Pornomancers - How do they work?, Or - Why do Cyberbreasts cost Essence? |
Pornomancers - How do they work?, Or - Why do Cyberbreasts cost Essence? |
Nov 9 2010, 02:59 AM
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#1
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Moving Target Group: Members Posts: 181 Joined: 9-October 10 Member No.: 19,106 |
So I've heard of Pornomancers, and from a Google trip I basically got the idea that it was a build from SR3 that rolled up to 50 dice for social tests (and I really wanted to say over 9,000). I started wondering, "How can we do that in SR4?" So I tried. Also, if anyone knows what techniques the original gangsters used to make these beasts, it would be illuminating.
Note- this is for a 400 BP build and I omitted the non-social factors. Assume -35 BP of Negative Qualities. Also, let it be noted that my build has 10 Gymnastics Dodge dice. Race: Elf Qualities: Adept Mentor Spirit (Gryphon) First Impression Linguist Class III Surge Glamour Vorneronasal Organ Symbiosis - -10 BP Attributes: Charisma 8/9 (11/13) Magic 5/6 (4/5) Skills: Influence 4 Magic: Kinesics 4 Linguistics Commanding Voice Improved Leadership 2 Enthralling Performance (Singing) Voice Control Bioware: 1 Ess worth Tailored Phermones 3 - .6 Ess Genetic Optimization (Charisma) - .2 Ess Enhanced Pheremone Receptors - .1 Ess Gear: Doses of eX All in all, that makes for, by my calculations, around 27-30 Dice for social tests. Here's how: 4 (Influence) + 8 (Charisma) + 3 (Glamour) + 1 (Voice Control *1) + 2 (Vorneronasal Organ) + 4 (Kinesics) + 3 (Tailored Pheremones) + 2 (Enhanced Pheremone Receptors) [+ 2 (Improved Leadership) + 2 (Gryphon)] {+ 1 (eX) + 1 (Symbiosis *2) + 1 (First Impression)} = 27 {30} Influence (31 {34} Leadership) *1 Voice Modulation bioware from Augmentation suggests that, at GM's discretion, an owner's social tests may be modified by + 1 if a listener can hear and understand the speaker, and Voice Modulation bioware and cyberware are exactly the same as an adept's Voice Control, if not inferior, IMHO. *2 I believe the Symbiosis description suggests that a "victim" may be granted positive social modifiers with those who live in the area that the user is attuned to. The Leadership dice are used when using the Commanding Voice adept power. Amidoinitrite? |
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Nov 9 2010, 03:01 AM
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#2
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I believe the current Cap for the Pornomancer in 4th Edition is 51 Dice... Cannot Remember where the writeup is at, But Glyph could probably point it out to you...
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Nov 9 2010, 03:37 AM
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#3
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
So I've heard of Pornomancers, and from a Google trip I basically got the idea that it was a build from SR3 that rolled up to 50 dice for social tests That one is pure SR4 (though the madness introduced with SotA:64 allowed broadly similar builds, the focus was on insane TN mods rather than huge die pools). ~J |
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Nov 9 2010, 04:19 AM
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#4
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Moving Target Group: Members Posts: 118 Joined: 4-November 10 Member No.: 19,151 |
Well, ok, but the targeted character or NPC would have to first be sexually attracted to the Pornomancer: Gender (IMG:style_emoticons/default/nyahnyah.gif) (obviously), Physique (IMG:style_emoticons/default/eek.gif) (some like a lot of back), Fetish (IMG:style_emoticons/default/love.gif) (the original role-playing), etc…
Otherwise, those skills and modifiers could be mostly useless. |
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Nov 9 2010, 04:23 AM
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#5
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
That's true. This has always been much more a numeric exercise than usable character. Even beyond that, there are generally limits to what a social test can accomplish, regardless of hits. (IMG:style_emoticons/default/smile.gif) It's a lot of GM calls.
