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Saint Hallow
post Sep 14 2010, 02:18 PM
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Ok, so I am playing around with the idea of a new gunslinger for myself. The guy would only use pistols. His normal schtick is the 2 semi-automatics in his hands. Ambidex, dual-wielding pistols. Blah, blah, blah... however, if he ever saw something really mean and nasty, he would need something with more oomph. So I thought of giving him some big, bad-ass revolver he wears on his hip. I was wondering...

Can I take a Colt Cavalier Revolver (the semi-automatic revolver from Arsenal) and add the Burst-Fire modification to it? So, with every pull of the trigger, the the gun would shoot a 3 round burst. Since it's a revolver and uses a cylinder as it's ammo container... it's not possible for such a weapon?

Or would you recommend some other weapon? His theme is Pistols only, so no SMG's, Shotguns, etc...

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Sengir
post Sep 14 2010, 02:46 PM
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First of all the RL perspective, semi-auto revolver technology does exist but is rarely used. Revolver autocannons on the other hand are quite popular as an alternative to gatling guns.

In SR terms the SS-BF mod includes some massive handwavium, modding a bolt-action rifle for full auto is no less believeable than a burst-firing revolver. And double the uncompensated recoil, just to show everybody what a big badass piece you are toting (IMG:style_emoticons/default/grinbig.gif)


PS: Now that you've got me thinking, maybe in addition to the BF mod add an ammo skip system (to turn the drum) and electronic firing (no more cocking), that should reduce the necessary suspension of disbelief a bit...
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Machiavelli
post Sep 14 2010, 02:50 PM
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I know that revolvers are cool, but wouldn´t it be easier to modify a ares-viper-slivergun to shoot regular ammunition? This would be burst-fire-cabability, a higher damage code AND a clip with 30 shots. Much more bang for your bucks. (I don´t know if this is possible, but IF it is possible it would be the better solution).
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AKWeaponsSpecial...
post Sep 14 2010, 02:53 PM
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Ruger Thunderbolt. Base has BF only, only fires Short Bursts. Small Fire Selection Modification to add Semi-Auto. Use the rest of the slots however you please :JD
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AKWeaponsSpecial...
post Sep 14 2010, 02:53 PM
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Ruger Thunderbolt. Base has BF only, only fires Short Bursts. Small Fire Selection Modification to add Semi-Auto. Use the rest of the slots however you please :JD
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Machiavelli
post Sep 14 2010, 02:58 PM
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What Damage code does the Ruger have?
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Semerkhet
post Sep 14 2010, 03:00 PM
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The street sam in my game opted for the slightly more realistic (than revolver burst fire, that is) option of commissioning a pair of heavy duty .50 cal revolvers with smart ammo selection. I gave him a bonus to DV and AP that he is quite happy with. They're single-shot, so he gets one shot with each per action phase. I'd say that a +1 to DV and -1 to AP are just as good as burst fire, especially since the burst fire DV bonus isn't figured into armor penetration.
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AKWeaponsSpecial...
post Sep 14 2010, 03:01 PM
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QUOTE (Machiavelli @ Sep 14 2010, 06:58 AM) *
What Damage code does the Ruger have?

5P, -1 AP, 2 base RC, making it an excellent candidate for dual-wielding
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Neurosis
post Sep 14 2010, 03:26 PM
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Speaking as a gun-obsessed person, with my enormous, encyclopedic (and wholly theoretical) knowledge of firearms, I see no reason for this of all things to not be possible in Shadowrun.
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Elfenlied
post Sep 14 2010, 03:38 PM
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Personally, I'd go with:

Ruger Thunderbolt
-Firing Selection Change(SA) 1 Slot
-Firing Selection Change(FA) 1 Slot
-Personalized Grip 1 Slot
-whatever feature you think is cool

and

Ruger Super Warhawk
-Firing Selection Change(SA) 1 Slot
-Increased Cylinder 1 Slot
-Smartgun System

