis Policlub team this weekend. I am thinking the meth-addict skinheads from Smoking Aces will be my inspiration.
Johnny B. Good
QUOTE (TommyTwoToes @ Aug 20 2010, 03:00 PM) *
I will be submitting a Humanis Policlub team this weekend. I am thinking the meth-addict skinheads from Smoking Aces will be my inspiration.


Why, I may or may not be taking Prejudiced: Humanis policlub. spin.gif

Fun fun fun.
Johnny B. Good
QUOTE (Karoline @ Aug 20 2010, 02:58 PM) *
Yeah, anchored/quickened spells are allowed, they come out of the pool of karma and cost exactly what they would normally cost.


Sorry, I should've been more spesific. I mean for mundanes who would pay a mage for the spell.
TommyTwoToes
QUOTE (Johnny B. Good @ Aug 20 2010, 10:09 AM) *
Why, I may or may not be taking Prejudiced: Humanis policlub. spin.gif

Fun fun fun.

Got to make a team to stand apart from the inhuman monstrosity squads that will fill the rest of the battlefield. I wonder how many Dzoo Noo Qua's will be out there?

Hey, whats the current bounty on those things anyhow?

We need someone to run the Vegas bookies also.
Simon Kerimov
I'm almost done with my drone team.

My inspiration is based in this creepy thing. For anyone who hasn't had it stuck in their eyes, it flashes a distressingly bright blue LED in each eye while projecting a disturbed mechanical monkey laugh out of cheap speakers.

The Contra "team" is sponsored by: EVO Worldwear Robot Toys, who are offering a wopping 1 nuyen.gif prize for eliminating the Contra team.

TEAM CONTRA
1 EVO-brand Bust-A-Move (Arsenal p117) "Vention"
1 EVO-brand Kanmushi (SR4 p341) "Indicate"
1 EVO-brand Optic-X (SR4 p341) "Diciton"
(and possibly)
1 EVO-brand Ferret RPD-1X (Arsenal p118) "Band"

They are armed with laser pointers and speakers, and are meant as an annoying/amusing distraction/comic relief. I still have to get the ok from Karoline, and if anyone finds the concept repugnant I'll keep out of it.

If people don't mind them but really don't want me adding a game mascot, I can bring in a rigger to control them (and thus be a regular competitor).
Simon Kerimov
And here they are.

Fear the Bust-a-Move.
Simon Kerimov
I'm thinking of using my little drone team with a rigger and a pile of Heimdalls and seeker rockets. They'll sneak up on contestants and use target designators to bring the missiles in, and the rigger can use the Heimdalls to place the drones near other teams (they move pretty slow).

Alrighty, I'm back in, if I'm allowed, with a single competitor. I'll be looking for a team.
Simon Kerimov

ENFORCERS
Karoline: Head Enforcer and Shadow Wars host
Doc Chase: Co-Enforcer
unsound: Possible Co-Enforcer

CONTESTANTS: TEAM - Members
Traul: MET 2000 - Big Bang, Switch, Birdy
pgangarth : submitted character: LFG
Johnny B. Good: specific, proposed character: LFG
nemafow: playing single character: LFG
Simon Kerimov: Microdrone Rigger, LFG
Garvel: Magician, LFG
Saint Sithney
Punchline
Fyndhal
Daka Daka
thespookydanger
Dr.Rockso
Tommytwotoes
rinman
Martin_DeVries_Institute: Withdrawn


[EDIT]:changed entries based on responses received.
Traul
QUOTE (Simon Kerimov @ Aug 21 2010, 10:20 PM) *
I'm thinking of using my little drone team with a rigger and a pile of Heimdalls and seeker rockets. They'll sneak up on contestants and use target designators to bring the missiles in, and the rigger can use the Heimdalls to place the drones near other teams (they move pretty slow).

Alrighty, I'm back in, if I'm allowed, with a single competitor. I'll be looking for a team.

It is not that far from the hacker I submitted. Maybe we can work something together.

