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> The Classical Tradition, Because Street Magic didn't do it...
NightmareX
post Jul 20 2007, 10:43 AM
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Shadowrunner13 did a rather nice take on the Egyptian tradition recently, so I thought I'd finish the job and take care of the Greco-Roman end of things. Let me know what you all think.

The Hellenic Tradition
Concept: Magicians following the Hellenic religion divide magic into the gifts of the Gods garnered through worship and sacrifice, interaction and trafficking with daemons (benign or malevolent spirits that act as intermediaries between men and the Gods), and the classical witchcraft of incantations, hexes, and potions.
Combat: Guardian spirits
Detection: Guidance spirits
Health: Plant spirits
Illusion: Water spirits
Manipulation: Man spirits
Drain: Willpower + Intuition

An enormously complex system interweaving magic and religion into a single whole, Neoclassical polytheism (also known as Hellenismos) started off with a shaky rebirth in the late 20th century as various reconstructionist groups both in Greece and elsewhere attempted to revive the worship of the old Greek gods. Initially, the movement faced stiff opposition in Greece itself from the Orthodox Christian church, but managed to put down small but firm roots in the old United States, England, and elsewhere in Europe. With the Awakening, the Greek core of the movement was revitalized as the Orthodox church and society as a whole struggled to come to terms with the resurgence of magic and the return of mythic creatures. These days Hellenismos enjoys the support of a small but significant portion of the population of the Federal Republic of Hellas as well as some groups in North America and Europe.

Awakened followers of Hellenismos are often referred to as exegetai (singular exegete, after the class of religious specialists of ancient Greece) in the Sixth World, and are often fulfill the role of neokoroi (priest or temple keeper) within Hellenismos cults. The Greco-Roman cosmology is inherently polytheistic, and most Hellenic magicians show at least some devotion to most if not all the Classical Gods. Some exegetai, however, prefer a closer relationship with a single deity who is adopted as a mentor spirit.

While intimately related to the Hermetic tradition via the works Pythagoras and Plato, Hellenismos places less emphasis on the reasoned approach to magic seen in the Hermetic tradition in favor of a more intuitive and ecstatic approach. Common rituals include devotions to the various gods in the form of prayers, dance, chants, votive offerings, and the occasional animal sacrifice as well as more common magical practices. Hellenic magicians traffic with a diverse array of spirits via the arts of conjuring, including such nature spirits as dryads, nymphs, and satyrs (plant spirits), naiads and sirens (water spirits), angelos messengers of the Gods and other daemons (guardian and guidance spirits), and the ghosts or shades of the dead (guardian spirits or spirits of man).
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Dashifen
post Jul 20 2007, 01:07 PM
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I wonder if it's worth adding something about Divination being a common initiate power. I'm thinking of the various oracles that were common throughout the ancient Greek world (e.g., Delphi).
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NightmareX
post Jul 20 2007, 01:36 PM
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I was thinking about cramming something like that in the last paragraph, but forgot to.

Actually, I was having a good deal of difficulty with the question of manifesting tradition or possession tradition. On one hand, manifesting lets you conjure up nymphs, spectral hounds and eagles (guardian spirits), shades, and Argonaut-esqe warriors (or skeletons per the movie versions) as guardian spirits.

But on the other hand, a possession tradition would allow guidance spirits to possess an individual and make a more genuine oracle. Possession by guardian spirits could recreate the likes of Achilles and Hercules, while possession by ghosts is always a good theme. Possession by water or plant spirits could be a tad odd though.

Further, while I was certain I wanted guardian and guidance spirits (for the noted reasons), I wasn't certain what to do with the other three. Spirits of Man, plant, and water felt the most right out of the 10, but beast spirits could have worked too.
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Dashifen
post Jul 20 2007, 02:05 PM
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Greece is also a rather geologically active area of the world, so Earth spirits might be venerated. As for possession vs. materialization, perhaps make a note that it can be taken as either as part of the specific practitioner's path. Then you can mention that the possession branch of this tradition has its root in the ancient oracles.
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NightmareX
post Jul 20 2007, 03:38 PM
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Regarding earth spirits, I was originally thinking of going with this set up:

Combat: Guardian spirits
Detection: Guidance spirits
Health: Water spirits
Illusion: Air spirits
Manipulation: Earth spirits

But ran into a couple of problems with that. First, it's exactly the same set up as the Bujinken ninjitsu tradition I wrote up - a minor consideration perhaps, but still distasteful to my sense of aesthetics. Second, and more important, after reviewing all the Greek myths I could think of (mentally that is ;) ) I couldn't remember any spirit that resembled air or earth spirits. That is why I ditched them.

