Leadermancer, The Non-pornographic pornomancer |
Leadermancer, The Non-pornographic pornomancer |
Jul 19 2008, 05:14 PM
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#1
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Genki
Elf Body 3 Agility 4 Reaction 3 Strength 2 Charisma 8 Intuition 4 Logic 4 Willpower 2 Essence 5.2 Edge 2 Magic 5 Positive Qualities Adept Mentor Spirit (Dragonslayer, Leadership bonus) First Impression Aptitude (Leadership) Negative Qualities Gremlins IV Addiction (Mild) [Manashrooms+Psyche] Addiction (Mild) [Galak] Active Skills Leadership 7 (10) (Persuasion +2) Perception 3 (Visual +2) Etiquette 2 Negotiation 3 (Bragaining +2) Longarms 3 (Shotguns+2) Pistols 1 (Revolvers +2) Language Skills English (Primary) Japanese 4 Mandarin 3 Adept Powers Enhanced Perception 3 Linguistics Commanding Voice Enthralling Performance Kinesics 5 Improved Ability (Leadership) 3 Geneware Genetic Optimization (Charisma) Bioware Tailored Pheromones 3 Genki is an extreme idealist and uses his idealism as a weapon against his enemies. He believes wholeheartedly in the neo-anarchist lifestyle and will stop in the middle of combat to make rousing speeches to his enemies in an attempt to convert them, a tactic that is made easier by his Commanding Voice and Enthralling Performance powers. He hates the oppressive corporate environment with a passion. His catchphrases include "Make your own destiny" and "Believe in your own power". Due to his use of charisma-enhancing substances to improve his oratory abilities he has some mild addictions. The idea is simple. Where the pornomancer seduces an enemy the leadermancer turns an enemy army into his own army. This is actually far more effective than pornomancer seduction and far more useful. |
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Jul 19 2008, 05:54 PM
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#2
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
The idea is simple. Where the popnomancer seduces an enemy the leadermancer thurs an enemy army into his own army. This is actually far more effective than pronomancer seduction and far more useful. And it will become much more scary once the player gets ambitions. |
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Jul 19 2008, 05:59 PM
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#3
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
heh, he will have his own fan/poli-club in no time . . with their own secret handshake or salute and a nice uniform/dresscode with their symbol proudly worn on their upper arm . . he austrian?
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Jul 19 2008, 06:05 PM
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#4
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Neophyte Runner Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
No but he can get Hugo Boss to design all his uniforms.
-Chrysalis |
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Jul 19 2008, 06:43 PM
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#5
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
And it will become much more scary once the player gets ambitions. Well, I'm the player in this case and my ambition is to play a hyper-idealistic anime protagonist who talks his way to victory using the power of friendship. Love and Peace! Love and Peace! In the Name of the Moon! Of course he's only a technical pacifist. In his own words, "I won't kill anyone, ever, under any circumstances. But I will shoot people in the head and if they just happen to die that isn't my fault." Just imagine the awesomeness of a spiky haired kid leaping out in the middle of a firefight, commanding "Wait!" and then going into a David E. Kelley tirade about how the guards are all just cogs in a soulless profit machine and that they can never do any good unless then throw off their shackles and make their own destinies. And, yes, the Nazi's weren't bad guys, they were just frustrated because they had such ugly uniforms. If Hugo Boss had been their designer WWII would never have happened. |
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Jul 19 2008, 06:55 PM
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#6
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Neophyte Runner Group: Members Posts: 2,184 Joined: 31-December 06 Member No.: 10,502 |
I like it. They could build up something of a following. But getting neo-anarchists to do your bidding is a bit like herding cats so the "broken" factor isn't there as much as for other philosophies.
Also most SR engagements are fluid enough that their skills aren't going to be one stop shopping to deal with threats. Due to new guards, drones, whatever busting in on the scene or just time limits before enemy reinforcements show up. And of course cases where the player doesn't get the drop on the opposition. But it'd come up often enough to be interesting. |
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Jul 20 2008, 12:18 AM
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#7
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Hot Hazing Target Group: Members Posts: 61 Joined: 8-April 07 From: Regina, Canada and Montreal, Canada. Member No.: 11,410 |
Sounds like every whiny kid I used to slap in highschool. He should go to a lot of open mic nights and annoy people with his poetry about how deep he is.
