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Apr 4 2005, 04:02 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 858 Joined: 25-August 03 From: Braunschweig, North German League, Allied German States Member No.: 5,537 |
Today's German FanPro newsletter gives some details about SR4. First, the German original for those who understand, second an English translation done with Google (a bit rough). Note the bold section in the English text - it talks about the new skill check system!
Furthermore, the newsletter mentions a "Shadowrun Weltbuch" (SR Worldbook) to be published in August that is supposed to contain a world overview, a history of SR offgame (including changes between editions, plotlines, etc.), "who is who" about the people behind SR (past and present) and some short stories. I don't know if that'll be a German-only release but no such item is listed in the FanPro US 2005 catalogue... |
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Apr 4 2005, 03:19 PM
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#2
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Reading the english translation gave some Yoda vibes.
Good stuff, thanks Mystic. Looks promising. Just hope this won´t mean to much White Wolf'ish a system. *holds thums for dice pools* |
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Apr 4 2005, 04:27 PM
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#3
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Target ![]() Group: Members Posts: 91 Joined: 23-January 05 From: Washington, DC Member No.: 7,007 |
Many thanks for the post!! :)
I love how German has its own word for character generation (Charaktererschafftung). One other question: Guessing from the imperfect translation...does this mean that there is a base target number of 5? |
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Apr 4 2005, 03:26 PM
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Well... If English had an inexplicable shortage of spaces, and just stuck multiple words together with no rhyme or reason, we could have them too. ;) |
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Apr 4 2005, 03:33 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 |
Slightly more precise translation "Essentially, an attribute and a skill value are combined, and the resulting number of d6's rolled against a fixed (minimum) TN of 5+" I say "slightly", 'cause I have no time to check the validity of terms etc... Interesting idea for mechanics - combining attributes+skills directly, rather than just relying on the old mechanics... I'll reserve judgement on the TN though, especially since it's all still in playtesting and subject to change. As to German and words...I think mmu1 said it best... Though, really, you haven't lived until you've tried to translate a technical text from German. (NB that does not mean it's a good thing...) |
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Apr 4 2005, 03:42 PM
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#6
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Skill + Attribute VS TN 5+
ok... So basically, more dice, higher TNs. No more defaulting, I assume, since everyone always has at least the base attribute. |
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Apr 4 2005, 03:56 PM
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#7
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Target ![]() Group: Members Posts: 91 Joined: 23-January 05 From: Washington, DC Member No.: 7,007 |
I, personally, hope there will be some opportunities to lower the TN below 5. Hitting 5s on a d6 can be a pain especially if you only have six or so dice to use.
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Apr 4 2005, 03:59 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 555 Joined: 11-August 03 Member No.: 5,408 |
That makes attributes much more important. I dont really like this as skill should be more important than attributes.. Maybe attributes are getting a real downgrade so they dont affect skill that much. (A quickness 6 guy who has never fired a gun should not equal the average person who has average skill in a gun)
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Apr 4 2005, 04:30 PM
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
I don't think I'm off base in saying that if this is the solution adopted Atts and Skills would obviously have to be significantly adjusted to reflect the new mechanic and probability curves.
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Apr 4 2005, 06:02 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 |
Urgh!
What's the logic behind this more-dice-higher-target-number thinking? SR already suffers from having to roll more dice than in most systems, at least when you get to a higher level - this will just make it ridiculous. I don't really favour higher target numbers or having to roll more dice. It's not too easy making out what the english translation is talking about - are these finalised rules, or just some concepts they're considering? I assume (and hope) the latter. Still, I have faith in the developers to do a good job! Just a bit concerned by how many dice my character will end up rolling if these changes are implemented!! |
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Apr 4 2005, 04:55 PM
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#11
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Target ![]() Group: Members Posts: 72 Joined: 28-March 05 Member No.: 7,251 |
Having a fixed target number for all skill checks is not nescessarily a bad thing at all. In fact, I rather like it. As long as that number can be altered a bit in combat (by range and whatnot). Not too sure about the stat + skill bit - isn't this similar to the new WoD? I'm not very familiar with nWoD, but it certainly sounds like what I know of it. Good stuff Mystic. Thanks for the news! The Horror |
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Apr 4 2005, 06:20 PM
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
This worldbook...I assume it's only going to come out in German.
