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> Trap Mechanisms, Grimtooth was an evil evil person...
Kanada Ten
post Feb 9 2005, 06:00 AM
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On a metaplane...
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Tal
post Feb 9 2005, 06:01 AM
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Well, sure, if your runners just happen to be in Atlantis or something...

EDIT: Or some other suitably ED relic, though how one would survive so long is beyond me.
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Fresno Bob
post Feb 9 2005, 06:09 AM
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QUOTE

EDIT: Or some other suitably ED relic, though how one would survive so long is beyond me.


A kaer that never opened?
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Tal
post Feb 9 2005, 06:28 AM
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Kaer? What's that?
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Kanada Ten
post Feb 9 2005, 06:44 AM
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Fortresses created during the 4th World to keep people safe from the Horrors.
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Tal
post Feb 9 2005, 06:52 AM
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Magical traps and the like? Bound spirits and other nasty critters?

Sounds like it could make a fun run. Or a suicidial one.
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SirKodiak
post Feb 9 2005, 07:07 AM
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QUOTE (Weredigo)
Trap Idea, Use what game mechanics you want...  and it can also work via Quickened Spells or Mechanics however you want.


I was hoping, while reading this, that this was an attempt at satire, but your claim you've actually run with it appears to disprove that. I'm going to highlight a few parts I found most interesting.

QUOTE
If a character grows a brain and wipes her eyes dry the door behind her opens to lead deeper into the ____ .


"Grows a brain"? That implies that that method of opening the door makes any kind of sense. This is the same problem I have with a lot of Grimtooth's stuff: not being able to read the designer's mind isn't stupid.

QUOTE
Untill the Floor/Ceiling become the Walls, and the Walls the floor, welcome to what is known as G Force.


To be accurate, the walls won't become the floor. Gravity will still be working (you didn't specify some sort of anti-grav spell) so everyone will slide to where the wall meets the floor.

QUOTE
when the room is moving nice and good the statue will let go of the hapless fool who submitted to greed and anyone unlucky enough to be directly under him/her is bound to be clobbered.


If the guy being held by the statue has any sense, he'll climb onto it as well as he can, given the statue is still holding him. If he gets his center of gravity over the center of the room then he won't be pulled off no matter how fast the room spins. Worst case situation for him is that it spins so fast he gets ripped apart by the opposing forces, but before that happened the people on the walls would already be crushed to death. IE, the people who didn't trigger the trap are in the most danger. That hardly seems fair.

QUOTE
However the woes of the characters have just begun.  The door to the Right or Left of the maiden opens just long enough for a sperical boulder 7feet 11inches huge.  Those standing on the Floor/Wall, will be struck EVERY SINGLE TURN, Those who are climbing are relatively safe but must make a strength check or fall, if they fall they have no time to try to climb again until after they've been hit by the boulder.


The boulder will get up to speed with the room quickly because it has very little clearance and will stop after a minute or two at most. Anyways, anyone who gets hit by it on its first pass around the room will be crushed to death, so the number of rounds doesn't really matter. Once again, the guy who went for the bracelet is the one in the best position. However, any character who can think fast enough can make himself safe by lying down in the corner of the room. A spherical boulder leaves a foot and a half clearance there that most characters should be able to fit into.

QUOTE
So somebody has to climbe the holes on the floor to the statue (not the cieling), Climb the Statue, which is slick with water, and Wipe away the tears.


Unless there's clues to this in the room, anyone who thinks to do this is metagaming pretty badly.

QUOTE
While everyone else attempts to avoid, or recieves, a rather painfull pasting.  I have turned many a player into Paste with this one and do love the look on thier faces when I explain how to disarm the trap and open the exit door.


This is a trap that no one would ever build except a GM, and a GM would only build because they like to kill characters. It's no different than just suddenly announcing that Dunklezahn is back and having him kill the characters for no reason. I've played with GMs who think that abusing their power in order to kill characters is fun, but I haven't done it twice.
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LordHaHa
post Feb 9 2005, 07:18 AM
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I could imagine a sufficently paranoid runner or random fellow with a lot of free time on his or her hands and have some resources to spare (say, a few million in the bank and owns a small mansion/large house or equivalent) making his bungalow a death-filled slaughterhouse with multiudes of hidden traps, activating them by hitting hidden triggers around the place as it's being raided. If it looked like if an assault on the place would end in the owner's demise, there would always be the coup de grate (sp?) of the classic bolthole-into-a-tunnel-leading-out-of-compound-with-switch-at-end-of-it-that-sets-off-tons-of-explosives-in-the-walls-blowing-up-house-and-guests-and-neighborhood trick.

