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> realism under fire
Fortune
post Jun 19 2005, 02:27 AM
Post #101


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QUOTE (mfb)
the hell are you talking about? i'm not mean!

R 2! :P
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nezumi
post Jun 19 2005, 02:36 AM
Post #102


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QUOTE (creepwood)
to me 'standard gaming' is not even a term that exist.

Then I recommend you check in with more gamers.

Shadowrun is geared towards a 'standard' set of games. Games involving criminals in a cyberpunk world. You really can't deny it (at least not if you've read the rulebooks). The literature is all about criminals in a cyberpunk world. The rules all apply to criminals in a cyberpunk world. The history is written from the viewpoint of... Well, you get the idea. That's what the game is written to support. In fact, I daresay, that's the ONLY situation the game is really written to support (it can support other situations, but that wasn't its intent).

The same can be said of WoD and D&D. I suppose you can't really say that of GURPS, but that's really an exception because it was made not to have a 'standard game'.

I suspect you say that term doesn't exist to you not because you really don't understand it, but because you wish you were above that, having achieved gaming nirvana.

As I said before, many of us (I daresay, the vast majority of the people who post here) have played the sort of situations you describe, or are familiar enough to know if they like it or not. You're simply not telling us anything new. I don't encourage my PCs to rape, but they find themselves in morally unclear situations. However, I still enforce the rules as written. Why? Because I enjoy it, and so do my players. I've run games (and soon will run again) a freeform game. Why? Because that's what my players want. They know the options, and they know what they like, so that's really all there is to it. It's not that they don't understand your gaming mecca, they simply don't see it as all that.
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Guest_Crimsondude 2.0_*
post Jun 19 2005, 02:47 AM
Post #103





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QUOTE (creepwood)
One of the biggest reasons to why I want to play this way is because it tells you A LOT about your own personalty and makes you start to think. Having no remorse what so ever offing somebody in a game (since it's very common in movies it makes us dull to it) but playing out a really sadistic gangrape on two 12 year old twins while strangling them to death would (in most cases) even make the hardest gamer a little queezy (since this is not very commin in movies for example).

No, not really.

Hard is writing a convincing story of a PC literally walking away from his boyfriend forever. Porn--be it sexual or some other sort of fetishism (e.g., technological fetishism of any Tom Clancy novel)--is easy to write because there is no requirement (or in many cases, attempt) to delve beyond the superficial. Indeed, it's preferrable not to delve beyond the superficial for the author and reader. Critias is really good at writing both. I can't do descriptions very well. But the more I think about, the more your style seems to emphasize the fetishism over the substance. Just because you describe actions doesn't mean it's actually more substantive than when I describe actions after rolling the dice like the dice and rules-whore I am.

QUOTE (creepwood)
The way we play is that the GM is not an opponent, we tell a story together. We pretty much handle our roleplaying ourselves. If I get a hit in the shoulder for example I tell myself to the rest of the group i.e. that I'm slung around, getting off balance and that if I choose to fire my own weapon the nextcomming action I will have a few options.

either I will just fire some rounds in the general direction hoping that I will get some suppressive fire so that I will not be hit again making the attacker duck for more cover

OR I might try to duck an cover completely if I don't MYSELF consider me too groggy by the hit.

OR if I consider myself not TOO groggy I might even try to hit the person shot me if I don't consider MYSELF too groggy.

OR the absolut coolest thing to do, 'a paus' were me and the attacker stare at eachother.

Yeah, that's it. Even your description of your kiddie campaign is lacking. It's so... WOD. The thing is, the rules and the stats and the dice play such an intrinsic role in the development of characters (remember, I'm the person who values game mechanics above all else. I think most of the SR setting sucks) that by ignoring the rules it's artificially distorting actual RPG character development. If you don't WIN, and by win I mean succeed in your PC's personal and professional objectives, and don't engage in activity to earn karma other than through storyteller fiat, you're hindering your character's developments. Diceless play is no good when you want to do something extraordinary and have to take a chance, or do occassionally fail in a task your PC should be capable in.

You're sacrificing it all for the fetish of graphic descriptions of your characters' actions and angst without actually writing anything of substance.

QUOTE
Is there really a huge morallic difference in executing somebody cold bloodedly like a security guard with five kids at home. and the other scene about the twins.

Yes, quite a bit actually. Writing the actions is the same, it's all just superficial fetishism of guns, gore, or facile narrative. Actually putting substance to the actions, though, that can vary tremendously.