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Stingray
post Sep 14 2010, 04:00 PM
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QUOTE (Elfenlied @ Sep 14 2010, 06:38 PM) *
Personally, I'd go with:

Ruger Thunderbolt
-Firing Selection Change(SA) 1 Slot
-Firing Selection Change(FA) 1 Slot
-Personalized Grip 1 Slot
-whatever feature you think is cool

and

Ruger Super Warhawk
-Firing Selection Change(SA) 1 Slot
-Increased Cylinder 1 Slot
-Smartgun System

..Adding Personalized Grip and Underbarrel- weight makes 4 RC (if Optional rule from Arsenal is in use.. STR 6 min gives u Extra RC,
6 round burst and no penalties..)
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Angelone
post Sep 14 2010, 04:06 PM
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If you're going for the pistol theme you could always try for the Armstech MGL-6 which is a grenade pistol. Only problem is the availbility. Will have to do good on your fast talk GM skill.

The FN-AAL Gyrojet pistol pretty much has the same problem with avail., but it's thematically awesome. It's a pistol that fires rockets (IMG:style_emoticons/default/love.gif) and it works underwater.

Could always go with the Roomsweeper. It's pistol sized and has the same range iirc.
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Elfenlied
post Sep 14 2010, 04:13 PM
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QUOTE (Angelone @ Sep 14 2010, 04:06 PM) *
Could always go with the Roomsweeper. It's pistol sized and has the same range iirc.


Why the Roomsweeper when you can go for the Altmayr SP. It's a pistol sized shotgun without the drawbacks of the Roomsweeper.
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Mäx
post Sep 14 2010, 04:16 PM
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QUOTE (Semerkhet @ Sep 14 2010, 05:00 PM) *
The street sam in my game opted for the slightly more realistic (than revolver burst fire, that is) option of commissioning a pair of heavy duty .50 cal revolvers with smart ammo selection. I gave him a bonus to DV and AP that he is quite happy with. They're single-shot, so he gets one shot with each per action phase. I'd say that a +1 to DV and -1 to AP are just as good as burst fire, especially since the burst fire DV bonus isn't figured into armor penetration.

So he has pair of Ruger Super Warhawks or did you actually gave him a pair of revolvers that have 7P -3AP damage code?
QUOTE (Elfenlied @ Sep 14 2010, 06:13 PM) *
Why the Roomsweeper when you can go for the Altmayr SP. It's a pistol sized shotgun without the drawbacks of the Roomsweeper.

Except that you need the long-arms skill for that, it is after all a shotgun, not a pistol.
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Stingray
post Sep 14 2010, 04:48 PM
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QUOTE (Mäx @ Sep 14 2010, 07:16 PM) *
So he has pair of Ruger Super Warhawks or did you actually gave him a pair of revolvers that have 7P -3AP damage code?

Except that you need the long-arms skill for that, it is after all a shotgun, not a pistol.

Remington Roomsweeper is classified as Heavy Pistol,as is Ares Viper Slivergun. Pistols skill is used
when firing them.
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The Grue Master
post Sep 14 2010, 05:16 PM
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If you really need to kill something with a pistol (especially with ambidexterity) I can not overstate the power of the Ruger Super Warhawk. The gun is SS but if you have one in each hand you can fire twice per Combat Turn. Not only does it pack an extra DV but it also has an extra AP. And since you're not splitting your dice pools, you'll generate more hits (what you need to punch through heavy armor like spirits/vehicles). No recoil, no firing mode alterations, etc. If you don't think you need the extra hits, pick up Electronic Firing, SS->SA mods to get yourself four blasts per turn. Works incredibly well with XX and APDS ammunition but gel rounds are also pretty sick as the knockdown is high enough to take down bigger things.
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jakephillips
post Sep 14 2010, 05:21 PM
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QUOTE (Mäx @ Sep 14 2010, 11:16 AM) *
So he has pair of Ruger Super Warhawks or did you actually gave him a pair of revolvers that have 7P -3AP damage code?

