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Teryon
Hi folks! Short-term lurker, first time Runner. The GM is starting up a game in Seattle soon, and as I was the last to know we have: A Troll heavy arms guy, elven mage, human hacker(on the run from his ex-wife and the man she left him for, who he also did a few...things to unspecified). So, since we'd need a face, I went with it. An Ork PI who worked for Lone Star before the whole Knight Errant thing occured, very little cybermods, far better at close-quarters combat and more importantly talking his way out of it in the first place. What Ive put together is as follows:

Attributes
Body: 4
Agility: 5
Reaction: 5
Strength: 3
Charisma: 4
Intuition: 4
Logic: 4
Willpower: 4

Edge: 2
Initiative: 9
Essence: 4.072

Positive Qualities:
Guts, Analytical Mind, High Pain Tol 1

Neg. Qualities:
SINner, mild addiction, nano-intolerance, spirit bane.

Cyberwares(All alpha-grade)
Flare Compensation
Protective Covers
Thermographic Vision
Smartlink
Damper
Spatial Recognizer
Select Sound Filter (Rating 3)
Commlink (4/5)
Cybereyes Basic System (Rating 4)
Vision Enhancement (Rating 3)
Cyberears (Rating 4)
Bone Lacing : Plastic

Active Skills
Con : 4
Etiquette : 4
Leadership : 4
Negotiation : 4
Dodge (Melee Combat) : 2
Tracking (Urban) : 2
Locksmith : 3
Pilot Ground Craft : 2
Shadowing : 3
Intimidation (Interrogation) : 3
Inflitration (Urban) : 3
Perception (Visual) : 3
Blades (Knives) : 4
Unarmed Combat : 4

Knowledge Skills
Security Companies (Lone Star) : 2
Security Procedures (Security company) : 2
Security Design (Corporate) : 2
Security Procedures (Public place) : 1
Security Design (Private home) : 1
Lone Star Procedures : 3
Combat Bike Schedule : 1
Lone Star (Procedures) : 2
Lone Star (Tactics) : 1
Current Events : 2
Crook Hangouts : 1
Architecture : 2
Liqour (Whisky) : 3

And 7 BP worth of gear(armor, all sorts of blades and such, alot of breaking-and-entering gear and assorted other nifty detective items). Also have Empathy Sensor Software (Rating 3)
Facial Recognition Sensor Software (Rating 3), Lie Detection Sensor Software (Rating 3).

Im unfortunately 25 BP over the max. Im not even sure the GM will allow spirit bane, which could put me back another 10. Have I built this wrong? Gone overboard? Missed something obvious? Ive stayed away from the really obvious cyberenhancements due to social stigma(bad enough being an ork after all, the GM runs very RP heavy games as well as combat). Im trying to build a PI who can do\knows how to do the legwork, is skilled with blades and unarmed combat, and handles people. Almost like Grifter\hitter in some ways.

I come to you fine gentlebeings seeking your advice and wisdom. And from what Ive read on the forum, jokes too wink.gif
Myrgan
First off, I love the idea of a mundane ork face with good, but not completely maxed out social abilities. The usual maxed out elf social adepts make social scenes so boring.

Before we come to what you can discard, a few words on what you're missing. You're going to kick yourself in the arse for not giving your char at least a second initiative pass. There will also be many a time when you regret your low edge. But while those trade-offs will be annoying, there's one thing you can't do without, especially as a face: contacts.

As for saving BPs, yes, chargen is painful. Especially if you want a well balanced character that does shine here and there. The BP chargen system tends to favour highly specialized characters that suck everywhere else. All I can suggest is to take your not so important active skills down a notch and reconsider the necessity of your positive qualities. You should also be aware that starting off with full Alphaware is a luxury most people can't afford.

Edit: BTW, if your char is ex-Lone Star, should he not be able to at least shoot a gun?
Smokeskin
If you have strong roleplaying reasons for this char, it might work for you. But from a mechanical point of view, your char is seriously gimped.

You have high logic and Analytical Mind a little to use it on.

Your dodge(melee) is lower than your unarmed combat, so the spec gains you nothing.

You're a face without tailored pheromones, adept powers or qualities to back it up. Your dice pools are low as a consequence.

You want to be a melee fighter, but you have no Agility augmentation or powers, only 1 IP, pretty low Reaction. You do very low damage - you get 1 punch at 3P, while a heavy pistol with ex-ex gets 2 shots at 6P -2AP. You're slow, vulnerable and can't hit.


I would strongly suggest you rethink your character concept. You either need to cyber/bio him up, or go the adept route (which might fit your concept quite well).