As to the possession/manifest question, what you suggest is a great compromise and something I considered briefly. However, there's really no precedent for that sort of radical division (save the Wiccan trad, which only differs in Drain att), which makes me hesitant to do it. What do the rest of you on the board here think of this option?
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FrankTrollman
post Jul 20 2007, 05:05 PM
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QUOTE
Second, and more important, after reviewing all the Greek myths I could think of (mentally that is wink.gif ) I couldn't remember any spirit that resembled air or earth spirits.


Oreads, any of Posseidon's children, and of course all the Tartarians thrown up by Echidna. Earth spirits are the ones which get Quake as a great form power, so they should be quite common in a greek tradition. Probably as the patrons of Combat Spells.

-Frank
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Shadowrunner13
post Jul 20 2007, 05:41 PM
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Hey NightmareX,

First off, I'm glad you liked my take on the Egyptian pantheon. :)

Secondly, I think the history and background you've worked out for the Hellenic Tradition looks pretty good. If you look at the old Greek/Roman myths, I can't recall one where a God possessed a person (doesn't mean there isn't one), so even though I kinda like the possession traditions, I think this one is more inclined toward a manifestation tradition (though perhaps an inclination towards Divination, as per Dashifen, is a suitable compromise).

As for spirit types, I keep coming back to the mythical creatures such as centaurs, cerberus and the minotaur and thinking that Beast spirits belong somewhere in the subset.

Just my 2Â¥. :)

SR13
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Aaron
post Jul 20 2007, 05:45 PM
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Has there yet been written a list of classical deities with corresponding mentor spirits?
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Dashifen
post Jul 20 2007, 06:30 PM
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QUOTE (Aaron)
Has there yet been written a list of classical deities with corresponding mentor spirits?

p. 184, Street Magic :D
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Dashifen
post Jul 20 2007, 06:32 PM
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QUOTE (FrankTrollman)
Earth spirits are the ones which get Quake as a great form power, so they should be quite common in a greek tradition. Probably as the patrons of Combat Spells.

Yeah, I was thinking that, too.
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Kyoto Kid
post Jul 20 2007, 08:39 PM
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...think I'll borrow this and re-tool it for SRIII

This would fit well with my current campaign.
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knasser
post Jul 20 2007, 09:24 PM
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I wonder how well Blood Magic would fit with this? I've recently finished watching the first season of Rome on DVD. Absolutely brilliant. I wish I'd known about it sooner. (I had asked a friend about it, but she made it sound as though it was nothing but sex scenes. In fact, the series is hillariously funny). I have little idea how historically accurate it is, and now begin reading up to find out what it got wrong, but it portrays the roman end of the religion as being very bloody. I can see the sacrifice metamagic showing up in this tradition.

I'm passable on the deities of the ancient greeks and romans, but weak on the way they would have actually practiced magic. I think it was fairly primitive, yes? Writing desires on parchments and wearing them as talismans, etc. ?

-K.
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PlatonicPimp
post Jul 21 2007, 01:19 AM
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Having a Classical greek tradition that doesn't summon spirits of the classical greek elements doesn't sit right with me. Then again, now that I think about it, the greek philosoophers and greek mythology didn't get along so well....
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NightmareX
post Jul 21 2007, 10:24 AM
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QUOTE
Oreads, any of Posseidon's children, and of course all the Tartarians thrown up by Echidna. Earth spirits are the ones which get Quake as a great form power, so they should be quite common in a greek tradition. Probably as the patrons of Combat Spells.


Thanks Frank, forgot about them. Looks like a spirit rework might be in order. Of course, problem being we've got:

Guardian, Guidance, Beast, Earth, Water, Plant, and Man

All of which work. Which then to use? I'm holding off on altering the original post til we get something more solidly final.

QUOTE (Shadowrunner13)
Hey NightmareX,

First off, I'm glad you liked my take on the Egyptian pantheon.  :)


I like quality work ;)

QUOTE
Secondly, I think the history and background you've worked out for the Hellenic Tradition looks pretty good.  If you look at the old Greek/Roman myths, I can't recall one where a God possessed a person (doesn't mean there isn't one), so even though I kinda like the possession traditions, I think this one is more inclined toward a manifestation tradition (though perhaps an inclination towards Divination, as per Dashifen, is a suitable compromise).


