IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3  
Reply to this topicStart new topic
> Dodge Skill Is Worthless
Feshy
post Oct 25 2005, 07:41 PM
Post #51


Moving Target
**

Group: Members
Posts: 715
Joined: 4-September 05
From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?)
Member No.: 7,684



QUOTE
Judge Intentions (Intution+Cha) to get a general read on someone's intentions


This one confuses me -- how is it significantly different from "Sense Motive" which I can only assume is rolled with Negotiation, given that it's a specialization of that skill...

QUOTE
The one thing i don't like about Perception as a Skill is that if you don't have at least a rating of 1 you are suppose to get the Defaulting penalty of -1 die from your Intuition (i didn't notice there being an exception anywhere for Perception).


The thing *I* don't like about perception is that various objects have various modifiers. For example, a holdout pistol gives a -4 to be spotted; a heavy pistol gives no modifiers. Therefore, if characters want to glance over at Johnson and see if he's carrying, then EVERYONE must make at least two tests, one at -4, one that isn't. (Unless you use "group rules" for the team, which I never liked doing. Even then you have two rolls).
Go to the top of the page
 
+Quote Post
Phantom Runner
post Oct 25 2005, 07:57 PM
Post #52


Target
*

Group: Members
Posts: 81
Joined: 12-April 02
From: the shadows....
Member No.: 2,548



QUOTE (Feshy @ Oct 25 2005, 02:41 PM)
The thing *I* don't like about perception is that various objects have various modifiers.  For example, a holdout pistol gives a -4 to be spotted; a heavy pistol gives no modifiers.  Therefore, if characters want to glance over at Johnson and see if he's carrying, then EVERYONE must make at least two tests, one at -4, one that isn't.  (Unless you use "group rules" for the team, which I never liked doing.  Even then you have two rolls).

Yup, much better to have a threshold to notice things. So to continue your examples, the Heavy Pistol would have threshold of say 2, while the Hold Out would have threshold of say 4.

Obviously concealed holsters and whatnot would up the threshold. A skill used to hide things would have hits added to the base threshold.

Then when Perception tests are called for, the player rolls, counts off successes and then you tell them what they see based on that.

At least this is how I will/would run it.
Go to the top of the page
 
+Quote Post
blakkie
post Oct 25 2005, 08:18 PM
Post #53


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (FrankTrollman @ Oct 25 2005, 03:02 AM)
QUOTE (blakkie)
The one thing i don't like about Perception as a Skill is that if you don't have at least a rating of 1 you are suppose to get the Defaulting penalty of -1 die from your Intuition


Or your Charisma when you are perceiving social information, the linked attribute of perception is not always Intuition (SR4, page 121).

Though that's not a Perception Test but the target's opposing roll against a specific Skill test. Judge Intentions is the active social perceiving, but limited to determining a target's general state of mind (and incidentally opposed by target’s Willpower + Charisma). By RAW you'd still use Perception + Intuition to actively look for spinach stuck between someone's teeth, but i guess if you roll crappy opposing the Etiquette Test you are snowed anyway? ;)

QUOTE
But yeah, dodge does not have defaulting penalties,


Where does it mention this? I haven't found it yet, and we have a PC on our team where this is applicable. I'd like to help him out by being able to say "no -1 die, it's in the rules here". In melee if the defender does not have skill rating to parry, block, or Dodge why wouldn't they get a -1 die penalty? Besides the GM choosing to have mercy on them.

QUOTE
counterspelling does not have defaulting penalties,


Well ya, but that's because you can't Default. :P Spell Defense just happens to be more obvious about that since Counterspelling dice are the only dice available for the Test, unless you have a bound focus (but the bound focus without the Counterspelling skill does not allow you to roll).

EDIT: But i guess you mean that the target of a spell doesn't receive a -1 die penalty for not being protected in any way? Ya, that it is optional to the target of the spell shows up on page 173 in the use of the words "may" and "if". Oddly that sentence actually seems to contradict the example in which the protecting mage rolls, though the example is for an AoE spell. It is actually kinda of important to who rolls the dice. If the protecting mage isn't rolling the dice (unless they are a target as well) i don't think they get to spend Edge, and it would also affect the chances of a Glitch (and who would spend the Edge to negate the Glitch).
Go to the top of the page
 
+Quote Post
blakkie
post Oct 25 2005, 08:27 PM
Post #54


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (Feshy)
QUOTE
Judge Intentions (Intution+Cha) to get a general read on someone's intentions


This one confuses me -- how is it significantly different from "Sense Motive" which I can only assume is rolled with Negotiation, given that it's a specialization of that skill...

