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Tymeaus Jalynsfe...
post Sep 27 2010, 01:49 AM
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QUOTE (Kruger @ Sep 26 2010, 07:21 PM) *
Yeah, that seems like an awful trade. Even before you consider how hard it will be to keep an internal commlink SOTA. Internal commlink is definitely one of the least well thought out pieces of cyberware.


No different, really, that the previous editions Internal cyberDeck... Highly Specialized and useful in a niche capacity (Really cannot be removed without some effort as compared to just taking it)... most people will not need one though... My Cyberlogician has 4 of them... (IMG:style_emoticons/default/smokin.gif)
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Yerameyahu
post Sep 27 2010, 01:52 AM
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No, it's never been a good idea. As Capacity in a limb? Maybe. Never for Essence.
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Tymeaus Jalynsfe...
post Sep 27 2010, 01:56 AM
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QUOTE (Yerameyahu @ Sep 26 2010, 07:52 PM) *
No, it's never been a good idea. As Capacity in a limb? Maybe. Never for Essence.


Unless, of course, you have a full meat body and don't want Cyberlimbs (IE. No Replacement Limbs Currently)... then your only other choice is Essence if you want more than 1 and you want them internal... Took me a very long time, but they are all Delta Grade now, so not all that big of a deal Essence Wise... But liek I sais, it is a very Niche Build... and is not something that I started with... (IMG:style_emoticons/default/smokin.gif)
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Yerameyahu
post Sep 27 2010, 02:02 AM
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Well, I meant that *wanting them internal* is the error. But I was just messing with you. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Sep 27 2010, 02:07 AM
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QUOTE (Yerameyahu @ Sep 26 2010, 08:02 PM) *
Well, I meant that *wanting them internal* is the error. But I was just messing with you. (IMG:style_emoticons/default/smile.gif)


Understood... (IMG:style_emoticons/default/wobble.gif)
And, No Worries... (IMG:style_emoticons/default/smokin.gif)
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Kruger
post Sep 27 2010, 02:40 AM
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QUOTE (Tymeaus Jalynsfein @ Sep 26 2010, 06:49 PM) *
No different, really, that the previous editions Internal cyberDeck...
Agreed, those were definitely a terrible idea too. Considering how PC hardware tech advances every year or so, the decker would have been slotted with having their head chopped open and rebuilt ever year or so just to stay up to date with the SOTA.

It's one of those things that sounded really cool back in the late 80s, early 90s but really just doesn't hold up. There's no way to make a headware deck or implanted commlink modular or easily updated based on the Shadowrun universe. And it seems that invasive skull surgery every one to two years is a bad thing to have to trade for a little convenience. A computer for six or seven years ago would probably have a hard time running Farmville, lol.
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KarmaInferno
post Sep 27 2010, 03:06 AM
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Generally, if you're going to trade out a fraction of a point of Essense for 'ware, you might as well get a full point's worth instead.

All your in-game numbers that link to Essence tend to be based off the rounded down value anyhow.


-k
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Teryon
post Sep 27 2010, 04:00 AM
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Ok, lets try this again. Ork PI, version 3, Adept.

Metatype : Ork
Adept

Attributes
Body: 4
Agility: 5
Reaction: 4
Strength: 4
Charisma: 4
Intuition: 3
Logic: 3
Willpower: 4

Edge: 2
Magic: 5
Initiative: 7
Essence: 6


Positive Qualities
First Impression
Martial Arts 1
Adept

Negative Qualities
Addiction, mild
SINner
Spirit bane
Nano Intolerance
Records On File

Powers
Improved Reflexes (level 1)
Enhanced Perception (Level 2)
Voice Control
Kinesics (level 2)
Cool Resolve (Level 2)
Commanding Voice
Analytics (Level 1)

Active Skills
Con : 4
Etiquette : 4
Leadership : 4
Negotiation : 4
Disguise : 3
Inflitration : 3
Palming : 3
Shadowing : 3
Pistols (Revolvers) : 3
Perception : 5
Intimidation : 5
Unarmed Combat : 4

Knowledge Skills
English : N
Japanese : 2
German : 2
Mandarin : 2
Security Companies : 1
Security Procedures : 1
Security Design : 1
Lone Star Procedures : 1
Crook Hangouts : 1
Corporate Politics : 2
Fine Cuisine : 2

Armors
Clothing (Cheap)
Leather Jacket
Armor Clothing
Armor Vest
Armor Jacket

Commlinks
Commlink : Hermes Ikon
Mapsoft (Rating 4)
Firewall (Rating 4)
Scan (Rating 6)
Encrypt (Rating 6)
Edit (Rating 6)
Browse (Rating 6)
Analyze (Rating 6)

Weapons
Ruger Super Warhawk
10x Regular Ammo (10 shots)
10x Stick-n-Shock (10 shots)
10x Flechette Rounds (10 shots)
10x Gel Rounds (10 shots)
Explosive Rounds (10 shots)
Shock Gloves
Hardliner Gloves

