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> Improvised Astral Weapons, Trolls who hit spirits with people
wagnern
post May 13 2005, 06:52 PM
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QUOTE (Zeel De Mort)
Things like this already exist. See FAB Strain-I, II and III, in MitS, MitS, and Threats respectively. :)

... and you can't use them to make a club for bashing spirits!

And why not? A dual natured creature can bash a spirit, so a dual natured bacteria should be able to do the same. Even if it is living in a cultrue tube being swung by a mundane.

Its a conspiricy I tell you. Wizard: "No mundane, it is time for the grown ups to work, now go over there and play with your little toys."

Eather that or ballance. Give the mages some where to shine. Of corse it is of limited effect. "Wow guys, did you see me kick that spirit's ass? It was so cool! . . . No? Well, I did, you should be glad I diden't let it manifest, you would be in trouble if it had. . . Really. . . Sometimes a Mage's body will snore when they project. . .Honest!"
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Nikoli
post May 13 2005, 07:06 PM
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Must double check the book when I get home, but can you train a Devilrat?

Make a Pied Piper type Troll adepts, with the animal kinship abilities and have it trained. Then again, of you cna train the devil rat, why not just have it attack the spirits instead of swinging it?

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Herald of Verjig...
post May 13 2005, 07:10 PM
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Critter training isn't in any of the current books. However, they are somewhat intelligent (2 IIRC) and could probably understand and follow basic commands if you could find a way to make them want to listen to you. If you can get a mage to cast a few proper manipulation spells (in exchange for the promise of not using the mage as a cudgel) it gets easier.

Toss in the stuff about animal companions in SOTA64 and you can get your own Pokemon style troll adept spirit-counter. Or just give the adept troll astral perception and use a force 1 weapon focus.
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Modesitt
post May 13 2005, 07:14 PM
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QUOTE
Its a conspiricy I tell you. Wizard: "No mundane, it is time for the grown ups to work, now go over there and play with your little toys."


You talk like it's not possible for mundanes to fight materialized spirits. Pg 188, right column.

The book describes it as a melee attack. I don't see anything that differentiates it from other melee attacks beyond what you roll. This means you get Friends in Melee bonuses and it gets Opponents in Melee penalties. So the best way to fight a materialized spirit is to have everyone swarm it en masse, mundanes and magical types alike. Many magical types are better off trying to use force of personality to take a spirit on rather than banishing.

My conjurer/rigger will never try to banish a spirit that isn't his own. He's just going to pull out a 10' pole and pimp-slap it.
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wagnern
post May 13 2005, 07:14 PM
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Or culture Devil rat tissue in a tube. Spirit bashen club.

Oh, I know mundanes can fight materilized spirits, I've done it. (or more correctly stood infront of the darn thing smacking it with my staff, keeping if from eating the mage who was banishing it.) It's just scarry, monsters you can't see that can jumb out and get you from noware. Kind of like Sharks in the ocean. If you are above the water you basickly can't see them, and if you just watched Jaws, you can't help but wonder - just a little - what is down there. Now if you can go below the surface, you can see, and all is right. So mundanes can't help but be nervous about what is out there.
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hyzmarca
post May 13 2005, 07:25 PM
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QUOTE (Nikoli)
ROFL, great question.

And they are right, can't do 4/10 and by the nature of grabbing anything and swinging it, you are no longer "unarmed". This would likely be Club/Improvised Weapons or Club/Metahuman skill.

Man, what would that fight look like, also surged works well for this as well if the poor slitch got stuck with dual-natured.

I would say for purposes of the fight, you drop the dmg code down a notch because under normal circumstances, a metahuman body does (STR)M stun dmg, but spirits are immune to stun. So drop it to (STR)L physical dmg and you've got a weapon.

Of course, now I have this image of a spirit grabbing a ghoul and whacking a troll with it, then the ghoul duel ensues...

Also, for damage, I think Your Str plus half the "club's" charisma

My mistake with the skill. Bump it up to 5/10

However, according to the Cannon Companion uyou use the unarmed skill to swing around a metahuman body and it causes BOD +2 M Stun damage. However, your STR must to equal to or greater than the weapon's BOD.

Here's an interesting scenairo... An astrally projecting mage is battling a Master Shedim that has possessed his body. The mage, unfortunatly, is outclassed.
However, he has an astrally percieving multi-initiate adept friend with 18 unarmed dice + combat pool. The adept can't enguage the Shedim in unarmed combat without enguaging the mage's body so the mage has the adept use his astral form as an inprovized weapon (metahuman body). Would that possibly work?\

Or Master and Blaster... the Troll Adept and parapalegic Dwarf Cyberzombie.