Actually, the oracles like Delphi were thought to be direct possession when prophecizing, hence the desire to go possession with that. But I think a blurb on Divination metamagic would probably be better - certainly easier.

QUOTE (knasser)

I'm passable on the deities of the ancient greeks and romans, but weak on the way they would have actually practiced magic. I think it was fairly primitive, yes? Writing desires on parchments and wearing them as talismans, etc. ?


Yup, mostly (when talking about actual magic). Herbalism was big too IIRC.

QUOTE (PlatonicPimp)
Having a Classical greek tradition that doesn't summon spirits of the classical greek elements doesn't sit right with me. Then again, now that I think about it, the greek philosoophers and greek mythology didn't get along so well....


That's the thing, the classical elements are an artifact of the philosophical end of things, not the traditional religion. That branch of Greek thought ended up as part of the base of the Hermetic tradition. The actual Hellenic religion is more animistic, and has little to do with the classical elements per se. Thus the noted kinship but separation in the text.
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Talia Invierno
post Jul 21 2007, 02:45 PM
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I'd suggest that Guardian spirits don't work. The Greek ideal was personal excellence within fields that are somewhat twice-over duplicated by placing Guardian spirits in the realm of combat: ie. woman's magic replacing man's physical ideal. Nor does it feel entirely comfortable placing illusion within the domain of Poseidon.

I'm going to pull on the close relationship of water with uneasy earth and suggest the following changes:

Combat: Water spirits (sea, Poseidon, horse, storm, volcanic)
Detection: Guidance spirits (vapours: but see also commentary below)
Health: Fire spirits (Apollonic)
Illusion: Air spirits (but see also commentary below)
Manipulation: Earth spirits (earthquake, lava, transformation, subterranean powers)
Drain: Willpower + Logic

The Delphic oracular tradition could also be represented by air spirits: ie. vapours from the ground, in which case illusion might even shift to some specific type of shadow spirit.

Trickery is not highly thought of within the Greek reason v. daemon polarity -- how many ended up in Tartarus because they tried to trick the gods (or even their relatives)? -- and thus illusion and mental manipulation become the antithesis of logic. Shadow and earth are closest things I can find to a subterranean or Dionysian spirit.

Both illusion and mental manipulations absolutely have to have a female nature.
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FrankTrollman
post Jul 21 2007, 04:55 PM
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The Delphic Oracles originally got their powers and visions from spirits of the Earth and worshipped the Earth Mother. Then Apollo's forces conquered the temple by force and the oracles belonged to a sun god. Then they still inhaled vapors from cracks in the ground, but these vapors were now explicitly granted by the Sun instead of the Earth.

Greek religion is full of that sort of thing. Groups of bards would get together and explicitly change portions of the spiritual world. Gods would be jumbled together, attributes would be shifted from one magical being to another. Great quests would retroactively have been done by different heroes from different cities - the cognitive dissonance is awesome.

Neat fact: Heracles' name actually means "Glory of Hera" - but if you've been paying any attention at all you probably know that Hera does not get along well with Zeus' greatest son. Heracles was indeed the champion of Hera, but they had a falling out when Heracles went to one of these convocations on her behalf and got distracted by wine and wrestling and ended up allowing a bunch of Hera's powers to be stripped away and given to other gods represented by other people.

----

Anyway. The thing you should probably be askig yourself is "what should these spirits look like?" And perhaps more importantly "what should these spirits do?"

Water spirits, for example, can change the weather. Earth spirits can (eventually) make quakes. Fire spirits are literally on fire, but Air Spirits can at least potentially do that as well. Guardian spirits can use a bow or a spear, and Guidance spirits cantell the future.

So what are we looking at? It could be something like this:
  • Combat: Oread or Monstrous Beast (Earth spirit)
  • Detection: Nereid or Oceanid (Water spirit)
  • Health: Centaur (Guardian spirit)
  • Illusion: Daphnaie, Dryad, or Meliai (Plant spirit)
  • Manipulation: Epimeliad or Monstrous Beast (Beast spirit)

I honestly don't think that guidance spirits are particularly appropriate. It is the magician, and not the spirit, who is supposed to be doing the divination.