QUOTE
“When you write about somebody you hate, write about them with love..."
-- Hubert Selby, Jr.
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creepwood
post Jun 19 2005, 03:42 AM
Post #104


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QUOTE
Hard is writing a convincing story of a PC literally walking away from his boyfriend forever. Porn--be it sexual or some other sort of fetishism (e.g., technological fetishism of any Tom Clancy novel)--is easy to write because there is no requirement (or in many cases, attempt) to delve beyond the superficial. Indeed, it's preferrable not to delve beyond the superficial for the author and reader. Critias is really good at writing both. I can't do descriptions very well. But the more I think about, the more your style seems to emphasize the fetishism over the substance. Just because you describe actions doesn't mean it's actually more substantive than when I describe actions after rolling the dice like the dice and rules-whore I am.


I don't even understand what you're getting at here.


QUOTE
Yeah, that's it. Even your description of your kiddie campaign is lacking. It's so... WOD. The thing is, the rules and the stats and the dice play such an intrinsic role in the development of characters (remember, I'm the person who values game mechanics above all else. I think most of the SR setting sucks) that by ignoring the rules it's artificially distorting actual RPG character development. If you don't WIN, and by win I mean succeed in your PC's personal and professional objectives, and don't engage in activity to earn karma other than through storyteller fiat, you're hindering your character's developments. Diceless play is no good when you want to do something extraordinary and have to take a chance, or do occassionally fail in a task your PC should be capable in.

You're sacrificing it all for the fetish of graphic descriptions of your characters' actions and angst without actually writing anything of substance.



tell it straight instead that you have a such despice(?) towards the whole storytelling genre. Youre saying sthat stats is almost the only thing in character development. What about insight? What about empathy? what about remorse? To you character development is all about the stats, you're telling it straight. You're saying that that's the only thing that matters. numbers on a piece of paper. And that you can't earn Karma in discovering something new. It is so far from your reality that you can't even think out of the box.

I don't think I said that diceless play is the only way to play. I don't think I even played a RPG where we didn't use dice, we just used it sparely. to 'us' (i mean our groups) it's not all about the action, it's not all about the doing all the 'cool' stuff. I don't need to know that my firearm's skill is 6. I need to know that I'm a crack shot and would probably pull off killing most people on this planet.



What I don't understand is why everyone is so defenisive 'still'. I know I came off at the beginning. but it seems 'all' you guys feel attacked and are very uneasy that there is even people that want to play the way I want to play. Excuse me for saying so but I see similaries in homophobia. Just by knowing the guy beside you is homosexual makes yoy uneasy even though he wouldn't want to bang you anyway.

It's very hard to keep a dialogue with defensive people
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Wounded Ronin
post Jun 19 2005, 04:02 AM
Post #105


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Yes, there you go. We're defensive because your earth-shattering revelations are totally challenging the games we play.

It's extremely threatening when you tell us that we should be dropping to the ground in terror duing combat. Even though that's more dramatic than realistic; if you ever watch footage of people in combat, the *fact* is that some people act effectively, and don't just wet their pants. I have seen footage of soldiers in Iraq calmly working together to spot and take aimed single shots at a guy hiding in a building; coordination, good aim, and efficiency can and have been exhibited in firefights many times. Some people take very serious injuries but still act intelligently; have you ever read "We Were Soldiers Once, And Young"? It's a collection of narratives from the Vietnam War, and there's a couple of instances in that book where someone is badly injured but keeps functioning.

Now *you're* projecting your sense of drama over reality, aren't you, since you're assuming that everyone must shit their pants and stagger around stupidly in a combat situation for the role playing to be real? Is it so hard to believe that someone with extensive combat training and experience under their belt might actually do things efficiently like they spend a lot of their time drilling to do? By your logic, every single SWAT team raid would end up a chaotic disaster because it's impossible for a team of individuals to storm a building as a unit.

You're so funny, Creepwood. No one is impressed by your misunderstood artistic angst, or your talking about the correct way to role play shooting people when you obviously haven't even researched the topic of shooting people.

I've got a question for you: how can you claim the superior role play without proper research?
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Herald of Verjig...
post Jun 19 2005, 04:08 AM
Post #106


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QUOTE (Wounded Ronin)
I've got a question for you: how can you claim the superior role play without proper research?

