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> ain't that a kick in the teeth, SR video game confirmed for xbox 360
Demonseed Elite
post Jul 20 2005, 01:58 PM
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Well, it's Microsoft. Meaning that if there is a PC version, I'd be surprised if we see it coming out simultaneously with the Xbox 360 version. Microsoft is big on exclusive XBox releases.
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Edward
post Jul 20 2005, 02:31 PM
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Sicarius makes a good point about character customizability. Traditionally FPS games have very poor selection of character traits, the best I ever saw was battlefield 1942 and then you could only choose from between 3 or 4 equipment loads.

Anotother point about magic (if a PC can get it) is that targeting is very different than firearms. The firearms skill in a FPS is adequately molded buy the player placing the dot on the target. This isn’t much of a way to do magic tests as far as I can figure. Drain will also be a pain in the ass.

The pause to set variables works for single player (it was used in Baldur’s gate) but in multiplayer it sucks as everybody will be pausing all the time. But without this it will be a tall order to set all the required values. It gets worst with a game pad instead of a keyboard no mouse weal for you)

Combat and spell pool can be set in advance as to how aggressive your going to be. Spell damage levels would have to be constant and spell defense thrown out the window.

I’m just glad that I will be able to ignore the computer game. There not my thing any more. Even if it was on PC (I own no consoles) and it was a reasonably good game I probably would not get it.

Edward
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Kagetenshi
post Jul 20 2005, 02:40 PM
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QUOTE (Edward)
Sicarius makes a good point about character customizability. Traditionally FPS games have very poor selection of character traits, the best I ever saw was battlefield 1942 and then you could only choose from between 3 or 4 equipment loads.

Can we have a rule that no one is allowed to say "FPS doesn't work for this sort of game" until they've played Deus Ex at least once?

~J
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Nikoli
post Jul 20 2005, 02:47 PM
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Well, maybe when you hot key variable attacks like spells, you can set in the variables.

Chances are stun will be the regenerating "mana" of this system, where you can cast until you run out, then wait for it to refill, sustaning a spell temporarily lowers your overall quantity until the spell is dropped and then it refills back to the normal position.

They'll want to streamline as much as possible and keep game play smooth.
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Velocity
post Jul 20 2005, 02:56 PM
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QUOTE (Kagetenshi)
Can we have a rule that no one is allowed to say "FPS doesn't work for this sort of game" until they've played Deus Ex at least once?

Hear, hear. Deus Ex was a great game that's aged gracefully. It was released in 2000 and even though my partner & I played it at the time (and finished it), we decided to play it again last year; we were stunned at how well it had held up. For the uninitiated:

QUOTE
The world is in chaos. Terrorists roam the streets. The reemergence of an ancient secret society bent on world domination. Playing as rookie UNATCO agent J.C. Denton, you will use your nanotech-enhanced body and mind to fight the enemy in this Unreal engine-based action/RPG hybrid. Denton improves his skills, receives additional bionic enhancements and plays with many sorts of equipment as the game develops. The intriguing story takes you from New York to Hong Kong, from Paris to secret labs, for over seventy hours of exploration. A software development kit has even been released so people can develop their own adventures.


The storyline is even more interesting in the era of the USAPATRIOT Act, the Neocons pissing contest with the UN, quasi-militias taking over border patrols in Texas, etc. Great game.
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Jrayjoker
post Jul 20 2005, 03:00 PM
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Great, now somone is gonna stomp in here and bitch about politics at you. Don't say I didn't warn you.
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sanctusmortis
post Jul 20 2005, 03:03 PM
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Don't forget he said the magic words: he's working WITH THE FASA TEAM on the new SR game at MGS.

Yes, MS bought the people who made the Mechwarrior games. And they're good games. The MechAssault games are some of the best Live enabled games there are. It's a sort of "Mechwarrior 3 for simpletons".

As for firing modes, well, I imagine it'll work the same as Conker on the Xbox: hold down the mode selector button, it brings up a menu of them, pick one and let go, et voila! Spells could work in a similar vein, and so there are the worst problems.

What I worry about is capturing the feel of a run. Hopefully, the old FASA boys know what they're doing.

Hell, I'll probably buy it anyway.
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Velocity
post Jul 20 2005, 03:22 PM
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QUOTE (Jrayjoker)
Great, now somone is gonna stomp in here and bitch about politics at you. Don't say I didn't warn you.

Aw, c'mon--I went out of my way to be as neutral as my Soviet-Canuckistanian sensibilities would permit. ;)

QUOTE (sanctusmortis)
What I worry about is capturing the feel of a run.