-Frank
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NightmareX
post Jul 22 2007, 09:36 AM
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QUOTE (Talia Invierno)
Nor does it feel entirely comfortable placing illusion within the domain of Poseidon.


Any particular reason why aside from the masculine/feminine thing?

QUOTE
Trickery is not highly thought of within the Greek reason v. daemon polarity -- how many ended up in Tartarus because they tried to trick the gods (or even their relatives)? -- and thus illusion and mental manipulation become the antithesis of logic.  Shadow and earth are closest things I can find to a subterranean or Dionysian spirit.

Both illusion and mental manipulations absolutely have to have a female nature.


Hmm, I can easily see this angle. However, I'm trying to encompass the entire Hellenic religious tradition here - male and female mysteries both. While this might be a doomed endeavor in a way considering the sheer variety of the tradition (as we are seeing ;) ), there are certain things I'm sure I don't want to do. One of those is to include all the four elemental spirit types - enforcing a sort of stylistic difference from Hermeticism in order to reaffirm the real world differences being my logic.

Also, may I ask why you would go with Logic over Intuition?

QUOTE (FrankTrollman)

Greek religion is full of that sort of thing. Groups of bards would get together and explicitly change portions of the spiritual world. Gods would be jumbled together, attributes would be shifted from one magical being to another. Great quests would retroactively have been done by different heroes from different cities - the cognitive dissonance is awesome.


Very true, this level of contradiction and sheer variety being part of the problem we are running into here.

QUOTE
Anyway. The thing you should probably be askig yourself is "what should these spirits look like?" And perhaps more importantly "what should these spirits do?"


Good point, thank you. I was basically going by general feel (so to speak) before.

With this in mind, lets examine Guardian spirits vs Beast spirits. Both are strong combatants (beast spirits get a 1pt edge in Body compared to guardian spirits, but loose 1pt of Agility in comparison, so it's an even trade IMO).

Guardian spirits get Fear, Guard, Magical Guard, and Movement, with the potential for Animal Control, Concealment, Elemental Attack, Natural Weaponry, Psychokinesis, and Skill (Combat).

Beast spirits get Animal Control, Enhanced Senses, Fear, and Movement, with the potential for Concealment, Confusion, Guard, Natural Weapon, Noxious Breath, Search, Venom.

Overlap powers are bolded. Obvious, both can fulfill the same role more or less, but beast spirits are "better" (ie somewhat more versatile) in that they get Confusion, Noxious Breath, Search, and Venom compared to Elemental Attack, Magical Guard, Psychokinesis, and Skill. Not mentioning the obvious strength of Magical Guard that is.

So, it boils down to a stylistic decision in a way. Beast spirits can represent, well, beasts - spectral hounds, hydras (small ones), chimeric critters etc etc - but really not much more without stretching the definition of beast spirit a tad as Street Magic seems to imply they pretty much always animalistic in nature. Guardian spirits otoh can represent anything from ghostly warriors, bloodthirsty daimons, avenging angels, or even the types of critters normally represented by beast spirits (nothing in Street Magic implies they couldn't appear in such a fashion). Therefore, I think I'll go with broader representative abilities of guardian spirits over the greater versatility of beast spirits.

So, ditching guidance spirits as you suggest (see below), that leaves us with Earth, Guardian, Man, Plant, and Water from the previous list. Now, to be certain, I don't want Fire spirits included (unless someone can make a really good case that I'm missing), I don't really see the point of bothering with Task spirits, and there's no real need for Air spirits, especially if they are associated with Detection spells (stylistically or power wise).

Suggested:
Combat: Guardian spirits (warrior ghosts/angels/daimons, critters)
Detection: Water spirit (naiads, nerieds, etc)
Health: Earth spirits (oreads or critters)
Illusion: Plant spirits (dryads, nymphs, etc)
Manipulation: Spirits of Man (shades, angels, daimons)

QUOTE

Health: Centaur (Guardian spirit)
Manipulation: Epimeliad or Monstrous Beast (Beast spirit)


Can I ask your logic on these two choices Frank? Or are they just place fillers? Personally, I have a tough time associating guardian spirits with anything but Combat spells (as you can see above) - doesn't seem right.

QUOTE
I honestly don't think that guidance spirits are particularly appropriate. It is the magician, and not the spirit, who is supposed to be doing the divination.


