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#151
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 23-August 05 From: C.A.S. Member No.: 7,601 ![]() |
And while we're on the topic of games, anyone know what the hell happened to Duality?
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#152
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Target ![]() Group: Members Posts: 27 Joined: 21-October 04 Member No.: 6,777 ![]() |
Just something to throw out: SR is entirely do able as a console FPS.
A friend of mine and I made a competent button config for the PS2 about a year ago. with a little work, you could incorperate everything in SR to Xbox without too much effort. Would it be bitchy? oh yeah. Would it be fun if done properly? yup. Lemme see If I can hunt down the text file I made with what we came up with (I dont think this is going to happen, as I've reformated some 4-5 times since then- but I'll still look)... And, as a sidenote, SR as a FPS would alter quite a bit. Combat pool would probably be automaticly allocated based on a few presets. Gun skills would have a reduced karma cost(because they are infinitly less useful while you're aiming manually). I think the major thing a SR game would have to focus on is the style, and the content. What the dev team for it needs to do is look at Vampire: Bloodlines. Ignoring thier shitty use of source, they did a good job of getting the feel down. Hell, Bloodlines felt like a SR game as often as not. Keep the Third/first view switchable. As for spell damage staging- IIRC Xbox(and thus, xbox 360) has pressure sensitive buttons. light touch-> light damage smashing it in-> Deadly damage. not too hard to set up. spell targeting would require a bit more effort. Wired reflexes would be bitchy as hell (If we want this to be multiplayer, and I for one do), Slowing things down doesnt work for multi- speeding things up doesnt work for people. I remember Perfect Dark solving this by having all players slow down, which was a really shitty decision, IMO. This would require some creative thinking. Speeding things up for the player(IE, move faster, faster tracking of the target reticle) might work, but that puts the player in a position where they need to be hyper alert to be able to control it at higher init levels(+3d6 and up). This would take work and playtesting. Lots of both. Rigging is another thing that would be complecated at best. probably the best way to set it up would be to have something like a command map(Tribes 2 and Battlefield 2 both have these, dont know about anything else), who's contents relies on the sensors of the Rigger's network. with that you'd be able to issue orders to the AI somewhat well. Command Chair would be fairly straight forward. Still, its a complecated system that would take a heavy hit from not being done a DNI speeds. But that can be compensated for in a few, obvious, ways. Decking( which I REALLY hope they put in) would be easy- if they got people who understand how the matrix in SR works. While it also loses lots from not being DNI, this is a problem for everyone, not just the decker. Bottom line a great shadowrun game would have to be VERY comprehensive, and IMO heavily involve the SR community. But thats my two cents. Personally, I think a few tech minded of us should get together and send them a big ole list of things they'd have to include, and a summery of how to do it. It would almost definitly be ignored, but it'd be a good time making. |
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#153
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Moving Target ![]() ![]() Group: Members Posts: 269 Joined: 8-November 04 Member No.: 6,817 ![]() |
I've just played Deus Ex for the first time (before reading this thread mind you), and I have to say it rocks. If they were able to make a game that caught the feel of both Deus Ex and the shadowrun setting, and threw in graphics and smart solutions to gameplay that match todays best FPSs as well as a large aand openended world with interesting NPCs, a bit like morrowind, fallout or arcanum I guess, it would totally rock IMHO. But I sincerely doubt they'll even make it half of what I want, and the first person view isn't very good foor melee, spellcasting, decking or npc-interaction imo (even deus ex "zoomed out" to 3rd person when you talked to people and changed the screen completely in the simple hacking you could do). And with that in mind they might be making a game that focuses less on melee, spellcasting, decking and npc interaction and more on one wired hero, with an APIII and a single linear plotline, wich is what comes to my mind if someone mentions a SR FPS.
I'd probably look into it if it ever came out for PC no matter what they made though. :wobble: |
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#154
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Target ![]() Group: Members Posts: 1 Joined: 21-September 05 Member No.: 7,769 ![]() |
for a FPS I always liked the original Thief and Thief 2. Haven't played the newest version yet.
The thing I loved about it was that you were best served by being sneaky. Stealth was the key, and for most 'runs it pays to be stealthy. |
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#155
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Target ![]() Group: Members Posts: 1 Joined: 18-October 05 Member No.: 7,857 ![]() |
You said that they are working WITH FASA ??? FASA Sold out to FAN PRO/WIZ KIDS in 2001. FAN PRO says that they know nothing of any SR videogame as of March 2005. FASA dissolved and is no longer in the gaming world. Here is the link if ya need more info:shadowrun info I am a big fan of the SR Series and have been playing since the early 90's. I currently play SWG and would LOVE to see some sort of MMORPG based in the Shadowrun world. So MICROSOFT, If you are listening, don't waste your time on a silly FSP for a game console when you could have over 700,000 subscribers like Sony/Lucas has for SWG. So to finish, unless I see some hard evidence, I'll beleive it when i see it. |
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#156
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
FASA Interactive (or I think it might be FASA Studios now?) is a division/subsidiary/owned by Microsoft, and is part of their gaming department.