Equipments
10x Stimulant Patch (Rating 3)
10x Tranq Patch (Rating 4)
Flashlight
Jackstop
10x C-Squared (Rating 6)
Glasscutter
Contact Lenses
+Flare Compensation
+Thermographic Vision
+Vision Enhancement (Rating 2)
RFID Sensor
Autopicker (Rating 6)
Keycard Copier (Rating 6)
Sequencer (Rating 3)
Wire clippers
Microwire (per 100 m)
Rappeling Gloves
2x Fake License (Rating 3)
2x Fake Sin (Rating 3)
Certified Credstick (Gold)
Glue Sprayer

Contacts
1 (L:2 C:2)
2 (L:2 C:2)
3 (L:1 C:2)
4 (L:2 C:2)
5 (L:2 C:2)


- Cant help but shake the feeling Im setting myself up to be *screwed* in-game, but Im somewhat paranoid by nature (IMG:style_emoticons/default/wink.gif)

-EDIT: Forgot a few things, made a few recommended tweaks.

This post has been edited by Teryon: Sep 27 2010, 05:18 AM
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Neraph
post Sep 27 2010, 04:08 AM
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QUOTE (Tymeaus Jalynsfein @ Sep 26 2010, 03:49 PM) *
Well, do not pick up Adept at all unless you are willing to ditch a good portion of your 'Ware, or are willing to raise your Magic to minimum of 4... reductions in Essence impact that Magic rating, so you will have to raise it to compensate for the 'ware already in your body, and you will need at least 1 Net magic rating to keep the Adept abilities, or you just wasted your Adept Quality all together...

"I got my implants, then I Awakened."

You cannot point to any rule that states that implants at chargen negatively impact anything but Maximum Magic at chargen.

EDIT:

QUOTE (Kruger @ Sep 26 2010, 09:40 PM) *
There's no way to make a headware deck or implanted commlink modular or easily updated based on the Shadowrun universe.

Excuse me? I seem to remember a modification called "Modular Electronics" which does exactly what you say.
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KarmaInferno
post Sep 27 2010, 04:17 AM
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QUOTE (Neraph @ Sep 27 2010, 12:08 AM) *
Excuse me? I seem to remember a modification called "Modular Electronics" which does exactly what you say.


Which is a vehicle modification, not a general one.

Whoa, deja vu.



-k
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Yerameyahu
post Sep 27 2010, 04:18 AM
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It's a vehicle mod.
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Sixgun_Sage
post Sep 27 2010, 04:44 AM
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Gotta say it, Lockpicks is nearly useless, most locks are electronic by 2070, the ones that aren't can be gotten around with a lockpick or require a dedicated infiltration expert, I would suggest spending those points on raising your social skills, intimidate is great for getting information out of people when used correctly, and perception is one of the best utilitarian skills in the game.
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Neraph
post Sep 27 2010, 04:53 AM
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That's what I get for not owning SR4A...

Man, not owning that book gets me in so much DS trouble.
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Saint Sithney
post Sep 27 2010, 05:09 AM
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Seems like Records on File (Lonestar) is a natural fit for this guy.

It's not like Lonestar doesn't exist anymore just because they lost the Seattle contract...
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Teryon
post Sep 27 2010, 05:11 AM
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QUOTE (Saint Sithney @ Sep 27 2010, 01:09 AM) *
Seems like Records on File (Lonestar) is a perfect fit for this guy.

It's not like Lonestar doesn't exist anymore just because they lost the Seattle contract...


At this point, the hole Im digging for myself is so large, adding in the extra 'Well, you're easy to find Mr.Anderson' is just icing, pure icing (IMG:style_emoticons/default/wink.gif) *takes the BP and runs with `em*
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sabs
post Sep 27 2010, 01:17 PM
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QUOTE (Teryon @ Sep 27 2010, 05:00 AM) *
Active Skills
Con : 4
Etiquette : 4
Leadership : 4
Negotiation : 4
Disguise : 3
Inflitration : 3
Palming : 3
Shadowing : 3
Pistols (Revolvers) : 3
Perception : 5
Intimidation : 5
Unarmed Combat : 4


Couple of questions:
1) Did you buy Skill Group Influence at 4, and Stealth at 3? Or did you pay full price for em?
2) no dodge skill? Revolvers is cool, but it's a very limited combat capacity.

QUOTE
Knowledge Skills
English : N
Japanese : 2
German : 2
Mandarin : 2
Security Companies : 1
Security Procedures : 1
Security Design : 1
Lone Star Procedures : 1
Crook Hangouts : 1
Corporate Politics : 2
Fine Cuisine : 2

instead of security companies, and procedurs, and design, and lone star procedures. Consider only getting 2 of those and spending a couple of nuyen on picking up the equivalent knowsoft. rating 2 knowsofts are pretty cheap.

For armor:
Check into Form Fitting Full Body Armor (it's in arsenal)
Follow that up with a nice armored coat, and you should be all set.

