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#51
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 ![]() |
Ah, but we're not talking about open-heart surgery here. We're not even talking about learning to cast a spell like invisibility. We're talking about knowing that mages can become invisible but there are still ways to tell that they're there. Easy stuff like footprints and noises when they bump into something.
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#52
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
That's what I'm saying. While you may not understand the specifics of how something is happening, you can still see the results.
A guard can know zilch about how someone can use magic, but he knows what the signs are of someone being invisible. |
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#53
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
Anchorman: News At 11: Pervert mages sneaking into homes with invisibility spells and stealing panties. Psychologists say this disturbing behavior is only a prelude to more and more dangerous sex offender acts. But first, a word from our sponsor. Knight Errant Security Ad: Are you troubled by the possibility of illegal use of magic? Do you lose sleep at night wondering if an invisible mage is prowling in your home, unseen by your security cameras? Has your store or restaurant been robbed by what could only be an invisible mage? Worry no longer. Knight Errant now offers the VeilPiercer-2000. This home and small business security system uses a suite of sensors to detect even the stealthiest mage...etc.
They don't pay attention to the evening news and exciting late-breaking news about another wiz gang running loose in Downtown Seattle?
Some comments: 1) IRL, many engineering projects start with internet searches, and I know the findings square with the text books I used in college. (In fact, I've had managers berate myself and other coworkers to leave the 'crass' internet searchs to the company librarians. They cost less per hour to have surfing the internet for basic engineering data.) So, yes, I think the 2060s "sim" can disseminate accurate knowledge. 2) In SR, there are Matrix sites used by mages to distribute spells, knowledge, and research. If you can get real hermetic spell formulae and libraries off the Matrix, you can get some accurate pointers. 3) I said it'd be reasonable to pick up a point or two of Magical Background from the Matrix. Those are exactly the levels in a skill most likely to get botches and horrible failures on rolls. In the case of a Knowledge Skill learned from the Matrix, you can bet it was because the person stumbled over some inaccurate knowledge. "Listen, guys, I found this on the Matrix. To see invisible mages, you need to wear an aluminum foil cap and put on these old red-and-green 3D glasses. If you get it right, you can also read auras as well as a mage." |
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#54
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
I would agree with the argument that any decent security corp would be knowledgable about magic and security countermeasures for defeating magic, and would brief all their employees on the basics. If they thought that their site was valuable enough to merit an intrusion by a shadowrun team, then they'd be sure to spend a couple hundred per guard for some cheap ultrasound goggles or something similar. Also, security companies that are too cheap to use paranimals can still detect invisible mages with dogs (primary sense -> smell).
Any of the AAA corps are going to have at least a minimal magical presence at all of their facilities. A single security mage can have a watcher or two on patrol at a half dozen different facilities simultaneously with minimal effort, which puts a serious crimp in a runner's style. Someone referred before to runners using masking to defeat wards. I don't have my books handy, but I think I recall that alarm wards (or was it masking wards?) weren't fooled by masking. They don't do squat to stop the intruder, but you immediately know that the intruder's there. If you're playing a street-level campaign, then many of the gangers and lowlife drug pushers you come across won't know squat about magic countermeasures, true. But then you're talking about an 80BP game anyway, and spending 30 of those points on magic is going to leave you weak in a lot of other areas. I do agree that mages/shamans can be exceptionally powerful, and only get more so once the karma builds up. But full-power mages shouldn't be settling for robbing stuffer shacks and fighting with street bums, and decent corp security has countermeasures for most of what you can do. |
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#55
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
If movie stars can shoplift, I figure some mages - particularly when they're teens - may be inclined to swipe an item or two from a Stuffer Shack. And then there's the REALLY stupid things that runners'll do for fun. |
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Guest_Crimsondude 2.0_* |
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#56
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Guests ![]() |
