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#51
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Psh. Cheater. (IMG:style_emoticons/default/biggrin.gif)
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#52
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Who are you calling a cheater?
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#53
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 ![]() |
Overmodification is subject to gamemaster's approval but not forbidden. (IMG:style_emoticons/default/wink.gif)
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#54
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I know, but so is having passers-by give you money. (IMG:style_emoticons/default/smile.gif) I'm just kidding you, it's not like you *need* Ammo Skip or Elec. Firing in the first place. The main idea is a BF revolver, and we all agree that's doable. (IMG:style_emoticons/default/smile.gif)
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#55
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
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#56
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 ![]() |
I know, but so is having passers-by give you money. (IMG:style_emoticons/default/smile.gif) I'm just kidding you, it's not like you *need* Ammo Skip or Elec. Firing in the first place. The main idea is a BF revolver, and we all agree that's doable. (IMG:style_emoticons/default/smile.gif) You don't need Ammo Skip at all according to RAWs but to me it makes perfectly sense. If you want BF on a SA six-gun you need some form of motor for spinning the drum. And with Electronic Firing you don't need another one for moving the hammer as you don't need the hammer at all. In fact Ammo Skip and Electronic Firing should give a discount for the BF mod or come along with it for free. |
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#57
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Haha, careful: logic is a dangerous road. (IMG:style_emoticons/default/biggrin.gif) You could also say that you should be required to have Ammo Skip and Electronic Firing before the BF mod is even allowed. (IMG:style_emoticons/default/wink.gif)
Incidentally, if it can fire long bursts (6), then it's FA, not BF. Same price, so no matter. We were just talking about this, so I mention it. |
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#58
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
Can't you still Short burst with 2 bullets?
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#59
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
You can fire a special 'crap I ran out of ammo' burst, yes. You just use the normal rules for +N bullets. By RAW, this only works for 2, 4, and 5; the Full Burst section is mysteriously missing the 'Not Enough Bullets' paragraph. The obvious 'common sense' rule is to also allow bursts of 7, 8, and 9 (as always, only when the ammo remaining is insufficient). If your weapon doesn't have an ammo capacity of at least 10 rounds, I think the RAW says that you're limited to long bursts (6), but you could also allow (house rule) 'full clip' bursts of 7, 8, or 9.
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#60
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
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#61
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 ![]() |
Haha, careful: logic is a dangerous road. (IMG:style_emoticons/default/biggrin.gif) You could also say that you should be required to have Ammo Skip and Electronic Firing before the BF mod is even allowed. (IMG:style_emoticons/default/wink.gif) Touché. Incidentally, if it can fire long bursts (6), then it's FA, not BF. Same price, so no matter. We were just talking about this, so I mention it. Long burst are FA? - Damn, right! My mistake. Have to change the description of the Mega Warhawk. The Mateba auto-revolver gets by just fine with the recoil energy to advance each round. It would not take THAT much work to make it full auto. There's still a first bullet and my Mega Warhawk has no trigger. - Wait! Electronic Firng! That's it. - Okay, fine. One could dump the Ammo Skip System. If you make a revolver FA you get a minigun. (IMG:style_emoticons/default/wobble.gif) |
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#62
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
There's still a first bullet and my Mega Warhawk has no trigger. That would be a problem - if you had to advance the first round in order to chamber it and make the pistol ready. Oh, wait, look, revolvers don't have that problem. (IMG:style_emoticons/default/wobble.gif) If you make a revolver FA you get a minigun. (IMG:style_emoticons/default/wobble.gif) Well, it'd look like one, anyhow, even if the mechanics are different. (IMG:style_emoticons/default/smile.gif) -karma |
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#63
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Trigger removal just means it fires via command; even with electronic firing, there's no reason the first bullet is a problem.
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#64
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
I think he was referring to having to chamber the first round in regular semi-autos.
For revolvers, even automatic ones, this isn't a problem because all the rounds are chambered by default. -karma |
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#65
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I'm just pointing at the trigger removal (no effect on firing mechanism) and electronic firing (no effect on trigger) have nothing to do with anything. (IMG:style_emoticons/default/smile.gif)
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#66
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 ![]() |
Damn, I had a little problem with editing the post. The point is: You have to clock the hammer or you can't fire a revolver (in fact any gun at all). Without a trigger you can still do it with your thump if it's a revolver but you can't release the hammer for the first shot. - Unless it's a smartgun. And if you have Electronic Firing you don't need a hammer at all.