Here's a somewhat similar char I made once, except a lot more powerful.

[ Spoiler ]
Saint Sithney
Few quick things:
The Melee specialization on Dodge is not really worth it. You've already got close combat skills, so you can rely on them for melee dodging in the form of parries. That's even 2 more dice so long as you're parrying with a knife. Instead, you're going to want that dodge for ranged combat, so specialize it there if you need, or dump the whole skill for the points. Anyway, consider Melee handled.

High Pain Tolerance is bunk as written. It might be worthwhile if you talk with your GM about house ruling it into something useful. As it is, just buy some stim patches and, if you get shot, 150• worth of R6 stims will keep you running for an hour with rating 6 high pain tolerance. That should be long enough to get first aid.

Also, you're 10 BP over the 200BP cap on your attributes. Something has to give there. I recommend logic. Buy some cerebral boosters. A touch of Bioware will help you keep the concept and free up the BP needed to buy some contacts and such.

A 2nd IP is only a hit of Cram or Jazz away, so don't worry too much about that.
Summerstorm
Hm... i don't agree with Smokeskin on all points... only a few:

Yeah, some IP-enhancer would be nice (maybe lower some equipment to normal grade cyberware?) Or will you rely on drugs, maybe?

At least some form of ranged combat, pistols is best i think (according to Fluff).

A few Contacts... maybe ask your GM if he will give you free points for it (Many GM do grant like Cha*2 points for contacts.) A Lot of small fish would fit the fluff (1/1 Bartenders/Hooker/Carthieves etc)

Dodge (melee) is still ok. Even if not "optimal" but will help with a full dodge. (IF you have to do it though... you are having a problem with your IP's)

Also i think 8 dice as a face is good enough. (Even if you are neither extremely good or just insanely overpowered like people always assume a face have to be) Face is a role, not just dicepool. You talk for your guys, build up connections, call in favours etc. A lot of this will be done without a roll, and even if it comes up you will be competent in it. (So what if you pay 10% more for gear than a 17-dice elf-face?... you can still punch his "face" in *g*)

But yeah overall i would think about your enhancements, though. A few points more in attributes are always nice. But fluff rules for me: If a character "feels" ok, play it. (But don't expect to get anything else than a lone low-ganger down in a fight.)
Smokeskin
QUOTE (Summerstorm @ Sep 26 2010, 01:07 PM) *
Also i think 8 dice as a face is good enough. (Even if you are neither extremely good or just insanely overpowered like people always assume a face have to be) Face is a role, not just dicepool. You talk for your guys, build up connections, call in favours etc. A lot of this will be done without a roll, and even if it comes up you will be competent in it. (So what if you pay 10% more for gear than a 17-dice elf-face?... you can still punch his "face" in *g*)


8 dice is enough? So you try conning your way past a guard (Suspicious -1 and -3 for Harmful result), you're at 4 dice. You're not likely to get any net hits! Throw in tailored pheromones, first impression and thrustworthy, and you'd be rolling a respectable 10 dice instead.
Summerstorm
Well, i like to have some realism in my games when it comes to reactions. you can have 25 net hits sometimes and the guard still won't let you in. (Well, if he is any good and guards something important... a mallcop will let you in *g*).

In your example he just have to do some legwork and preparation to earn some extra dice or lower the penalties. Or impersonate someone. There is always a way if you are competent (which he is). Just relying on "my crapload of dice ™" is not the role of a face. You should be the ROLEPLAYING MASTER of awesome.

I mean i once had (in my old SR3 group) an voodoun-dude. who wasn't really that good at casting spells. And wasn't really that good with skills either... but he ended up in the campaign with more connections, money, influence and women than everybody else. He cheated lied and plotted so perfectly awesome and just TOOK the face-spot and made it his own. With the right plan you can do amazing things. (not always, of course).
Teryon
Fair warning, gonna get slightly long on the replies here...

QUOTE (Myrgan @ Sep 26 2010, 04:55 AM) *
First off, I love the idea of a mundane ork face with good, but not completely maxed out social abilities. The usual maxed out elf social adepts make social scenes so boring.

Before we come to what you can discard, a few words on what you're missing. You're going to kick yourself in the arse for not giving your char at least a second initiative pass. There will also be many a time when you regret your low edge. But while those trade-offs will be annoying, there's one thing you can't do without, especially as a face: contacts.

As for saving BPs, yes, chargen is painful. Especially if you want a well balanced character that does shine here and there. The BP chargen system tends to favour highly specialized characters that suck everywhere else. All I can suggest is to take your not so important active skills down a notch and reconsider the necessity of your positive qualities. You should also be aware that starting off with full Alphaware is a luxury most people can't afford.

