IPB

Welcome Guest ( Log In | Register )

10 Pages V  « < 5 6 7 8 9 > »   
Reply to this topicStart new topic
> Possession FAQ, Answers to your possession questions
FriendoftheDork
post Jan 19 2008, 12:40 PM
Post #151


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Limited Infinity)
Sorry for digging this thread out of the past, but I have a few more questions on possession:

Can a possessed mage continue to sustain spells cast before possession without channeling?

Can an astrally projected mage, with the mages meat possessed, continue to cast and sustain spells on the now dual natured spirit?

Does a possessed mage still have access to foci?

Does an astrally projected mage, with the mages meat possessed still have access to foci?

Dose a possessing spirit have access to a mages foci?

Can a non-possession based tradition learn channeling?

Also some slightly n00b questions.

Can a possession based bound spirit use sustain spell service from the astral plane or dose it need to possess something/someone to sustain a spell?

Do spirits/possessing spirits get a base armor value? For instance vs. indirect combat spells that are not normal weapons, but still calculate armor into dice pools.

A spirit can sustain a spell for a mage. Can a mage likewise sustain a spell for a spirit of man, or dose the spirit not need to devote dice modifiers like the rest of it's sustained powers?

I'm not an authority on this but I'll try to give my common sense answers and my understanding of the rules based on the FAQ:

1. Yes the mage can sustain spells before posession, but not cast new ones while posessed except when astrally projecting.

2. Yes, as the dual natured being is present on both planes at once.

3. Yes.

4. Yes, foci are still on when the mage astrally projects, and being posessed does not change this. He can also activate/deactivate them.

5. No direct access, although a spell cast on the mages body can still be sustained by a sustaining focus.

6. In theory I would say yes, but the mage would need to have friends summinging possession spirits to "practice" on. Most would not bother though.

7. Spells can be sustained from the Astral by spirits, possession or not. In fact, there is little else for possession spirits to do unless they possess the mage. his friends or an object.

8. Spirits have no natural armor, and against spells they only use half worn armor or item armor when possessing. Spells, weapon foci etc. are the achilles heel of spirits in general.

9. I don't think a mage can sustain a spell for a spirit, and unlike other powers the spirit follows the general rules for spellcasting.
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Jan 19 2008, 11:39 PM
Post #152


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



Hey I played a possession mage for the first time today (a Houngan). Great fun and good roleplay, although there was no combat and I only had an NPC possessed once. It was a great help to more or less discreetly possess a target and have him follow willingly to be subdued, captured and interrogated.

But an issue came up: Fluff. What does someone possessed feel? What visible signs are there, if any? Will a possessed man in a tavern make people scream and call Lone Star, or will just people think he is acting a bit odd, and that people do sometimes?

It's bad enough that I've taken dancing and incantation geasa, I don't really need too flashy possession also.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jan 19 2008, 11:55 PM
Post #153


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



depends on the force of the ghost i'd say . . weak ghost barely able to controll body might be having problems with exactly that, resulting in strange motions of the body it posesses . . but it'd be not very noticable if the people think he might be slotting or having had too much to drink . . a stronger ghost might give off some aura that makes people feel unomfortable close to the body in use but not know what it is they feel . . STRONG Ghosts will most likely have some physical clues . . like odd eye-colours(ok with cyber-eyes that's not much of a sign*g*) for example . . a healthy glow and somehow more fluid motions and maybe a little more bulky . . cocky and confident behaviour . . if people know the body does not act like that usually they will smell that something is wrong . .
Go to the top of the page
 
+Quote Post
Jaid
post Jan 19 2008, 11:58 PM
Post #154


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



well, that actually went wrong then, FotD.

spirits, unless they have the realistic form power, are always clearly identifiable as spirits. nothing is explicitly mentioned as to what makes this so easy to tell, but it applies to both materialising and possessing spirits.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jan 20 2008, 12:01 AM
Post #155


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



ah so there IS a rule about that . . would a ghost with the realistic form metahuman(let's say a Troll) be able to look like the Dwarf he just possessed without anyone noticing?
Go to the top of the page
 
+Quote Post
Fortune
post Jan 20 2008, 12:10 AM
Post #156


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I may be mistaken, but I think only Ally Spirit get Realistic Form.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jan 20 2008, 12:27 AM
Post #157


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Free Spirits don't? O.o
And of course we know Possession Magics do not get Ally Spirits right?
Go to the top of the page
 
+Quote Post
Fortune
post Jan 20 2008, 12:36 AM
Post #158


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Stahlseele)
Free Spirits don't?