It's on page 3 of the New World of Angst ™ manual.
QUOTE (NWoA @ p. 3)
If you are reading this, and follow the precepts stated henceforth, you are better than anyone who plays any of the lesser games.  Know this, and judge them, often.
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Arethusa
post Jun 19 2005, 04:17 AM
Post #107


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QUOTE (creepwood)
I don't even understand what you're getting at here.

He's saying that writing over the top, superficial nonsense is easy. Even Tom Clancy can do it. Whether that superficial nonsense is (1) Logjammin', the story of the buff electrician and the two scantily clad roommates down on their luck (obvious joke: successfully resisted!); (2) Rainbow Six, the story of a bunch of carboard cutouts armed with fake guns and fake facts who fight fake enemies; (3) or your heroes, raping and strangling 12 year old kids, it doesn't matter.

Without depth, without substance, without intelligence, all your attempts at horrifying me with the worst stuff you can come up with will be nothing more than palid attempts at Shock and Awe. And it doesn't work. The further you reach for the inhuman, the more angst you try and inject into your narrative, the better your writing has to be to support it; without substance, without intelligence, with only the superficial, it is nothing but pretentious nonsense.
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Guest_Crimsondude 2.0_*
post Jun 19 2005, 04:30 AM
Post #108





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How much would you charge for a full-time job translating CD to English?

But, yeah. That's exactly my point.
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creepwood
post Jun 19 2005, 04:45 AM
Post #109


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QUOTE (Wounded Ronin)
Yes, there you go. We're defensive because your earth-shattering revelations are totally challenging the games we play.

It's extremely threatening when you tell us that we should be dropping to the ground in terror duing combat. Even though that's more dramatic than realistic; if you ever watch footage of people in combat, the *fact* is that some people act effectively, and don't just wet their pants. I have seen footage of soldiers in Iraq calmly working together to spot and take aimed single shots at a guy hiding in a building; coordination, good aim, and efficiency can and have been exhibited in firefights many times. Some people take very serious injuries but still act intelligently; have you ever read "We Were Soldiers Once, And Young"? It's a collection of narratives from the Vietnam War, and there's a couple of instances in that book where someone is badly injured but keeps functioning.

Now *you're* projecting your sense of drama over reality, aren't you, since you're assuming that everyone must shit their pants and stagger around stupidly in a combat situation for the role playing to be real? Is it so hard to believe that someone with extensive combat training and experience under their belt might actually do things efficiently like they spend a lot of their time drilling to do? By your logic, every single SWAT team raid would end up a chaotic disaster because it's impossible for a team of individuals to storm a building as a unit.

You're so funny, Creepwood. No one is impressed by your misunderstood artistic angst, or your talking about the correct way to role play shooting people when you obviously haven't even researched the topic of shooting people.

I've got a question for you: how can you claim the superior role play without proper research?

you 'all' seem to think that all of the 'actions' (or inactions) i described in my first post were to be used. they were just examples, like pick and choose one.

You're talking about soldiers, you are still talking about shadowrunner characters, like die hard core battlehardenes characters. How the fuck did they get there? Not all of them are militrary trained, where did it all start, they we're just borned, turned 18 and became unstoppable killing machines.
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creepwood
post Jun 19 2005, 04:50 AM
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QUOTE (Crimsondude 2.0 @ Jun 19 2005, 06:30 AM)
How much would you charge for a full-time job translating CD to English?

But, yeah. That's exactly my point.

are you seriously questioning my english abilities? oh man that's low.

Are you a multilanguage prodigy?
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creepwood
post Jun 19 2005, 04:53 AM
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QUOTE (Arethusa)
QUOTE (creepwood)
I don't even understand what you're getting at here.

He's saying that writing over the top, superficial nonsense is easy. Even Tom Clancy can do it. Whether that superficial nonsense is (1) Logjammin', the story of the buff electrician and the two scantily clad roommates down on their luck (obvious joke: successfully resisted!); (2) Rainbow Six, the story of a bunch of carboard cutouts armed with fake guns and fake facts who fight fake enemies; (3) or your heroes, raping and strangling 12 year old kids, it doesn't matter.

Without depth, without substance, without intelligence, all your attempts at horrifying me with the worst stuff you can come up with will be nothing more than palid attempts at Shock and Awe. And it doesn't work. The further you reach for the inhuman, the more angst you try and inject into your narrative, the better your writing has to be to support it; without substance, without intelligence, with only the superficial, it is nothing but pretentious nonsense.

are we even talking about the same thing? I'm not talking about playing angst and morbid destruction. I'm talking about learning about the human psyche.
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Arethusa
post Jun 19 2005, 04:59 AM
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QUOTE (Crimsondude 2.0 @ Jun 19 2005, 12:30 AM)
How much would you charge for a full-time job translating CD to English?