The CZ rides on the Troll's shoulders acting as a living weapon's turret untill something closes to melee, then the Troll uses him as a very high body and high willpower dual-natured club.
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PBTHHHHT
post May 13 2005, 09:50 PM
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QUOTE (Herald of Verjigorm)
Toss in the stuff about animal companions in SOTA64 and you can get your own Pokemon style troll adept spirit-counter. Or just give the adept troll astral perception and use a force 1 weapon focus.

I dare anybody to use this concept in a game and cry this out when you meet your first spirit...

"PokeTroll, I choose You!"
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toturi
post May 14 2005, 12:30 AM
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QUOTE (hyzmarca)
Here's an interesting scenairo... An astrally projecting mage is battling a Master Shedim that has possessed his body. The mage, unfortunatly, is outclassed.
However, he has an astrally percieving multi-initiate adept friend with 18 unarmed dice + combat pool. The adept can't enguage the Shedim in unarmed combat without enguaging the mage's body so the mage has the adept use his astral form as an inprovized weapon (metahuman body). Would that possibly work?\

:rollin: Shaman Fight! Oversoul! Amidamaru in Harusame!

Ahem... back on topic, I'd refer you to all those previous threads using FAB 3 bullets to shoot spirits. The principle here is the same.
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hyzmarca
post May 14 2005, 02:35 AM
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It isn't exactly the same. FAB bacteria isn't a canon weapon. The metahuman body is a canon weapon with a canon damage code. The FAB in a FAB filled bullet doesn't become a bullet. However, the Astral form of a sword foci is a sword and the Astral form of a metahuman body is a metahuman body.

Wielding a weapon with an independant astral presence is little different from wielding a weapon focus. The only real difference is that the focus is bound to the wielder and the metahuman body is not.

This brings up a basic question about Astral combat. If you aren't bound to the weapon are you really using any skill to attack?
I would lean toward yes for only one reason. Extrapolating from Earthdawn, if an IE decides to have a laugh by physically shifting you to Astral your physical weapons would works just as they do in the physical world.
That, and the fact that you can use unbound objects to transmit force of will.
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Mortax
post May 14 2005, 02:40 AM
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LMAO! ROTF!
I'd laugh even harder, if someone hadn't sudjested this in my group once. Our GM at the time told us no. :-(

Hmm... I am intreged. My only question would be do use str, or will?

(Disclamer :we play SR2.5, most of the magic rules we use are 2nd, so if this is a bonehead question for SR#, please keep this in mind.)
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toturi
post May 14 2005, 02:50 AM
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QUOTE (hyzmarca @ May 14 2005, 10:35 AM)
However, the Astral form of a sword foci is a sword and the Astral form of a metahuman body is a metahuman body.

Wielding a weapon with an independant astral presence is little different from wielding a weapon focus. The only real difference is that the focus is bound to the wielder and the metahuman body is not.

While for all intents and purposes, the Astral form of a sword weapon focus is that of a sword (since it deals damage in a manner similar to a sword, with the appropriate Attribute-linked Power and Damage level). But a metahuman astral form only looks like a metahuman body(SR3 p173).

Also, while the troll may be able to use the ghoul's physical form for physical combat (Str>Bod), his Astral form might not be able to do so astrally(Cha<Will).
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Thistledown
post May 14 2005, 04:08 PM
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QUOTE (wagnern)
QUOTE (Zeel De Mort @ May 13 2005, 01:20 PM)
Things like this already exist.  See FAB Strain-I, II and III, in MitS, MitS, and Threats respectively. :)

... and you can't use them to make a club for bashing spirits!

And why not? A dual natured creature can bash a spirit, so a dual natured bacteria should be able to do the same. Even if it is living in a cultrue tube being swung by a mundane.

Or, just take a 2 liter bottle and fill it with FAB 3 before the fight. Instant spirit-club.
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Herald of Verjig...
post May 14 2005, 08:02 PM
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FAB 1 and 2 do nothing to a spirit in astral combat, and FAB 3 takes time to drain force. None are viable threats in the timeframe of a club swing.
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Large Mike
post May 15 2005, 12:28 AM
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Now, I'm running purely from memory here, so bear with me. If anyone can contradict me and cite a source, however, I will retract the statement.

The astral plane, being not the physical plane, does not have the same laws as the physical plane. Notable examples include gravity and inertia. Since there's no inertia, hitting something with something else doesn't have any effect. So, you (or whatever) you're swinging, actually has to go into combat with the spirit. I.E. the troll would be using his willpower and using the body as a way to focus that willpower. So, in that way, it doesn't matter how strong the troll is or how big the body is.
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blakkie
post May 15 2005, 12:32 AM
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QUOTE (Ancient History)
Theoretically yes it is possible. If a very perceptive troll recognized the tell-tale sparkle of a spirit in the astral, grabbed a ghoul and swung it through the area, the spirit might (might!) be hit.

