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#26
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
by the looks of it, yes...
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#27
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
*hmm* Looks like Rob should take another look at his own rules ...
The firing character can choose to fi re a narrow burst or a wide burst, each described below. Both use up 3 bullets. The first burst fired in an Action Phase inflicts a –2 recoil modifier, the second inflicts an additional –3 recoil (neutralized by recoil compensation, if any). |
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
What rob is saying is that part about "(neutralized by recoil compensation)" applies to each recoil modifier. First it neutralizes the -2 recoil from the first burst, then it neutralizes the -3 recoil from the second burst. |
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#29
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
The more targets you fire at the less recoil you get? Naaa. Could we please get a reason for this? Since we have some bursts that take a simple action and some that take a complex, it would be easier and more streamlined to have all recoil for a phase stack, and recoil compensation count only once. If you have 4 recoil comp on a full auto weapon, you could fire on 3 targets with 3 short bursts with -1 to the second and -5 to the third, or you could fire at one target with a long burst with -5. Now instead you get no recoil at all just because you choose 3 targets? Rob! why did you decide to make it screwy and unfair instead? Am I missing something here?
<edit> Even if above problem does not exist, because recoil applies to each action, it would be awsome if you could just keep track of how many rounds you fired and how much recoil comp you spent countering it in order to find out what modifier you get. Now instead I have to think in layers. I don´t want to think when I play RPG´s! mfb got that out of me long ago :P |
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#30
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Moving Target ![]() ![]() Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 ![]() |
Except that it applies to each action, not to each target. Since firing 3rds at 3 people is a complex action you get it once. However if you took two simple actions like a short and a long it would apply twice.
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#31
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
ugh, now i understand why in SR2 and 3 the previously compensated recoil "magicaly" reapeared on later bursts...
so, select number of targets and number of rounds fired. apply recoil comp to all rounds fired as one group. apply uncompensated recoil on all attack tests? problem here is that it kinda makes no sense that recoil for rounds fired at the third target should apply for the test towards target one and two. |
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#32
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
I suspect your interpretation is as confused as mine. |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 ![]() |
Because of game mechanics, that's why! :) Seriously, the game mechanic alternative is not to be able to specifically target multiple individuals with full auto bursts.
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#34
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
What about the alternetive were recoil comp is always counted per phase instead of per action? Easier to keep track and more consistent. I´m contemplating another house rule. Off course that would mean you would need 5 points of recoil comp to be able to reliably fire two short bursts. And increasing the efficiency of recoil comp would make full auto much more dangerous. So I think that this is really not an option anyway... O well.
I´m going to drop this now. Because I realize that the reason for it being the way it is is that when you fire multiple times the target gets to resist multiple times. It´s all about ballance. Pitty you have to do all that layered thinking in the name of ballance, but what´re ya gonna do? :) |
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#35
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Not sure why you see it as layered thinking. If you have 3 recoil compensation, you compensate for 3 recoil every time you pull the trigger.
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#36
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
..then you apply the uncompencated recoil too. It´s one more layer than you would have if the total recoil whas the amount of rounds fired and the total compensation was on your character sheet. There´s plenty of other modifiers to keep track of you know. I´m not fond of that stuff.
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#37
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
It's one pull of the trigger, so one recoil penalty (and one application of the recoil compensation) to the entire complex action. IMO |
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#38
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
can work, if one makes a single attack roll for all targets, while they still get seperate defense rolls.
thing is tho that unless it got removed in SR4, normal sweeps waste ammo between targets, smartlinked weapons do not. therefor one can say that when using smartlink its 3 seperate attacks... |
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#39
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 ![]() |
Well 3 seperate attacks or one. It does not matter. Read the first scentence.
Each action. not each part of a action. Not each target. Not each time i think my character might be pulling the trigger. Not each set of bullets. But infact each action. What you're talking about takes one complex action. Thus despite fireing upon 3 different targets, you still have only taken ONE action and thus recoil comp only applies ONCE. Not that difficult to understand. |
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#40
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
so, if i have 2 targets and 4 RC, then decide to attack both of them with 3 rounds in a complex action then i get 0 recoil on first and 2 recoil on second as i have yet to use up all my recoil. but if i only have 2 RC i get 1 recoil on first and 4 recoil on second?
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#41
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Moving Target ![]() ![]() Group: Members Posts: 458 Joined: 12-April 04 From: Lacey, Washington Member No.: 6,237 ![]() |
OK. So recoil works like this?