Hmm - throughout the majority of the tradition, you are utterly correct here. The only exceptions I can think of being again the oracles (barring the vapor effect) and Plato's (IIRC) claim that his person daimon was particularly effective at divination.

I think you're right, guidance spirits may not be the way to go.
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FrankTrollman
post Jul 22 2007, 04:29 PM
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QUOTE
Can I ask your logic on these two choices Frank? Or are they just place fillers? Personally, I have a tough time associating guardian spirits with anything but Combat spells (as you can see above) - doesn't seem right.


Centaurs invented medicine, and are thus a natural supernatural emblem of Health Spells. They are also th patrons of the spear and the bow - the greatest of the weapon masters. So having them be the spirits who have selectable combat skills is a natural. The fact that they can also command horses, protect friends, and go extremely fast is icing on the cake.

Manipulation spells are a grab bag discipline. They literally encompass the majority of potential magical effects in Shadowrun. "Manipulation Bloat" is a severe problem because the sphere is so diverse. And yet, that actually works to our advantage when we bring in the Epimeliads and the monsters.

Epimeliads are the protectors of sheep, and also of apples (!). They have white hair, control animals and men, and fight fiercely in defense of goats, and... uh... apples too. They are the most "bestial" of the nymphs (possibly because of their close connection to apples). So they make a pretty good beast spirit (going all maenad claws when goats are threatened and controlling animals), and they also make a good stand in for the teachers of Control Manipulations and protective Manipulations like Armor and Barrier.

The monsters are um... very diverse. Pretty much any effect you want to think about (creating deafening noise, controlling flocks of birds, transforming people into water, lifting things on columns of air, etc.) can be found on one or more of the monsters. And so the rest of the grab bag of manipulations are represented by various monsters and it all kind of works out.

So some times you throw down a beast spirit and it comes to you as a "sheep girl" who has clawed fingernails and white fluffy hair (she teaches you Influence). And some times it shows up as a chicken with six legs and a snake tail (he teaches you Petrify). In either case the spirit can control animals (whether it be sheep or chicken).

-Frank
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NightmareX
post Jul 23 2007, 08:33 AM
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Cool, makes sense now. Thanks!
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Talia Invierno
post Jul 24 2007, 05:11 AM
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For what it's worth, I'm focusing strongly on "classical" as a Socratic timeline classical (where the plays and Iliad/Odyssey are living heritage), rather than a time before the city-states or Golden Bough speculation. That could make a difference to the interpretation.
QUOTE
One of those is to include all the four elemental spirit types - enforcing a sort of stylistic difference from Hermeticism in order to reaffirm the real world differences being my logic.

The problem with specifically avoiding the four elements is that the traceable source for those four elements in the first place is the Greek philosopher Empedocles of Acragas (later picked up by Aristotle). This makes any attempt to deliberately avoid them in this tradition feel somewhat forced.
QUOTE (NightmareX)
QUOTE (Talia Invierno)
Nor does it feel entirely comfortable placing illusion within the domain of Poseidon.

Any particular reason why aside from the masculine/feminine thing?

Ocean washes away illusion. Ocean is very nearly the personification of physical power. Among other aspects thereof, Ocean is also one of the portals to the realms of the dead, referenced so in the Odyssey. All other water associations are much, much weaker in comparison.

In addition to the neither-this-nor-that of fog and vapours, illusion could also fall in the realm of air by way of the trickster Hermes (source of the word and concept of hermeticism). However, cunning in battle and in tactics directly leading to battle falls more under the realm of the Wise Warrior Athena: again female.
QUOTE
Also, may I ask why you would go with Logic over Intuition?

Logos as the tool of reason and understanding.
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NightmareX
post Jul 24 2007, 10:56 AM
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QUOTE
For what it's worth, I'm focusing strongly on "classical" as a Socratic timeline classical (where the plays and Iliad/Odyssey are living heritage), rather than a time before the city-states or Golden Bough speculation.  That could make a difference to the interpretation.
....
The problem with specifically avoiding the four elements is that the traceable source for those four elements in the first place is the Greek philosopher Empedocles of Acragas (later picked up by Aristotle).  This makes any attempt to deliberately avoid them in this tradition feel somewhat forced.
....
Logos as the tool of reason and understanding.