Oh, and on a possible ED/SR crossover thought: Grimtooth Level-Of-Sadism Traps + Ancient Structure To Explore With Archeology Team + Artificer = Evil GM Fun™.

But I'm a Good GM, and would never consider using THAT idea.

Oh no.

LordHaHa
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mmu1
post Feb 9 2005, 02:49 PM
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QUOTE (Weredigo)
Trap Idea, Use what game mechanics you want... and it can also work via Quickened Spells or Mechanics however you want.

This goes beyond bad GMing...

So, you force your players to make Will tests (And fail, I assume... Where do you set the Tn? 12? 18?) to do something suicidally stupid in a situation that's clearly a trap. Or is this magic, but you didn't bother to stat out the spell, because resisting it isn't a real option?

Then, you state they're automatically caught by the statue - ever hear of surprise or reaction tests? Escape artist or unarmed combat to resist being grappled?

The only way someone playing a PC intelligently would not be able to get around something so stupid and blatant is if the GM just removes all other options and forces him into it.
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lorthazar
post Feb 9 2005, 02:56 PM
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QUOTE (DrJest @ Feb 7 2005, 10:16 PM)
Bouncing an odd idea here... if a couple of kids stumble into an Uber Secret R&D lab and get badly wounded or even killed by the Automated Turrets O' Doom, can the corp be sued for culpable manslaughter or some such if extra-territoriality doesn't apply because, as Fortune said, it's not clearly marked?

Neither comes up, really, as the parents file, the corp sends a black op team. Suddenly everyone they ever knew is dead and incinerated. Trial date comes up and the plaintiff is a no show? Case is thrown out.
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Aku
post Feb 9 2005, 02:57 PM
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i smell a smell of that other game...
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LinaInverse
post Feb 9 2005, 03:52 PM
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QUOTE (Weredigo)
I have turned many a player into Paste with this one and do love the look on thier faces when I explain how to disarm the trap and open the exit door.

And I'd love the look on your face when I stand up and walk out of your game forever. Thankfully, I don't have to endure such an asinine idiotic GM such as yourself. Sorry, but I throw in with some of the posters who've already replied and agree that this is the stupidest (and blatantly GM-fiat manipulative) idea I've seen on Dumpshock (and that's saying something).
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Sandoval Smith
post Feb 9 2005, 04:17 PM
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Well, I don't think it's quite as bad as the GM in the Ruthenium thread who, in order to curb player abuse of the stuff, had it give them cancer...

However, what clues are the players given that they must wipe the statues eyes? It's a statue in a fountain, of course it's wet. Wiping it's eye is really not something that would occur to me.
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Weredigo
post Feb 10 2005, 05:09 AM
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A spherical boulder leaves a foot and a half clearance there that most characters should be able to fit into.

Yes this was pointed out to me the other night by one of my players, and so the trap has been changed. The walls are not flat, they curve, no corner, no place to hide.

This is a trap that no one would ever build except a GM, and a GM would only build because they like to kill characters.

Personally I don’t like to Kill Characters, I get a small amount of watching Characters win Darwin awards but rarely will I ever outright Kill a character.

So, you force your players to make Will tests (And fail, I assume... Where do you set the Tn? 12? 18?)

I never give Target numbers any higher then 6, and if they fail tests, only thing they can blame is their luck with the Dice.

Then, you state they're automatically caught by the statue - ever hear of surprise or reaction tests? Escape artist or unarmed combat to resist being grappled?