Of course mundanes suck. That's why they're called "mundanes." |
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#57
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
Actually this is exactly what we're saying. Let's compare, shall we: Google was invented about five years ago. Today everyone knows what it is, and basically what it does, even if they don't know any of the technical details behind PageRank or how to use the advanced features. It's a fact of life, one that has revolutionized the Internet, itself only in the public eye for about two decades at most. Now let's look at magic in Shadowrun, which has been around for the better part of *fifty* years. The only possible way you would *not* know that magic can make people invisible, throw around balls of fire, or fly through the air would be if you spent all of that time in a cave. On Mars. With your eyes shut and your hands over your ears. :P |
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#58
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 ![]() |
Solstice. Breathe deep. Think about the top-running shows on trid and simsense. You know what the top comedy in the UCAS is? "The Odd Coven". You know who one of the most popular simsense characters is? "Karl Kombatmage." There is no possible way that anyone can not be aware of the simple basics of magic. Even if it's just a "Woo, they can blow stuff up, deflect bullets, turn invisible and fly! And there's these spirit thingummies, too!" kind of knowledge. As soon as you get into even the most basic of security professions, people are taught this stuff. Seriously, I cannot for the life of me imagine any point at which any serious security firm is not going to teach a basic Countermagic 101 course. As somebody already said, magic has been around now for 40 years. We've had computer viruses something like half that, look at the sheer volume of anti-virus solutions. I'm sorry mate, I really am, but this time you are wrong. If your group are - and I'm truly sorry, but there's no other way to phrase this - too dumb and too stingy to pick up a pair of ultrasound goggles or even a can of glitter spray (especially if they've ever encountered an invisible mage) then that's their problem. I don't rate their life expectancies. It's not the pro-magic argument that's failing. I'm sorry. It's yours. |
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#59
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 ![]() |
Oh, that is SO sigged :) |
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#60
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 870 Joined: 6-January 04 From: Idaho Member No.: 5,960 ![]() |
Thats kinda like saying that watching the A Team has shown people what combat conditions are like. :eek: Hearing about something and seeing it first hand/experiencing are two different things. Sure they can get on the Matrix and find general information but would they know specifics? Like can the mage attack while invisible? Are objects invisible when the mage touches them? Can they even be seen via ultrasound? How bout thermographic? How long does it last? Can any mage do it?This what I mean when I'm talking about playing your character's knowledge vs. playing your own knowledge.
I'm still not quite buying your view of that aspect of setting. We just have to agree to disagree. One player in my group has a character who is a former wage slave new to SRing and new to just about everything shadowlike. He delights in playing her that way...inexperienced in combat, knows that magic exists but not specifics certainly not how it can be defeated so readily. I applaud that rather than the easy way out where your character magically knows how everything works becauase it's in the SR3. Just seems rather vanilla. But hey that's just me. There certainly is a case for what your saying and it is probably appropriate in alot of circumstances I just don't prefer it really. |
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#61
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
None of that is necessary except the "seen by ultrasound" bit. See an invisimage, trigger an alarm. That's sufficient for most corps.
~J |
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#62
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Your example player's character is the exception in Shadowrun, rather than the rule. Standard chargen assumes that the character is at least moderately experienced before play even begins, unlike D&D.
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#63
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 ![]() |
I would like to know Solstice's character's answers to something: have his semi-normal in extenuating circumstances characters missed the Awakening, and pretty much everything that followed (the outside coverage of Bug City, Dunkelzahn's bid for presidency, etc et al.)? I can't imagine anyone being ignorant to the existance of magic; history classes would mentioned the Great Ghost Dance, biology classes would probably have a few interesting mentions of meta variations. It's perfectly reasonable that they don't know how magic works, but that should not in way hamper their ability to work with or against it.