Edit: BTW, if your char is ex-Lone Star, should he not be able to at least shoot a gun?


I simply couldnt see playing an elf of all things, not with this crew. And I admit, the picture of an ork dressed up like sam spade in the 3rd-ed book resonated with me. As much as I like being able to blow something's head off its more FUN to have to plot, scheme and talk my way into stuff(and talk my GM into derailing everything) wink.gif. Now, on to the nuts and bolts: HOW, precisely, would I pick up a second initiative pass and have it make sense within the context of the story? As far as I know there's either being a mage, or having some level of wired reflexes. I forgot to mention the three L2 C2 contacts I spent the BP on, so there are SOME. Perhaps more?

As far as being ex-Lone Star, I envisioned him being taken in by an older woman who still relied upon talking to people, knowing the area, etc for gathering intel and getting the perps as opposed to the rest of the 'modern' security force with its mages and deckers and all that crap. Naturally she was considered more than a little oddball. But, from a pure mechanics point of view it is logical. Originally I had him with 3 ranks of Pistol(revolver) with a Ruger Super Warhawk and a crapload of the specialized ammo types.

QUOTE (Summerstorm @ Sep 26 2010, 08:23 AM) *
Well, i like to have some realism in my games when it comes to reactions. you can have 25 net hits sometimes and the guard still won't let you in. (Well, if he is any good and guards something important... a mallcop will let you in *g*).

In your example he just have to do some legwork and preparation to earn some extra dice or lower the penalties. Or impersonate someone. There is always a way if you are competent (which he is). Just relying on "my crapload of dice ™" is not the role of a face. You should be the ROLEPLAYING MASTER of awesome.


Pretty much what Im aiming for, but Im not QUITE as versed in RP as the rest of the group as they've been doing it a good 6 years longer than I have. What I do know is that Ill need the good build to go along with the Awesomeness!

Ok Smokeskin, now as for tailored pheromones, I dont believe it'd fit with the feel of the character, bioware being a relatively new and above all EXPENSIVE thing from a fluff perspective. Build-wise I know even Tailored Pheromone 3 is just 45k which I could cough up easily enough. Wouldnt the empathy sensor software running on a commlink be the cyber equivalent? And I thought high logic and analytical mind would take advantage of finding patterns and connecting the dots. Or is that another die pool? Ill look at your build, take the given advice so far and see what I come up with. Loving the help folks, really. Its appreciated.

EDIT: Oh, an adept. Hmmmm. Ill have to do some reading..
Neraph
QUOTE (Smokeskin @ Sep 26 2010, 07:06 AM) *
Throw in tailored pheromones, first impression and thrustworthy, and you'd be rolling a respectable 10 dice instead.

He did say he was a melee specialist...

Otherwise, I'd agree. At least First Impression, probably some Tailored Pherimones.

Also, drop your Empathy Software and take an emititoy. You save money and can get a higher rating of Emp-Soft. Unless your GM doesn't allow emotitoys.
Teryon
...what the frak is an emotitoy?
Teryon
Ok, rebuild 1 coming in. Ive dispensed with adding specific names and the character flourishes until this is settled.

Metatype : Ork
Mundane

Attributes
Body: 5
Agility: 5
Reaction: 4
Strength: 5
Charisma: 4
Intuition: 3
Logic: 2
Willpower: 3

Edge: 3
Initiative: 7
Essence: 3.52

Positive Qualities
First Impression
Guts
Trustworthy 1
Martial Arts 1

Negative Qualities
Addiction, mild
SINner
Spirit bane
Nano Intolerance
Allergy unc/mild

yberwares
Commlink (4/3)
Cyberears (Rating 3)
Audio Enhancement (Rating 2)
Balance Augmenter
Damper
Select Sound Filter (Rating 3)
Spatial Recognizer
Reaction Enhancers (Rating 2)
Datajack
Bone Lacing : Plastic

Biowares
Muscle Toner 1
Muscle Augmentation 1

Active Skills
Con : 4
Etiquette : 4
Leadership : 4
Negotiation : 4
Unarmed Combat : 5
Pistols (Revolvers) : 3
Blades : 4
Dodge (Ranged Combat) : 2
Perception : 3
Inflitration : 2
Tracking (Urban) : 2
Intimidation : 4
Locksmith : 3

Knowledge Skills
: N
Security Procedures : 2
Security Companies (Lone Star) : 2
Club Music : 2
Crook Hangouts : 2
Fine Cuisine : 2
Liqour (Whisky) : 2
Corporate Politics : 2
Seattle Street Gangs : 2


