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May 26 2006, 01:48 PM
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#26
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
You could do so that the fake SIN is cheaper but the rating equals the starting availability of items you can buy. In the case of rating 4 fake ID it could equal Availability 12 and each level of fake SIN would add +3 to accessible availability. |
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May 26 2006, 06:00 PM
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#27
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Or, you know, the negotiation skill. |
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May 26 2006, 06:33 PM
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
I think we do... isn't the basic roll to get anything with an Availability a Cha + Negotiation roll? Faces tend to be able to get stuff much easier than Trog Stompers. |
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May 26 2006, 09:32 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 684 Joined: 8-April 06 From: My dorm room Member No.: 8,438 |
But you can also use Cha + Intimidate, and you get extra dice if you seem to be the one with the advantage (you're armed and he's not, the guy thinks you're bigger/stronger/more skilled in combat than him, etc.).
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May 26 2006, 10:26 PM
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
I think using Cha + Intimidate to try and get gear is a quick way to get one of your contacts to use Strength + Running (Away), then Cha + Negotiation (Hiring Goon Squads).
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May 26 2006, 11:07 PM
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#31
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
To the original question:
Never Expect Repeat Plaid Shirts I came up with this after realizing just now my boss has been wearing the same plaid shirt since Wednesday. |
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May 26 2006, 11:08 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
It's a good way for the team to practice their damage resistence rolls, though. |
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May 29 2006, 01:33 PM
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#33
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
I was talking to a friend about it and I thought of a system that could be used. Before I state the system I wanted to point out that the system would be separate form Cha or any social skill because it is more based around your ability to aquire resources with the current resources at your disposal (ie credit cards, cash, credit, etc). Start off with an ability (call it resources) that you can have at any level (though to keep it in line with the SR money system I would put it at 5BP/Level). If there is an item with a rating equal or less then half your resources rating you can get that item for free (note: GM may want to stack items to increase their resource rating to counter abuse of this rule). Anything greater then 1/2 but equal or less then the resources rating, you roll your resources rating versus the availability fo the item. If you succed you get the item, if you fail you don't. If the item is breater then your resource rating you roll as above to try to get the item. If you succeed then you reduce your resource rating equal to the number of points over your resource rating that the item is. This is a result of spending too much money on a single item. Further more I thing that you should get a free lifestyle based on your resource rating (you can ask for a higher lifestyle but it will reduce your rating).
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May 29 2006, 03:36 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
Or you could just use Negotiation. |
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May 29 2006, 08:56 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 768 Joined: 27-December 04 From: Houston, Texas CAS Member No.: 6,907 |
NERPS is people!
I always thought that NERPS was like Soylent Green, but Non-Essential RolePlaying Stuff, makes more sense. |
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May 29 2006, 11:01 PM
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#36
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Target ![]() Group: Members Posts: 12 Joined: 8-December 05 Member No.: 8,057 |
Anachronox. I always wanted a sequel to that. |
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May 30 2006, 04:35 AM
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#37
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
I knew someone would remember that.
The granular NERPS were supposed to be a sequel to that game, but people figured out they worked well as baffles in car mufflers. Needless to say, it's almost impossible to find a copy. |
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May 30 2006, 05:27 PM
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
I would stay away from negotioation because resources have more to do with what money you can pull together, not how you spend that money. This means that a Troll and Elf are on equal footing when it comes to buying the daily items they need. It is also important to point out that negotiation can be used to reduce the cost of an item thus reducing the drain on your resources. |
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May 30 2006, 07:30 PM
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#39
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Target ![]() Group: Members Posts: 40 Joined: 26-February 02 From: Pueblo Corporate Council Member No.: 1,644 |
I hear that at one point it meant Nothing Ever Really Pleases Steve.
Anyway, I'm off to go get me some of those new green NERPS, heard they will do great things for my bike's engine. |
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May 30 2006, 07:35 PM
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#40
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
It might have been SR3, but I think i remember you used Ettiquite for getting stuff and Negotiations to reduce the price. Why not just use the same system in SR4?
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May 30 2006, 07:50 PM
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#41
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Amazingly enough, they will. Kinda shocking for a hair glitter to be able to double as a fuel additive so well, but NERPS are like that. |
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May 30 2006, 11:08 PM
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#42
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Not nearly as interesting as the fact that, when properly applied, it ALSO works as a flame retardant. |
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May 30 2006, 11:24 PM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 314 Joined: 25-February 06 Member No.: 8,307 |
NERPS
Good for you, bad for you, eat it or wear it, use it for anything just make sure you share it! Now available in single portion packs for applications that require a small explosion, or for dieters who are watching their carbs. |
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May 31 2006, 12:05 AM
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#44
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
I accidentally mixed up my packs of NERPS a bit ago, when I was trying to do some makeup for a first aid class. Let me tell you, when the patient's wounds suddenly started singing "Oh, Canada," it was a sight...
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May 31 2006, 03:33 AM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 341 Joined: 3-October 05 Member No.: 7,802 |
I hate to say this, but I would think how much money a character can pull together for an item would be represented by how much money they actually have, possibly selling their lifestyle as a last resort as per the rules.
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May 31 2006, 04:12 AM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
Hear hear! |
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May 31 2006, 05:38 PM
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#47
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Target ![]() Group: Members Posts: 14 Joined: 31-May 06 Member No.: 8,630 |
Funny little tidbit...
If you look on the back of the SR4 rulebook... NERPS is a registered trademark of WizKids. |
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Jun 1 2006, 10:44 PM
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#48
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
http://archive.dumpshock.com/ArchiveShowAr...cle.php3?ID=351
A bit of NERPS courtesy of Paolo Marcucci |
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