Hmm, never noticed that specialization before. That's likely for specializing to oppose Con + Charisma when someone is trying to fast talk you or something. But that's just my guess.

QUOTE
QUOTE
The one thing i don't like about Perception as a Skill is that if you don't have at least a rating of 1 you are suppose to get the Defaulting penalty of -1 die from your Intuition (i didn't notice there being an exception anywhere for Perception).


The thing *I* don't like about perception is that various objects have various modifiers. For example, a holdout pistol gives a -4 to be spotted; a heavy pistol gives no modifiers. Therefore, if characters want to glance over at Johnson and see if he's carrying, then EVERYONE must make at least two tests, one at -4, one that isn't. (Unless you use "group rules" for the team, which I never liked doing. Even then you have two rolls).


I don't really like that at all, it ignores the strength of the fixed TN where the person looking can just roll once and the check is made for several different items. Making those numbers Theshhold modifiers like Phantom Runner suggests is a bit too much, though that's on the right track to having it work a lot better. If they were 1 Threshhold per step on the table instead of 2 that'd be about right.
Go to the top of the page
 
+Quote Post
Azralon
post Oct 25 2005, 09:34 PM
Post #55


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



As with many games, Perception tests are unfortunately best handled by GM rolling rather than player rolling.

Player: (rolls) "Aww, I got only 2 hits on my Assense, now I can't tell if he has bioware or not."

-or-

GM: (rolls) "His aura does not seem to be disturbed by the presence of bioware."

And of course it's always fun to pick up the dice occasionally, roll for no immediately apparent reason, then smile at the players and continue the conversation.
Go to the top of the page
 
+Quote Post
PlatonicPimp
post Oct 25 2005, 09:39 PM
Post #56


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



Hell, I want to run a game one day where The players NEVER roll their own tests. "Oh, Yeah, you did JUST FINE......" :vegm:
Go to the top of the page
 
+Quote Post
Phantom Runner
post Oct 25 2005, 10:22 PM
Post #57


Target
*

Group: Members
Posts: 81
Joined: 12-April 02
From: the shadows....
Member No.: 2,548



QUOTE (blakkie)
Making those numbers Theshhold modifiers like Phantom Runner suggests is a bit too much, though that's on the right track to having it work a lot better. If they were 1 Threshhold per step on the table instead of 2 that'd be about right.

Right, my numbers were just arbitrary things thrown off the top of my head. Ideally the situation would play out like this.

Strange person walks into the bar where the runners are having a meet.
They all want to "look the guy over" to see what he might be hiding.
GM either rolls for each (group rule) or has each roll separately.

Then after successes are counted the GM simply goes down the list from easiest to see (lowest threshold) to hardest to see (highest threshold)....

Example:
Threshold / Item
1 / Ares Pred (poorly hidden)
2 / Cybereyes (custom job)
3 / Light Pistol (hidden)
drek-cetera...
drek-cetera...
Go to the top of the page
 
+Quote Post
blakkie
post Oct 26 2005, 12:31 AM
Post #58


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



What about a Striker in a concealed holster? ;)
Go to the top of the page
 
+Quote Post
Magnus Jakobsson
post Oct 26 2005, 12:48 AM
Post #59


Target
*

Group: Members
Posts: 15
Joined: 20-August 05
Member No.: 7,576



QUOTE (Feshy @ Oct 25 2005, 01:41 PM)
QUOTE
Judge Intentions (Intution+Cha) to get a general read on someone's intentions


This one confuses me -- how is it significantly different from "Sense Motive" which I can only assume is rolled with Negotiation, given that it's a specialization of that skill...


Actually, that's an inconsistency in the rules. There are two skills that are supposed to make you better at detecting lies (Con and Negotiation), so you shouldn't be able to do it just as well without them. But as written, the "Judge Intentions" attribute test lets you "gauge another character’s [...] honesty" by rolling Charisma + Intuition.

In my games, I think I'm going to disregard the the whole "Judge Intentions" test, and instead use Negotiation/Con or Etiquette according to the situation.