One more pitfall for the GM: how will you handle Slab and dartguns? Per RAW, one dose of Slab and you pass out immediatly without any resistance roll: the devs did not think it could be used a s a weapon ohplease.gif And the dartguns in the base book completely ignore armor. Touch with 2 net hits and it's in, no matter what you are wearing. I am not even talking about combining the two... The implanted dart gun in Augmentation follows other rules: the dart inflicts 3P/- (the bigger dart guns have AP -2) and delivers its payload if the victim suffers any damage from it.

EDIT: I have submitted my MET 2000 squad, Fear Big Gang, Switch and Birdy!
ntwi
QUOTE (Traul @ Aug 22 2010, 03:19 AM) *
One more pitfall for the GM: how will you handle Slab and dartguns? Per RAW, one dose of Slab and you pass out immediatly without any resistance roll: the devs did not think it could be used a s a weapon ohplease.gif And the dartguns in the base book completely ignore armor. Touch with 2 net hits and it's in, no matter what you are wearing. I am not even talking about combining the two... The implanted dart gun in Augmentation follows other rules: the dart inflicts 3P/- (the bigger dart guns have AP -2) and delivers its payload if the victim suffers any damage from it.


Not quite, Arsenal page 73 states
"The Shadowrun rules treat drugs differently from toxins and other chemicals. It is, for example, assumed that the character desires the drug’s intended effect and no Toxin Resistance Test is called for. In some cases, however, a character may be drugged against their will. Characters who are naturally or magically resistant to toxins must also be taken into account, as must characters who have a buzz-killing Antidote spell or antidote patch applied. When a situation like this arises, the gamemaster may choose to call for a Toxin Resistance Test, as noted on p. 245, SR4. The gamemaster determines the drug’s Power, as appropriate to its nature and effects. As a standard rule of them, most street drugs have a Power of 6. If the Power is not reduced to 0, the drug still affects the character as normal. Alternately, the drug’s modified Power must still exceed the character’s Body for the drug to take effect."


This reduces the "I win" button of hitting someone with a shot of Slab to some degree, as it appears to default to a power of 6 unless GM wants something different.

And as far as Dart guns go, Arsenal page 51 states "Dartguns, blowguns, needles, and other 0 DV attacks used to expose the target to injection-vector compounds cannot penetrate a full suit of military armor." That gives at least one catagory of armor thats completely immune and within that Avail 20 limit.


pbangarth
So, in SR4A, activesofts are 10,000 nuyen X rating. But on page 128 of Unwired, there are skillsoft packages that, even with the 20% discount for bundling are way cheaper than that. What gives? And what do activesofts cost for this game?
Traul
Is that not because the Unwired prices are based on SR4, not SR4A?
pbangarth
QUOTE (Traul @ Aug 23 2010, 01:47 PM) *
Is that not because the Unwired prices are based on SR4, not SR4A?
Hmmm.. could be. Damn. I wanted that Mitsuhama Home Mechanic bundle!
Garvel
Ok, I have one character ready now, and I think I will leave it with that.

This means I wont be playing a whole team, but a single character.

And this means I am looking for other teammembers!

My character is a Magician. This means a Rigger/Hacker and a Combatmonster would be nice wobble.gif

I guess my character should be send by PM to Karoline. Unfortunatly I cant write PMs. I think thats because I havent 10 posts yet.
Garvel
Ok to get more posts:

Simon Kerimov is your rigger still searching for other teammembers?
I think my character would fit to your drones rotate.gif
Simon Kerimov
QUOTE (Garvel @ Aug 23 2010, 07:16 PM) *
Ok to get more posts:

Simon Kerimov is your rigger still searching for other teammembers?
I think my character would fit to your drones rotate.gif


I am considering a few different offers at the moment, but I could be convinced.
Garvel
Well, its a pixie and its hobby is collecting teeth.
Simon Kerimov
QUOTE (Garvel @ Aug 23 2010, 08:59 PM) *
Well, its a pixie and its hobby is collecting teeth.


Have you considered teaming up with Traul and the Mad Hatter?
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