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> Emo Samurai's dedicated character page.
Glyph
post Apr 27 2006, 03:58 AM
Post #201


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If you are transplanting the rule, as it is in SR3, into SR4, then it is active, not bonded. They currently don't have rules for focus addiction in SR4.
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Dranem
post Apr 27 2006, 04:04 AM
Post #202


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QUOTE (emo samurai)
I played a little of Awakened Worlds; it says Focus Addiction happens when you use more than twice your magic in foci. Does this mean have them activated or simply bonded? This is important to my character.

I'm fairly certain that the rules both in SR3 and SR4 state that you cannot have more than your Magic Rating in foci.
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Glyph
post Apr 27 2006, 04:35 AM
Post #203


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In SR3, the only limits to bonding foci were acquiring them and spending the Karma, but you could only have a number equal to your Intelligence active at once.

But the foci addiction rules weren't about the number of foci, but the total Force of foci active at once. In other words, a mage with a Magic of 6 who has a Force: 5 manabolt focus and a Force: 4 healing focus active would risk focus addiction if he also activated his Force: 5 power focus (which would take the total points to 14, over twice the Magic Attribute).

Focus addiction would be less likely in SR4, though. According to SR4 rules, only one focus can add its dice to any one dice pool, so there is less reason to keep a lot of foci active at once. The only way you could really potentially get in trouble would be if you had a lot of sustaining foci.

Currently, SR4 has no foci addiction rules - Emo is apparently using the SR3 rules as a house rule for his SR4 campaign.
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emo samurai
post Apr 27 2006, 04:37 AM
Post #204


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It won't be a problem before Street Magic comes out. Vranton can't come anywhere near being addicted to foci without being paid a lot more than the other players, which I won't do.

Dude, I just had an insane-idea-gasm. Remember Zero Wing? The first line is AD 2023 War was beginning. I want to incorporate All Your Base into my game somehow.

Edit: I just saw the video again. War was beginning AD 2101, not AD 2023. I'll just make a random cult of CATS, and they'll pool money for cryogenics so that they may live until the day they see CATS destroy the Earth Federated Space Navy of Zigs.
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emo samurai
post Apr 27 2006, 05:22 AM
Post #205


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I was wondering, should I or shouldn't I kill off the mantis shaman after he confesses everything to his beloved mantid? I'll make it so that he freed her when he fled Bug City so that she could escape more easily rather than simply falling unconscious and losing control. Maybe Ares will just knock him out and clap him in irons after Invae in a Mall is over. A future run will be where they raid the Ares facility and free the shaman for her.
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Dissonance
post Apr 27 2006, 05:48 AM
Post #206


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They should do it.

And then she should eat his head. Out of love.
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Dranem
post Apr 27 2006, 09:04 AM
Post #207


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QUOTE (emo samurai)
Dude, I just had an insane-idea-gasm. Remember Zero Wing? The first line is AD 2023 War was beginning. I want to incorporate All Your Base into my game somehow.

Edit: I just saw the video again. War was beginning AD 2101, not AD 2023. I'll just make a random cult of CATS, and they'll pool money for cryogenics so that they may live until the day they see CATS destroy the Earth Federated Space Navy of Zigs.

Considering space exploration is run by the Corps (who constantly sabotage competing corp projects), I don't think we'll be seeing any 'Earth Federated Space Navy' until they start cooperating. (highly unlikely in a capitolistic system, though you already have corps somehow cooperating openly in a Barrens project, so we already know you don't run the corps like they're cannon. Merchandisers are the reason why corps don't sell direct, it's too much work maintaining sales staff at the consumer level.)
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Kremlin KOA
post Apr 27 2006, 12:06 PM
Post #208


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Hey they all cooperated on a joint ventureto use WMDs on ONE MAN because he was using his economic muscle against ONE CORP

Emo's ideas are tame in comparison
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emo samurai
post Apr 27 2006, 02:25 PM
Post #209


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So that makes HOW many canon smack-downs by Kremlin?

And Kremlin, thanks for the fire support. A very belated thanks.
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Kremlin KOA
post Apr 27 2006, 03:03 PM
Post #210


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No problemo
:cyber:

just keep a seat open for me in ya games if i am ever over in the states
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emo samurai
post Apr 27 2006, 03:36 PM
Post #211


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You better have a character concept that's suitably crazy. No unironic ninjas or posers obessessed with honor. :D

I have to think up a new character idea; a lot of my character ideas involve people leaving their megacorporate jobs and running off with awesome shit.
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emo samurai
post Apr 28 2006, 01:43 AM
Post #212


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Speaking of how miserable my character is, how do your characters do, happiness-wise? I think my dude's problem is that he cares too much.
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Glyph
post Apr 28 2006, 07:50 AM
Post #213


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I have played lots of happy runners, but most runners would probably tend towards angst. They are all people with exceptional skills, yet instead of comfortable corporate positions, they are risking their lives in an extremely dangerous and treacherous profession.

You could probably break most of them down to three major reasons for this:

One, they have the skills, but not the credentials or familiarity with corporate culture. Maybe they were born into a professional crime family such as the mafia, or grew up on the mean streets. These people would not be that unhappy as a rule, since shadowrunning is "normal" to them.

Two, they are corporate burnouts, victims of betrayal, or people who have otherwise become embittered against the corporations that they used to work for. These people would tend to be less happy. They have had their world view and security beliefs torn upside down, and they have been tossed into a far more savage and unforgiving environment than the insular corporate one they are used to. Even the ones who deal with it and move on will still have that darkness in their past.