- Magnus
Go to the top of the page
 
+Quote Post
Superbum
post Oct 26 2005, 03:29 AM
Post #60


Moving Target
**

Group: Members
Posts: 141
Joined: 26-February 02
From: Austin, TX CAS
Member No.: 1,097



To the OP, I am not gonna try and find a way to work the Dodge skill out of the game like others in thread seem to want but the way dodging works in combat is simple:

vs Ranged: Reaction

vs Ranged as a Full Defense Complex Action: Reaction + Dodge

vs Melee: Reaction + Dodge or Reaction + Melee Skill

vs Melee as a Full Defense Complex Action:
Reaction + Dodge + Dodge
Reaction + Melee Skill + Dodge
Reaction + (Melee SKill x2)
Reaction + Dodge + Gymnastics

If someone wants to dispute what I have said, read pg.151:
QUOTE
Characters skilled in Gymnastics can spend their action flipping, rolling, cartwheeling, etc. out of danger, and may add Gymnastics skill to their dice pool against ranged or melee attacks.


Nowhere does it say that Gymnastics is rolled instead of Dodge.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Oct 26 2005, 03:37 AM
Post #61


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



Superbum, that's so wrong that I feel dumber after having read it. While you did successfully quote the rules of a gymnastic dodge, you forgot this part:

QUOTE (SR4)
Full defense can either be taken as a full dodge, full parry, or gymnastic dodge.


So yes, it jolly well says that gymnastics is added instead of dodge. The rule that allows you to add gymnastics as an action is exclusive to adding your dodge. It's just that simple.

So the actual table looks like this:

vs Ranged:
Reaction

vs Ranged as a Full Defense Complex Action:
Reaction + Dodge
or
Reaction + Gymnastics.

vs Melee: Reaction + Dodge
or Reaction + Melee Skill

vs Melee as a Full Defense Complex Action:
Reaction + Dodge + Dodge
or
Reaction + Melee Skill + Dodge
or
Reaction + (Melee SKill x2)
or
Reaction + Dodge + Gymnastics
or
Reaction + Melee Skill + Gymnastics
Go to the top of the page
 
+Quote Post
Superbum
post Oct 26 2005, 05:30 AM
Post #62


Moving Target
**

Group: Members
Posts: 141
Joined: 26-February 02
From: Austin, TX CAS
Member No.: 1,097



QUOTE
QUOTE (SR4)
Full defense can either be taken as a full dodge, full parry, or gymnastic dodge.


So yes, it jolly well says that gymnastics is added instead of dodge. The rule that allows you to add gymnastics as an action is exclusive to adding your dodge. It's just that simple.


No, point to me where it says "in place of" in the book.

While it does say you can use Gymnastics Dodge against ranged attacks, I will concede the fact to you that I forgot to mention the highlight parts below:
QUOTE
vs Ranged as a Full Defense Complex Action:
Reaction + Dodge
or
Reaction + Gymnastics


However, you are wrong about:
QUOTE
Reaction + Melee Skill + Gymnastics


The description of Gymnastics Dodge says nothing of using melee skills. It is purely so the person can roll Reaction + Dodge + Gymnastics vs Melee Attacks.

So besides my leaving out 1 thing, my post was pretty solid and sound. Thank you and goodnight.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Oct 26 2005, 05:49 AM
Post #63


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (Superbum)
The description of Gymnastics Dodge says nothing of using melee skills. It is purely so the person can roll Reaction + Dodge + Gymnastics vs Melee Attacks.

The description of gymnastic dodge doesn't need to mention your melee skill. What it says is:

QUOTE
Characters skilled in Gymnastics can spend their action flipping, rolling, cartwheeling, etc. out of danger, and may add Gymnastics skill to their dice pool against either ranged or melee attacks.


And your dice pool is:

QUOTE
Defenders have three choices for defending against unarmed attacks. If they have a melee weapon in hand, they can parry the attack by rolling Reaction + the appropriate weapon skill. If they have Unarmed Combat skill, they can choose to block by rolling Reaction + Unarmed Combat. Or they can simply dodge out of the way using Reaction + Dodge.


So rolling Reaction + Melee Skill is already defined as potentially being your dice pool on page 147. So when you add your gymnastics skill to that dice pool, what do you think happens?

-Frank
Go to the top of the page
 
+Quote Post
Superbum
post Oct 26 2005, 06:02 AM
Post #64


Moving Target
**

Group: Members
Posts: 141
Joined: 26-February 02
From: Austin, TX CAS
Member No.: 1,097



Please, it is cleary designed to be an addition to Dodge not a replacement. The wording is terrible and leads to people thinking the way you are.