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Jul 20 2008, 12:55 AM
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#8
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Nits to pick...
Did you forget to post any language skills or does he do this by Sign Language or Miming? Opps those are listed either. (IMG:style_emoticons/default/grinbig.gif) To be more effective language skills are a must. Trying your bag of tricks on someone who does not understand your verbiage, means he can die alot. Also background noise can limit the range of his verbiage also a sound barrier spell will work wonders against him. His visibility aka rep will mean some potential foes will have noise/sound canceling, and other neat tricks at hand. But in all an semi interesting One Trick. WMS |
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Jul 20 2008, 01:46 AM
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#9
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
One note
Charisma linked Social Skills are linked to the language skill of the user, so your character in his/her native language would use all those dice. Since you have a Skill of Leadership 7 all other skills are limited to a rating of 4 or less. So in non native language tests your Social Skill Dice are limited to 4. Also with Gremlins of 4 trying to use Language Softs, could lead to some interesting words exchanges. (IMG:style_emoticons/default/grinbig.gif) ie Attack being worded into Retreat. (IMG:style_emoticons/default/grinbig.gif) Now RAW limits the dice to your characters non native language, if the victim(s) language skill is even less than your non native language skill of 4, GM's "may" also use that as a limitation too. WMS |
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Jul 20 2008, 01:50 AM
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#10
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
One note Charisma linked Social Skills are linked to the language skill of the user, so your character in his/her native language would use all those dice. Since you have a Skill of Leadership 7 all other skills are limited to a rating of 4 or less. So in non native language tests your Social Skill Dice are limited to 4. Also with Gremlins of 4 trying to use Language Softs, could lead to some interesting words exchanges. (IMG:style_emoticons/default/grinbig.gif) ie Attack being worded into Retreat. (IMG:style_emoticons/default/grinbig.gif) Now RAW limits the dice to your characters non native language, if the victim(s) language skill is even less than your non native language skill of 4, GM's "may" also use that as a limitation too. WMS That's a feature, not a bug. He's a ditz genius leader and even JFK called himself a doughnut one time. And he's working in Seattle so English will be the primary language used. |
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Jul 20 2008, 02:06 AM
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#11
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
That's a feature, not a bug. He's a ditz genius leader and even JFK called himself a doughnut one time. And he's working in Seattle so English will be the primary language used. Actually, that turns out to be one of the lovely urban legends. As I understand it, folks from Berlin refer to themseves as Berliners. And they do not refer to the pastry as a Berliner. (I suppose I should leave it to the many German SR players to provide better clarification.) Most importnatly, the folks listening to him in Germany at the time understood what he was saying and did not think he had said something funny or stupid. Yours, Joel |
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Jul 20 2008, 02:12 AM
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#12
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Actually, that turns out to be one of the lovely urban legends. As I understand it, folks from Berlin refer to themseves as Berliners. And they do not refer to the pastry as a Berliner. (I suppose I should leave it to the many German SR players to provide better clarification.) Most importnatly, the folks listening to him in Germany at the time understood what he was saying and did not think he had said something funny or stupid. Yours, Joel I know this to be true, but I choose to reject that reality and substitute my own. After all, truth is just a matter of perception and perception can be changed by an act of will. |
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Jul 20 2008, 02:28 AM
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#13
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Shooting Target Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
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Jul 20 2008, 02:40 AM
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#14
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Social dice-slinging builds aren't that limited by the language-related skill hit, since their skill is only one small part of their dice pool. Even with a newly-acquired (from linguistics) language skill of 1, the character will still have 8 (Charisma), 3 (tailored pheromones), 5 (kinesics), 2 (first impression), and 2 (mentor spirit bonus) to add to it for a total of 21 dice.