The first bullet fired on your turn is always free. Each bullet after that imposes a -1 modifier, which is cumulative. However, recoil compensation applies once per *action* to reduce the modifier. THUS Shots penalty 1 2 -1 3 -2 4 -3 5 -4 6 -5 7 -6 8 -7 9 -8 10 -9 So, firing three round bursts the penalties are as follows: RC First Burst Second Burst 1 -1 (2-1=1) -3 (3+1-1=3) 2 -0 (2-2=0) -1 (3-2=1) 3 -0 (2-3) -0 (3-3=0) |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 ![]() |
If you're firing at two targets with a complex full auto action one gets a short burst, the other a long burst. If you're firing at 3 targets it counts as 3 short bursts. Lets use the thought of recoil comp of 4. Two Targets: For sake of argument we'll assume the first target gets the short burst, and the second target takes the long burst. -Target one has no recoil penalty to the attack as only 2 would be accrued. -Target two has a recoil penalty of 4 (6 -2 remaining recoil comp) Three Targets: -Target one has no recoil penalty to the attack as only 2 would be accrued. -Target two has a recoil penalty of 1 (3 -2 remaining recoil comp) -Target three has a recoil penalty of 4 (3 from this burst + 1 uncomponsated) ----- There we go simple enough lets go with only 2 points of recoil comp. Two Targets: For sake of argument again target one will recieve the short burst. -Target one has no recoil penalty to the attac as only 2 would be accrued. -Target two has a recoil penalty of 6 as there is no more recoil componsation left. Three Targets: -Target one has no recoil penalty to the attack as only 2 would be accrued. -Target two has a recoil penalty of 3 as there is no more recoil componsation left. -Target three has a recoil penalty of 6 (3 from this burst + 3 uncomponsated) ----- And there we have it folks. How recoil works with your examples of the full auto fire on multiple targets in a 1m area. Enjoy |
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#43
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Target ![]() Group: Members Posts: 64 Joined: 7-July 02 From: NY Member No.: 2,942 ![]() |
Doesn't the example provided on p 143 of the rulebook contradict thsi statement? It shows clearly that while his first burst was fully compensated his second burst has no additional compensation at all and his pool goes down by 3. |
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#44
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
Said example on page 143 says "the extra -3 recoil reduces his pool to 4". Since his pool was 6 for the first shot, there is obviously some recoil compensation involved.
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#45
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Target ![]() Group: Members Posts: 10 Joined: 21-September 05 Member No.: 7,768 ![]() |
What kind of recoil compensation? As the weapon's recoil compensation amounts to 2, a dice pool of 4 does not make sense in any case. Either it should be 5 - in case you proceed according to the explanation given in Rob Boyle's Mail - or 3 - in case you do apply recoil compensation only once during a an action phase. The 4 is right out. Independently of that the "extra -3 recoil" makes pretty much sense as long as you do apply the recoil compensation only once. |
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#46
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
You are forgetting the 1 point of uncompensated recoil from the first shot. You don't suffer a penalty for all three bullets on the first burst, but it still exists.
That uncompensated recoil is transfered to the second burst. Combine that with the -3 recoil from the second burst itself and you get -4 recoil. The two points of RC knock that down to a -2 modifier. Thus the dice pool of 6 from the first burst is reduced to 4 for the second burst. |
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#47
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 ![]() |
Please re-read the example at the start of this thread. There is no recoil for the first bullet ever. |
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#48
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Target ![]() Group: Members Posts: 10 Joined: 21-September 05 Member No.: 7,768 ![]() |
There is no recoil from the first shot. The first (short) burst causes a -2 "recoil modifier"(!) and the recoil compensation reduces this "recoil modifier". There is absolutely no mentioning in the rules that the first shot of a burst would have any special effect on subsequent bursts. |
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#49
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Target ![]() Group: Members Posts: 31 Joined: 22-April 06 Member No.: 8,493 ![]() |
see second post
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#50
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Target ![]() Group: Members Posts: 31 Joined: 22-April 06 Member No.: 8,493 ![]() |
I have a question about recoil in a drone for instance it has 3IP with an IWN with 6 comp so in full burst is soaked by the gun and the drone takes the neg for the next 2 shots or does it work like 3rd edition where its halved then applied or is it like veh where there is none?
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