Weapons
Ruger Super Warhawk
10x Regular Ammo (10 shots)
10x Stick-n-Shock (10 shots)
10x Flechette Rounds (10 shots)
10x Gel Rounds (10 shots)
Explosive Rounds (10 shots)
Shock Gloves
2x Ceramic Knife
Cougar Fineblade Knife Long Blade
Vibro Blade Knife
Hardliner Gloves

Armors
Clothing (Cheap)
Leather Jacket
Armor Clothing
Armor Vest
Armor Jacket

quipments
5x Fake License (Rating 3)
10x Stimulant Patch (Rating 3)
10x Tranq Patch (Rating 4)
3x Fake Sin (Rating 3)
Flashlight
Jackstop
10x C-Squared (Rating 6)
Glasscutter
Contact Lenses
+Flare Compensation
+Thermographic Vision
+Vision Enhancement (Rating 2)
RFID Sensor
Autopicker (Rating 6)
Keycard Copier (Rating 6)
Sequencer (Rating 3)
Wire clippers
Microwire (per 100 m)
Rappeling Gloves

Contacts
1 (L:2 C:2)
2 (L:2 C:2)
3 (L:1 C:1)

Cribbed more than a little from Smokeskin's offered build. Still, it feels like Im making it too specialized(and more than a little stupid given the mental attribute scores), and Im quite sure the negative qualities will come back to haunt me(its that kind of GM; not actively trying to KILL the party but has no desire to make things a cakewalk). Then again, it is SR, perhaps Im just too used to being an effective jack of all trades. Tips, tricks, jokes?
Neraph
QUOTE (Teryon @ Sep 26 2010, 10:10 AM) *
...what the frak is an emotitoy?

Page 57, Arsenal. It's where Empathy Software comes from.

I'm surprised how few people read the books they own. The first thing I do when I get a sourcebook is read the thing cover to cover. Then I usually do it again. And I double back for the interesting parts.
Thanee
QUOTE (Teryon @ Sep 26 2010, 06:10 PM) *
...what the frak is an emotitoy?


It is something you should forget the moment you hear about it. wink.gif

Most idiotic piece of equipment ever. No sane GM would allow it to work as written. biggrin.gif

Bye
Thanee
KarmaInferno
QUOTE (Neraph @ Sep 26 2010, 12:03 PM) *
Also, drop your Empathy Software and take an emititoy. You save money and can get a higher rating of Emp-Soft. Unless your GM doesn't allow emotitoys.


I wouldn't. The little bit of nuyen saved is not worth the potential raging arguments at the table.

Also, spend 5 points on Adept. Even if you leave your magic at 1, that's for example 2 extra ranks in a combat skill or 2 ranks in other skills. Actual ranks, not bonus dice. Or 2 levels of Kinesics, boosting all social skills.



-k
Teryon
Dont actually have arsenal, merely a program with stuff from it listed, and emotitoy's werent part of it. Ill have to find a PDF version of the book.

EDIT: Ok, having looked it up....I could be a dick and go with it(the GM dosent have the whole thing memorized), but I wont. The rules lawyer playing the mage would probably call me on it anyway. Ill try and see what adept will do, didnt extensively study that part.
Tymeaus Jalynsfein
QUOTE (Teryon @ Sep 26 2010, 11:39 AM) *
Dont actually have arsenal, merely a program with stuff from it listed, and emotitoy's werent part of it. Ill have to find a PDF version of the book.

EDIT: Ok, having looked it up....I could be a dick and go with it(the GM dosent have the whole thing memorized), but I wont. The rules lawyer playing the mage would probably call me on it anyway. Ill try and see what adept will do, didnt extensively study that part.


Well, do not pick up Adept at all unless you are willing to ditch a good portion of your 'Ware, or are willing to raise your Magic to minimum of 4... reductions in Essence impact that Magic rating, so you will have to raise it to compensate for the 'ware already in your body, and you will need at least 1 Net magic rating to keep the Adept abilities, or you just wasted your Adept Quality all together...
Glyph
Reaction enhancers: 2 costs 20,000 nuyen.gif . Reaction enhancers: 1 and wired reflexes: 1 costs 21,000 nuyen.gif . In other words, getting an extra IP and having the same Reaction bonus would cost you all of an extra 1,000 nuyen.gif .

