IPB

Welcome Guest ( Log In | Register )

10 Pages V  « < 3 4 5 6 7 > »   
Reply to this topicStart new topic
> ain't that a kick in the teeth, SR video game confirmed for xbox 360
Caine Hazen
post Jul 21 2005, 10:04 PM
Post #101


MechRigger Delux
***

Group: Retired Admins
Posts: 1,151
Joined: 26-February 02
From: Hanger 18, WPAFB
Member No.: 1,657



Not that I wanna knock anyones hopes down...but do you people even remember Deus Ex 2... That was designed witht he consol in mind before the PC...that's what consol FPS/RPGs turn into... it'll be nice to see what this looks like, nice if it boosts Sruns visablity..but I probably won't like the crowd it brings in :( I know I hate the crowd Mechassult brought to Btech some days...
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 21 2005, 10:37 PM
Post #102


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



hmm, i have yet to try deus ex 2 but from what i understand both ammo and nanotech where simplified to be simpler to control on a console. the unified ammo thing may have been the biggest problem as it leads to people packing one weapon and one weapon only. only time you change weapon is when you have run out of ammo, and then its to a melee weapon.

atleast in deus ex 1 you where packing rockets or sabot rounds for the shotgun to take out drones, sniper ammo for the rifle (or you could deck out a stealthgun with scope and range mods to get mostly the same effect, nothing like taking down a mib from across the yard with a handgun :P ) and so on...

hell, if one unifies ammo, why not unify the guns to. have the barrel morph based on what you want to use it for. want sniping? it will grow long. want a big boom? it will grow fat so that it can deliver that big blob of a slug. only reason i can think of for not doing that is game balance, so that people dont start gunning down punks using rpgs :silly:

just look at how deus ex 1 starts out. yes you can get a gep gun (basicly and advanced rpg) but you will find limited amounts of ammo for it at the beginning. the sniper rifle or the crossbow is a better selection (with the crossbow you can get plenty of ammo of the goons). hell, i even think you will find a silencer you can equip on that rilfe in the early parts.

but with unified ammo you cant hand out a gep when starting as you every crossbowman you take down will be carrying ammo for it! talk about overkill...

just goes to show that you cant make a good fps on a console. not until you get one that can understand a basic keyboard and mouse ;) but doing that to a xbox and you just turn it into a lowpowered pc :P

hmm, where do a modern console stop and a modern pc begin exactly? and didnt nintendo build a nes package with keyboard and printer?
Go to the top of the page
 
+Quote Post
Zen Shooter01
post Jul 21 2005, 11:49 PM
Post #103


Moving Target
**

Group: Members
Posts: 932
Joined: 26-February 02
From: Orlando, Florida
Member No.: 1,042



If it hits big it will very probably go multiplatform.

Go to the top of the page
 
+Quote Post
Dark Scrier
post Jul 22 2005, 12:18 AM
Post #104


Moving Target
**

Group: Members
Posts: 196
Joined: 1-August 02
From: The land of unforgiving doom
Member No.: 3,052



QUOTE
JA3D is going to be a 3D update of JA2.  Who knows if they'll change more (more realism and less retarded humor'd be nice).

JA3 will be a whole new game, which will hopefully take the good stuff in JA2 and jettison the crap.



Apparently the two projects have merged, and are now one and the same.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 22 2005, 02:12 AM
Post #105


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (hobgoblin)
just look at how deus ex 1 starts out. yes you can get a gep gun (basicly and advanced rpg) but you will find limited amounts of ammo for it at the beginning. the sniper rifle or the crossbow is a better selection (with the crossbow you can get plenty of ammo of the goons).

The GEP gun is arguably the best selection, as it's the only weapon you can't pick off of an enemy in the first map. It's quite some time thereafter until you next get the chance to acquire one.

~J
Go to the top of the page
 
+Quote Post
Arethusa
post Jul 22 2005, 02:28 AM
Post #106


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



Of course, it's only marginally useful and very expensive to pursue, skill wise.

