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> Revenge and the Shadows
Dashifen
post Nov 26 2007, 10:19 PM
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QUOTE (Spike)
Assuming it is addressed to me

Actually, this is just addressed to the community at large.
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Spike
post Nov 26 2007, 10:21 PM
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QUOTE (Dashifen)
QUOTE (Spike @ Nov 26 2007, 04:44 PM)
Assuming it is addressed to me

Actually, this is just addressed to the community at large.

And for my next trick: My answer remains unchanged. :P
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HappyDaze
post Nov 26 2007, 11:33 PM
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QUOTE
sniper rounds from a kilometer away with a called shot to by pass armor to gank the entire team, while not necessarily inappropriate, isn't really fair.


It's as fair as a drive-by shooting, a car bomb, poisoned drinks, and tossing grenades into the hot tub. If yu're playing a gritty game with revenge in mind, don't hold back. Anything the PCs can do - even if they won't do it - isn't necessarily beyond their opposition. PCs deaths are not necessarily a bad thing if they make for a good story.

BTW, a good sniper wouldn't try to gank the entire team at once - it's too risky. Better to pick them off seperately...
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MaxHunter
post Nov 27 2007, 01:15 AM
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Though sniping the characters without previous warnings could detract from the fun part of the game :smile: I agree with you Happydaze that whatever is intended to kill you isn't really fair in principle.

However, as a GM, there should be some fairness in the way the story develops to the point a sniper 1000 mts away pulls the trigger and the character rolls body vs a 15DV -6 hit. (now I kind of think you also agree with this part of the comment anyway) That's what makes a good story. Heck, sometimes the fair thing is to shoot down some PC.

Cheers,

Max
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MaxHunter
post Nov 27 2007, 01:20 AM
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@Spike: sorry if I came out touchy in my post. I really had not understood whether you were presenting some options or you wanted to convince me and my players we were playing the game wrong :D

Now, on the "revenge" issue. It's like other aspects of life, it's not the shot that counts for the good story, it's the foreplay.

Cheers,

Max
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psychophipps
post Nov 27 2007, 09:12 PM
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As a GM who just got done sniping the group's combat mage in the head with a gel round, I can say that the sniper thing can be a very effective tool to let the player know that they done pissed someone off. You don't even have to kill the character, just slam a 9P AP -2 sniper rifle round with standard aiming/smartgun bonuses into them and let the dice fall where they fall. Needless to say, that mage probably won't be stunballing a SWAT team for no reason again...
Another trick is for the PCs to just get picked up by the opposition with sweeper teams. Drug their booze, have them get narcojetted while they're taking a dump, sap them into submission while they wait for a taxi or any other nefarious, underhanded technique to get them caught. The characters wake up in a room strapped to chairs and the corp goons go to working them over while video taping the whole thing. Characters released, the video dumped in YouTube with a warning that it would have been cheaper and easier to kill them and the corp wins out in the end with face saved and stock prices going back up after the last fiasco.

Well, the runners have a problem with their reps for a while but that just makes things interesting... ;)
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HappyDaze
post Nov 27 2007, 09:37 PM
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Well, the runners have a problem with their reps for a while but that just makes things interesting... 

Nah.

Having the corper tell the PCs that only one of them is going to live and that they can only escape by killing the other PC - that's interesting. Strap them each into a chair facing one another and hook them each up with a biomonitor. The biomonitor is set to automatically release both of them as soon as one set of vitals flatlines for more than 5 minutes. Then give each of them a button that can trigger an autoinjector to send a lethal injection into the other PC. Get the playback from this sent out and see the runners' reps really drop...

Oh, I do believe that if the corps have to be evil then they might as well be EVIL.
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MaxHunter
post Nov 27 2007, 11:33 PM
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Why the tech approach? give them a couple of knives and let them sort it out.

:sarcasm:

Cheers,

Max
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Spike
post Nov 27 2007, 11:42 PM
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QUOTE (HappyDaze)
QUOTE
Well, the runners have a problem with their reps for a while but that just makes things interesting... 

Nah.

Having the corper tell the PCs that only one of them is going to live and that they can only escape by killing the other PC - that's interesting. Strap them each into a chair facing one another and hook them each up with a biomonitor. The biomonitor is set to automatically release both of them as soon as one set of vitals flatlines for more than 5 minutes. Then give each of them a button that can trigger an autoinjector to send a lethal injection into the other PC. Get the playback from this sent out and see the runners' reps really drop...

Oh, I do believe that if the corps have to be evil then they might as well be EVIL.

Y'know, for some reason when I picture this in my head I see one player pushing the button while the Corp dude is still explaining it. Sort of like that episode of Firefly where what's 'er name leaves Mal to be tortured to take Wash with her...


I can't believe I can't remember her name... must be over-familiarity with the actress or something... leads to limited breaks in the suspension of disbelief when asked to remember 'THIS' character's name...
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Fortune
post Nov 27 2007, 11:45 PM
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QUOTE (Spike)
... what's 'er name ...

Zoë. ;)
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Spike
post Nov 28 2007, 12:57 AM
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QUOTE (Fortune)
QUOTE (Spike @ Nov 28 2007, 09:42 AM)
... what's 'er name ...

Zoë. ;)

That's it. Thanks! :oops:
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