Overall, your problem is that you are trying to do a broad role (detective) combined with a highly specialized role (melee combat). And you are trying to do it with a lightly augmented mundane character. This has left your character spread kind of thin. Analyzing what you have:

Detective role
Social skills: Not bad, really. Charisma: 4 and influence group: 4, intimidation and some qualities too. Not at the level of a high stakes negotiator, but good enough to negotiate with an average Johnson and get by typical social situations. Trickier situations will require more thought, since you don't have a huge dice pool, and will need to work to get positive modifiers/negate negative modifiers.

Perception: Again, not bad. You have 6-8 dice plus some modifiers for 'ware, so above average at least.

Legwork: A relatively weak area, with few contacts and no data search skill.

Sneaking: Another weak area, with nothing but infiltration, tracking/urban, and locksmith. No disguise, palming, shadowing, or hardware (for maglocks) skills. Honestly, you could get away with using a lockpick gun for the odd mechanical lock.

Melee combat
I would consider dropping the blades skill and sticking with unarmed, since melee is a niche role that still takes a huge outlay of build points to be effective. You can take out the average mook, and that's about good enough. Getting better than that would require a disproportionate expenditure of your resources.

Yerameyahu
I didn't read the whole thread (yet), but I saw someone say the Stim patches are for High Pain Tolerance if you get shot. This is only true if your armor converted it to Stun; Stim patches only work on Stun damage, unless you deliberately misread the sentence. smile.gif

I agree with the OP: I think it's an utter mistake to criticize a face character for not having Tailored Pheromones (for example), as if they were obligatory. From a mechanical perspective, it's one thing, but there are so many roleplaying reasons you might not have those, and yet be 'the face' of the group. As others mentioned, the real role of the face is handwaved anyway; 'pornomancers' (ugh) are not required.
Glyph
I don't think every group will have a designated "face". More often, it will be characters like this, who have to mix being a face with one or more other roles.

The actual pornomancer was a crappy face - one piddly contact, no data search, no stealth or disguise skills, mediocre perception, only one other language. Also conspicuous and memorable as hell. Good for being a lure or a distraction, meets with the Johnson, and defusing the occasional volatile situation. But a real face should also have a network of contacts that can get the group gear or information, and be able to gather intelligence on a target while blending in. I did a real face on this thread - nowhere near the social dice pool of a pornomancer, but still much more overall useful.
Teryon
QUOTE (Tymeaus Jalynsfein @ Sep 26 2010, 04:49 PM) *
Well, do not pick up Adept at all unless you are willing to ditch a good portion of your 'Ware, or are willing to raise your Magic to minimum of 4... reductions in Essence impact that Magic rating, so you will have to raise it to compensate for the 'ware already in your body, and you will need at least 1 Net magic rating to keep the Adept abilities, or you just wasted your Adept Quality all together...


*nod* The current adept build Im playing with has an internal commlink, and thats it. Everything else is either gear or power.


QUOTE (Glyph @ Sep 26 2010, 05:48 PM) *
Reaction enhancers: 2 costs 20,000 nuyen.gif . Reaction enhancers: 1 and wired reflexes: 1 costs 21,000 nuyen.gif . In other words, getting an extra IP and having the same Reaction bonus would cost you all of an extra 1,000 nuyen.gif .

Overall, your problem is that you are trying to do a broad role (detective) combined with a highly specialized role (melee combat). And you are trying to do it with a lightly augmented mundane character. This has left your character spread kind of thin.


Perhap Im missing something in my own character conception here. The others are simply not going to be built to handle anything heavy social beyond 'Command spirit to flay someone', 'hack that node' and 'Gimme a beer before I put an APDS shell in your head, wall and the place next door'. Add to that the idea that having someone skilled with melee combat is something I think is a must(though I certainly could be wrong). I suppose, really, it also comes from the fact Ive been burned before as a specialist, being left out or failing really trivial tasks(despite decent rolls), or in one case having to re-roll simply because I lacked something.
Yerameyahu
You lost a point of Magic and Powers for an internal commlink?
sabs
Ditch the Implanted COmmlink.
You don't need it. Get the implanted Datajack if you feel you must. But your character probably rarely goes full VR.
Get an external commlink, and trodes for the occassional Vr trips. Otherwise, this guy is using AR most of the time.

Everyone talks about you can't lose your cybereyes, but really commlinks and vis augmentations make more sense as accessories than things you pay essence for, unless you have a very specific concept in mind.