If they gotta reaction, or quickness of oh say 20 I’ll allow the attempt, and if they were smart enough to start with or purchase Escape Artist as a skill I’d also allow the attempt. Normally however The Statue is definitely Magical as the tears she sheds aren’t pumped into or out of her through plumbing, instead they are produced magically. So if the mage has enough time to study her they might be able to also discern the fact that the statue can also Move. However if any member is greedy or curious enough to touch the bracelet without giving everyone else plenty of time to study … “click”

The Boulder only automatically Kills if the players aren’t able to resist the damage ( fail Body Check)

However, what clues are the players given that they must wipe the statues eyes?

Like I said when I started, whatever game mechanics you wanna add to it, Clues, Safety Switches, Evidence, Go For It. I Usually have some sort of reference to “comfort the widow” or something like that on the treasure map or what have you, usually I reward good moral judgements and punish choices based on the deadly sins. Something I make quite apparent to all my Players.

I don't have to endure such an asinine idiotic GM such as yourself
Love you Too Toots, yeah like everyone else in the entire world I do prefer to be Judged by what others notice from first glance.
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Fortune
post Feb 10 2005, 05:42 AM
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The quote function is your friend.

Other than that ... :please:
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SirKodiak
post Feb 10 2005, 08:35 AM
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QUOTE (Werdigo)
Personally I don’t like to Kill Characters, I get a small amount of watching Characters win Darwin awards but rarely will I ever outright Kill a character.


Darwin awards are for stupid behavior. Nothing you've said about the trap implies that only stupid behavior will get you caught in it. Not just because the trap is hardly an intelligence test, but because, as I pointed out, the person who actually went for the bracelet is the one who is in the safest position with regards to the boulder.

Also, look how much more readable my post is given that I used the quote function instead of just alternating what you wrote with what I'm writing.

QUOTE
and if they were smart enough to start with or purchase Escape Artist as a skill I’d also allow the attempt


Not taking Escape Artist is only stupid if you assume all your players are metagaming. There are backgrounds that make Escape Artist an unreasonable choice of skills. There's a difference between not having the exact skill for the trap you get caught in and being stupid.

QUOTE
The Statue is definitely Magical as the tears she sheds aren’t pumped into or out of her through plumbing, instead they are produced magically.


Finding that out would require a detailed examination of the statue. Given that you gave no hint that removing the bracelet was the dangerous part an intelligent player who knew the statue was magical but still wanted the bracelet might decide the safest course of action was to try to get it quickly, instead of getting in range of the arms of the statue.

QUOTE
The Boulder only automatically Kills if the players aren’t able to resist the damage ( fail Body Check)


The damage code on that check has to be huge or you're seriously underestimating the kind of damage that a boulder is going to do when hitting someone at high speed. In theory, someone could survive being thrown out of an airplane, but you can hardly expect it to happen.

QUOTE
I Usually have some sort of reference to “comfort the widow” or something like that on the treasure map or what have you, usually I reward good moral judgements and punish choices based on the deadly sins. Something I make quite apparent to all my Players.


Good moral judgements? Are you aware you're running Shadowrun, which is about people who are professional criminals? Theft and murder are a pretty standard activity. And what moral failing did the people who didn't take the bracelet have? They're the ones getting crushed by a giant boulder while the guy who went for it is safe by the statue.

This is a room that someone built at considerable expense with the sole purpose of killing people. If part of the goal is protecting the bracelet, putting it in a guarded safe would be the believable choice. If the goal is just to lure people into the room to die then there are easier ways to do. Only a madman would actually build the room, and they rarely have the follow-through to get that sort of thing done.

There is no believable reason that someone would actually build that thing, which means it's blatant metagaming on the part of the GM.
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mmu1
post Feb 10 2005, 01:21 PM
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QUOTE (Weredigo @ Feb 10 2005, 12:09 AM)
If they gotta reaction, or quickness of oh say 20 I’ll allow the attempt, and if they were smart enough to start with or purchase Escape Artist as a skill I’d also allow the attempt.

You don't quite get how this whole "game" thing works, do you?

You set the TN, you don't decide whether you're going to "allow" a test based on ability scores - at least not if you're a competent GM...