But, yeah. That's exactly my point.

As mentioned in another thread, my current job as a salon booking coordinator is not paying nearly well enough. pm to discuss rates. Prices start a 10/h and no laughing at my current job.

QUOTE (creepwood)
are you seriously questioning my english abilities? oh man that's low.

Are you a multilanguage prodigy?

Oh baby. I think my irony meter just exploded in my pants.

QUOTE (creepwood)
are we even talking about the same thing? I'm not talking about playing angst and morbid destruction. I'm talking about learning about the human psyche.

No, you're not. There is learning, there is no exploration of the depths of the human condition, there is no insight into the line between human in inhuman in what you are talking about. What you are talking about is pornography— and, ok, it's not pornography of sex, but it's about as mindless. You can string together all the inhuman acts you like; without any of the aforementioned depth, it's sterile, facile, self indulgent, and entirely meaningless.
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creepwood
post Jun 19 2005, 05:04 AM
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QUOTE (Arethusa)
Oh baby. I think my irony meter just exploded in my pants.

hence the questions about seriousness.
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blakkie
post Jun 19 2005, 05:06 AM
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QUOTE (Arethusa @ Jun 18 2005, 10:59 PM)
QUOTE (Crimsondude 2.0 @ Jun 19 2005, 12:30 AM)
How much would you charge for a full-time job translating CD to English?

But, yeah. That's exactly my point.

As mentioned in another thread, my current job as a salon booking coordinator is not paying nearly well enough. pm to discuss rates. Prices start a 10/h and no laughing at my current job.

I won't laugh at it, but i'm not sure how good that is going to look on a resume sent applying for a wetwork job. :cyber:

QUOTE
QUOTE (creepwood)
are you seriously questioning my english abilities? oh man that's low.

Are you a multilanguage prodigy?

Oh baby. I think my irony meter just exploded in my pants.


An excellent reason to not keep your irony meter in your pants. I keep mine at home in a jar on the shelf. Once you are married for a few years you stop seeing a need to carry it around with you.
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Angelone
post Jun 19 2005, 05:29 AM
Post #115


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Um... Creepwood. CD is short for Crimsondude 2.0.
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Supercilious
post Jun 19 2005, 05:40 AM
Post #116


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Why does this topic still exist, this is an uphill battle. Nothing like fervent belief to sustain a man in spite of logic or reason.
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Angelone
post Jun 19 2005, 05:44 AM
Post #117


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We gotta have a trainwreck of a thread to balence out the pure goodness of the drop bear thread, it's intraweb Feng Shui.
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Supercilious
post Jun 19 2005, 05:51 AM
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To be fair, I love the drop bear thread. I guess I can stomache this abomination if it is for a good cause.

Nothing to see here folks, back to the train wreck.
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FrostyNSO
post Jun 19 2005, 07:12 AM
Post #119


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We need to get creep into the SR4 Forum...Now that's a place he'd fit in just right ;)
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Angelone
post Jun 19 2005, 07:27 AM
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Is it really that bad in there? I might have to go check it out, for umm... research... on the human psyche... yeah that's the ticket.

Okay who am I kidding I love laughing at people whine and make themselves look foolish about stupid stuff, like not playing a game "right".

EDIT- Typo stupid their/there/they're
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Shadow
post Jun 19 2005, 08:16 AM
Post #121


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QUOTE (creepwood @ Jun 18 2005, 05:11 PM)
but playing out a really sadistic gangrape on two 12 year old twins while strangling them to death would (in most cases) even make the hardest gamer a little queezy (since this is not very commin in movies for example). Is there really a huge morallic difference in executing somebody cold bloodedly like a security guard with five kids at home. and the other scene about the twins?

Dude, Seek help. You are one sick bastard to come up with that scenario. Please don't EVER post any kind of horribly sick scene here again. DSF is my bastion of sanity in this world, I don't need some psycho Whitewolf refugee who thinks hes a vampire saying that kind of crap here.