Ah, yes I see the disconnect now. What I'm focusing on and trying to model is essentially based on the modern (and current) neo-pagan revivals of the tradition. Although this has its basis in the period you mention and tries to recreate the old tradition it is fundamentally not the same because simply the original tradition is long dead, killed by the incursions of Christianity. Thus, when speaking of the Sixth World, it is the neo-pagan revivals I think that we must deal with primarily, rather than going directly to the original tradition.

The revival, while drawing from some of the sources mentioned (Iliad/Odyssey, Hesiod, etc) it appears to maintain a certain distance from the philosophic branch of the Greek tradition......in terms of magical and religious practice at least (of course, I'm still in the early stages of exploring said revival, I could be wrong).

This is why I avoided representing the four classical elements, and also why I went with Intuition over Logic. Note that Street Magic states

"A tradition with a practical, scientific, and planned approach to magic suggests Logic
as the secondary Drain attribute; for a tradition with a spontaneous, ecstatic, or artistic approach, Intuition would likely be better"

Despite the philosophical underpinnings, the current revival certainly would seem to characterize more of the ecstatic and artistic elements of the traditional worship and the Mysteries than the planned and rational approach the philosophers would likely take (again, the Hermetic tradition).

QUOTE
Ocean washes away illusion.  Ocean is very nearly the personification of physical power.  Among other aspects thereof, Ocean is also one of the portals to the realms of the dead, referenced so in the Odyssey.  All other water associations are much, much weaker in comparison.

In addition to the neither-this-nor-that of fog and vapours, illusion could also fall in the realm of air by way of the trickster Hermes .  However, cunning in battle and in tactics directly leading to battle falls more under the realm of the Wise Warrior Athena: again female.


Makes some sense.

QUOTE
(source of the word and concept of hermeticism)


By way of Hermes Trismegistus, a more syncretic concept, yes.
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Dashifen
post Jul 24 2007, 04:56 PM
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Has a consensus been reached with respect to the spirits and drain attribute for the tradition?
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Cang
post Jul 24 2007, 05:13 PM
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I have been reading this thread, very interesting. I think with the logic vs intuition problem can be looked on like this, in my eyes; You have to split the works of the philosophers form the priesthoods. I would look at socrates and the like as a "mage" type tradition and the priesthoods and regular worshipers as more "shaman" like. Most people did not look at the natural world as cause and effect and using Logos, but in the way that the gods control everything, if a storm comes, its the gods, if i die, its the gods, if i become rich, its the gods. I think you can split this tradition into two and still be pretty much in the same boat. The shaman type would focus more on the panthanon and a patron god and the other would worry more on Logos and the study of the natural world to understand. They can be conflicting but they can also be complementary to each other.
As for the spirit types, those can change too on which path you take.
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FrankTrollman
post Jul 24 2007, 06:02 PM
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QUOTE (Dashifen)
Has a consensus been reached with respect to the spirits and drain attribute for the tradition?

Nope. At this time there isn't even consensus as to what the spirits represent. Suggestions include:
  • The Nymphs and Monsters of the mythological era.
  • Aspects of the gods.
  • Avatars of Aristotle's Hot/Cold, Dry/Wet elemental system featuring Aether.
  • Avatars of Plato's five perfect solids elemental system (where the fifth is "divine will")

There isn't a huge argument as to what the spirits should be given what the basic assumption is - it's all pretty self explanatory. But as to what the spirits are - there is essentially no agreement.

-Frank
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Ol' Scratch
post Jul 24 2007, 06:18 PM
Post #25


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This is one of the examples where there is no set doctrine or faith, and such a tradition is a bizarrely huge yet niched tradition rather than a broad but focused one like Hermeticism or Shamanism.

Any mage who follows such a tradition is effectively creating their own, unique tradition based upon their personal interpretation of it. A magician who's only ever seen the classic 2037 remake of Clash of the Titans will have a tradition completely different from the magician who has a doctorate's degree on the subject. Some may interpret their spirits as the gods themselves, some may worship a single god and interpret each spell category as a different aspect thereof, and others yet choosing any of the ones FrankTrollman mentioned above.

Trying to create a single, unified tradition on a subject that has such wildly divergent possibilities -- both in fiction and non-fiction -- is pretty futile. It would be easier to choose a further niche within the topic and create a tradition from that.

(For the record, this is one of the changes in SR4 I absolutely love. I hated having to create my own traditions or variants of existing ones in previous editions.)
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