SR3 vs 4 in Play |
SR3 vs 4 in Play |
Mar 21 2006, 02:55 PM
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#401
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
And in other news, Cain and Savage Worlds have announced their pending marriage this summer. Good luck to the happy couple!
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Mar 21 2006, 06:35 PM
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#402
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Target Group: Members Posts: 89 Joined: 29-January 06 From: Orlando, Florida Member No.: 8,210 |
So far my group has not had any issues of stepping on toes. We have 2 different types of Sams, a Faceman and a Technomancer.
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Mar 21 2006, 06:36 PM
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#403
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
Savage Worlds is a pretty cool system.
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Mar 21 2006, 09:59 PM
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#404
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
Your point of what, being able to dominate in a fantasy cyberish-punkish setting without any sort of augmentation? :wobble: So, did you finish off that dominate character yet? :D |
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Mar 21 2006, 10:02 PM
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#405
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
most of the previous page is dedicated to explaining in detail what my point is. if you are unable to read it and/or understand it, i'm not going to waste time re-explaining it--especially in light of the fact that, judging from your posts, your only purpose here is to bait people you don't like.
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Mar 21 2006, 10:06 PM
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#406
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
All that time spent and you didn't actually finish the character? I repeat: Show me the character. Not bits of a character. Not parts of a character with a handwave of "oh there is lots of BP for this or that". But an actual 400BP character. |
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Mar 21 2006, 10:10 PM
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#407
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
there's no point. the relevant parts of the character are complete. the rest is just details that will not make or break the character in terms of its intended purpose. unless you can show me how the character i created doesn't make my point, using the remaining resources available to the character?
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Mar 21 2006, 10:13 PM
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#408
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
No, they were not. You were trying to claim that a starting character could dominate in a field without leaving large flaws in themselves. 10 dice! For crying out loud, 10 dice difference. Even taking into account your inability to see that an extra 3 dice are important to someone with an Attribute+Skill of 12 when you are trying to do something difficult, can you really think that is dominating? |
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Mar 21 2006, 10:15 PM
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#409
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
this post tells me that you have not read and/or understood the previous page's worth of posting. there's no point in discussing things further until you rectify that.
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Mar 21 2006, 10:20 PM
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#410
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
Read it. But still you are handwaving about this and that, and making statements without real examples with real characters. To examine and turn over and see what the real headroom is. This is why I said, and continue to say: Show me the character. |
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Mar 21 2006, 10:22 PM
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#411
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
you've read, it, now work on understanding it. if you're still talking about 400bp characters, that means you don't understand it.
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Mar 21 2006, 10:48 PM
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#412
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
A rundown of what your are saying on that page: - lack of headroom between starting characters and the top end - lack of difference between where incompetent ends and you hit the top end. - voodoo math about percetage of achievement already made by the average character - characters that cheeze past the lack of headroom and roll lots of dice are not challengable However you still haven't retracted this notion about the field dominate starting character, so it seems like as good a place as any to start. Especially since it is on the path to dealing with these other issues you raised. I noticed the "5 dice doesn't matter" stuff before, but to keep it on track I set that stuff aside because we'd get to it. Or are you just here to piss in people's cornflakes? |
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Mar 21 2006, 10:58 PM
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#413
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
if you don't see a guy with 12 base dice in his main combat skill, who has no real combat weaknesses (once you've dropped a few points elsewhere and bought up Dodge and Perception, as noted previously), as not dominating combat, i don't know what to tell you. unless he's caught unwares (which will greatly reduce the combat effectiveness of any character not specifically geared towards improvisation in combat), he's going to be rolling more dice than anybody else on his team, and probably more dice than most of the opposition he faces. wise expenditure of his remaining resources will net him 2-3 IPs, decent armor, and decent weaponry. in any combat his team runs into, he's going to be getting a higher body count than anybody besides--possibly--a combat mage. maybe you've got a different idea about what 'dominate' means, but that pretty much covers it as far as i'm concerned.
but if you're calling a basic comparison of percentages "voodoo", i'm not sure what more i can do in the way of helping you to understand. |
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Mar 21 2006, 11:04 PM
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#414
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
Just finish the character so there are hard numbers to deal with and these things can be addressed.
You are comparing two numbers as though they are the final capabilities of what they accomplish. Which is not the case. A given percentage difference in a stat in SR3 does not have the same meaning as the same percentage difference in SR4. |
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Mar 21 2006, 11:15 PM
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#415
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
you finish it. i don't care about the damn character. it's proven my point to my satisfaction.
the percentages do mean the same thing if you're looking at the question of how street-level a character is in SR3 versus SR4--which is my point. |
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Mar 21 2006, 11:39 PM
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#416
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
.... which is far short of actual ingame odds. That was the thing about the blind sniper example too. It proved your point to your satisfaction. But when it was worked out to the ultimate ingame odds difference of SR3 versus SR4 isn't so big at all. This is not unlike that at all. So yes, I certainly understand you not wanting to go to the end of it. But that doesn't change that in fact that you haven't actually proven a vast difference in the ingame outcome. |
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Mar 21 2006, 11:44 PM
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#417
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
only if you houseruled the difference away
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Mar 21 2006, 11:48 PM
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#418
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
for the love of Mike. i'm not talking about the in-game difference. i give up.