Now, if the GM uses the optional rule limiting hits to double the skill rating, and decides that the language-modified skill rating is used to determine this, then that would be a nasty hit on his abilities. By the way, don't forget the emotitoy to get 6 more dice. And what spikey-haired anime kid would be complete without his animorphic Ruxpin the Metal Idol teddy bear perched on his shoulder? (IMG:style_emoticons/default/cyber.gif) |
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Jul 20 2008, 03:33 AM
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#15
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Social dice-slinging builds aren't that limited by the language-related skill hit, since their skill is only one small part of their dice pool. Even with a newly-acquired (from linguistics) language skill of 1, the character will still have 8 (Charisma), 3 (tailored pheromones), 5 (kinesics), 2 (first impression), and 2 (mentor spirit bonus) to add to it for a total of 21 dice. Now, if the GM uses the optional rule limiting hits to double the skill rating, and decides that the language-modified skill rating is used to determine this, then that would be a nasty hit on his abilities. By the way, don't forget the emotitoy to get 6 more dice. And what spikey-haired anime kid would be complete without his animorphic Ruxpin the Metal Idol teddy bear perched on his shoulder? (IMG:style_emoticons/default/cyber.gif) Do not forget that with Gremlins 4, using techno items like emotitoys will be interesting at times. (IMG:style_emoticons/default/grinbig.gif) As for your first statement, I have a different read on that. But since he has stated that he/she will only have skill in English, non English speakers will be immune to his bag of tricks for the most part. WMS |
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Jul 20 2008, 04:16 AM
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#16
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Yeah, forgot about the Gremlins. You'd have the teddy bear interrupting him going "Don't, Haley! You'll break!"
But the linguistics power lets you constantly pick up new languages simply from exposure to them, so in a social melting pot like the Seattle plex, he'll be gaining basic fluency in all kinds of languages. |
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Jul 20 2008, 04:39 AM
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#17
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
The probability of getting fifteen ones on a thirty-eight dice test isn't particularly large. I don't think that gremlins will have much of an effect of emotitoy-assisted leadership tests. It is, however, cheesy. For added cheesy one could have a magician cast Analyze Device on him so that he can Analyze the emotitoy for even more dice. But I think that just goes too far.
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Jul 20 2008, 05:22 AM
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#18
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
The probability of getting fifteen ones on a thirty-eight dice test isn't particularly large. I don't think that gremlins will have much of an effect of emotitoy-assisted leadership tests. It is, however, cheesy. For added cheesy one could have a magician cast Analyze Device on him so that he can Analyze the emotitoy for even more dice. But I think that just goes too far. Under the description of Gremlins "software crashing" is one of the effects. WMS |
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Jul 20 2008, 05:28 AM
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#19
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
In the fluff. The mechanism by which this fluff is achieved is reducing the number of ones required to glitch by the rating of the Gremlins (to a minimum of 1, I must presume).
