![]() ![]() |
Nov 26 2007, 10:19 PM
Post
#51
|
|||
|
Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Actually, this is just addressed to the community at large. |
||
|
|
|||
Nov 26 2007, 10:21 PM
Post
#52
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
And for my next trick: My answer remains unchanged. :P |
||||
|
|
|||||
Nov 26 2007, 11:33 PM
Post
#53
|
|||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
It's as fair as a drive-by shooting, a car bomb, poisoned drinks, and tossing grenades into the hot tub. If yu're playing a gritty game with revenge in mind, don't hold back. Anything the PCs can do - even if they won't do it - isn't necessarily beyond their opposition. PCs deaths are not necessarily a bad thing if they make for a good story. BTW, a good sniper wouldn't try to gank the entire team at once - it's too risky. Better to pick them off seperately... |
||
|
|
|||
Nov 27 2007, 01:15 AM
Post
#54
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
Though sniping the characters without previous warnings could detract from the fun part of the game :smile: I agree with you Happydaze that whatever is intended to kill you isn't really fair in principle.
However, as a GM, there should be some fairness in the way the story develops to the point a sniper 1000 mts away pulls the trigger and the character rolls body vs a 15DV -6 hit. (now I kind of think you also agree with this part of the comment anyway) That's what makes a good story. Heck, sometimes the fair thing is to shoot down some PC. Cheers, Max |
|
|
|
Nov 27 2007, 01:20 AM
Post
#55
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
@Spike: sorry if I came out touchy in my post. I really had not understood whether you were presenting some options or you wanted to convince me and my players we were playing the game wrong :D
Now, on the "revenge" issue. It's like other aspects of life, it's not the shot that counts for the good story, it's the foreplay. Cheers, Max |
|
|
|
Nov 27 2007, 09:12 PM
Post
#56
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
As a GM who just got done sniping the group's combat mage in the head with a gel round, I can say that the sniper thing can be a very effective tool to let the player know that they done pissed someone off. You don't even have to kill the character, just slam a 9P AP -2 sniper rifle round with standard aiming/smartgun bonuses into them and let the dice fall where they fall. Needless to say, that mage probably won't be stunballing a SWAT team for no reason again...
Another trick is for the PCs to just get picked up by the opposition with sweeper teams. Drug their booze, have them get narcojetted while they're taking a dump, sap them into submission while they wait for a taxi or any other nefarious, underhanded technique to get them caught. The characters wake up in a room strapped to chairs and the corp goons go to working them over while video taping the whole thing. Characters released, the video dumped in YouTube with a warning that it would have been cheaper and easier to kill them and the corp wins out in the end with face saved and stock prices going back up after the last fiasco. Well, the runners have a problem with their reps for a while but that just makes things interesting... ;) |
|
|
|
Nov 27 2007, 09:37 PM
Post
#57
|
|||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
Nah. Having the corper tell the PCs that only one of them is going to live and that they can only escape by killing the other PC - that's interesting. Strap them each into a chair facing one another and hook them each up with a biomonitor. The biomonitor is set to automatically release both of them as soon as one set of vitals flatlines for more than 5 minutes. Then give each of them a button that can trigger an autoinjector to send a lethal injection into the other PC. Get the playback from this sent out and see the runners' reps really drop... Oh, I do believe that if the corps have to be evil then they might as well be EVIL. |
||
|
|
|||
Nov 27 2007, 11:33 PM
Post
#58
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
Why the tech approach? give them a couple of knives and let them sort it out.
:sarcasm: Cheers, Max |
|
|
|
Nov 27 2007, 11:42 PM
Post
#59
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
Y'know, for some reason when I picture this in my head I see one player pushing the button while the Corp dude is still explaining it. Sort of like that episode of Firefly where what's 'er name leaves Mal to be tortured to take Wash with her... I can't believe I can't remember her name... must be over-familiarity with the actress or something... leads to limited breaks in the suspension of disbelief when asked to remember 'THIS' character's name... |
||||
|
|
|||||
Nov 27 2007, 11:45 PM
Post
#60
|
|||
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Zoë. ;) |
||
|
|
|||
Nov 28 2007, 12:57 AM
Post
#61
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
That's it. Thanks! :oops: |
||||
|
|
|||||
![]() ![]() |
|
Lo-Fi Version | Time is now: 20th December 2025 - 12:02 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.