Likewise, it's perfectly reasonable for Joe Normal to know zilch about the difference between Invisibility, Improved Invisibility, and the force levels there of. However, I would be just as incredulous that he could be ignorant of people turning invisible as I would be if he were ignorant of the existence of dragons. Day to day life would contain too many passing references for ignorance to be possible, unless you live on Mars etc. *over heard in the corp soycafeteria amongst the mundanest of the mundane sararimen* "Oh boy is Sandoval Jr in trouble. I just found out why'd he'd been hoarding his allowance like Lofwyr during a bad quarter. He's been in deep drek all the way around for keeping his his girlfriend out too late (she might be an ork, but I can't really blame him; she's hotter than than a fire elemental in a naptha factory), and the both of them were grounded. So he paid a street shaman to sustain a little 'no-see-um' on him, then tried to sneak in through her bed room window. Her family's about as awakened as a box of rocks, and they only live in an A neighborhood, so who would be the wiser? How was he supposed to know that the troll across the street, and local busy body, was Emily Vaun Baud? You've read, 'Dogs, Cats, Toasters and you: The Beginner's guide to Shaman traditions?' Yeah that Emily Vaun Baud. She'd gone astral to get a gossip update from her Watchers, and saw someone that she couldn't see, if you know what I mean. Fortunately, or maybe not, for Jr, she called his girlfriend's dad instead of the 'Star. So Jr thought he'd be sneaking into his girlfriend's waiting arms. What he got was her pissed off father, who since he was waiting for the footprints in the flower beds, and that window to slide open on its own, saw through the spell pretty easily and... DocWagon says it was all just soft tissue damage, so Jr. should be off the crutches in a couple of days. Emily offered to speed things up a little, since she felt bad about Jr getting the thrashing he did, but I think healing naturally is a good lesson for him. So, how was your weekend?' Any security concern should be fully aware of the potential for intruders to be using magic. Otherwise I'd expect shadowtalk to be pretty ripe with messages of 'hey, if you're a mage, hit XYZ. They have drek for magical security. Levitate alone will get you to their company safe.' Regular people would not be so well versed, but I doubt they would have trouble coming up with quick solutions. Flour bomb, activate sprinklers, listen to see if they can hear anything. As for TV, the A-Team would show me all I need to know about noisy firefights and bullets being bad. All you need is the action movie of the week to have the high tension run, where everything is planned to the smallest detail, but when the invisible mage is sneaking in, tension and heat make him sweat, ominous camera angles showing the trail of water droplets left behind, an astute guard noticing them and sounding the alarm, leading into the exciting final act. That doesn't mean everyone watching it is suddenly an expert in mage detection, but if they ever find themselves facing an invisible someone in real life, "Well, X worked on TV, so maybe Y will work here." *edited because other people are fast posters* |
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#64
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Moving Target ![]() ![]() Group: Members Posts: 301 Joined: 25-August 04 From: Tampa, FL Member No.: 6,602 ![]() |
I think we are getting off topic. Instead of discussing whether mages were unbalanced, we are coming up w/... "how to counter invisibilty". Sure, you can counter. But is the power of a force 1 invisibilty spell still overpowered. Bet your bottom nuyen!
As for Solstice's character not having magic background: yes, his character would be aware that invisibity spells exists. It's doubtful he'd be aware that there are two versions of the spell. It's extremely unlikely that he'd know that invis defeats thermo, et al, but doesn't work against ultra sound. That is game knowledge. Again... this is off topic though. I've seen and play tested new to 100 karma characters, and even 200 prime runners. At every level, the mage owns. Especially sorcerers! They can take attributes as Priority A, then be a troll. Soon as you get Spell Shielding when you initiate, you are a tank mage. They can be killed, but they are much harder than any other character type. Plus, they can recon w/ extended range clairvoyance. Also take the broken Stun Bolt spell. It's more versital than mana bolt, and is easier to cast. Knocking someone out is just as good as killing them, b/c you can just coup de grace them while they sleep. Plus, if you need them alive, you have that option too. In addition, you can stun ball into a group w/ your allies as a last resort, b/c it won't kill them. AND... if you hit an astral form, it does killing damage, b/c there is no stun damage in astral space. AND... creatures that regenerate, don't regenerate stun, so it's more effective against some paranormal creatures. It should have a higher drain code, not lower. This is another imbalance. You can come up w/ counters for mages, but at the end of the day they are still vastly superior. The priority system is supposed to balance mundanes w/ awakened PC's. At the very least, allow mundanes to have a sand box to excel in. This is not the case. |
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#65
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Have you tried killing a properly equipped Rigger recently? How about even getting into a position to kill a properly equipped Decker? Or finding a way to kill a good Face and get away with it?