Except that you need the long-arms skill for that, it is after all a shotgun, not a pistol.


Pair or ruger super warhawks with EX Exoplosive ammo gets you to 7p and with SS you can shoot one wiht each hand and full pool every turn.
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X-Kalibur
post Sep 14 2010, 05:34 PM
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QUOTE (Elfenlied @ Sep 14 2010, 08:38 AM) *
Personally, I'd go with:

Ruger Thunderbolt
-Firing Selection Change(SA) 1 Slot
-Firing Selection Change(FA) 1 Slot
-Personalized Grip 1 Slot
-whatever feature you think is cool

and

Ruger Super Warhawk
-Firing Selection Change(SA) 1 Slot
-Increased Cylinder 1 Slot
-Smartgun System


Personally, I'd never fire the first one on FA unless I wanted a broken wrist.
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Mäx
post Sep 14 2010, 06:00 PM
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QUOTE (Stingray @ Sep 14 2010, 06:48 PM) *
Remington Roomsweeper is classified as a pistol

Yes it is, but Altmeyer shotgun pistol from the german arsenal isn't
QUOTE (jakephillips @ Sep 14 2010, 07:21 PM) *
Pair or ruger super warhawks with EX Exoplosive ammo gets you to 7p and with SS you can shoot one wiht each hand and full pool every turn.

Yes i know that, Warhawk also have +1 to dv and -1 to AP compared to normal heavy pistol.
I was asking whether his player has a pair of those or did he give him revolvers that are 7P and -3AP with normal ammo
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Semerkhet
post Sep 14 2010, 06:16 PM
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QUOTE (Mäx @ Sep 14 2010, 01:00 PM) *
Yes i know that, Warhawk also have +1 to dv and -1 to AP compared to normal heavy pistol.
I was asking whether his player has a pair of those or did he give him revolvers that are 7P and -3AP with normal ammo

It's got the DV and AP of the Warhawk but I let him geek out and design the pistols to be crafted by his weaponsmith contact.
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Traul
post Sep 14 2010, 06:19 PM
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QUOTE (AKWeaponsSpecialist @ Sep 14 2010, 04:53 PM) *
Small Fire Selection Modification to add Semi-Auto.

Why bother? I can't remember ever firing a single bullet from an automatic weapon, except when it was the only one left.
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Angelone
post Sep 14 2010, 06:20 PM
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He wanted a pistol theme. I would have suggested a shotgun if he would have said gunslinger.

Any other interesting things in the german arsenal?
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Dakka Dakka
post Sep 14 2010, 06:57 PM
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QUOTE (Angelone @ Sep 14 2010, 06:06 PM) *
The FN-AAL Gyrojet pistol pretty much has the same problem with avail., but it's thematically awesome. It's a pistol that fires rockets (IMG:style_emoticons/default/love.gif) and it works underwater.
Too bad it isn't a pistol, even though it is called pistol. It's an exotic ranged weapon and uses that skill.

QUOTE (X-Kalibur @ Sep 14 2010, 07:34 PM) *
Personally, I'd never fire the first one on FA unless I wanted a broken wrist.
Put a gas vent on it and there is no recoil. BTW FA also includes three round bursts.
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Yerameyahu
post Sep 14 2010, 08:11 PM
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FA does not include short bursts (3).
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Jaid
post Sep 14 2010, 08:23 PM
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QUOTE (Dakka Dakka @ Sep 14 2010, 02:57 PM) *
Too bad it isn't a pistol, even though it is called pistol. It's an exotic ranged weapon and uses that skill.

Put a gas vent on it and there is no recoil. BTW FA also includes three round bursts.

1) FA is not 3-round bursts, that's a short burst
2) the gun doesn't have enough bullets in it to use full auto anyways.
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