IPB

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Leadermancer, The Non-pornographic pornomancer
hyzmarca
post Jul 19 2008, 05:14 PM
Post #1


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



Genki
Elf

Body 3
Agility 4
Reaction 3
Strength 2
Charisma 8
Intuition 4
Logic 4
Willpower 2

Essence 5.2

Edge 2
Magic 5

Positive Qualities
Adept
Mentor Spirit (Dragonslayer, Leadership bonus)
First Impression
Aptitude (Leadership)

Negative Qualities
Gremlins IV
Addiction (Mild) [Manashrooms+Psyche]
Addiction (Mild) [Galak]

Active Skills
Leadership 7 (10) (Persuasion +2)
Perception 3 (Visual +2)
Etiquette 2
Negotiation 3 (Bragaining +2)
Longarms 3 (Shotguns+2)
Pistols 1 (Revolvers +2)

Language Skills
English (Primary)
Japanese 4
Mandarin 3


Adept Powers
Enhanced Perception 3
Linguistics
Commanding Voice
Enthralling Performance
Kinesics 5
Improved Ability (Leadership) 3

Geneware
Genetic Optimization (Charisma)

Bioware
Tailored Pheromones 3



Genki is an extreme idealist and uses his idealism as a weapon against his enemies. He believes wholeheartedly in the neo-anarchist lifestyle and will stop in the middle of combat to make rousing speeches to his enemies in an attempt to convert them, a tactic that is made easier by his Commanding Voice and Enthralling Performance powers. He hates the oppressive corporate environment with a passion. His catchphrases include "Make your own destiny" and "Believe in your own power". Due to his use of charisma-enhancing substances to improve his oratory abilities he has some mild addictions.

The idea is simple. Where the pornomancer seduces an enemy the leadermancer turns an enemy army into his own army. This is actually far more effective than pornomancer seduction and far more useful.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jul 19 2008, 05:54 PM
Post #2


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (hyzmarca @ Jul 19 2008, 07:14 PM) *
The idea is simple. Where the popnomancer seduces an enemy the leadermancer thurs an enemy army into his own army. This is actually far more effective than pronomancer seduction and far more useful.

And it will become much more scary once the player gets ambitions.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jul 19 2008, 05:59 PM
Post #3


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



heh, he will have his own fan/poli-club in no time . . with their own secret handshake or salute and a nice uniform/dresscode with their symbol proudly worn on their upper arm . . he austrian?
Go to the top of the page
 
+Quote Post
Chrysalis
post Jul 19 2008, 06:05 PM
Post #4


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



No but he can get Hugo Boss to design all his uniforms.

-Chrysalis
Go to the top of the page
 
+Quote Post
hyzmarca
post Jul 19 2008, 06:43 PM
Post #5


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (Rotbart van Dainig @ Jul 19 2008, 01:54 PM) *
And it will become much more scary once the player gets ambitions.

Well, I'm the player in this case and my ambition is to play a hyper-idealistic anime protagonist who talks his way to victory using the power of friendship. Love and Peace! Love and Peace! In the Name of the Moon!

Of course he's only a technical pacifist. In his own words, "I won't kill anyone, ever, under any circumstances. But I will shoot people in the head and if they just happen to die that isn't my fault."


Just imagine the awesomeness of a spiky haired kid leaping out in the middle of a firefight, commanding "Wait!" and then going into a David E. Kelley tirade about how the guards are all just cogs in a soulless profit machine and that they can never do any good unless then throw off their shackles and make their own destinies.



And, yes, the Nazi's weren't bad guys, they were just frustrated because they had such ugly uniforms. If Hugo Boss had been their designer WWII would never have happened.
Go to the top of the page
 
+Quote Post
sunnyside
post Jul 19 2008, 06:55 PM
Post #6


Neophyte Runner
*****

Group: Members
Posts: 2,184
Joined: 31-December 06
Member No.: 10,502



I like it. They could build up something of a following. But getting neo-anarchists to do your bidding is a bit like herding cats so the "broken" factor isn't there as much as for other philosophies.

Also most SR engagements are fluid enough that their skills aren't going to be one stop shopping to deal with threats. Due to new guards, drones, whatever busting in on the scene or just time limits before enemy reinforcements show up. And of course cases where the player doesn't get the drop on the opposition.

But it'd come up often enough to be interesting.

Go to the top of the page
 
+Quote Post
Denicalis
post Jul 20 2008, 12:18 AM
Post #7


Hot Hazing Target
*

Group: Members
Posts: 61
Joined: 8-April 07
From: Regina, Canada and Montreal, Canada.
Member No.: 11,410



Sounds like every whiny kid I used to slap in highschool. He should go to a lot of open mic nights and annoy people with his poetry about how deep he is.
Go to the top of the page
 
+Quote Post
WearzManySkins
post Jul 20 2008, 12:55 AM
Post #8


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



Nits to pick...