Also, Deus Ex was cloddishly designed and ridiculously overrated, even if it was pretty good for its time.
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 22 2005, 12:04 PM
Post #107


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (Kagetenshi @ Jul 22 2005, 04:12 AM)
QUOTE (hobgoblin @ Jul 21 2005, 05:37 PM)
just look at how deus ex 1 starts out. yes you can get a gep gun (basicly and advanced rpg) but you will find limited amounts of ammo for it at the beginning. the sniper rifle or the crossbow is a better selection (with the crossbow you can get plenty of ammo of the goons).

The GEP gun is arguably the best selection, as it's the only weapon you can't pick off of an enemy in the first map. It's quite some time thereafter until you next get the chance to acquire one.

~J

but the issue is still ammo. and from what i recall the gep dont get many shots pr clip.
and the early bots you encounter are damned easy to dodge ones you figure out their movement pattern ;)

why bring on the heavy artillery when you can just walk past the enemy?

still its a matter of style realy. i prefer sneaking and sniping rather then blowing stuff up. maybe thats why i get invisibility and hang on to the dragon tooth :silly:

for me the gep basicly is to limited in use, and realy all to bulky in inventory...

but that may be the best quality of the game, that the player dont have to stop and ask himself what the designer wanted him to do at any given time. instead the game can fit any playing style the player have, from ninja to terminator :silly:
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 22 2005, 12:15 PM
Post #108


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



The extremely early parts of the game, the GEP gun is just so much filler for your inventory. Incidentally, it doesn't get clips, just a max of twenty loose rounds plus one loaded. Nonetheless, neither of the other two weapons are particularly limited in ammunition (at least if you're good with the rifle) and both are available again within the first five minutes of gameplay.

~J

"Flatlander woman"
Go to the top of the page
 
+Quote Post
Guest_Overwatch_*
post Jul 22 2005, 05:04 PM
Post #109





Guests






System.
Shock.
2.

One of the most brilliant games ever made, and an FPS.
Go to the top of the page
 
+Quote Post
Fu-Man Chu
post Jul 22 2005, 10:54 PM
Post #110


Moving Target
**

Group: Members
Posts: 328
Joined: 1-October 03
Member No.: 5,667



To bring this somewhat back on topic (though I do have to say I enjoyed DE1, System Shock 2, and JA2 all immensely!), I wanted to drop what little I've heard about the SR game.

Last year at Origins (2004), I had the chance to play a Mechwarrior game (the RPG) run by Jordan Weisman and so got a chance to chat with him over the 4 hour period. One thing that I asked was about a Shadowrun game and without saying so much, he did say that there was work on it. It's not too surprising that it's for the Xbox as after Microsoft acquired FASA, Weisman went to work for them as Creative Director.

Considering he was able to preserve the feel and mechanics of the Mechwarrior line fairly well in the computer games, I would tend to think that he would be able to port the game over from pen & paper over to electronic...
Go to the top of the page
 
+Quote Post
Guest_Overwatch_*
post Jul 23 2005, 04:59 AM
Post #111





Guests






Here's hoping for some official info soon. I wonder if the Redmond campus has a Shadowlands node.
Go to the top of the page
 
+Quote Post
Kyuhan
post Jul 23 2005, 10:52 AM
Post #112


Moving Target
**

Group: Members
Posts: 276
Joined: 4-September 04
Member No.: 6,628



I'm on the "SR would probably be best as being similar to the new school GTA games only better and with SR" bandwagon.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jul 23 2005, 11:02 AM
Post #113


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



As long as it's better, and I get to shoot the fools with a tricked out Predator II... :)
Go to the top of the page
 
+Quote Post
Kyuhan
post Jul 23 2005, 12:18 PM
Post #114


Moving Target
**

Group: Members
Posts: 276
Joined: 4-September 04
Member No.: 6,628



Amen.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jul 23 2005, 12:47 PM
Post #115


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Because, I think, in the throes of RPG snob elitism, the people who deride this game are forgetting the core facts of Shadowrun.

The core facts of Shadowrun are that it is a game. A game that, ostensibly, is played for fun.

And that a great many of us here, whether or not we want to admit it in as many crude words, derive our fun from the simulated and/or imaginary destruction of the fools, preferably with high magic or high firepower.