That said, astral combat doesn't have much to do with physical combat on most levels, as Herald neatly points out. Three dimensional-movement at tremendous speeds at a whim, not hampered by physical obstructions, tends to make dodging such an attack relatively easy.

Even if you allow it, your target might decide to...er...break your weapon...if the impact doesn't do that as well. A ghoul that hits a fire elemental is going to get burned.

If the astral entity could easily step aside the ghoul-club what chance does an astrally preceiving Adept have of punching a spirit that is fully astral?
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Herald of Verjig...
post May 15 2005, 12:46 AM
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QUOTE (blakkie)
If the astral entity could easily step aside the ghoul-club what chance does an astrally preceiving Adept have of punching a spirit that is fully astral?

None unless the adept has distance strike or the spirits starts the fight. Once a spirit gets close enough to kick the astral component of your ass, it can be countered. Until that time, the sheer difference in relative speed is one of the spirit's strongest defenses.
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blakkie
post May 15 2005, 01:13 AM
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QUOTE (Herald of Verjigorm)
QUOTE (blakkie @ May 14 2005, 07:32 PM)
If the astral entity could easily step aside the ghoul-club what chance does an astrally preceiving  Adept have of punching a spirit that is fully astral?

None unless the adept has distance strike or the spirits starts the fight. Once a spirit gets close enough to kick the astral component of your ass, it can be countered. Until that time, the sheer difference in relative speed is one of the spirit's strongest defenses.

Yes, once it is within reach of course....bringing us (back?) to the question what is the weapon reach of a standard ghoul body. Hmm, i like the sound of that question so much i think i'll say it again. :)

What is the weapon reach of a standard ghoul body?
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Tziluthi
post May 15 2005, 07:47 AM
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Probably 2, but I guess if you grabbed it by the hands you might be able to stretch it out to three.
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hyzmarca
post May 15 2005, 06:24 PM
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QUOTE (toturi)
Also, while the troll may be able to use the ghoul's physical form for physical combat (Str>Bod), his Astral form might not be able to do so astrally(Cha<Will).

That the beauty of Astral Perception. Dual beings use STR and BOD insted of CHA and WILL.


Actaully, since that is the case the Ghoul club would probably cause BOD+2 M damage as normal.
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Catsnightmare
post May 15 2005, 09:15 PM
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This can be easily done by SR3, and the body/club doesn't even have to be dual natured.
Fight the spirit via Force of Will, and by the rules reach does count, the weapon doesn't matter. So it's just a matter of determining reach of the metahuman body.
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hyzmarca
post May 15 2005, 11:02 PM
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Force of Will only works on materialized spirits. For astral spirits only unarmed, sorcery/astral combat, mana spells, and astrally present weapons work.

A mundane swinging around a ghoul wouldn't damage a spirit because SR3 states that both weapon and wielder hae to be astrally present, by the way.
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post May 15 2005, 11:11 PM
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That makes sense when you're using a Weapon Focus, not a Ghoul.

In my interpretation, the weapon is being wielded by himself. The fact that he's being moved involuntarily is a technicality.
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Frater Inominatu...
post May 29 2005, 01:26 AM
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QUOTE (Zeel De Mort)
Things like this already exist. See FAB Strain-I, II and III, in MitS, MitS, and Threats respectively. :)

... and you can't use them to make a club for bashing spirits!

You could if you used an aluminum bat filled with the bacteria, Or had one made of titanium or some other hard metal...
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hyzmarca
post May 29 2005, 10:22 PM
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QUOTE (Frater Inominatus)
QUOTE (Zeel De Mort @ May 13 2005, 02:20 PM)
Things like this already exist.  See FAB Strain-I, II and III, in MitS, MitS, and Threats respectively. :)

... and you can't use them to make a club for bashing spirits!

You could if you used an aluminum bat filled with the bacteria, Or had one made of titanium or some other hard metal...

Nope, because the bat isn't astrally active. The bacteria in the bat are but they have the astral form of bacteria, not a bat. They will cause damage as bacteria do, which isn't quickly enough to be of any use.
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nick012000
post May 30 2005, 12:50 AM
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QUOTE (hyzmarca)
QUOTE (Frater Inominatus @ May 28 2005, 08:26 PM)
QUOTE (Zeel De Mort @ May 13 2005, 02:20 PM)
Things like this already exist.  See FAB Strain-I, II and III, in MitS, MitS, and Threats respectively. :)

... and you can't use them to make a club for bashing spirits!

You could if you used an aluminum bat filled with the bacteria, Or had one made of titanium or some other hard metal...

Nope, because the bat isn't astrally active. The bacteria in the bat are but they have the astral form of bacteria, not a bat. They will cause damage as bacteria do, which isn't quickly enough to be of any use.

Hence the tube of cultured Devil Rat flesh. ;)
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