And finally three, you have the people who do it because of their idealism, which most closely describes your character.. They range from neoanarchist philosophers to deranged extremists. They can have an inner core of contentment, because they are doing what they feel is right, but they still have to deal with a distopian world where their efforts often don't show much in the way of tangible results. They also have to deal with trying to do the right thing when they often have to settle for the lesser of two evils.


Remember, though, happiness doesn't always mean well-adjusted. A happy runner could be too callous or cynical to be affected by the nastiness that runners encounter. Or he could be a psychopath who likes blowing stuff up. Or she could be a sanctimonious eco-terrorist who is absolutely certain that she is right.
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emo samurai
post Apr 28 2006, 07:00 PM
Post #214


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I don't know why my dude would even shadowrun; if he's running a good business helping people with their problems, why would he steal things?
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James McMurray
post Apr 28 2006, 07:02 PM
Post #215


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No idea. Maybe because he's a character in a game about stealing things? ;)
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emo samurai
post Apr 28 2006, 07:04 PM
Post #216


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Yeah, but if he's living all right and he's an idealist, why would he steal?
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stevebugge
post Apr 28 2006, 07:07 PM
Post #217


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I've run one (now dead) adrenalin junky character, he basically didn't care much about the money, he was in it for the thrills. Of course he died earlier in his career than the average character because he routinely took extra risks. He died in a car wreck/gun fight during a high value courier run of all things, trying to out run and hold off another team of runners until his reinforcements could catch up, they were the decoy team, he volunteered to be the carrier using speed and misdirection to keep the package safe.
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Glyph
post Apr 29 2006, 02:01 AM
Post #218


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QUOTE (emo samurai)
Yeah, but if he's living all right and he's an idealist, why would he steal?

Shadowruns don't always equate to stealing. Sometimes they are extractions, sometimes they are sabotage, etc. Plus shadowrunners, as skilled people who work under the table, get hired for all kinds of other jobs. Bodyguarding, beating up a corp kid who date raped someone's daughter and laughed his way out of court, finding a missing item - it goes on and on.

Most shadowrunners will turn down certain jobs. Sometimes they have to take a job that they don't like, but at least can tolerate, to make ends meet. Successful runners, or runners with other means of income (such as your character), can be more picky about the jobs they will or won't do.


I could easily see your character doing things like working with a team of runners to extract one of his "clients" who wants to change which corporation he works for, or steal the prototype of an extremely nasty weapon that another client, feeling guilty, told him about. With corporate types spilling their guts to him on a regular basis, there are bound to be times that they want to change things - and if he has contact with a runner team, he has the means to do that.

I could also see him "hooding" (shadowrunning for social justice, such as taking down a BTL gang or getting video evidence that a company is dumping toxic waste in the Barrens), or taking various jobs because they either appeal to his sense of justice, or pique his curiosity.

As someone who has regular contacts with street and corporate types alike, and who already works under the table, he is actually a natural for shadowrunning.


By the way, if the rest of the team is doing a more "traditional" run and you can't quite see him being motivated to go along, maybe (if he doesn't have any real moral problems with the run) he will offer his services in a reciprocal fashion. "Okay, I will help you steal this thing from this lab, if you guys help me investigate why all of these ork kids are being abducted from this neighborhood."
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Dranem
post Apr 29 2006, 03:20 AM
Post #219


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QUOTE (emo samurai)
I don't know why my dude would even shadowrun; if he's running a good business helping people with their problems, why would he steal things?

I seem to recall having made a comment some pages back that your character didn't appear to really be Shadowrunner material, and had asked you why would he run the shadows....

Though a formadable character in his own right, perhapse you've developed him to the point where the Shadows no longer matter? ;)
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Kanada Ten
post Apr 29 2006, 04:45 AM
Post #220


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Some ideas about high power magical "runners"
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emo samurai
post Apr 29 2006, 06:08 AM
Post #221


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Yeah, you're right; and if the people GMing the games I play in follow my lead, then they'll probably find ways for my character to be involved.
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emo samurai
post May 2 2006, 10:30 PM
Post #222


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I thought up of a way for my character to make his clients tell the truth about themselves and get their heads out of their asses. If it's in a private place, he'll Phantasm a one-inch sheet of ice out of a cooler and break it over his head, leaving illusory but utterly convincing blood in its place. Short of shooting himself in the face, there is nothing more that he could do to make their problems seem utterly trivial.

I also have a new line for him to pull out if someone is shitting him: "Don't lie to me. You know it won't work."
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James McMurray
post May 2 2006, 11:23 PM
Post #223


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Yeah, because getting hit in the head is the quick route to enlightenment. :please:
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emo samurai
post May 2 2006, 11:35 PM
Post #224


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He's not actually hitting himself over the head; notice how I said "Phantasmed." And seeing such horror taken so glibly will pull their heads out of their asses pretty quickly. It'll also teach them to be calm in strange situations.
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Geekkake
post May 2 2006, 11:37 PM
Post #225


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QUOTE (emo samurai)
He's not actually hitting himself over the head; notice how I said "Phantasmed." And seeing such horror taken so glibly will pull their heads out of their asses pretty quickly. It'll also teach them to be calm in strange situations.

I have to disagree. I think it's ridiculous. Maybe it'll work on some frat boys.
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