Or dikoted stop signs. We can't forget those. :)
Go to the top of the page
 
+Quote Post
Dark Scrier
post Jul 23 2005, 01:07 PM
Post #116


Moving Target
**

Group: Members
Posts: 196
Joined: 1-August 02
From: The land of unforgiving doom
Member No.: 3,052



Show me a good FPS where I get a dikoted stop sign, and I'll be there. Until I hear more, I still don't enjoy FPS that much.
Go to the top of the page
 
+Quote Post
Kyuhan
post Jul 23 2005, 01:29 PM
Post #117


Moving Target
**

Group: Members
Posts: 276
Joined: 4-September 04
Member No.: 6,628



Me neither, I liked Deus Ex, but I outgrew FPS around the time Doom lost its luster.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Jul 23 2005, 02:03 PM
Post #118


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



Just to muddy the predispositions a little furthur. I recently found a copy of Anachronox. It's an interesting RPG with an interface system similar to KotOR. I haven't gotten very far in it, so I don't know how good I would consider it compared to other games, but it is built on the Quake 2 game engine. Yes, a RPG built up from the core of a FPS.
Go to the top of the page
 
+Quote Post
sanctusmortis
post Jul 23 2005, 05:17 PM
Post #119


Target
*

Group: Members
Posts: 98
Joined: 14-June 05
Member No.: 7,444



System Shock's probably the better model, due to the good use of the inventory sytem and handling of stuff like hacking and using tools. If they can do that in either the Quake 4 or FarCry engines I'll buy it. Hell, it's MS so they have the Halo engine...
Go to the top of the page
 
+Quote Post
FrostyNSO
post Jul 23 2005, 11:21 PM
Post #120


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



Starwars:KotOR and II were sortof 1st person. It had melee as well as ranged combat and using "the force" was sortof like selecting spells and what not. Also lots of conversation options, multiple ways around situations (sometimes), could be played with different character builds...

I think a similar system could work for SR.
Go to the top of the page
 
+Quote Post
Aku
post Jul 23 2005, 11:38 PM
Post #121


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



the problem with KoTOR is that alot of times, you can feel like you're not in control, because of the way that it handles things to make it appear like it's playing in real time\
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jul 23 2005, 11:52 PM
Post #122


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Not to mention the fact that because all actions execute simultainously, as opposed to in an inititive order in KotOR, because it's trying to be real-time, a lot of things are broken.

Like grenades. About fecking USELESS unless you're a crack shot at judging distance.
Go to the top of the page
 
+Quote Post
mfb
post Jul 23 2005, 11:56 PM
Post #123


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



are you crazy? grenades in KotOR are the best thing since sliced bread.
Go to the top of the page
 
+Quote Post
Aku
post Jul 24 2005, 12:00 AM
Post #124


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



i didnt bother with the grenades as much as i did the mines... mines ROCK in both games.
Go to the top of the page
 
+Quote Post
golden-one
post Jul 24 2005, 12:03 AM
Post #125


Target
*

Group: Members
Posts: 13
Joined: 26-February 02
Member No.: 1,760



QUOTE (Overwatch)
System.
Shock.
2.

One of the most brilliant games ever made, and an FPS.


thank you! someone had to say that. infact system shock (the original) is still one of my favorite games. that *was* an fps, but it also had a roleplaying element, a puzzle solving element, a somewhat limited, but still present "decking" subsystem (an actual full imersion thing, not ss2's line up the dots), it had modifyable weapons,and some "cyberwear". for the time it was a brilliant game.

the freaky thing is that the plot in no way influenced "ra:s" what so ever. nope . no plot similarities what so ever.

earlier posters are right though. before converting any PnP roleplaying game, the design team should at least play one frelling sesion. a google search to find the current fan base wouldnt have heart either.

(on a related note, does the fact that an xb360 is basically a powermac in a hat mean that there will be ports for those who dont allways use wintel boxes?)
Go to the top of the page
 
+Quote Post

10 Pages V  « < 3 4 5 6 7 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 15th October 2025 - 03:51 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.