Really, seek help. You need it. This just made me sick to my stomach.
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Guest_Crimsondude 2.0_*
post Jun 19 2005, 08:23 AM
Post #122





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QUOTE (creepwood)
QUOTE (Crimsondude 2.0 @ Jun 19 2005, 06:30 AM)
How much would you charge for a full-time job translating CD to English?

But, yeah. That's exactly my point.

are you seriously questioning my english abilities? oh man that's low.

No. If I was going to insult you, I'd make it pretty clear I was doing so. But I didn't. I was talking to Arethusa.

QUOTE (creepwood)
You're talking about soldiers, you are still talking about shadowrunner characters, like die hard core battlehardenes characters. How the fuck did they get there? Not all of them are militrary trained, where did it all start, they we're just borned, turned 18 and became unstoppable killing machines.

Well, that's the whole point of character creation. Depending on what skillset and stats you pick, you can start out playing a hardened ex-Special Forces soldier turned street mercenary. So, yes, your starting PC can be a hardened killing machine, effectively tabula rasa.

QUOTE (blakkie @ Jun 18 2005, 11:06 PM)
QUOTE (Arethusa @ Jun 18 2005, 10:59 PM)
QUOTE (Crimsondude 2.0 @ Jun 19 2005, 12:30 AM)
How much would you charge for a full-time job translating CD to English?

But, yeah. That's exactly my point.

As mentioned in another thread, my current job as a salon booking coordinator is not paying nearly well enough. pm to discuss rates. Prices start a 10/h and no laughing at my current job.

I won't laugh at it, but i'm not sure how good that is going to look on a resume sent applying for a wetwork job. :cyber:

Oh, yeah. Some light "direct action" may be required. Because sometimes the substance of what I post has to be beaten into people.

QUOTE (blakkie)
QUOTE
QUOTE (creepwood)
are you seriously questioning my english abilities? oh man that's low.

Are you a multilanguage prodigy?

Oh baby. I think my irony meter just exploded in my pants.


An excellent reason to not keep your irony meter in your pants. I keep mine at home in a jar on the shelf. Once you are married for a few years you stop seeing a need to carry it around with you.

A moment of silence, please.
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toturi
post Jun 19 2005, 08:35 AM
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Where's the psychotropic IC when you need one? In creep's case, it'd be real positive conditioning no matter how you look at it.
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Angelone
post Jun 19 2005, 08:41 AM
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QUOTE (Crimsondude 2.0)
QUOTE (blakkie)
QUOTE
QUOTE (creepwood)
are you seriously questioning my english abilities? oh man that's low.

Are you a multilanguage prodigy?

Oh baby. I think my irony meter just exploded in my pants.


An excellent reason to not keep your irony meter in your pants. I keep mine at home in a jar on the shelf. Once you are married for a few years you stop seeing a need to carry it around with you.

A moment of silence, please.

*Begins to sing "Danny Boy"* as they carry off the Irony meter.

This thread like other annoying things, such as pop music, is growing on me the more I drink.
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Guest_Crimsondude 2.0_*
post Jun 19 2005, 08:41 AM
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Well, I think it's a pretty good example of why I value the mechanics so highly (and thus does relate to about 90% of my posts in the SR4 forum). The struggle in the roll of dice and application of pools does in its own way relfect character development and growth in a way that a diceless storyteller system or streamlined dice play, to me, hinders said growth. It's especially interesting with the presence of KP (or lack thereof) when your super sneaky ninja blows a Stealth test and out of 6 Stealth dice his highest roll is a 3, but rerolling a couple of dice (assuming a 5 KP character) manages to get a 9 because luck and experience overcome naturally dumb luck. On the flipside, someone with no KP could do the same thing and still end up with a 3 thanks to the Open Test when it matters and your PC has to live with the fact that that one time when breaking into a research lab half the building heard him fart, but he stealthed into a Stuffer Shack rolling a 19 and could have made off with half the store without anyone being the wiser.

You don't get those kind of experiences if you just wing it because any time a PC does something extraordinary (or extraordinarily stupid) its legitimacy comes into question. That's why I roll dice when I write fiction, especially with PCs whose expertise is with skills that use the Open Test (Stealth and Social skills, specifically). Because if I didn't have a Social Adept aggressor roll a 17, the Social Adept target never getting a success (Kinesics is liquid Jesus) would have been something I could pull out of my ass, but that the numbers were there made it all the sweeter.

QUOTE (Angelone)
This thread like other annoying things, such as pop music, is growing on me the more I drink.

There's the spirit!
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