And BTW, "Escape Artist" is just an Athletics specialization and defaults to Body, anyone can do it.
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golden1
post Feb 10 2005, 02:02 PM
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if you're talkinga bout traps that can be used in a SR type environment, you need to remember that the building or environment needs to either be able to determin the difference between friend and Foe, or be able to deactivate the trap at some point. Either Everyone whos supposed to be in the building has a transponder, knows the number for the mag lock, has their bio-metric dats stored... whatever. OR the traps are only active from 5:31pm, (ie, a minute fter everyones; left for the night, ) untill Joe P Security gurard turns up in the morning to unlock.

here's a list of the traps I've used in the past.

Single step Discharge lasers. you have a laser tripwire across a corridor, or door, and when broken, it discharges a full on re-line (or if i'm feeling evil a burst) across the same line. No need to roll to hit... Characters can use either body, OR quickness to resist damage, as resisting in this case, just involves getting the body part in question out of the way fast enough.

Monowire Pendulums. You've all seen "cube". You all know what happens in the first 60 seconds of the film. You know it's messy, but as long as the super corp has put the trap someplace that you CANT possibly have accidentally wondered into, it's not going to be a n issue for them.

Containment doors. This is an idea i actually got from work. to get into the building, department, clean room, server room , whatever, you have to go thru a C shaped revolving door. First you enter a password, or swip a card. the door rotates. you enter. it rotates thru 90 degrees... sealing you into a small space. You then enter a second password/ card and it rotates the next 90 degrees. In my case, as the office in question was supposed to be closed, the chamber filled with neuro stun, and the system notified the local security. (or it would have done, hd someone not allready turned them into small red stains)

Electrified Doors / walls / floors.

Pit traps. 5 meters deep. the walls are covered in what effectivly ammounts to slip spray. the floor was padded.. so that only minimal falling damage was sustained. In the morning, security turn up, and either taser the contents into submission, or simply reset the trap. (as it turns out, the party shaman knew Levitate... so this one was less effective than it should have been)

"Lock Down rooms". Pretty simple design actually. the building was laid out so that to get into any particular department, you had to go thru one of 4 cross-road type junctions. They were all fitted with a suit of sensors, and as soon as they detected that someone was crossing them outside of the proscribed times, 4 sheets of 2 inch thick hardened steel drop from the ceiling, making a pretty much inpenetrable room. Neuro stun was then dispensed.

the "ever popular stairs / slide trap". this one was lifted straight from grimtooth. the stairs are actually hinged, and at the push of a button / incorrect sequence of steps, the stairs go click, form a slide, Slip spray is applied, and the pit trap at the bottom of the stairs is unlocked. iirc it went "click, Spray, slide, crash"

of course if you want to be just EVIL, and kill someone outright, just have Bee size microdrones loaded up with cutters.

on the ONE occasion i put someone thru a D&D style Dungeon crawl (it was actually for an astral quest) it was the traps that did all of the damage. from the simple "cross bow / trip wire" trap in the second room, to the "large vat of hot acid in the last door", someone in the party managed to trip ALL of them. The critters populating said dungeon spent a large ammount of their time betting on who'd fall foul of the next trap.... or laughing their asses off... not fighting with the PC's.

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LinaInverse
post Feb 10 2005, 03:18 PM
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QUOTE (Weredigo)
Love you Too Toots, yeah like everyone else in the entire world I do prefer to be Judged by what others notice from first glance.

Really? Read your replies. Find me one single person who agrees this poor excuse of a killer-GM "trap" reflects good Shadowrun GMing. I stand by my previous statements; anyone who tries to spring this on a Shadowrun game doesn't know jack about Shadowrun.
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Sandoval Smith
post Feb 10 2005, 04:50 PM
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I suppose a trap like that is something that someone could stumble across on a metaplane, during an astral quest or the like, but just about anywhere else would get a pretty big WTF? from me. And you still haven't explained where the will test to not grab the bracelt comes from.
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LinaInverse
post Feb 10 2005, 05:10 PM
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QUOTE (Sandoval Smith)
I suppose a trap like that is something that someone could stumble across on a metaplane, during an astral quest or the like, but just about anywhere else would get a pretty big WTF? from me.  And you still haven't explained where the will test to not grab the bracelt comes from.

I could accept this setup if it was an Astral Quest because those are, by definition and canon, wacky places to be where anything is possible. Putting this setup in some Corp building or compound is where I find great offense.
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Weredigo
post Feb 10 2005, 08:16 PM
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From Fortune
The Quote function is your friend

Response: as I’ve much confusing views to clarify at the moment it’s not, but I’ll do a better job of keeping things separated this time around.