Dunno. Probably. :)

QUOTE
And of course we know Possession Magics do not get Ally Spirits right?


Sure they do. I was commenting more on the idea of a Possession Mage just calling up a random Spirit with that specific Power. Ally Spirits (and free Spirits as well) are another matter entirely, which prompted my comment.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jan 20 2008, 12:38 AM
Post #159


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



okay . . seems like i have to reread street magic . . again *grumbles* <.<
Go to the top of the page
 
+Quote Post
Fortune
post Jan 20 2008, 12:49 AM
Post #160


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Flesh Form Insect Spirits get Realistic Form. No other mention of it anywhere else in Street Magic other than in context with Allies and Free Spirits (and the Shadow Spirit, which confuses me).
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Jan 20 2008, 02:29 AM
Post #161


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Jaid)
well, that actually went wrong then, FotD.

spirits, unless they have the realistic form power, are always clearly identifiable as spirits. nothing is explicitly mentioned as to what makes this so easy to tell, but it applies to both materialising and possessing spirits.

Thanks for pointing out this, although you are wrong. I just read the "spotting spirits" section of SM, and it explicitly says that materialized spirits are automatically identified, while possessing spirits are a bit harder to spot.

The difficulty is the same as spotting spellcasting - theshold 6- spirits force. So people in the tavern would need 1 hit to see my force 5 possessed Lone Star Captain. His aide/bodyguard would surely succeed, the rest would probably be distracted and only perceptive characters would have noticed - i.e GM call.

Armed with this knowledge i would probably have played that the aide would have spotted the spirit and called for backup. But as far as I know I might has well used a force 3 spirit for possessing the captain - not that great chance of success but alot less obvious. Threshold 3 on perception tests are actually fairly hard, even if many PCs have dice pools of 15+ in visual perception.
Go to the top of the page
 
+Quote Post
raverbane
post Jan 20 2008, 02:54 PM
Post #162


Moving Target
**

Group: Members
Posts: 236
Joined: 17-October 07
Member No.: 13,735



I did some looking through the tread and couldn't find an answer for this question.

What is the movement rate of a spirit that possessed a vessel?

Some would say just the movement rate of the vessel. Since it has been said in this thread that a vessel that doesn't have moving components can't move when possessed. (ie. the possessed gun)

But, what if it is a vessel that doesn't have it's own movement rate, but is capable of moving. For instance a possessed grocery cart or manikin? Or the reference to the spirit of the possessed car just rolling the wheels to save on gas. Does the car use the movement rate of the spirit?

If they use do the movement rate of the spirit, 'which' movement rate do they use? For instance. A possession tradition air spirit. I assume the vessel doesn't fly, unless it has the ability as part of it's basic form. But, it if doesn't fly, does it use the 15/75 movement of the air spirit in ground movement?

And what about possession Water Spirits? If a magician has his force 6 water spirit possess him and since he can swim, does he get the 30/75 swim movement rate of the possessing water spirit? And combining that with the using Guard (to keep from drowning) and the Movement power, he is gonna be blowing away previous water speed records...
Go to the top of the page
 
+Quote Post
Feshy
post Jan 20 2008, 03:01 PM
Post #163


Moving Target
**

Group: Members
Posts: 715
Joined: 4-September 05
From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?)
Member No.: 7,684



I was just coming in to ask almost the same question, actually.

Also, how does engulf work with possession spirits? If a mage is possessed by a fire spirit, how does he engulf a target? It's easy to visualize a living column of flame engulfing someone, but much less easy to see how it would work with a metahuman with fiery eyes or the like...
Go to the top of the page
 
+Quote Post
raverbane
post Jan 20 2008, 03:12 PM
Post #164


Moving Target
**

Group: Members
Posts: 236
Joined: 17-October 07
Member No.: 13,735



QUOTE (Feshy @ Jan 20 2008, 10:01 AM)
I was just coming in to ask almost the same question, actually.