If you take a Full Defense option you only have 3 choices with regards to Melee:
Full Dodge:
Reaction + Dodge + Dodge
or
Reaction + Melee Skill + Dodge

Full Parry:
Reaction + (Melee Skill x2)

and finally Gymnastics Dodge:
Reaction + Dodge + Gymnastics

If they wanted something like what you are talking about they would have mentioned something like this:
"Gymnastics Parry:"
"Reaction + Melee Skill + Gymnastics"
Go to the top of the page
 
+Quote Post
Gothic Rose
post Oct 26 2005, 06:09 AM
Post #65


Moving Target
**

Group: Members
Posts: 355
Joined: 3-October 05
From: Ann Arbor, MI
Member No.: 7,803



While admittedly, it sounds kind of wonky, I agree with Frank that you can use your Rea+Melee+Gymnastics...

Besides, that leads to scenes where you're doing awesome backflips while parrying blows left and right.

SR4 needs to be more like Exalted.
Go to the top of the page
 
+Quote Post
RunnerPaul
post Oct 26 2005, 01:15 PM
Post #66


Neophyte Runner
*****

Group: Members
Posts: 2,086
Joined: 26-February 02
Member No.: 364



QUOTE (Gothic Rose)
SR4 needs to be more like Exalted.

I thought it already was.
Go to the top of the page
 
+Quote Post
PlatonicPimp
post Oct 26 2005, 05:49 PM
Post #67


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



Well, USUALLY the PCs in SR aren't reincarnated gods. There are exceptions.
Go to the top of the page
 
+Quote Post
Feshy
post Oct 26 2005, 09:33 PM
Post #68


Moving Target
**

Group: Members
Posts: 715
Joined: 4-September 05
From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?)
Member No.: 7,684



QUOTE (Superbum)
Please, it is cleary designed to be an addition to Dodge not a replacement. The wording is terrible and leads to people thinking the way you are.

If you take a Full Defense option you only have 3 choices with regards to Melee:
Full Dodge:
Reaction + Dodge + Dodge
or
Reaction + Melee Skill + Dodge

Full Parry:
Reaction + (Melee Skill x2)

and finally Gymnastics Dodge:
Reaction + Dodge + Gymnastics

If they wanted something like what you are talking about they would have mentioned something like this:
"Gymnastics Parry:"
"Reaction + Melee Skill + Gymnastics"

I think this is correct, actually... looking at the RAW. Though, the wording really could use some clarification. Of course, I've said that about this book a good two dozen times already, so... par for the course I guess.

Though, in my games, I'd have to agree with:

QUOTE
Besides, that leads to scenes where you're doing awesome backflips while parrying blows left and right.


But I am pretty sure this would be a house rule, not RAW.

QUOTE
Well, USUALLY the PCs in SR aren't reincarnated gods. There are exceptions.


I was going to disagree, but you did say player characters, not players. I guess we can't all be like me. :)
Go to the top of the page
 
+Quote Post
PlatonicPimp
post Oct 26 2005, 09:36 PM
Post #69


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



QUOTE (Feshy)

I was going to disagree, but you did say player characters, not players. I guess we can't all be like me. :)

Bah, What kind of wussy god dies in the first place.

Oh, wait. One who didn't invest points in dodge.
Go to the top of the page
 
+Quote Post
Michael K
post Oct 26 2005, 10:07 PM
Post #70


Target
*

Group: Members
Posts: 6
Joined: 1-September 05
Member No.: 7,671



QUOTE (PlatonicPimp)
Well, USUALLY the PCs in SR aren't reincarnated gods. There are exceptions.

I don't feel like an exception, but there you are.

And on second thought I really like the idea of backflip-parrying with my char. Let's see what my GM says to it.
Go to the top of the page
 
+Quote Post
hyzmarca
post Oct 27 2005, 01:06 AM
Post #71


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (PlatonicPimp)
QUOTE (Feshy @ Oct 26 2005, 09:33 PM)

I was going to disagree, but you did say player characters, not players.  I guess we can't all be like me. :)

Bah, What kind of wussy god dies in the first place.

Oh, wait. One who didn't invest points in dodge.

What is the dice pool modifier to dodge a spear while nailed to a giant wooden cross by one's wrists and feet?
Go to the top of the page
 
+Quote Post
blakkie
post Oct 27 2005, 05:31 AM
Post #72


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



Whatever it is apparently it's really, really big. :(
Go to the top of the page
 
+Quote Post
Hasaku
post Oct 27 2005, 06:33 AM
Post #73


Moving Target
**

Group: Members
Posts: 282
Joined: 26-February 02
Member No.: 197



Longinus used his magical radio brain to shut down Christ's Wired II, so he wasn't allowed a dodge roll. Stupid GM probably fudged the roll, too.
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th October 2025 - 05:02 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.