Did you forget to post any language skills or does he do this by Sign Language or Miming? Opps those are listed either. (IMG:style_emoticons/default/grinbig.gif)

To be more effective language skills are a must.

Trying your bag of tricks on someone who does not understand your verbiage, means he can die alot.

Also background noise can limit the range of his verbiage also a sound barrier spell will work wonders against him. His visibility aka rep will mean some potential foes will have noise/sound canceling, and other neat tricks at hand.

But in all an semi interesting One Trick.

WMS
Go to the top of the page
 
+Quote Post
WearzManySkins
post Jul 20 2008, 01:46 AM
Post #9


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



One note

Charisma linked Social Skills are linked to the language skill of the user, so your character in his/her native language would use all those dice. Since you have a Skill of Leadership 7 all other skills are limited to a rating of 4 or less. So in non native language tests your Social Skill Dice are limited to 4.

Also with Gremlins of 4 trying to use Language Softs, could lead to some interesting words exchanges. (IMG:style_emoticons/default/grinbig.gif) ie Attack being worded into Retreat. (IMG:style_emoticons/default/grinbig.gif)

Now RAW limits the dice to your characters non native language, if the victim(s) language skill is even less than your non native language skill of 4, GM's
"may" also use that as a limitation too.

WMS
Go to the top of the page
 
+Quote Post
hyzmarca
post Jul 20 2008, 01:50 AM
Post #10


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (WearzManySkins @ Jul 19 2008, 09:46 PM) *
One note

Charisma linked Social Skills are linked to the language skill of the user, so your character in his/her native language would use all those dice. Since you have a Skill of Leadership 7 all other skills are limited to a rating of 4 or less. So in non native language tests your Social Skill Dice are limited to 4.

Also with Gremlins of 4 trying to use Language Softs, could lead to some interesting words exchanges. (IMG:style_emoticons/default/grinbig.gif) ie Attack being worded into Retreat. (IMG:style_emoticons/default/grinbig.gif)

Now RAW limits the dice to your characters non native language, if the victim(s) language skill is even less than your non native language skill of 4, GM's
"may" also use that as a limitation too.

WMS


That's a feature, not a bug. He's a ditz genius leader and even JFK called himself a doughnut one time. And he's working in Seattle so English will be the primary language used.
Go to the top of the page
 
+Quote Post
JoelHalpern
post Jul 20 2008, 02:06 AM
Post #11


Moving Target
**

Group: Members
Posts: 656
Joined: 18-January 06
From: Leesburg, Virginia, USA
Member No.: 8,177



QUOTE (hyzmarca @ Jul 19 2008, 09:50 PM) *
That's a feature, not a bug. He's a ditz genius leader and even JFK called himself a doughnut one time. And he's working in Seattle so English will be the primary language used.


Actually, that turns out to be one of the lovely urban legends. As I understand it, folks from Berlin refer to themseves as Berliners. And they do not refer to the pastry as a Berliner. (I suppose I should leave it to the many German SR players to provide better clarification.) Most importnatly, the folks listening to him in Germany at the time understood what he was saying and did not think he had said something funny or stupid.

Yours,
Joel
Go to the top of the page
 
+Quote Post
hyzmarca
post Jul 20 2008, 02:12 AM
Post #12


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (JoelHalpern @ Jul 19 2008, 10:06 PM) *
Actually, that turns out to be one of the lovely urban legends. As I understand it, folks from Berlin refer to themseves as Berliners. And they do not refer to the pastry as a Berliner. (I suppose I should leave it to the many German SR players to provide better clarification.) Most importnatly, the folks listening to him in Germany at the time understood what he was saying and did not think he had said something funny or stupid.

Yours,
Joel


I know this to be true, but I choose to reject that reality and substitute my own. After all, truth is just a matter of perception and perception can be changed by an act of will.
Go to the top of the page
 
+Quote Post
Sir_Psycho
post Jul 20 2008, 02:28 AM
Post #13


Shooting Target
****

Group: Members
Posts: 1,629
Joined: 14-December 06
Member No.: 10,361



QUOTE (hyzmarca @ Jul 19 2008, 09:12 PM) *
I know this to be true, but I choose to reject that reality and substitute my own. After all, truth is just a matter of perception and perception can be changed by an act of will.

Wait, is that another one of his rousing slogans?
Go to the top of the page
 
+Quote Post
Glyph
post Jul 20 2008, 02:40 AM
Post #14


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Social dice-slinging builds aren't that limited by the language-related skill hit, since their skill is only one small part of their dice pool. Even with a newly-acquired (from linguistics) language skill of 1, the character will still have 8 (Charisma), 3 (tailored pheromones), 5 (kinesics), 2 (first impression), and 2 (mentor spirit bonus) to add to it for a total of 21 dice.