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Nov 9 2010, 04:27 AM
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#6
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I though pornomancer made use of commanding voice to make people his/her slave, regardless of any of those factors.
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Nov 9 2010, 04:29 AM
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#7
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
That's not really what that power does, though.
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Nov 9 2010, 04:31 AM
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#8
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Moving Target Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 |
I always looked at the build as "wasted extra effort".
While not true of all tests, generally speaking with social tests winning by 1 net hit won't be all that different from winning with 10 net hits, mostly the difference will come in the form of GM description but not actual outcome. So to me, it seemed a waste to build up such a insanely high pool when one could easily spread out to other areas. |
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Nov 9 2010, 04:33 AM
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#9
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
(IMG:style_emoticons/default/smile.gif) It's the math. Optimization is for the challenge first, for breaking the game *second*.
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Nov 9 2010, 05:03 AM
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#10
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Moving Target Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 |
Yeah, but a lot of the maxed out pornomancer dice were effectively situational bonuses which applied to an unlikely situation. Sort of like giving a melee character the assumption of superior ground (only with lots more dice involved). You don't need to be a street samurai to shoot fish in a barrel...
I think a "face-o-mancer" build that focused on never (or very rarely in actual play) having negative situational mods would be a lot more useful in actual play. A lack of negative mods is just as good as getting bonus dice, right? That probably means being a human instead of an elf (or god forbid, dryad) among other things. Although in some cases the negative mods are to tiny to worry about- -3 for racism doesn't matter so much if being an elf means you have an extra 4 charisma dice. Bonus- you might be able to take the Blandness quality. Verbal Kint much? |
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Nov 9 2010, 05:05 AM
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#11
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Preaching to the choir. I'm just pointing out that it's about making big numbers, not making playable characters. (IMG:style_emoticons/default/smile.gif)
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Nov 9 2010, 05:15 AM
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#12
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I though pornomancer made use of commanding voice to make people his/her slave, regardless of any of those factors. No, you're thinking of this. (IMG:style_emoticons/default/cool.gif) The pornomancer was essentially a dice pool exercise, to see how many dice one could get for seduction, kind of like the ultimate climber. Some of the less extreme ones are actually playable, but they are still a lot more limited than a traditional face, who can blend in the social scene, has lots of contacts, and is good at noticing things and digging up information. I did a more traditional face here, and despite having significantly less dice to toss, I still think it would be a more effective build in many situations. |
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Nov 9 2010, 06:42 AM
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#13
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
So I've heard of Pornomancers, and from a Google trip I basically got the idea that it was a build from SR3 that rolled up to 50 dice for social tests (and I really wanted to say over 9,000). I started wondering, "How can we do that in SR4?" So I tried. Also, if anyone knows what techniques the original gangsters used to make these beasts, it would be illuminating. Note- this is for a 400 BP build and I omitted the non-social factors. Assume -35 BP of Negative Qualities. Also, let it be noted that my build has 10 Gymnastics Dodge dice. Race: Elf ->Dryad Qualities: Adept Mentor Spirit (Gryphon) ->seductress First Impression Class III Surge ->II Glamour ->metagenetic improvement Charisma Attributes: Charisma 8/9 (11/13) ->10/10 (13/15) Magic 5/6 (4/5) Skills: Influence 4 ->Con (Seduction) 6 (9) (+2) Magic: Kinesics 4 ->3 is max Improved Leadership 2 ->con 3 ->Heightened Concentration from DG to ignore negative modifiers due to hostility Bioware: 1 Ess worth Tailored Phermones 3 - .6 Ess Genetic Optimization (Charisma) - .2 Ess Enhanced Pheremone Receptors R3 - .1 Ess ->moderate Biosculpting - .1 Ess Gear: Doses of eX ->Emotitoy R6 Cha 13 + skill 9 +spec 2 + eX 1 +kinesics 3 + dryad 3 + emotitoy 6 + EPR 2 +mentor 2 + first imp 2 +Biosculpting 2= 45 with no negative modifiers. initiate with your first Karma for Cognition for these last two points of Charisma plz gimme more |
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Nov 9 2010, 06:45 AM
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#14
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Honestly, I can't imagine Heightened Concentration affecting modifiers like *that*, but it's just another RAW failing. (IMG:style_emoticons/default/smile.gif) Like Cover, that's probably something that should be shifted into a bonus to the defender, but then you lose the chance of Glitching.