Greaaat. So now, SR canon is being directed by stuff I can't even read. :mad: |
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Apr 4 2005, 06:22 PM
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#13
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
If there's a fixed TN, then that means that inevitably modifiers will have to affect number of dice. This means that the lowest possible probability for success in a test is 1/3; anything less is impossible.
Needless to say, this does not make me happy. ~J |
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Apr 4 2005, 06:24 PM
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#14
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
as long as 1s don't negate successes, i'll be happy.
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Apr 4 2005, 05:16 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
...
:eek: Holy Lord ... That´s a change for sure! And an interesting one, too! SYL |
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Apr 4 2005, 05:20 PM
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#16
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Do explain that? I'm not quite following your line of thought. |
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Apr 4 2005, 06:30 PM
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#17
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
You certainly are not. Hopefully this adjustment will allow skills to remain relatively much more important than attributes in skill tests. |
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Apr 4 2005, 06:31 PM
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#18
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
His reasoning is that if modifiers change the number of dice you are rolling, he is figuring that you'll always have at least one die to roll, and one die has 2 in 6 (or 1/3) chance of rolling a 5 or 6 and passing a fixed TN of 5. But that's making a lot of assumptions about the rules. |
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Apr 4 2005, 05:30 PM
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#19
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Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 |
Well obviously it's hard to tell from the translation, but it sounds to me like they might mean TNs can never go below 5, but can be higher. Which then makes some things which should be very easy actually quite unlikely to succeed regularly. Kinda the opposite of Kagetenshi's point. Either way, it doesn't sound agreeable.
Still very dubious about all this... |
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Apr 4 2005, 06:41 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 226 Joined: 29-July 03 Member No.: 5,137 |
I'm really not sure I like the sounds of that skill check system... The concept of a target 5 as the lowest it gets seems a little absurd. Before I get too worked up about it I think I'm going to have to wait to hear a bit more in English, as that translation is somewhat difficult to interpret. Given that this is out hopefully the Developers/playtesters will run some damage control and let us know what's up.
As far as the comment about this meaning no defaults, I think that's unlikely. I would guess that if you don't have the skill in question you would be have a target modifier to make things more difficult rather than just rolling your attribute against an equal TN. Having the combined attribute +skill roll does fix the problem of a skill of 1 is frequently worse for you than defaulting, so I don't really mind that as long as its worked out well (which I have a fair amount of faith it will be). It's just this TN 5 thing that has me a bit worried... |
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Apr 4 2005, 06:46 PM
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
It's basically the new WOD system, just with d6's; although the option of increasing tn's is different.
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Apr 4 2005, 05:39 PM
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#22
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It is, though I did add the "or be impossible" qualifier to allow for situations where die quantities can hit 0 (or for situations where more than one success is necessary).
You're right, but they aren't unfounded. Modifiers could potentially add or subtract from required number of successes, but that still makes things impossible quickly to low-skill/attribute characters. You may have some other way to do this, of course, but damned if I can think of it. Either way it's another warning flag. ~J |
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Apr 4 2005, 05:42 PM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 858 Joined: 25-August 03 From: Braunschweig, North German League, Allied German States Member No.: 5,537 |
As Christian Lonsing says in the newsletter, there's much playtesting going on and some things are not finalised yet. But it seem that Attribute + Skil vs 5 is indeed the new skill mechanic - unless another change comes around. |
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Apr 4 2005, 05:45 PM
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#24
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
I'd like to go on record again on this.
All books, i don't care one fetid drek how many in jokes are put in, should be available in english at the very least. This BS concept of German only books for the german players but has plot effects accross the entire product line (how many metaplots involve SK in some form or fashion) is ludacris. I'm not saying books shouldn't be printed for non-english speaking players, I'm saying that all books should have an english translation. Also, the explanation i once heard for the German only books only set me off further (we americans wouldn't understand the subtleties of the German Shadows..., ie. We aren't smart enough to understand a fictional setting because the authors and editors felt it was necessary to put in so many in-jokes and obscure references as to render it unusable by a non german. ya know, I've never been to Seattle either, but that doesn't stop me from running the shadows there with my characters.) |
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Apr 4 2005, 06:55 PM
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#25
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
I only know the barebones about that project, but my general understanding is it's aimed to be a "bridge" product between the novel and game audience, to hopefully help readers of the German Shadowrun novels better understand the world. It is not developing the game world or adding to canon, to the best of my knowledge -- it's like a Shadowrun encyclopedia, basically. |
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