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> Adepts question!
cybertrucker
post Oct 9 2006, 02:54 PM
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Ok maybe i missed something in character advancement, But when an adept buys up his magic attribute, does he automatically get to pick new powers? Or does he have buy them with karma. I dont have my book in front of me at the moment but when I read over advancement I dont remember seeing a karma cost for adding new adept powers.

Thanks for any response.
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Ophis
post Oct 9 2006, 02:55 PM
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The powers are what the new magic rating does, the cost is subsumed within the cost of increasing magic. ie +1 magic=1 point more powers.
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cybertrucker
post Oct 9 2006, 03:00 PM
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thats what i thought, just seems pretty fast advancement that way. thank you
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The Jopp
post Oct 9 2006, 03:01 PM
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As long as the character doesn't need initiation it is just the cost of his Magic Attribute that needs to be bought. As soon as he needs Initiation he will need Initiation in order to raise his Attribute limit and also pay for the actual attribute increase.
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Mistwalker
post Oct 9 2006, 04:30 PM
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Tryng to raise magic above 6 is expensive
To go from 6 to 7 magic, you need to initiate (13 karma), then raise the attribute (21 karma). So the final price is 34 karma to get one more magic point. As a bonus, you do get a metamagic technique.

I find that 34 karma to get your first magic point increase is expensive.
It goes to 40 karma to get the next one.

I am not sure if we will house rule to the SR3 variant, that once you initiate, you automatically gain a magic point. Will have to see how things play out.
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Butterblume
post Oct 9 2006, 05:34 PM
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I am going to start at magic level 1 (actually 2, but that's where the essence loss through 'ware comes in).

My next magic point will cost 6 karma, and up to magic 5 it will cost 42 karma in total :love:.
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Synner
post Oct 9 2006, 06:09 PM
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Don't forget that Essence loss also reduces your Magic Att cap (Magic + Initiation grade). So knocking Magic down to 1 with cyberware means your new Magic Att cap is 1. To raise that you'll need to initiate before you can buy up your next Magic point.
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Butterblume
post Oct 9 2006, 06:42 PM
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I probably wasn't clear enough, I bought magic 2 at chargen, lost one point due to cyberware, so I am again at magic rating 1.
I know my max magic rating is lowered from 6 to 5, that's the reason why I summed up the cost until magic 5.
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Mistwalker
post Oct 9 2006, 06:46 PM
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Shouldn't your cost to max attribute but 54 karma?
since you need to raise it to 3(2), then 4(3), 5(4) and finally 6(5)?
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Kyoto Kid
post Oct 9 2006, 08:41 PM
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...34 Karma is about 4 - 5 decent runs (avg. 7 - 9 Karma each)

In some ways to house rule or not house rule depends on the frequency of gaming sessions and length of the campaign.

Considering our group meets every 2 - 3 weeks, (trading off GM duties every three or so sessions), it would take a long time [in RT] for an individual character to advance. In this instance I personally would lean towards the "SR3" house rule (or some type of variant). so players could see their characters progress.
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hobgoblin
post Oct 9 2006, 09:14 PM
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or just increase the karma handout.
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Thanee
post Oct 9 2006, 09:16 PM
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And 7-9 Karma seems pretty high for one run, from my experience, anyways.

Of course, if you do not play often, it seems reasonable to up the Karma output.

Bye
Thanee
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hobgoblin
post Oct 9 2006, 09:30 PM
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hmm, forgot about another option.

cash to karma conversion.

sadly they didnt port those rules over to SR4, but as a adept will most often have a higher need for karma then for cash, the gm and adept may agree on some ration of x cash for y karma.

in-game i guess it one could see it as donating money to "good" causes and similar.
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Kyoto Kid
post Oct 10 2006, 12:19 AM
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QUOTE (Thanee)
And 7-9 Karma seems pretty high for one run, from my experience, anyways.