Kruger
Yeah, that seems like an awful trade. Even before you consider how hard it will be to keep an internal commlink SOTA. Internal commlink is definitely one of the least well thought out pieces of cyberware.
Teryon
That was actually the idea, that I wouldnt lose communication because of some dickhead ganger or falling wrong. Plus I was planning on loading it with empathy software for extra cheese. But if its REALLY not worth the essence loss..
Yerameyahu
It's *really* not. smile.gif Trodes. Empathy software needs to be hooked to a sensor (camera) anyway, so you'd need to wear that. (Potentially, you can use the trodes to feed your normal eyesight out as a sense feed—it works for TacNet—but I'm not positive you could argue using that with the sensor software).
Tymeaus Jalynsfein
QUOTE (Kruger @ Sep 26 2010, 07:21 PM) *
Yeah, that seems like an awful trade. Even before you consider how hard it will be to keep an internal commlink SOTA. Internal commlink is definitely one of the least well thought out pieces of cyberware.


No different, really, that the previous editions Internal cyberDeck... Highly Specialized and useful in a niche capacity (Really cannot be removed without some effort as compared to just taking it)... most people will not need one though... My Cyberlogician has 4 of them... smokin.gif
Yerameyahu
No, it's never been a good idea. As Capacity in a limb? Maybe. Never for Essence.
Tymeaus Jalynsfein
QUOTE (Yerameyahu @ Sep 26 2010, 07:52 PM) *
No, it's never been a good idea. As Capacity in a limb? Maybe. Never for Essence.


Unless, of course, you have a full meat body and don't want Cyberlimbs (IE. No Replacement Limbs Currently)... then your only other choice is Essence if you want more than 1 and you want them internal... Took me a very long time, but they are all Delta Grade now, so not all that big of a deal Essence Wise... But liek I sais, it is a very Niche Build... and is not something that I started with... smokin.gif
Yerameyahu
Well, I meant that *wanting them internal* is the error. But I was just messing with you. smile.gif
Tymeaus Jalynsfein
QUOTE (Yerameyahu @ Sep 26 2010, 08:02 PM) *
Well, I meant that *wanting them internal* is the error. But I was just messing with you. smile.gif


Understood... wobble.gif
And, No Worries... smokin.gif
Kruger
QUOTE (Tymeaus Jalynsfein @ Sep 26 2010, 06:49 PM) *
No different, really, that the previous editions Internal cyberDeck...
Agreed, those were definitely a terrible idea too. Considering how PC hardware tech advances every year or so, the decker would have been slotted with having their head chopped open and rebuilt ever year or so just to stay up to date with the SOTA.

It's one of those things that sounded really cool back in the late 80s, early 90s but really just doesn't hold up. There's no way to make a headware deck or implanted commlink modular or easily updated based on the Shadowrun universe. And it seems that invasive skull surgery every one to two years is a bad thing to have to trade for a little convenience. A computer for six or seven years ago would probably have a hard time running Farmville, lol.
KarmaInferno
Generally, if you're going to trade out a fraction of a point of Essense for 'ware, you might as well get a full point's worth instead.

All your in-game numbers that link to Essence tend to be based off the rounded down value anyhow.


-k
Teryon
Ok, lets try this again. Ork PI, version 3, Adept.

Metatype : Ork
Adept

Attributes
Body: 4
Agility: 5
Reaction: 4
Strength: 4
Charisma: 4
Intuition: 3
Logic: 3
Willpower: 4

Edge: 2
Magic: 5
Initiative: 7
Essence: 6


Positive Qualities
First Impression
Martial Arts 1
Adept

Negative Qualities
Addiction, mild
SINner
Spirit bane
Nano Intolerance
Records On File

Powers
Improved Reflexes (level 1)
Enhanced Perception (Level 2)
Voice Control
Kinesics (level 2)
Cool Resolve (Level 2)
Commanding Voice
Analytics (Level 1)

Active Skills
Con : 4
Etiquette : 4
Leadership : 4
Negotiation : 4
Disguise : 3
Inflitration : 3
Palming : 3
Shadowing : 3
Pistols (Revolvers) : 3
Perception : 5
Intimidation : 5
Unarmed Combat : 4

Knowledge Skills
English : N
Japanese : 2
German : 2
Mandarin : 2
Security Companies : 1
Security Procedures : 1
Security Design : 1
Lone Star Procedures : 1
Crook Hangouts : 1
Corporate Politics : 2
Fine Cuisine : 2

Armors
Clothing (Cheap)
Leather Jacket
Armor Clothing
Armor Vest
Armor Jacket

Commlinks
Commlink : Hermes Ikon
Mapsoft (Rating 4)
Firewall (Rating 4)
Scan (Rating 6)
Encrypt (Rating 6)
Edit (Rating 6)
Browse (Rating 6)
Analyze (Rating 6)