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Jul 20 2008, 05:40 AM
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#20
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
The probability of getting fifteen ones on a thirty-eight dice test isn't particularly large. I don't think that gremlins will have much of an effect of emotitoy-assisted leadership tests. It is, however, cheesy. For added cheesy one could have a magician cast Analyze Device on him so that he can Analyze the emotitoy for even more dice. But I think that just goes too far. If you are really worried about the Gremlins, just get the mage to summon a spirit with Guard. No more Glitch. |
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Jul 20 2008, 06:29 AM
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#21
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I think he was pointing out that he wasn't too concerned with rolling leadership glitches. (IMG:style_emoticons/default/smile.gif)
I agree with him on the cheese factor of emotitoys. They can be annoying if everyone else uses them, though. It's like playing a sniper, and suddenly having people start using a new type of sensor that gives them 6 more dodge dice. I imagine most GMs either gimp it or ignore it, though, and hopefully an errata will take some of the cheddary smell off of it. |
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Jul 20 2008, 05:31 PM
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#22
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Just doing a quick build point check for you:
Genki Elf 30 Attributes: 190 Body 3 20 Agility 4 20 Reaction 3 20 Strength 2 10 Charisma 8 50 Intuition 4 30 Logic 4 30 Willpower 2 10 Essence 5.2 Edge 2 10 Magic 5 65 (you need to buy it at 6, and then have it drop to 5 for the power selection you did) Quality Total: Net -5 Positive Qualities 25 Adept 5 Mentor Spirit (Dragonslayer, Leadership bonus) 5 First Impression 5 Aptitude (Leadership) 10 Negative Qualities -30 Gremlins IV -20 Addiction (Mild) [Manashrooms+Psyche] -5 Addiction (Mild) [Galak] -5 Active Skills 90 Leadership 7 (10) (Persuasion +2) 34 Perception 3 (Visual +2) 14 Etiquette 2 8 Negotiation 3 (Bragaining +2) 14 Longarms 3 (Shotguns+2) 14 Pistols 1 (Revolvers +2) 6 Language Skills English (Primary) Japanese 4 Mandarin 3 Adept Powers Enhanced Perception 3 0.75 Linguistics 0.25 Commanding Voice 0.25 Enthralling Performance 0.5 Kinesics 5 2.5 Improved Ability (Leadership) 3 0.75 Geneware 45,000 = 9bp Genetic Optimization (Charisma) Bioware 45,000 = 9bp Tailored Pheromones 3 Assuming you use your free points (24) towards the language skills means you still have 17 leftover for more languages/knowledge skills. I come out at 398 BP for this build. So, you can start with a 1/1 contact, and absolutely no gear, or some gear and no contacts. Thats pretty harsh, kinda hard to get jobs if you don't know anyone, and as good as you are at leading, you'll still have a hard time finding jobs. Edit: Correct bp calculations and my comments. |
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Jul 20 2008, 05:35 PM
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#23
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
The probability of getting fifteen ones on a thirty-eight dice test isn't particularly large. I don't think that gremlins will have much of an effect of emotitoy-assisted leadership tests. It is, however, cheesy. For added cheesy one could have a magician cast Analyze Device on him so that he can Analyze the emotitoy for even more dice. But I think that just goes too far. I think the "The gamemaster may also require the character to make a test for operations that would otherwise succeed automatically, simply to see whether or not a glitch occurs." text is most important. Oh, you're using your emotoy software? Roll a computer check for me, and with his mighty pool of 3 (defaulting to logic), and needing a single 1 for a glitch, he'll probably be screwed. |
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Jul 20 2008, 06:12 PM
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#24
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Just doing a quick build point check for you: Assuming you use your free points (12) towards the language skills means you still have 5 leftover for more languages/knowledge skills. I still come out at 407 BP for this build. Looks like you'll need to trim off some fat, so to speak. You miscalculated. Genetic Optimization increases his unaugmented maximum Charisma to 9. That means that the eigth point only costs 10 BP. That's why I bought it in the first place. You're calculation is 15 BP too high. |
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Jul 20 2008, 07:42 PM
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#25
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Well, I'm the player in this case and my ambition is to play a hyper-idealistic anime protagonist who talks his way to victory using the power of friendship. Love and Peace! Love and Peace! In the Name of the Moon! Of course he's only a technical pacifist. In his own words, "I won't kill anyone, ever, under any circumstances. But I will shoot people in the head and if they just happen to die that isn't my fault." Just imagine the awesomeness of a spiky haired kid leaping out in the middle of a firefight, commanding "Wait!" and then going into a David E. Kelley tirade about how the guards are all just cogs in a soulless profit machine and that they can never do any good unless then throw off their shackles and make their own destinies. And, yes, the Nazi's weren't bad guys, they were just frustrated because they had such ugly uniforms. If Hugo Boss had been their designer WWII would never have happened. That's so very Japanese. It should get bonuses to work in Japan. I remember the manga episode of Crying Freeman where the Freeman grandstands for 20 seconds to a bunch of American Vietnam vets about "fighting for no reason" and wins them all over to his demand. |
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