Bye
Thanee

...that is why I used the term "decent run" - ie. one that is above the average in threat level and/or length.
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Poison
post Oct 10 2006, 10:41 PM
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Also got a question about Adepts. As a spell in the new magic book there is Gecko Crawl. This would be an awesome adept power. How many powerpoints would you people make this power cost for an adept? And how many meters per turn would you allow to move in this way?
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lorechaser
post Oct 10 2006, 11:09 PM
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I'd say 2 points, personally. I base that on the fact that Wall Run and Glider are each 1 point, and this seems to be a level above that.
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Mistwalker
post Oct 10 2006, 11:15 PM
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Or 1 point, but have wall runner as a prerequisite.
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Poison
post Oct 11 2006, 11:51 AM
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Seems like a good amount of pp. Afterall, it is quite powerfull
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knasser
post Oct 11 2006, 07:39 PM
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QUOTE (Poison)
Seems like a good amount of pp. Afterall, it is quite powerfull


Yeah, but you can buy an actual pair of Gecko Tape Gloves for 250 :nuyen: ! Who would seriously invest the magic points?
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Kyoto Kid
post Oct 11 2006, 08:19 PM
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QUOTE (knasser)
QUOTE (Poison @ Oct 11 2006, 06:51 AM)
Seems like a good amount of pp. Afterall, it is quite powerfull


Yeah, but you can buy an actual pair of Gecko Tape Gloves for 250 :nuyen: ! Who would seriously invest the magic points?

...someone who didn't want to slip off a wet surface.
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WhiskeyMac
post Oct 11 2006, 09:03 PM
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How many times have you seen a wet elevator shaft? Or a wet interior wall? Seattle's atmosphere is damp and it does rain a lot (at least in the SR world) but did they get rid of roofs as well? Also, RH mentions that there is a nano-barrier thing to protect against the acid rain, would that help or hinder gecko tape gloves?
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lorechaser
post Oct 11 2006, 09:32 PM
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There are a couple reasons I can think of.

Concealability. No one knows you're the human lizard.
Flexibility. I'd allow the gecko power to apply to any surface, not just the hands.
Self-sufficiency, aka the inevitable "You have no gear, what do you do?"
You have no hands. Either because you're wearing other gloves, or just bad luck....

You could make the same argument about several adept powers, especially enhanced senses. But there's a value to being self-reliant and natural, rather than tech.

There's also a value in tech, which is why I wouldn't get the power. But it's a nice and flavorful option to have.
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knasser
post Oct 11 2006, 09:33 PM
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QUOTE (Kyoto Kid @ Oct 11 2006, 03:19 PM)
QUOTE (knasser)
QUOTE (Poison @ Oct 11 2006, 06:51 AM)
Seems like a good amount of pp. Afterall, it is quite powerfull


Yeah, but you can buy an actual pair of Gecko Tape Gloves for 250 :nuyen: ! Who would seriously invest the magic points?

...someone who didn't want to slip off a wet surface.


Bah! I'm sorry, but why should the adept be immune to slippery surfaces? This power is either working through traction or through some sort of gravity / force effect. If it's the former and he can get traction on liquids, then he'll be able to hold a glass of wine without the glass. Seriously, you don't get traction on liquids because they move. The molecules just slide away under you unlike a solid where they're fixed and you actually get some resistance you can use. Or if it's a gravity effect then he can climb anything regardless of it's strength as he's not relying on traction to support himself. Those are the two possible consequences of immunity to slippery surfaces.

I'm not saying you can't have the power, but it's not something I can see any sane player ever taking except for extreme flavour reasons. And if the extreme flavour reason is having watched Spiderman too many times, I'm not sure I want that player. ;)

Sorry - nothing personal here, but I think the idea is unworkable.

EDIT: Lorechaser makes some valid points, but I can't see this power being worth any significant layout in magic points, still. And if you make it cheap then you're going to have adepts crawling up everything all over the place. Bleh! It's just too comic book, for me I think.
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Fortune
post Oct 11 2006, 10:05 PM
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QUOTE (knasser)
I'm not saying you can't have the power ...

I would!
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knasser
post Oct 11 2006, 10:54 PM
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QUOTE (Fortune)
QUOTE (knasser @ Oct 12 2006, 07:33 AM)
I'm not saying you can't have the power ...

I would!


Yeah, but I think he's the GM. ;)
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