Weapons
Ruger Super Warhawk
10x Regular Ammo (10 shots)
10x Stick-n-Shock (10 shots)
10x Flechette Rounds (10 shots)
10x Gel Rounds (10 shots)
Explosive Rounds (10 shots)
Shock Gloves
Hardliner Gloves

Equipments
10x Stimulant Patch (Rating 3)
10x Tranq Patch (Rating 4)
Flashlight
Jackstop
10x C-Squared (Rating 6)
Glasscutter
Contact Lenses
+Flare Compensation
+Thermographic Vision
+Vision Enhancement (Rating 2)
RFID Sensor
Autopicker (Rating 6)
Keycard Copier (Rating 6)
Sequencer (Rating 3)
Wire clippers
Microwire (per 100 m)
Rappeling Gloves
2x Fake License (Rating 3)
2x Fake Sin (Rating 3)
Certified Credstick (Gold)
Glue Sprayer

Contacts
1 (L:2 C:2)
2 (L:2 C:2)
3 (L:1 C:2)
4 (L:2 C:2)
5 (L:2 C:2)


- Cant help but shake the feeling Im setting myself up to be *screwed* in-game, but Im somewhat paranoid by nature wink.gif

-EDIT: Forgot a few things, made a few recommended tweaks.
Neraph
QUOTE (Tymeaus Jalynsfein @ Sep 26 2010, 03:49 PM) *
Well, do not pick up Adept at all unless you are willing to ditch a good portion of your 'Ware, or are willing to raise your Magic to minimum of 4... reductions in Essence impact that Magic rating, so you will have to raise it to compensate for the 'ware already in your body, and you will need at least 1 Net magic rating to keep the Adept abilities, or you just wasted your Adept Quality all together...

"I got my implants, then I Awakened."

You cannot point to any rule that states that implants at chargen negatively impact anything but Maximum Magic at chargen.

EDIT:

QUOTE (Kruger @ Sep 26 2010, 09:40 PM) *
There's no way to make a headware deck or implanted commlink modular or easily updated based on the Shadowrun universe.

Excuse me? I seem to remember a modification called "Modular Electronics" which does exactly what you say.
KarmaInferno
QUOTE (Neraph @ Sep 27 2010, 12:08 AM) *
Excuse me? I seem to remember a modification called "Modular Electronics" which does exactly what you say.


Which is a vehicle modification, not a general one.

Whoa, deja vu.



-k
Yerameyahu
It's a vehicle mod.
Sixgun_Sage
Gotta say it, Lockpicks is nearly useless, most locks are electronic by 2070, the ones that aren't can be gotten around with a lockpick or require a dedicated infiltration expert, I would suggest spending those points on raising your social skills, intimidate is great for getting information out of people when used correctly, and perception is one of the best utilitarian skills in the game.
Neraph
That's what I get for not owning SR4A...

Man, not owning that book gets me in so much DS trouble.
Saint Sithney
Seems like Records on File (Lonestar) is a natural fit for this guy.

It's not like Lonestar doesn't exist anymore just because they lost the Seattle contract...
Teryon
QUOTE (Saint Sithney @ Sep 27 2010, 01:09 AM) *
Seems like Records on File (Lonestar) is a perfect fit for this guy.

It's not like Lonestar doesn't exist anymore just because they lost the Seattle contract...


At this point, the hole Im digging for myself is so large, adding in the extra 'Well, you're easy to find Mr.Anderson' is just icing, pure icing wink.gif *takes the BP and runs with `em*
sabs
QUOTE (Teryon @ Sep 27 2010, 05:00 AM) *
Active Skills
Con : 4
Etiquette : 4
Leadership : 4
Negotiation : 4
Disguise : 3
Inflitration : 3
Palming : 3
Shadowing : 3
Pistols (Revolvers) : 3
Perception : 5
Intimidation : 5
Unarmed Combat : 4


Couple of questions:
1) Did you buy Skill Group Influence at 4, and Stealth at 3? Or did you pay full price for em?
2) no dodge skill? Revolvers is cool, but it's a very limited combat capacity.

QUOTE
Knowledge Skills
English : N
Japanese : 2
German : 2
Mandarin : 2
Security Companies : 1
Security Procedures : 1
Security Design : 1
Lone Star Procedures : 1
Crook Hangouts : 1
Corporate Politics : 2
Fine Cuisine : 2

instead of security companies, and procedurs, and design, and lone star procedures. Consider only getting 2 of those and spending a couple of nuyen on picking up the equivalent knowsoft. rating 2 knowsofts are pretty cheap.