QUOTE
Commlinks
Commlink : Hermes Ikon
Mapsoft (Rating 4)
Firewall (Rating 4)
Scan (Rating 6)
Encrypt (Rating 6)
Edit (Rating 6)
Browse (Rating 6)
Analyze (Rating 6)

Drop scan, encrypt, edit, browse, and analyze to 4, maybe even 3.
Either pick up a computer skill of 1, or buy an rating 3 agent to do your computer stuff for you.

QUOTE
Contact Lenses
+Flare Compensation
+Thermographic Vision
+Vision Enhancement (Rating 2)

I would recommend this instead:
Contact Lenses
+Flare Compensation
+Image Link
+smart gun link
Glasses
+Thermographic Vision
+Vision enhancement (r2)
+vision mag

QUOTE
- Cant help but shake the feeling Im setting myself up to be *screwed* in-game, but Im somewhat paranoid by nature (IMG:style_emoticons/default/wink.gif)

-EDIT: Forgot a few things, made a few recommended tweaks.


You're not terrible. But don't get into a fist fight with a Sam.. he'll tear you apart.
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Teryon
post Sep 27 2010, 01:47 PM
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QUOTE
You're not terrible. But don't get into a fist fight with a Sam.. he'll tear you apart.


Thats pretty much what I expect to happen at some point no matter what I do. Fail a roll, plot needs, GM just wanting to mess with me. Y`know how it goes. Oh and yeah, I did buy influence and stealth as a group, not individually. Ive heard that dodge isnt neccesary(parries and such and melee), and Ive heard it is neccesary. Now Im just confused.
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sabs
post Sep 27 2010, 01:53 PM
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Your defense against Guns:
Reaction
or Reaction + Dodge if you're on full defense
Your defense against hand to hand:
reaction+unarmed combat
or Reaction + unarmed combat + dodge if you're on full defense

If you don't have the dodge skill, you basically cant' go full defense.
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Teryon
post Sep 27 2010, 02:19 PM
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Ahhh. Ok. Next thing, knowsofts: permanent once bought and downloaded into the brain or the datajack equivalent of rereading a book every time you want to know something?
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sabs
post Sep 27 2010, 02:21 PM
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QUOTE (Teryon @ Sep 27 2010, 03:19 PM) *
Ahhh. Ok. Next thing, knowsofts: permanent once bought and downloaded into the brain or the datajack equivalent of rereading a book every time you want to know something?


Knowsoft: Knowsofts replicate Knowledge skills, actively overwriting
the user’s knowledge with their own data. Knowsofts must be
accessed with a direct neural link (either a sim module or datajack).

So if you have a datajack (which costs essence, sucks) you just know it.
Otherwise, if you want to be able to use the knowsoft you need to be wearing trodes.

it's not like re-reading a book everytime yuo want to know something. It's more like. Accessing a part of your brain that's stored on your commlink.
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Neraph
post Sep 27 2010, 06:32 PM
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FFBA Half-Body + Lined Coat + PPP Shin, Forearm, and Leg and Arm Casings (wearing only 1) should be 10/8 treated as 8/7. If you want, remove the Leg and Arm casings and go for the helmet for 10/9 treated as 8/8.

Using the Evo HEL suit (I love that thing), you can get FFBA Full-Body + Evo HEL + Vitals Protector for 11/9 treated as 8/8, with a heckuvalot more protections. Especially when using the Evo HEL suit below:
[ Spoiler ]


EDIT: The slots cost is for upgrading the existing protections.
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Kruger
post Sep 27 2010, 07:24 PM
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LOL at wearing an armored spacesuit...

Another min/maxed combo for a 4 Body is FFBA Full suit (6/2), Shin & Forearm (0/2), Helmet(2/2) and a Globetrotter Vest(3/3). That's 11/9 treated as 8/8. Or you can go with Vitals + Leg/Arm casings for those who find a helmet cramps your style points. Not as efficient overall compared to the HEL suit, but perhaps less silly.
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sabs
post Sep 27 2010, 07:25 PM
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He wants to look like the Ork Sherlock Homes guy in SR3.
A spacesuit does not fit with the image
neither does a helmet.

That's why I suggested a FFBA and an Armored Coat
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KarmaInferno
post Sep 27 2010, 07:27 PM
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The fluff does note that the HEL suit is popular with folks working on Earth in uncomfortable/hazardous environments.

But yeah, wearing one around day-to-day would be like wearing fireman gear or a hazmat suit all the time. Kinda conspicuous.



-k
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Kruger
post Sep 27 2010, 07:34 PM
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Remember, not all overcoats have to be armored. That can be accomplished with a set of ordinary clothing.

If he wants an detective image he could replace the Globetrotter vest with the Steampunk Overcoat.


An interesting side note, with Form Fitting Body Armor you'd probably have to replace it if your Body or Strength trait increased. Just based on how the fit of my wetsuits changed when I bulked up after joining the Marines, lol.
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