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Nov 9 2010, 06:53 AM
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#15
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
The best part about the pornomancer was the description of such a being humping air to do his thing.
http://forums.dumpshock.com/index.php?show...st&p=545898 |
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Nov 9 2010, 07:04 AM
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#16
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
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Nov 9 2010, 07:09 AM
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#17
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
My favorite part was when Frackula named it. (IMG:style_emoticons/default/rotfl.gif)
"33 dice is nice, but 34 dice is kind of edging into munchkin territory, ya know?" Ah, those innocent days... |
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Nov 9 2010, 07:34 AM
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#18
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
I believe the current Cap for the Pornomancer in 4th Edition is 51 Dice... Cannot Remember where the writeup is at, But Glyph could probably point it out to you... I'm not Glyph, but here's "my" latest version Surged dryad adept with Charisma 15(Metegenic Improvement (Charisma)+Genetic Optimization (Charisma)+ a friendly mage sustaining a force 10 Increase Charisma with 5 successes ) Aptitude Con Con (Seduction) 7 National Fame Tailored Pheromones 3 Enhanced Phermone Receptors 3 Vocal Range Enhancer Improved Social Ability [Con] 3 Kinesics 3 Rating 6 emotitoy Symbiosis 3+15+9+4+3+2+1+3+3+6+1= 50 |
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Nov 9 2010, 01:05 PM
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#19
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
A lack of negative mods is just as good as getting bonus dice, right? No, it's worse—lack of negative mods is purely situational. Speaking of which, this should work in the face of issues like attraction, etc. Otherwise you destroy the meaning of social skills in the game. ~J |
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Nov 9 2010, 01:23 PM
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#20
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Moving Target Group: Members Posts: 181 Joined: 9-October 10 Member No.: 19,106 |
Woof, I missed out! Forgot about the 6 extra dice from the emotitoy. One question, though - why not Glamour? That adds three dice while ME only adds the one Charisma. I took the Voice Control power over the cyber/bioware because Commanding Voice says that your voice cannot be "amplified by technological means" or somesuch, and while bioware may not be "technological."
You guys are right, though, that my character would not be a very good face. My fluff idea consisted of the neighborhood cocktail singer whose club owner was very connected and very loyal. And male. And heterosexual. (IMG:style_emoticons/default/wink.gif) Enthralling Performance/Commanding Voice to the crowd, and maybe they a throw a few extra new ones on the bar. I was thinking more along the lines of KOTOR's Battle Meditation, but, like, Sexy Meditation. I'm sure Bastila used that sometime anyway. But looking at these, I can see that, yeah, Social Adepts can kick ass as faces. And Glyph, I like your character a lot, but I'm thinking of making a "sniffing" face with smell perception, using some of your build as a guide. Thanks, all! |
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Nov 9 2010, 01:26 PM
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#21
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
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Nov 9 2010, 01:26 PM
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#22
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
damn dp
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Nov 9 2010, 01:27 PM
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#23
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Nov 9 2010, 10:17 PM
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#24
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
welll,hmmm Guys
You know that the Pool is capped by either 20 Dice or [nat Attr & Skill] X2 ?!! so with the Dryad its[ 10 + 7 ]x2 = 34 Dice Max with a Dance on the Cap Medicineman |
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Nov 9 2010, 10:19 PM
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#25
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
And in this case, the natural attribute is like 10, the skill is 7, so that's 34. Seems like enough. (IMG:style_emoticons/default/wink.gif)
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