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> Trap Mechanisms, Grimtooth was an evil evil person...
Weredigo
post Feb 13 2005, 04:30 PM
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My making sure that said kids who do set the traps off are heaped extra chores such as washing dishes or laundry. and being vigilant with the rules and patient with thier desire to be the little fireballs that they are.
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tisoz
post Feb 14 2005, 12:53 AM
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I assumed the kids who set off the traps would be maimed or dead.
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Kagetenshi
post Feb 14 2005, 01:08 AM
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QUOTE (Toshiaki @ Feb 12 2005, 05:17 AM)
If I remember correctly, Artificer was stated to use such dungeons as it's material body when it wasn't hanging on the Astral plane.  Anybody recall if it manifested the dungeon's as it's physical body or if it "possessed" them to enter the physical plane?

You don't, not quite. It was a giant contraption looking vaguely like a metal armadillo with gears, spikes, wheels, etc. projecting from it, though it rarely appeared in physical form. What it did was burrowed through and created the dungeon through some innate power; it at no point possessed the dungeon. However, it did maintain a link to them and fed off of the suffering of those injured within. The wounds are apparently far more lasting than would be expected, defying even magical healing; there's an account of an Adept who got her leg crushed in a trap and who still feels it and walks with a limp to this day (well, the day Horrors was written at least) despite having access to healing magic powerful enough to reattach limbs.

~J
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BookWyrm
post Feb 14 2005, 01:56 AM
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Well, I think that, One: all of the Grimtooth's Traps books are an excellent read, even if you've never played any kind of medieval RPG. They range from the embarrassing to the downright lethal (and beyond), and are meant as examples of what truly sick & twisted minds can create. Two: While most of them are impractical to have in a corporate scenario, there are other ways to 'get' the PCs. Some of the Sci-Fi items in Traps Lite & Infernal Machines in Traps Bazzare are designed for more contemporary or post-modern games. And, Three: there are other fiendish devices that already exist that you can adapt to SR. Lightbulb bombs that detonate when you flick the wall switch, monowire tripwire explosives, or simple lockdowns that are triggered when the password isn't entered.

It all depends on what mood the GM's in.
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Weredigo
post Feb 14 2005, 02:22 AM
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QUOTE
I assumed the kids who set off the traps would be maimed or dead.

Oh no way in heaven, hell, or on earth would I condone such violent actions towards children nor use such in my game.
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vapor
post Feb 14 2005, 02:24 AM
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QUOTE (Weredigo)
QUOTE
I assumed the kids who set off the traps would be maimed or dead.

Oh no way in heaven, hell, or on earth would I condone such violent actions towards children nor use such in my game.

why not? they make cheap land mine detecters...


;)
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Weredigo
post Feb 14 2005, 02:27 AM
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Because Adults scream louder, leave a definitive goopier mess, and deserved it...
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vapor
post Feb 14 2005, 02:28 AM
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QUOTE (Weredigo)
Because Adults scream louder, leave a definitive goopier mess, and deserved it...

but kids work for a lot less.

mmmmmmm child labor.....
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Weredigo
post Feb 14 2005, 02:30 AM
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Null point chummer, corpses don't pick up paychecks
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Kagetenshi
post Feb 14 2005, 02:59 AM
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QUOTE (Weredigo)
Null point chummer, corpses don't pick up paychecks

Juan Atzcapotzalco managed to pick up a bequest, so that may not be the best of assumptions.

~J
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John Campbell
post Feb 14 2005, 03:12 AM
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If you can't get a corpse to pick up a paycheck, you clearly need a better decker.
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Weredigo
post Feb 14 2005, 03:17 AM
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QUOTE
why not? they make cheap land mine detecters...
There's a good use for those turtles I was thinking about... why use a landmine detector that only works once... why not one that works numerous times... just dikote the shells...
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Sandoval Smith
post Feb 14 2005, 03:26 AM
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But for that you need to find a turtle that can survive being inserted into a plasma generating blast furnace. And if they can survive that, why bother dikoting them, since there's no way a mere mine can hurt them. The big problem with this plan though, is that turtles, even indestructible ones are quite slow.

Plod...plod...plod...BOOM! plod...plod...plod...plod...plod...plod...BOOM!
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SirKodiak
post Feb 14 2005, 03:49 AM
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QUOTE
Lightbulb bombs that detonate when you flick the wall switch


"We really have to stop storing these in the maintenance closet next to the normal lightbulbs."
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KaOs
post Feb 14 2005, 05:08 AM
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QUOTE (John Campbell)
If you can't get a corpse to pick up a paycheck, you clearly need a better decker.

This is totaly going in my sig.
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DocMortand
post Feb 14 2005, 07:55 AM
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I do agree, most of the traps in the Grimtooth books aren't useable in SR - but there are a few. The elevator traps interested me for later use (makes for good security to have traps for unwanted people)

Actually, this has a secondary plot thread which I would like to bring up (which might interest Lina as well, as Angel builds her Koresh Compound) - and that is mines. How futuristic have people gotten with mine technology?

An example to bring up goes from ancient tech (Bouncing Betty from WWII) to more SR vintage (monowire tripwire activated bombs...first the insult of getting sliced by the monowire, then the further injury of detonating the bomb) to true sci-fi (John Ringo did a neat force bomb where a box created a monomolecular "plane of force" which sliced 360 degrees around the plane...so combine that with a bouncing betty and you got people being cut in half...and the bloody mine had 6 charges, so it reset itself!)

I dunno if the last example is possible in SR (altho could it be done with a magic triggered bomb?) but what are some examples people have used or seen in their games? Again, I ask for the mechanics - what perception/agility/athletic TN#s were necessary to avoid the mine, how would you disarm it, etc.

There might be some good mines in Grimtooth as well...I've only read the first two, so those who have the rest might chime in with better ones, or suggest good combos of magic and mine.

Afterall...a mine is a terrible thing to waste.

*listens for retching*
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Weredigo
post Feb 14 2005, 07:11 PM
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QUOTE
The big problem with this plan though, is that turtles, even indestructible ones are quite slow.

Ah, but "Awakened" High Speed turtlesas suggested in the Rats thread.
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