~J |
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#66
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
Or just a sam with a bunch of guns? Any highly skilled person is going to be hard to get rid of or counter, that's why the bodyguarding of heads of state can be so difficult.
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#67
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 ![]() |
What exactely do you mean by mundanes? Just by definition, they can't excel in anything, they're mundane. I can't say I really give a fig if Joe Schmoe can't beat even a force one Invisibility spell. He's also not going to be able to beat the sammie with wired reflexes on intiative. Does that somehow make having cyber unfair?
Or if you mean mundane as in 'non-mage' does that also include adepts? Because I'm seen some pretty wicked examples posted up around here. Same for riggers. Most espcially for sammies. And deckers. That's three or four sandboxes for them to play in. I still really can't understand the problem you're having with magic. Just like a regular person is not going to have any chance at all against a sammie, rigger, decker, et al. so are they going to get worked by a mage. |
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#68
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
I think by mundane he means non-Awakened. The problem is he's completely wrong; in most cases the sammies end up being much more powerful than the mages right out of the box, due to the exponentially increasing amount of cash you get per point invested. Most mundanes tend to have 15-20 more points invested in resources, on average, than Awakened, which gives them access to much better startwing equipment. Cyberware in particular makes this large extra influx of cash worthwhile; no matter how much a mage tries to cherry-pick and geas off the loss he's never going to get all the nifty cyber- and bio- tools that the mundane character will start with.
Ever after the mages have a hard time catching up as they really have to spend *so* much Karma on their magic. They really only start outdistancing their non-Awakened bretheren under a few corner conditions: 1) the GM awards much more Karma than cash (in general a character should earn around 1 karma for every 5,000 nuyen), 2) the GM severely limits the runners' access to mundane power-ups, namely beta/delta cyberware/bioware clinics, or 3) you start getting into really high karma ranges (500+). That said, the completely mundane non-cybered characters tend to have problems. The only real options for lightly-cybered (cyber + .5*bio index < 1-2) mundanes is decker and face, and decker's pretty tough to pull off. |
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#69
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
I have not made that many mundane characters, but the ones that I have made have not lacked for power. I think people tend to favor awakened characters for a much simpler reason than power level -
Mundane characters take so long! I can whip up a sorcerer, mage, shaman, or adept in no time flat, but creating an effective sammie, decker, or rigger is much more complicated. Cyberware, drones, decks, and the like take a lot more math and careful tweaking. |
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#70
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Moving Target ![]() ![]() Group: Members Posts: 301 Joined: 25-August 04 From: Tampa, FL Member No.: 6,602 ![]() |
Rigger, seems a poor example. As a rigger advances, they get more flexibility, and better offense. Vehicle riggers can have some pretty tank like rides, granted, but they are lacking in stealth too. Let's you bring out some big guns on them. Drone riggers can't put on near as much armor... and there is little you can do to protect yourself from a dump at elite level, that you can't do at char. gen. A Decker... again, the ICE they face is able to scale w/ them a lot easier. It's the nature of the beast. Face?? You are joking now. I know, you want an argument for the Face, but let's not waste time on a tangent bait. 200+, grade 4, Karma Troll Sorcerer: Target number for all spells to affect him +4, that's 10 for will spells, 11 for Int (like Chaos), 13 for Body. Best bet is decrease Chr, which would be a 3, target 7's. He's got a 9 body, and a level 6 limited armor (bullets) spell, w/ a force 2 detection trigger. W/ a level 1 combat focus axe, he can one shot force 6 greater spirits. And actually, that's my 130 karma version listed above, and he was not made for combat only, a lot of karma was sunk in skills and non-combat related spells. Yes, the wards he will be facing