Also, how does engulf work with possession spirits?  If a mage is possessed by a fire spirit, how does he engulf a target?  It's easy to visualize a living column of flame engulfing someone, but much less easy to see how it would work with a metahuman with fiery eyes or the like...

hehe, seems we are on teh same wavelength, Feshy.

An answer to your question is on page 100 of SM. It basically says the spirit doesnt have to drag the victim into itself, but just has to make melee contact with them.

In your example, it would be like many supernatural and horror movies. The firey eyes guy would touch the target and the target would go up in flames, ie. get engulfed.
Go to the top of the page
 
+Quote Post
raverbane
post Jan 20 2008, 06:01 PM
Post #165


Moving Target
**

Group: Members
Posts: 236
Joined: 17-October 07
Member No.: 13,735



I see lots of folks reading this thread, but n one wants to touch the issue... LoL
Go to the top of the page
 
+Quote Post
Buster
post Jan 20 2008, 06:36 PM
Post #166


Running Target
***

Group: Members
Posts: 1,246
Joined: 8-June 07
Member No.: 11,869



Regarding "spotting spirits", there's nothing in the rules about what a possessed character looks like or if there are any ways to modify that role.

p.102 says "Occasionally a possessing spirit’s nature manifests through the vessel in an effect similar to a shamanic mask (p. 168, SR4). Success not only notices the possessing/inhabiting spirit, but also delivers some clues as to what the spirit “really looks like."

P. 95 has a little more detail and says "To notice a spirit possessing/inhabiting a vessel, an observer must make a Perception Test and beat a threshold of 6 – the spirit’s Force."

If they are using their powers, they may be a little easier to spot: "At the gamemaster’s discretion, the use of the spirit’s powers may create an effect
like a shamanic mask, adding a +2 dice pool modifier to the Perception Test."

Spotters just get 6 minus spirit's force to spot the spirit in the person even if the possessed character is 10 miles down the street, hiding behind a curtain, wearing a trenchcoat sunglasses and hat, and standing deep in shadow.

I've always taken the "traditional" approach and figured a possessed character could have an otherworldly voice ("THERE IS NO DANA, ONLY ZHUUL"), spectral eyes (Spawn), or (at higher force) more exotic effects like ectoplasmic wisps of shadow, writhing skin, and such.

So by that paradigm, the possessed character gets perception mods to his concealment roll such as distance, shadow, heavy clothing, etc. Therefore the possessing character could conceal his nature (depending on what the GM says the "special effects" are of the possession) with a Physical Mask spell or even a mundane disguise. For example, an electronic speech synthesizer on the throat would conceal an otherworldly voice but wouldn't do anything to disguise transparent glowing skin.

Hope this helps.
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Jan 20 2008, 10:16 PM
Post #167


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Buster)
SNIP

Hope this helps.

Oh yeah, I never though of using Physical Mask to conceal a spirit possessing someone, that was a nice idea :)

As for the threshold, would threshold 0 or less always mean automatic to spot? Or would it be better just to give a bonus on the perception check instead per point of force over 5?

In my case the possessed would have a different voice (deeper), often be using obscenities, laughing maniacly at times, a skeletal face... hmm anything else fits a Ghede spirit? I'm thinking Baron Samedi style here.
Go to the top of the page
 
+Quote Post
Fortune
post Jan 20 2008, 10:25 PM
Post #168


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (FriendoftheDork)
As for the threshold, would threshold 0 or less always mean automatic to spot?

A Threshold of 0 requires one 'hit'. A Threshold of 1 requires two 'hits', or one 'net hit' beyond the Threshold. And so on.
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Jan 21 2008, 12:45 AM
Post #169


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Fortune)
QUOTE (FriendoftheDork @ Jan 21 2008, 08:16 AM)
As for the threshold, would threshold 0 or less always mean automatic to spot?