Now, if the GM uses the optional rule limiting hits to double the skill rating, and decides that the language-modified skill rating is used to determine this, then that would be a nasty hit on his abilities.


By the way, don't forget the emotitoy to get 6 more dice. And what spikey-haired anime kid would be complete without his animorphic Ruxpin the Metal Idol teddy bear perched on his shoulder? (IMG:style_emoticons/default/cyber.gif)
Go to the top of the page
 
+Quote Post
WearzManySkins
post Jul 20 2008, 03:33 AM
Post #15


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



QUOTE (Glyph @ Jul 19 2008, 08:40 PM) *
Social dice-slinging builds aren't that limited by the language-related skill hit, since their skill is only one small part of their dice pool. Even with a newly-acquired (from linguistics) language skill of 1, the character will still have 8 (Charisma), 3 (tailored pheromones), 5 (kinesics), 2 (first impression), and 2 (mentor spirit bonus) to add to it for a total of 21 dice.

Now, if the GM uses the optional rule limiting hits to double the skill rating, and decides that the language-modified skill rating is used to determine this, then that would be a nasty hit on his abilities.


By the way, don't forget the emotitoy to get 6 more dice. And what spikey-haired anime kid would be complete without his animorphic Ruxpin the Metal Idol teddy bear perched on his shoulder? (IMG:style_emoticons/default/cyber.gif)

Do not forget that with Gremlins 4, using techno items like emotitoys will be interesting at times. (IMG:style_emoticons/default/grinbig.gif)

As for your first statement, I have a different read on that.

But since he has stated that he/she will only have skill in English, non English speakers will be immune to his bag of tricks for the most part.

WMS
Go to the top of the page
 
+Quote Post
Glyph
post Jul 20 2008, 04:16 AM
Post #16


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Yeah, forgot about the Gremlins. You'd have the teddy bear interrupting him going "Don't, Haley! You'll break!"

But the linguistics power lets you constantly pick up new languages simply from exposure to them, so in a social melting pot like the Seattle plex, he'll be gaining basic fluency in all kinds of languages.
Go to the top of the page
 
+Quote Post
hyzmarca
post Jul 20 2008, 04:39 AM
Post #17


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



The probability of getting fifteen ones on a thirty-eight dice test isn't particularly large. I don't think that gremlins will have much of an effect of emotitoy-assisted leadership tests. It is, however, cheesy. For added cheesy one could have a magician cast Analyze Device on him so that he can Analyze the emotitoy for even more dice. But I think that just goes too far.
Go to the top of the page
 
+Quote Post
WearzManySkins
post Jul 20 2008, 05:22 AM
Post #18


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



QUOTE (hyzmarca @ Jul 19 2008, 10:39 PM) *
The probability of getting fifteen ones on a thirty-eight dice test isn't particularly large. I don't think that gremlins will have much of an effect of emotitoy-assisted leadership tests. It is, however, cheesy. For added cheesy one could have a magician cast Analyze Device on him so that he can Analyze the emotitoy for even more dice. But I think that just goes too far.

Under the description of Gremlins "software crashing" is one of the effects.

WMS
Go to the top of the page
 
+Quote Post
hyzmarca
post Jul 20 2008, 05:28 AM
Post #19


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



In the fluff. The mechanism by which this fluff is achieved is reducing the number of ones required to glitch by the rating of the Gremlins (to a minimum of 1, I must presume).
Go to the top of the page
 
+Quote Post
toturi
post Jul 20 2008, 05:40 AM
Post #20


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (hyzmarca @ Jul 20 2008, 12:39 PM) *
The probability of getting fifteen ones on a thirty-eight dice test isn't particularly large. I don't think that gremlins will have much of an effect of emotitoy-assisted leadership tests. It is, however, cheesy. For added cheesy one could have a magician cast Analyze Device on him so that he can Analyze the emotitoy for even more dice. But I think that just goes too far.