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Mar 21 2006, 11:51 PM
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#419
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
It wasn't a house rule. He had created a situation where it wasn't an Opposed Test, so setting the Threshold is standard procedure. Hell, it wasn't even that different if you just used Threshhold 1. |
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Mar 21 2006, 11:56 PM
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#420
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
Indeed. But isn't that where the rules have their meaning? How can you judge rules without first and foremost considering what the actual result of using them? :? |
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Mar 22 2006, 12:05 AM
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#421
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
actually at a threshhold of 1 the difference was pronounced.
and yes setting a threshhold is standard procedure but in the specific example setting it at other than 1 is against the spirit of the rules because the additional difficulty is already in the dice pool modifiers, and adding it to thethreashhold as well ismerely using GM fiat |
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Mar 22 2006, 12:07 AM
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#422
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Moving Target Group: Members Posts: 137 Joined: 21-February 06 From: Lenexa, Kansas (Yes Kansas, we ain't all hicks y'all.) Member No.: 8,291 |
I would preface this by saying that I completely disagree with mfb, although for reasons entirely different than the objections brought forth recently. That being said, I think this whole "finish the character" thing is a little silly. I think his example illustrates the faults that he sees rather succinctly. Let's look. (I apologize if I am identifying you as the wrong gender mfb, damn my lack of non-gender specific pronouns.)
We are spending 50 points on Elf + 3 Edge. 350 to go. We blow all 200 on stats. Even with a 6 Agility that leaves a decent spread: 3 Strength 7 Agility (With the PQ that let's us have an 8 agility this should cost 50, not 65) 5 Reaction 3 Body 3 Logic 4 Intuition 3 Logic 3 Charisma 200 points, not bad all around. Nothing lower than average. 150 points to go. Positive and negative qualities: We need the thing that lets us have a stat 1 higher and the thing that lets us have a skill one higher. We can grab some negative qualities to balance these. Take stuff that will be neat/fun to play/that you can exploit depending on the style of your game. Still 150 to go. Gear! We want Synaptic Accelerator (1), Reflex Recorder (Firearms), and some muscle toner (I think we can get 3 for 12 availability) I think that is 80k + 25k + 24k= 129k. (Sorry no book at work) We grab cybereyes for smartlink and vision modes for, what, 10k at most? Add 21k for toys and a decent commlink and thats 160k for 32 BPs. 118 to go. Let's spend 10 on contacts. 108. Now we have 108 for skills. This gets a little tight I admit. We grab Longarms 6(24) Pistols 4 (16) Automatics 4 (16) Dodge 2 [8] Influence group 1 (10) Athletics group 1 (10) Data Search 1(4) Computers 1(4) Perception 2 [8] Infiltration 2 [8] That's the last 108. Now what we have is a starting character with 2 Initiative passes and throws 19 dice to shoot a smartlinked longarm and 17 for other guns. He can grab a specialty in-game for his longarm of choice and get 21. He only needs one more agility, one more longarms, and one more muscle toner. After that, all his karma can go to improve his skills, which are not bad, but need some work. I agree with mfb that one can make a character like this, at chargen, that is within a few dice of the top (tell me how to get more, I may have missed some). It looks like he is 5 dice from top and three of those (Specialty and muscle toner) are pretty easy to get. Thus his complaint is legit as far as I am concerned. However, as I have said before, I would never make a character like this to play. I feel that this does NOT represent a "beginning" character, and this is someone who has received a LOT of training in the fine art of raining bullet-laden death on one's enemies. I still feel that the ability to make such a character is not a reason to do so, and I do not fault a system for letting me do so. EDIT: Cute putting an 8 in parentheses creates an emote like so: (8) How frustrating. |
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Mar 22 2006, 12:25 AM
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#423
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Hey, waddya know? Shift a couple of skills and stats around considering he's an ork, add some cyber for variety, and that's the sam in my current group.
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Mar 22 2006, 12:28 AM
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#424
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
hey that guy remins me of the killer in 'The Professional'
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Mar 22 2006, 01:24 AM
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#425
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
It was somewhere around 45% versus 20% before Combat Pool, which if you put in your maximum from the use it or lose it CP brought things very close. I forget which one was above the other at that point, likely still a bit easier with SR4. Then trying to factor in Karma Pool and Edge, that have a much longer range impact on your character's performance, and what weapon was being used try guesstimate soaking it got even more vague and overlapping.
Nope. The Opposed Test is effectively a dynamic Threshold. Naming the Threshold is just replacing the opposing roll dice that were ruled gone. The penalties are there for when the dynamic Threshold is in place, therefore independant of the Threshold. |
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