Okay, now you have a BF revolver without a trigger and hammer. The first round is fired electronically via smartlink and the recoil spins the drum. - No need for the Armo Skipp System, fine. Only 6 mod slots needed. (IMG:style_emoticons/default/cool.gif) |
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#67
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Huzzah! Except go ahead and make it FA, so you can fire all six when 'needed'. (IMG:style_emoticons/default/wink.gif) This weapon is hilarious. (IMG:style_emoticons/default/biggrin.gif)
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#68
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Moving Target ![]() ![]() Group: Members Posts: 976 Joined: 16-September 04 From: Near my daughters, Lansdale PA Member No.: 6,668 ![]() |
Wouldn't a burst fire mode on a 6 shooter mean you're out of ammo after 2 'shots?' Great if you hit but it seems very risky.
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#69
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Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 ![]() |
Just carry a bunch of them and quick-draw new ones every action phase. (IMG:style_emoticons/default/biggrin.gif)
Making them full auto and holding one in each hand means two long bursts each action phase which are more powerful than assault rifles (but with shorter range). Recoil is a problem of course but one could counteract a bit with gyro-stabilization (in cyberhands) and/or a high strength (if the optional rule is used). And it would be pretty bad-ass to fire 6-shot bursts from revolvers. (IMG:style_emoticons/default/wink.gif) |
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#70
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 ![]() |
Huzzah! Except go ahead and make it FA, so you can fire all six when 'needed'. (IMG:style_emoticons/default/wink.gif) This weapon is hilarious. (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/eek.gif) Wouldn't a burst fire mode on a 6 shooter mean you're out of ammo after 2 'shots?' Great if you hit but it seems very risky. That's the drawback of DV 8, AP -2. (IMG:style_emoticons/default/wink.gif) |
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#71
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 3-March 10 Member No.: 18,233 ![]() |
Making them full auto and holding one in each hand means two long bursts each action phase which are more powerful than assault rifles (but with shorter range). Recoil is a problem of course but one could counteract a bit with gyro-stabilization (in cyberhands) and/or a high strength (if the optional rule is used). And it would be pretty bad-ass to fire 6-shot bursts from revolvers. (IMG:style_emoticons/default/wink.gif) Wow, I never even thought about dual-wielding 2 BF revolvers... I must say I like the idea. My original intent was to have a a variation of the gun adept from the book. 2 Colt Manhunters with all the little tricks as the main weapons and a BurstFire revolver as the "oh-crap" weapon when facing off against some heavily armored Arnie-Awesome cybered troll. |
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#72
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 ![]() |
, if he ever saw something really mean and nasty, he would need something with more oomph. So I thought of giving him some big, bad-ass revolver he wears on his hip. I was wondering... Like Lassiter in Riders of the Purple Sage? RL I owned a Mataba Uniqua, a wonderful semiauto revolver- yeah the sort of gun Togasa used in Ghost in the Shell. The plus side is that is was the most accurate handgun I've ever used and had no appreciable recoil, the mechanism. The down side it was frakking huge. The guys at the range called it the "Italian monster." It would be hard to conceal. I couldn't see carrying it concealed ever and I have gotten away with a .357 magnum with a 4 inch barrel in a hip hiolster under a long coat. the other problem with them is they had a lot of moving parts. Sure any semi auto will but the revolver adds a whole other set of mechanics instead of just a spring in the mag. Any grit in the weapon would lead to a misfire and jams and this included the stuff it was throwing out itself. I would also get hands that were BLACK from the powder spraying. this is why the Fosberry never really caught on in WW1 when the colt semi did. So it is big and accurate but finiky. DLN's husband likened it to an expensive mistress. Wonderful to have but frustrating. We both want to know what he is using as a base for that. |
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#73
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 3-March 10 Member No.: 18,233 ![]() |
I like that Hatamoto weapon that fires that 1 shot shotgun round. Maybe I should use that as my take-down weapon. I still like the idea of a burstfire heavy revolver.
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#74
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
See, I really dislike that Hatamoto one. Maybe it's just the hideous concept art, or maybe I just can't deal with a single-shot firearm that's not a rocket launcher, but it seems so under-designed. Hell, they could at the very least give it two barrels (like the PJSS). (IMG:style_emoticons/default/smile.gif) It's not even very cheap!
Hmm. A giant *two* shot 'pistol' might be neat. Granted, that's effectively what the BF-revolver is, but there's a difference in terms of style. (IMG:style_emoticons/default/smile.gif) |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 3-March 10 Member No.: 18,233 ![]() |
Maybe it's just the hideous concept art Yeah... whoever drew it did make it look like crap. Plus, I agree that if I was going to have some kind of uber-last ditch weapon that had limited ammo, but each shot was a kicker, I should get some kind of double barrel derringer or something that's has 2 mini-missiles or rockets or something. Something that would make the weapon worthwhile to shoot even if it only had 1 - 2 shots. Hence why I thought of the idea for the burstfire revolver. I'd get 1 or 2 shots off of it, but each 1 would be a tremendous hit and knockdown whatever was charging at me. |
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