If you are really worried about the Gremlins, just get the mage to summon a spirit with Guard. No more Glitch.
Go to the top of the page
 
+Quote Post
Glyph
post Jul 20 2008, 06:29 AM
Post #21


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I think he was pointing out that he wasn't too concerned with rolling leadership glitches. (IMG:style_emoticons/default/smile.gif)

I agree with him on the cheese factor of emotitoys. They can be annoying if everyone else uses them, though. It's like playing a sniper, and suddenly having people start using a new type of sensor that gives them 6 more dodge dice. I imagine most GMs either gimp it or ignore it, though, and hopefully an errata will take some of the cheddary smell off of it.
Go to the top of the page
 
+Quote Post
Tarantula
post Jul 20 2008, 05:31 PM
Post #22


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



Just doing a quick build point check for you:
QUOTE (hyzmarca @ Jul 19 2008, 11:14 AM) *
Genki
Elf 30

Attributes: 190
Body 3 20
Agility 4 20
Reaction 3 20
Strength 2 10
Charisma 8 50
Intuition 4 30
Logic 4 30
Willpower 2 10

Essence 5.2

Edge 2 10
Magic 5 65 (you need to buy it at 6, and then have it drop to 5 for the power selection you did)

Quality Total: Net -5
Positive Qualities 25
Adept 5
Mentor Spirit (Dragonslayer, Leadership bonus) 5
First Impression 5
Aptitude (Leadership) 10

Negative Qualities -30
Gremlins IV -20
Addiction (Mild) [Manashrooms+Psyche] -5
Addiction (Mild) [Galak] -5

Active Skills 90
Leadership 7 (10) (Persuasion +2) 34
Perception 3 (Visual +2) 14
Etiquette 2 8
Negotiation 3 (Bragaining +2) 14
Longarms 3 (Shotguns+2) 14
Pistols 1 (Revolvers +2) 6

Language Skills
English (Primary)
Japanese 4
Mandarin 3


Adept Powers
Enhanced Perception 3 0.75
Linguistics 0.25
Commanding Voice 0.25
Enthralling Performance 0.5
Kinesics 5 2.5
Improved Ability (Leadership) 3 0.75

Geneware 45,000 = 9bp
Genetic Optimization (Charisma)

Bioware 45,000 = 9bp
Tailored Pheromones 3


Assuming you use your free points (24) towards the language skills means you still have 17 leftover for more languages/knowledge skills. I come out at 398 BP for this build. So, you can start with a 1/1 contact, and absolutely no gear, or some gear and no contacts. Thats pretty harsh, kinda hard to get jobs if you don't know anyone, and as good as you are at leading, you'll still have a hard time finding jobs.



Edit: Correct bp calculations and my comments.
Go to the top of the page
 
+Quote Post
Tarantula
post Jul 20 2008, 05:35 PM
Post #23


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



QUOTE (hyzmarca @ Jul 19 2008, 10:39 PM) *
The probability of getting fifteen ones on a thirty-eight dice test isn't particularly large. I don't think that gremlins will have much of an effect of emotitoy-assisted leadership tests. It is, however, cheesy. For added cheesy one could have a magician cast Analyze Device on him so that he can Analyze the emotitoy for even more dice. But I think that just goes too far.


I think the "The gamemaster may also require the character to make a test for operations that would otherwise succeed automatically, simply to see whether or not a glitch occurs." text is most important. Oh, you're using your emotoy software? Roll a computer check for me, and with his mighty pool of 3 (defaulting to logic), and needing a single 1 for a glitch, he'll probably be screwed.
Go to the top of the page
 
+Quote Post
hyzmarca
post Jul 20 2008, 06:12 PM
Post #24


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (Tarantula @ Jul 20 2008, 12:31 PM) *
Just doing a quick build point check for you:


Assuming you use your free points (12) towards the language skills means you still have 5 leftover for more languages/knowledge skills. I still come out at 407 BP for this build. Looks like you'll need to trim off some fat, so to speak.


You miscalculated. Genetic Optimization increases his unaugmented maximum Charisma to 9. That means that the eigth point only costs 10 BP. That's why I bought it in the first place. You're calculation is 15 BP too high.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Jul 20 2008, 07:42 PM
Post #25


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (hyzmarca @ Jul 19 2008, 02:43 PM) *
Well, I'm the player in this case and my ambition is to play a hyper-idealistic anime protagonist who talks his way to victory using the power of friendship. Love and Peace! Love and Peace! In the Name of the Moon!

Of course he's only a technical pacifist. In his own words, "I won't kill anyone, ever, under any circumstances. But I will shoot people in the head and if they just happen to die that isn't my fault."


Just imagine the awesomeness of a spiky haired kid leaping out in the middle of a firefight, commanding "Wait!" and then going into a David E. Kelley tirade about how the guards are all just cogs in a soulless profit machine and that they can never do any good unless then throw off their shackles and make their own destinies.



And, yes, the Nazi's weren't bad guys, they were just frustrated because they had such ugly uniforms. If Hugo Boss had been their designer WWII would never have happened.


That's so very Japanese. It should get bonuses to work in Japan.

I remember the manga episode of Crying Freeman where the Freeman grandstands for 20 seconds to a bunch of American Vietnam vets about "fighting for no reason" and wins them all over to his demand.
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd November 2024 - 07:31 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.