From Sir Kodiak
The damage code on that check has to be huge or you're seriously underestimating the kind of damage that a boulder is going to do when hitting someone at high speed.

Response: Yer correct I probably am. And I’m probably bending the rules in favor of the players.

From Sir Kodiak
Good moral judgements? Are you aware you're running Shadowrun, which is about people who are professional criminals? Theft and murder are a pretty standard activity. And what moral failing did the people who didn't take the bracelet have? They're the ones getting crushed by a giant boulder while the guy who went for it is safe by the statue.

Response: Morality, Criminal, all depends on your personal viewpoint. Some people are just not meant to waste their lives in an office, or laboratory, but instead are needed in the shadows to balance out some of the real evil bloodthirsty fraggers lurking there. As far as the bracelet taker being safest, if that’s the way you wanna run it chummer, go for it.

Sir Kodiak
Only a madman would actually build the room, and they rarely have the follow-through to get that sort of thing done. There is no believable reason that someone would actually build that thing, which means it's blatant metagaming on. the part of the GM.

Response: Exactly, a madman, like Rasputin, Imhotep, and Tetsuo Shima. Actually it’s usually part of a DungeonDelve CavernCrawl, Usually with a Lich to Kill or some diety created Magickal Item that needs to be obtained.

And MMU1 gets the grand prize. Yes I am a bit of a Newbie at GM’ing, Some of the rules in the book (First edition) don’t make sense so <shrug> I don’t use them. I just keep everything based on D6 and allow the player to attempt anything they want to try to resolve a situation.

Sandoval Smith: And you still haven't explained where the will test to not grab the bracelt comes from.
Response: The Willpower test is invoked due to the fact that the bracelet is worth about 15million creds or more, ie Stratospheric value.

LinaInverse : Putting this setup in some Corp building or compound is where I find great offense.
Response: Nah I wouldn’t do that, It’s more of a trap to put into an Abandoned Temple. Oh, and thank you for easing up on the namecalling. From time to time the players will need a break from city life and it’s off into the countryside, which is not only controlled by the NAN and other Tribal forces but also contain Rifts. I don’t strictly run Shadowrun, I also use VampMasquerade, Rifts, DnD, Murphy’s World, and just about anything else that catches my eye. As stated before I just make sure everything’s based on D6.
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RangerJoe
post Feb 10 2005, 08:28 PM
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Personally I'm a fan of an adaptation of the old Adam's Family security set-up. To get into the vault, you approach a bookshelf. One of the books is entitled "Greed." Pull it, and the vault opens. I'd add with a number of other titles ("Lust" would have a DMSO+aphrodisiac of your choice coating, and "Do not touch this book" would deliver an electrical shock as a 6S stun attack from implanted electrodes...the spine did say "Do not touch this book," afterall.)
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Cynic project
post Feb 11 2005, 02:55 AM
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QUOTE (Fix-it)
QUOTE
Technically, "Uber Secret R&D Labs" would not be extra-territorial unless clearly marked as being the property of a qualifying Corp.


Of course, being uber secret, they probably wouldn't be marked at ALL.. now would they?

EDIT: and another issue of Grim's traps???

Yesss!!!
Greased ball bearings galore!

This a SK sporting good factory. It just so happens that under it has the lab where they make the naughty tricks. Seeing as it is clearly marked as SK, they do not have to tell the world that under the sporting good front they are making WNDs.
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SirKodiak
post Feb 11 2005, 03:18 AM
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Seriously, Weredigo, the quote button is right at the top of the page after you hit the "add reply" button. It's very easy to use. Use the "preview post" button to experiment with how to use it. It makes things much easier to read. It shows respect for the people you're talking to if you spend a little bit of time on making things easier to understand by using the formatting that is appropriate to the forum.

QUOTE
As far as the bracelet taker being safest, if that’s the way you wanna run it chummer, go for it.


My point is that your trap creates that mechanic, not that that's how I'd run it. If you don't understand why they're safer, you don't understand the mechanics of a spinning room.
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