They could take some hints from the Rainbow Six series, with its squad-level planning sessions. Your 'fellow runners' could be AI-controlled and follow your orders as you go...
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Kagetenshi
post Jul 20 2005, 03:34 PM
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QUOTE (Velocity)
Deus Ex was a great game that's aged gracefully.

It's a good thing that it aged gracefully, as the engine sucked pretty badly when it came out. A shining example of how a game can still be amazing with a bad engine.

(Before anyone says "graphics don't matter", the game had no dynamic lighting. If you turned on your eye-light system, certain prearranged points would become lit while everything else stayed dark, regardless of where you happened to be looking. If you were looking somewhere there wasn't a "light point", tough luck. Quake II had managed this, but apparently it was a bit much for the Unreal engine. It definitely held the game back, but not enough to keep it from being utterly amazing.)

~J
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Smiley
post Jul 20 2005, 04:00 PM
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I find myself in the same emotional state I was in when the Star Wars prequels were released. I really, really hope it doesn't suck... but I'm pretty sure it will disappoint me. <Sigh.>
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Aku
post Jul 20 2005, 04:00 PM
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remember, this is xbox 360, the next gen offering from 'soft, due out, if i remember, this holiday season. But, as for a PC version, i would be surprised if they didnt, as it IS microsoft, although it might not happen right away.

with that said, i as well, am fearful of "FPS", however, with that said, from an ANIMATORS POV, Marrowind COULD be seen as a First Person (shooter), and that, IMO, can be a good thing.

Oh, and legwork is SO possible in a video game these days, all it would really take is for all characters that are contacts to be flagged as such, and a set of dialouge that is garuntee'd to show up on one of them for every mission, that will "kickstart" you around visiting a bunch of people that slowly or quickly leak out information to them.
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Demonseed Elite
post Jul 20 2005, 04:02 PM
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QUOTE
Yes, MS bought the people who made the Mechwarrior games. And they're good games. The MechAssault games are some of the best Live enabled games there are. It's a sort of "Mechwarrior 3 for simpletons".


I'm really curious about who is involved, exactly. I assume FASA Interactive is involved, since Theron Benson supposedly directly works with them. FASA Interactive is basically a wholly-owned branch of Microsoft Games.

Day 1 Studios might also be involved. They are an independent studio with very close development ties to Microsoft (they did MechAssault for the XBox). Their founder and president is one of the seriously old school FASA guys, I believe, from back when the SR print RPG was made to help fund the Battletech simulators. Denny Thorley (the Day 1 CEO) was also involved in the Shadowrun SNES game.

And then there's been old rumors that Bungie might have originally been working on a Shadowrun game that was cancelled so they could focus on Halo 2.
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JesterX
post Jul 20 2005, 04:20 PM
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Here, look at this:

http://xbox360.ign.com/articles/635/635071p1.html
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Kagetenshi
post Jul 20 2005, 04:53 PM
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QUOTE (Demonseed Elite)
Bungie might have originally been working on a Shadowrun game that was cancelled so they could focus on Halo 2.

Speak ye not ill of the dead.

~J
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Gauvain
post Jul 20 2005, 04:55 PM
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To further the Bloodlines comparison, maybe it would be better without any multiplayer. Then there is a lot more flexibility for abilities. Anyone care to guess what Wires Reflexes would do to a good counterstrike game? Smartgun link? How would these abilities affect the other players? Not like you could have everyone moving at slow motion like you do in single player.

We'll have to see, but I find myself agreeing with the trepidation ala Star Wars 1-3
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SL James
post Jul 20 2005, 05:47 PM
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QUOTE (Demonseed Elite @ Jul 20 2005, 07:34 AM)
Also, don't forget the legal tangle that is Shadowrun's IP rights.  Chances are, it's no coincidence that a Shadowrun XBox 360 game would be reminiscent of the old days of Shadowrun.  That's the part that Microsoft owns the video game rights for.  If they wanted to use anything recent, they'd have to negotiate with Wizkids/Topps, which is probably something they'd rather avoid.

Oh, that makes it so much better.

QUOTE (Kagetenshi)
QUOTE (Edward @ Jul 20 2005, 09:31 AM)
Sicarius makes a good point about character customizability. Traditionally FPS games have very poor selection of character traits, the best I ever saw was battlefield 1942 and then you could only choose from between 3 or 4 equipment loads.

Can we have a rule that no one is allowed to say "FPS doesn't work for this sort of game" until they've played Deus Ex at least once?