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#157
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
Since not everyone was around for this, or wasn't paying attention at the time, the sequence of events goes a little something like this, if I recall:
The original company was FASA Corporation, makers of the tabletop games we all know and love. They spawned a spinoff company called FASA Interactive, which was created to handle the video game versions of your favorite FASA games. By having the video games handled by a separate company, they isolated the book publishing side of the business from disaster if the unthinkable happened and the video game business tanked. (Those Mechwarrior Virtual Worlds Entertainment arcades were a bit of a financial risk, after all). However, because it was a separate company, they had to work out a deal that protected the parent company's intellectual property rights. They opted for the simplest solution possible: The parent company, FASA Corp, sold the perpetual right to develop electronic games based on FASA Corp's game settings, to FASA Interactive. (I say sold, but really, any moneychanging was little more than some accounting shuffling, since both companies were being run by the same people.) So, around the same time that SR3 was hitting the shelves, FASA interactive announced the plans for a game called Shadowrun: Assassin. Details were sketchy, but supposedly the title character would have been a female elf assassin, and the game would have been various wetwork missions. Soon after, FASA Corp. found themselves in need of an influx of cash, to buy themselves a few more months of solvency before they would go bankrupt. It just so happened that Microsoft Game Studios happened to really like the sales numbers they saw on the Battletech/Mechwarrior PC games, and decided that something that successful needed to be assimilated into the Microsoft offered to buy FASA Interactive lock-stock-and-barrel. While it's true they just wanted the license to the Battletech/Mechwarrior franchise, and the programming team that had put together those particular games, once they'd made the offer for the company, it would have taken a lot of deal re-negotiation if FASA Interactive had wanted to try to sell back the rights to develop videogames for the other gameworld settings such as Shadowrun, back to FASA Corp, especially seeing as how they had a Shadowrun game in early production at the time. In the end, simplicity won out, and FASA Interactive, and the associated video game production rights, ended up getting bought out by Microsoft. FASA Corp took the fat wad of Microsoft's cash, and used it so that they could put their house in order, allowing them to close up shop with their accounts in the black instead of in the red. Now unfortunately, Shadowrun: Assassin was immediately shelved by Microsoft after the purchase, because they were afraid that it'd compete with a similar title they had in development at the time. However, they kept the licensing rights, and as it's been pointed out, they even kept the FASA Interactive going as it's own little autonomous unit, renamed as FASA Studio. |
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#158
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 ![]() |
That's more or less what I heard, though AFAIK they didn't sell FASA Interactive to shore up the pen & paper line but to start new projects of their own (thus creating WizKids). I also heard FASA Interactive sold for $70 millions, but I never confirmed that number.
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#159
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Moving Target ![]() ![]() Group: Members Posts: 135 Joined: 30-July 04 From: Orebro, Sweden Member No.: 6,523 ![]() |
Im so dissapointed that it will be a FPS.. that means _no_ good story.. I want another RPG.. heck.. I wouldnt mind a MMO out of SR.. SR certainly has the potential for it considering the pen n paper rpg.. =)
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#160
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Why does that feel suspiciously like the start of a Megacorp entertainment cartel to me....
So what I want to know is, when does Bill Gates' BMW become a mobile block of extraterritorial immunity? |
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#161
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
about the time we see food riots in new york...
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#162
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Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 ![]() |
OW MY TEETH.
I'm sure there will be a crappy port to PC. Or we'll just all pira^H^H^H^H buy a copy. /emulation baby! |
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#163
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Target ![]() Group: Members Posts: 11 Joined: 16-January 06 Member No.: 8,166 ![]() |
... Can we make it a rule that you have to read the God**** thread before you can post? Edit: now that I look at the dates, I now look at this post and snicker at the irony... Well, now I look like a retard. Oh well, I've made worse first posts.... |
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#164
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 ![]() |
only if we can also make it a rule to read the ^%$*#$ timestamps.... |
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#165
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Target ![]() Group: Members Posts: 11 Joined: 16-January 06 Member No.: 8,166 ![]() |
I'm sorry... I'm just a bit of an idiot today...
Has anything new come up about the game, or is it pretty much dead? |
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#166
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 ![]() |
Sorry, didnt read the join date for once, i find them to be unreliable. After all, all these people joined Feb 2nd or something, like, over half the board i think. psh, yea right. I think some AI adam just randomly assigns some of them....
As for new knews, i have no idea, i didnt get the 360 yet, donno if i will |
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#167
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Target ![]() Group: Members Posts: 11 Joined: 16-January 06 Member No.: 8,166 ![]() |
Google didn't turn up anything... damn, I was looking forward to this...
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#168
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 ![]() |
All the join dates are accurate except for the large group that are "26-February 02", which is when we moved from one piece of board software to another and migrated the previous users over. |
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#169
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 ![]() |
psh, Adam had to come and ruin my fun, i was just trying to instal some paranoia... I know, bad attempt at it too, what can i sa, bad weekend... |
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#170
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Target ![]() Group: Members Posts: 1 Joined: 15-March 06 Member No.: 8,383 ![]() |
Joined to actually let people know what little information I just recently found. Hot off the rumor press : http://news.teamxbox.com/xbox/10464/Artist...s-in-the-Works/
Used to play lots of PnP rpg's back in the day including SR. Hopefully they do it justice ! |
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#171
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Pick a paragraph, any paragraph, and my first reaction is wanting to tear out my eyes while cursing the moon.
*mutter* damn moon... *mutter* |
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#172
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Eh, I now think that the only thing we need to make a Shadowrun video game is a really thorough patch of Deus Ex. I mean, since there's the SDK for it and everything I'm suprised that no Shadowrun fans have started to do it. All that you'd need to do is change the weapon skins, call it "cyberwear" instead of "nanotech", remove the reticle unless you have a smartlink, and you're good to go.
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#173
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Moving Target ![]() ![]() Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 ![]() |
please someone tell me i have permission to gut the writer of that horrible article. I promise to make their demise as slow and painful as possible....
please |
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#174
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Permission granted.
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#175
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 ![]() |
What a pile of poo.
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Lo-Fi Version | Time is now: 15th October 2025 - 12:47 PM |
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