A Threshold of 0 requires one 'hit'. A Threshold of 1 requires two 'hits', or one 'net hit' beyond the Threshold. And so on.

Really? I thought threshold 1 meant you needed 1 hit to achieve success, not one net hit. This really changes everything, as everything becomes much harder. Then again, I can't seem to recall many threshold 0 tests in the book, the only ones I can recall is the spotting of firearms. Spotting "obvious" is threshold 1 in the perception table which is ridiculous... two hits on a perception test to spot something large and obvious?

Hmm, just read the threshold rules in the BBB and it says threshold 1 means you need 1 hit... net hits just means you do it better.
Go to the top of the page
 
+Quote Post
Fortune
post Jan 21 2008, 01:43 AM
Post #170


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (SR4 pg. 56)
Thresholds
Hits represent a measure of achievement on a test. In order to succeed completely on a Success Test, you must meet or exceed a gamemaster-determined threshold with your hits.
The higher the threshold, the more difficult an action is. The standard threshold is 1 (so only 1 hit is necessary to succeed), though other tests may have a threshold as high as 4. The Difficulty Table lists a range of difficulty levels along with a standard threshold for each. In some cases, a threshold modifier may apply to an action, raising or lowering the threshold by the stated amount.
The more net hits a character scores (the more hits exceed the threshold), the more the task was pulled off with finesse and flair. So a character who rolls 4 hits on a threshold 2 test has scored 2 net hits. The gamemaster does not have to (and should not) tell the player what the threshold for any test is before she rolls, unless the character has good reason to know exactly how difficult the action will be. If the threshold is larger than the character’s dice pool, then there is simply no way the character can succeed unless she spends Edge (see p. 67).


It is interesting to note that the example (in pink) depicts only the hits exceeding the test as successes, whereas the text above it (in green) specifically states that hits equal to the Threshold are 'net hits'. They are not using the term 'net hits' to depict successes however, just grade of success. Other places in the book deal with the term meaning total hits over the threshold (as in Combat or Spellcasting, where the Threshold is set during the Opposed test, and only hits exceeding those of the target count as successes) . Hmmm.

Pretty much every GM I have played under rules it as it is described in pink, but only considered those hits that exceed the Threshold (net hits) to be successes.

Seems I have to have a talk with a couple of GMs.
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Jan 21 2008, 03:49 AM
Post #171


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Fortune)
QUOTE (SR4 pg. 56)
Thresholds
Hits represent a measure of achievement on a test. In order to succeed completely on a Success Test, you must meet or exceed a gamemaster-determined threshold with your hits.
The higher the threshold, the more difficult an action is. The standard threshold is 1 (so only 1 hit is necessary to succeed), though other tests may have a threshold as high as 4. The Difficulty Table lists a range of difficulty levels along with a standard threshold for each. In some cases, a threshold modifier may apply to an action, raising or lowering the threshold by the stated amount.
The more net hits a character scores (the more hits exceed the threshold), the more the task was pulled off with finesse and flair. So a character who rolls 4 hits on a threshold 2 test has scored 2 net hits. The gamemaster does not have to (and should not) tell the player what the threshold for any test is before she rolls, unless the character has good reason to know exactly how difficult the action will be. If the threshold is larger than the character’s dice pool, then there is simply no way the character can succeed unless she spends Edge (see p. 67).


It is interesting to note that the example (in pink) depicts only the hits exceeding the test as successes, whereas the text above it (in green) specifically states that hits equal to the Threshold are 'net hits'. They are not using the term 'net hits' to depict successes however, just grade of success. Other places in the book deal with the term meaning total hits over the threshold (as in Combat or Spellcasting, where the Threshold is set during the Opposed test, and only hits exceeding those of the target count as successes) . Hmmm.

Pretty much every GM I have played under rules it as it is described in pink, but only considered those hits that exceed the Threshold (net hits) to be successes.

Seems I have to have a talk with a couple of GMs.

Was this your attempt to avoid admitting failure while still not supporting your original claim? :P

I think the text is fairly clear. Meeting the threshold means the test is successful, net hits adds to the flair.