That's the problem. Deus Ex already exists.

But, for me... Meh

I'd rather expect crap and be impressed than have high hopes for a game that would then make me want to rip out my own eyeballs.
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Velocity
post Jul 20 2005, 06:00 PM
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QUOTE (Edward)
Traditionally FPS games have very poor selection of character traits, the best I ever saw was battlefield 1942 and then you could only choose from between 3 or 4 equipment loads.
QUOTE (Kagetenshi)
Can we have a rule that no one is allowed to say "FPS doesn't work for this sort of game" until they've played Deus Ex at least once?
QUOTE (SL James)
That's the problem. Deus Ex already exists.

I think that what Kag was trying to say is that many people were discounting the FPS as a viable genre for the purposes of emulating Shadowrun without first having played a game that allowed for considerably more customization and free-form gameplay than most of its peers.
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SL James
post Jul 20 2005, 06:13 PM
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Yeah, I understood his point.

My point was exactly that: There is a Deus Ex already. Aspects of it are now part of Shadowrun. It's going to be the standard by which a Shadowrun game is judged because it's been out for around five years and incorporates many SR-ish elements.
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Velocity
post Jul 20 2005, 06:28 PM
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Ah, I understand. You're probably right, but what can you do? Comparisons are inevitable. Hopefully the developers will anticipate those parallels and aim to surpass Deus Ex.
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Mr. Man
post Jul 20 2005, 07:03 PM
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QUOTE (JesterX)
Here, look at this:

http://xbox360.ign.com/articles/635/635071p1.html

From the link:

QUOTE (IGN hack)
The statement appears to be an unofficial announcement of the revival of Shadowrun exclusively for the Xbox 360.


Except for the fact that there is nothing in said statement to indicate that the title will be exclusive to Xbox 360.

I've got a bad feeling about this. Expecting a console game to be similar to Deus Ex is like expecting your next Burger King combo to consist of steak and champagne. Doesn't anyone remember Deus Ex: Invisible War?

On the other hand: No matter how bad it is, at least it isn't an MMORPG.
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hobgoblin
post Jul 20 2005, 09:58 PM
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*points people towards the hellgate:london fps/rpg hybrid coming out for the pc*

oh and if you want a fun cyberpunk fps that behaves a good deal like cs, look up public enemy. its quite nice in a way alltho the cyberware have more in common with the old syndicate (cyberarms, cyberlegs, cybertorso, cyberhead and so on) then with cyberpunk or shadowrun.

and did people notice how the quote from the animator makes it sound as if shadowrun was long dead?

QUOTE
It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.
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SL James
post Jul 20 2005, 10:11 PM
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QUOTE (hobgoblin)
and did people notice how the quote from the animator makes it sound as if shadowrun was long dead?

QUOTE
It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.

Several people have.
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Caine Hazen
post Jul 20 2005, 10:41 PM
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Didn't I go over this a few years ago :grinbig: the paper trail for the Srun video game on XboX has been around forever. If you look at the run of FPS on the XboX you'll see they all have the same feel...and I hate em. There likely will be no character dev, no good puzzels, ...likely a dragged through story arc with a street sam as the main toon. Also look for the Shadowrun Duels characters to make appearinces, cause they were in part originally created to support this venture...

also as I've stated before...MS + XboX = no more computer games...so don't look for one. Sad really. and it's day 1 studios who have been doing dev on this...not Bungie

I'd rant more...but if you wanna know, do a search, I've got plenty of Srun video game rants out there on this site
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Sicarius
post Jul 21 2005, 12:43 AM
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QUOTE
I think that what Kag was trying to say is that many people were discounting the FPS as a viable genre for the purposes of emulating Shadowrun without first having played a game that allowed for considerably more customization and free-form gameplay than most of its peers.


I haven't played Deus Ex, but I respect the opinions of those who have said good things about it. I think the point myself and others (Edwards for instance) were making is that the features which you suggest make Deus Ex good (customization, etc) are the exception, rather than the rule in FPS.

I don't think I'm alone when I state that I play roleplaying games not to play A character, but to play MY character. That feeling is difficult to achieve in MANY FPS, although Deus Ex is probably an exception, based on what some have expressed. I would hope that a S-Run game would also prove an exception
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Mortax
post Jul 21 2005, 01:33 AM
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Personally, I think they should do it like Fallout:Tactics. You can have teams, single operative, and the initative system is similar to SR. You can also incorperate legwork, team coordination, tactics. Plus, the Fallout series rocks. :-)
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