will be high enough level to make masking past a challenge. And you can design a trap just for him and kill him. The point is, you almost have to design a trap just for him to kill him. And, that same trap will probably kill your Merc and Street Sam, yet the opposite can't be said. Of course, my argument isn't that a prime awakened character is over powered, but all awakened characters can be. By definition a mundane can excel, a mundane is someone involved in the common world. IRL, a CPA would be considered mundane (accounting seems worldy and common to me), but certainly could excel. I'm borrowing Piers Anthony's usage of mundane to refer to anyone that can't use magic. Only the vehicle variety of riggers have a personal sandbox. A magician can summon spirits to take place of drones, and can certain recon better than any rigger. Sammies are there for a mix of stealth and combat power, the very same mage can do their job. The only advantage the Sammy has is in defense. Deckers? Actually... sadly, our play test decker is an adept: not mundane. I'm only talking about spell slingers, so I'll give the decker his own sand box too. So, vehicle rigger and decker. That only leaves: merc, ganger, and sammie in the most popular archetypes that is under powered. As far as Eyeless saying I'm wrong. Noper. First, we've already seen (my group disagreed, and I've thus proved them wrong... work it out for your self, if you'd like) that priority A in resources (in most campaigns... following the structure of published adventures) creates a less powerful character down the road. Even Sammies start getting karma starved. Next, a starting spell tosser will have +3d6 reaction (lv. 1, sustained). He'll go before the Sam 50% of the time. In many a test, it's which ever one get's to go first that would win. There's a lot of variables you can throw in to sway the outcome, but race and conditions considered, out of the box... they are pretty much equal in combat. I love my mundane too. Hell, I could create a bias argument that he's equal to the mages out of passion, but that won't make it so. Sure, he can do some cool stuff!! And, if you play in a home game, you may not notice this as much, b/c the magic users will try to not waste karma duplicating what you do well. However, you start taking that character to a network game at Cons, where the mages have to be prepared to run w/ any group. It can sting a little when mage does your stuff w/ you, and then does his own little special stuff you can never do... only to find out he has a little less total karma than you do. It's a different perspective that most of you are probably not privy to. |
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#71
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
That is becuase GMs usually do not enforce Background count. Factor in an average background count of 1 to 2 in the sprawl and you'll have your leveling of the field. By the way, I've not even added that all time favourite of mine: MADS. Or the 50/50 Magic test that awakened must do when they walk into a containment room filled with NueroStun, can you spell burnout?
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#72
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Moving Target ![]() ![]() Group: Members Posts: 556 Joined: 28-May 04 From: Moorhead, MN, USA Member No.: 6,367 ![]() |
I thought the magic loss test was only for a) deadly physical damage, b) improper medical treatment, c) stim patches and some other drugs, and d) disruption in astral combat. SR3 p. 160
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#73
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Deadly wound - no distinction between physical and stun. |
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#74
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Moving Target ![]() ![]() Group: Members Posts: 301 Joined: 25-August 04 From: Tampa, FL Member No.: 6,602 ![]() |
Wounds are always physical. They refer to the other is deadly damage (stun) or deadly stun. They never use wound when referring to stun damage in SR3. Mages definitely are not overpowered in your game, toturi, if they have a chance to lose Magic if they ever get knocked out. Not that I can think of my mage ever receiving any deadly damage other than physical, but still much nastier that way. |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 556 Joined: 28-May 04 From: Moorhead, MN, USA Member No.: 6,367 ![]() |
I believe the intent on p. 129 is physical wounds. It is plainly spelled out on p. 160 as such. When two rules conflict, I tend with the most specific. |
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