Opposed test are different since one of the sides need at least one net hit to overcome the other.

For spells such as Improved Reflexes 2 hits are needed to have any effect, net hits increase the speed.

Go to the top of the page
 
+Quote Post
Fortune
post Jan 21 2008, 05:37 AM
Post #172


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (FriendoftheDork @ Jan 21 2008, 01:49 PM)
Was this your attempt to avoid admitting failure while still not supporting your original claim?

Not quite. I do find it quite insulting though, that you would say I am doing either of those things. Clearly I admitted I was mistaken (failure? When did I fail? At what?), and therefore do not need to support my original claim. My post was an attempt (albeit maybe a poor one) to serve as an illustration as to why I am confused by the differing uses of 'net hits' in the book.

But thanks!
Go to the top of the page
 
+Quote Post
raverbane
post Jan 21 2008, 12:33 PM
Post #173


Moving Target
**

Group: Members
Posts: 236
Joined: 17-October 07
Member No.: 13,735



QUOTE (raverbane)
I did some looking through the tread and couldn't find an answer for this question.

What is the movement rate of a spirit that possessed a vessel?

Some would say just the movement rate of the vessel. Since it has been said in this thread that a vessel that doesn't have moving components can't move when possessed. (ie. the possessed gun)

But, what if it is a vessel that doesn't have it's own movement rate, but is capable of moving. For instance a possessed grocery cart or manikin? Or the reference to the spirit of the possessed car just rolling the wheels to save on gas. Does the car use the movement rate of the spirit?

If they use do the movement rate of the spirit, 'which' movement rate do they use? For instance. A possession tradition air spirit. I assume the vessel doesn't fly, unless it has the ability as part of it's basic form. But, it if doesn't fly, does it use the 15/75 movement of the air spirit in ground movement?

And what about possession Water Spirits? If a magician has his force 6 water spirit possess him and since he can swim, does he get the 30/75 swim movement rate of the possessing water spirit? And combining that with the using Guard (to keep from drowning) and the Movement power, he is gonna be blowing away previous water speed records...

While folks are taking shots at each other, anyone want to take a crack at my query?
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Jan 21 2008, 12:55 PM
Post #174


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Fortune)
QUOTE (FriendoftheDork @ Jan 21 2008, 01:49 PM)
Was this your attempt to avoid admitting failure while still not supporting your original claim?

Not quite. I do find it quite insulting though, that you would say I am doing either of those things. Clearly I admitted I was mistaken (failure? When did I fail? At what?), and therefore do not need to support my original claim. My post was an attempt (albeit maybe a poor one) to serve as an illustration as to why I am confused by the differing uses of 'net hits' in the book.

But thanks!

QUOTE
For spells such as Improved Reflexes 2 hits are needed to have any effect, net hits increase the speed.


Really? Increase what speed?

Easy man I was just making fun, no personal insult intended. :)

I couldn't easily read that you were mistaken though, only hinting at it ("may have to talk to GMs") Then again, this is not my primary language so excuse me.

As for improved reflexes I did not mean game speed but rather initiative. '


Ravorbane, I think I would use the spirit movement if nothing else was available, even for water and air spirits.
Go to the top of the page
 
+Quote Post
Fortune
post Jan 21 2008, 01:04 PM
Post #175


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (FriendoftheDork @ Jan 21 2008, 10:55 PM)
I couldn't easily read that you were mistaken though, only hinting at it ("may have to talk to GMs") Then again, this is not my primary language so excuse me.

Shrug. I highlighted the quote you mentioned, and then went on and paraphrased the text, commenting on how the usage of the wording 'net hits' has (to my way of thinking anyway) a different meaning in other sections of the book. I did not contradict what you wrote at all. Seems clear to me (Your English is fine, so I ain't cutting you any slack there. ;) :D).

QUOTE
As for improved reflexes I did not mean game speed but rather initiative.


Yeah. You caught that just before I edited. I figured out what you meant while I was offline, and was hoping to catch it in time. Oops.
Go to the top of the page
 
+Quote Post

10 Pages V  « < 5 6 7 8 9 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 30th January 2025 - 02:33 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.