For armor:
Check into Form Fitting Full Body Armor (it's in arsenal)
Follow that up with a nice armored coat, and you should be all set.

QUOTE
Commlinks
Commlink : Hermes Ikon
Mapsoft (Rating 4)
Firewall (Rating 4)
Scan (Rating 6)
Encrypt (Rating 6)
Edit (Rating 6)
Browse (Rating 6)
Analyze (Rating 6)

Drop scan, encrypt, edit, browse, and analyze to 4, maybe even 3.
Either pick up a computer skill of 1, or buy an rating 3 agent to do your computer stuff for you.

QUOTE
Contact Lenses
+Flare Compensation
+Thermographic Vision
+Vision Enhancement (Rating 2)

I would recommend this instead:
Contact Lenses
+Flare Compensation
+Image Link
+smart gun link
Glasses
+Thermographic Vision
+Vision enhancement (r2)
+vision mag

QUOTE
- Cant help but shake the feeling Im setting myself up to be *screwed* in-game, but Im somewhat paranoid by nature wink.gif

-EDIT: Forgot a few things, made a few recommended tweaks.


You're not terrible. But don't get into a fist fight with a Sam.. he'll tear you apart.
Teryon
QUOTE
You're not terrible. But don't get into a fist fight with a Sam.. he'll tear you apart.


Thats pretty much what I expect to happen at some point no matter what I do. Fail a roll, plot needs, GM just wanting to mess with me. Y`know how it goes. Oh and yeah, I did buy influence and stealth as a group, not individually. Ive heard that dodge isnt neccesary(parries and such and melee), and Ive heard it is neccesary. Now Im just confused.
sabs
Your defense against Guns:
Reaction
or Reaction + Dodge if you're on full defense
Your defense against hand to hand:
reaction+unarmed combat
or Reaction + unarmed combat + dodge if you're on full defense

If you don't have the dodge skill, you basically cant' go full defense.
Teryon
Ahhh. Ok. Next thing, knowsofts: permanent once bought and downloaded into the brain or the datajack equivalent of rereading a book every time you want to know something?
sabs
QUOTE (Teryon @ Sep 27 2010, 03:19 PM) *
Ahhh. Ok. Next thing, knowsofts: permanent once bought and downloaded into the brain or the datajack equivalent of rereading a book every time you want to know something?


Knowsoft: Knowsofts replicate Knowledge skills, actively overwriting
the userís knowledge with their own data. Knowsofts must be
accessed with a direct neural link (either a sim module or datajack).

So if you have a datajack (which costs essence, sucks) you just know it.
Otherwise, if you want to be able to use the knowsoft you need to be wearing trodes.

it's not like re-reading a book everytime yuo want to know something. It's more like. Accessing a part of your brain that's stored on your commlink.
Neraph
FFBA Half-Body + Lined Coat + PPP Shin, Forearm, and Leg and Arm Casings (wearing only 1) should be 10/8 treated as 8/7. If you want, remove the Leg and Arm casings and go for the helmet for 10/9 treated as 8/8.

Using the Evo HEL suit (I love that thing), you can get FFBA Full-Body + Evo HEL + Vitals Protector for 11/9 treated as 8/8, with a heckuvalot more protections. Especially when using the Evo HEL suit below:
[ Spoiler ]


EDIT: The slots cost is for upgrading the existing protections.
Kruger
LOL at wearing an armored spacesuit...

Another min/maxed combo for a 4 Body is FFBA Full suit (6/2), Shin & Forearm (0/2), Helmet(2/2) and a Globetrotter Vest(3/3). That's 11/9 treated as 8/8. Or you can go with Vitals + Leg/Arm casings for those who find a helmet cramps your style points. Not as efficient overall compared to the HEL suit, but perhaps less silly.
sabs
He wants to look like the Ork Sherlock Homes guy in SR3.
A spacesuit does not fit with the image
neither does a helmet.

That's why I suggested a FFBA and an Armored Coat
KarmaInferno
The fluff does note that the HEL suit is popular with folks working on Earth in uncomfortable/hazardous environments.

But yeah, wearing one around day-to-day would be like wearing fireman gear or a hazmat suit all the time. Kinda conspicuous.



-k
Kruger
Remember, not all overcoats have to be armored. That can be accomplished with a set of ordinary clothing.

If he wants an detective image he could replace the Globetrotter vest with the Steampunk Overcoat.


An interesting side note, with Form Fitting Body Armor you'd probably have to replace it if your Body or Strength trait increased. Just based on how the fit of my wetsuits changed when I bulked up after joining the Marines, lol.
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