IPB

Welcome Guest ( Log In | Register )

5 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Layering Vision Enhancements?
SL James
post Oct 5 2005, 08:37 PM
Post #26


Shadowrun Setting Nerd
*******

Group: Banned
Posts: 3,632
Joined: 28-June 05
From: Pissing on pedestrians from my electronic ivory tower.
Member No.: 7,473



Actually, there is no (AFAIK) cap on the amount of crap you can cram into contacts according to the rules. Cybereyes have capacity limits. Given that fact, even if you have to skinlink, DNI, or manually adjust them somehow they are far superior to cybereyes in SR4. You'd be a sucker to get cybereyes in SR4.

Which is, it seems, kind of the idea. All of that cyber that was indicative of SR1-3? Old news. SR4's the wave of the future, catch it or drown!
Go to the top of the page
 
+Quote Post
Siege
post Oct 5 2005, 08:44 PM
Post #27


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



That's my point - if nanotechnology is held to be the reason why so much widgets and gidgets can be crammed into contact lenses, why do cybereyes have such small and arbitrary limits?

Particularly considering the relative size differences between the cybereye and the contact lens, it makes no sense.

-Siege
Go to the top of the page
 
+Quote Post
blakkie
post Oct 5 2005, 09:03 PM
Post #28


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



Do cybereyes, being bought with essense, still allow mages to target with them? If so there is one small advantage. Also the 12 Avail limit for starting characters is hit quite quickly with contacts vs. many cybereyes options. But outside of that, the contacts are primarily the way to go.

On the other hand the cyberware sniffer is FAR inferior to having an external sensor. Especially if you put the external in a secure RFID tag. The Signal range 0 is nothing, you're only going to be sniffing the air beside you.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Oct 5 2005, 09:21 PM
Post #29


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Olfactory boosters give a big bonus on perception, though.

The main advantage of cyber systems is that they are always there - and being paid with essence (important as soon magic comes into play).
They offer the option to record and play back, too, and have some unique enhancements...
Go to the top of the page
 
+Quote Post
blakkie
post Oct 5 2005, 09:28 PM
Post #30


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



The sensors can provide most, if not arguably all of that if you link them in with your commlink and then feed that into your head.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Oct 5 2005, 09:34 PM
Post #31


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Depending on the purpose, not even most, in fact.

Keep in mind those nasty subscription limits, too.
Go to the top of the page
 
+Quote Post
snowRaven
post Oct 5 2005, 09:35 PM
Post #32


Shooting Target
****

Group: Members
Posts: 1,665
Joined: 26-April 03
From: Sweden
Member No.: 4,516



QUOTE (blakkie @ Oct 5 2005, 12:22 AM)
QUOTE (snowRaven @ Oct 4 2005, 04:07 PM)
No skinlinking contacts - that's just insane...

??? It should be fine as it is still on the body surface and there is a continous link. The saline fluid on the surface of the eye should be an excellent conductor.

alright...I'll go read what skinlink actually says, then I'll get back to you...

EDIT: Ok - Hmmm...maybe... though I'm still wary of it.
Go to the top of the page
 
+Quote Post
Jaid
post Oct 5 2005, 11:21 PM
Post #33


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



what i wonder is if you can have those eye covers (the cyberware with no essence cost) act as a vision enhancing device... i certainly can't see why they wouldn't (heck, if they can squeeze it into a pair of contact lenses, i should hope something strong enough to give +2 armor is gonna be big enough to fit that in somewhere), so that kinda just degrades the value of actual cybereyes even further.

although, at least at this point you've got cyberware doing it. i just find it pretty depressing that the cybereyes presumably won't even hold as much as the eye covers ought to be able to hold.
Go to the top of the page
 
+Quote Post
Siege
post Oct 6 2005, 12:01 AM
Post #34


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



QUOTE (Jaid)
what i wonder is if you can have those eye covers (the cyberware with no essence cost) act as a vision enhancing device... i certainly can't see why they wouldn't (heck, if they can squeeze it into a pair of contact lenses, i should hope something strong enough to give +2 armor is gonna be big enough to fit that in somewhere), so that kinda just degrades the value of actual cybereyes even further.

although, at least at this point you've got cyberware doing it. i just find it pretty depressing that the cybereyes presumably won't even hold as much as the eye covers ought to be able to hold.

Yes! Someone else has seen the light! :grinbig:

-Siege
Go to the top of the page
 
+Quote Post
hyzmarca
post Oct 6 2005, 12:30 AM
Post #35


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



No one else has brought this up but there is one great advantage to cybereyes over goggles, shades, and contacts. You can cast spells through cybereyes. You can cast spells through contacts or shades. One may be able to fit optical magnification into goggles but there isn't really a point since there are no distince modifiers for spellcasting.

This poduces the very odd situation where magicians are the only ones who would get any use out of a particular bit of cyber.
Go to the top of the page
 
+Quote Post
SL James
post Oct 6 2005, 12:37 AM
Post #36


Shadowrun Setting Nerd
*******

Group: Banned
Posts: 3,632
Joined: 28-June 05
From: Pissing on pedestrians from my electronic ivory tower.
Member No.: 7,473



Yeah, but this is the same book with a BTL and stim-addicted combat mage as a sample character.
Go to the top of the page
 
+Quote Post
blakkie
post Oct 6 2005, 02:05 AM
Post #37


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (Rotbart van Dainig @ Oct 5 2005, 03:34 PM)
Depending on the purpose, not even most, in fact.

Why? Use the sim module to overlay the sensor's input overtop of your own olfactory and presto, a bonus to scent based perception. Save it the input data to your commlink if you link. Way cheaper and at a much lower Avail.

QUOTE
Keep in mind those nasty subscription limits, too.


Well if you have a crappy System, sure. ;) Or have a crapload of drones, are are busy connecting to a lot of nodes. Or perhaps are wearing a lot of gadgets you want active subscriptions to. So ya, there might be some situations where you'll run into the limit. But Systemx2 can take care of a lot of gadgets.

EDIT: @hyzmarca, ya i mentioned that back a few posts. It is kinda oddball that a mage is one of the few characters who would benefit the most from a piece of cyberware.
Go to the top of the page
 
+Quote Post
Jaid
post Oct 6 2005, 02:29 AM
Post #38


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



i don't think subscription lists are all that big of a deal. sure, you can only have so many... but then, the stuff you are subscribed to can be subscribed to other stuff... and that can be subscribed to other stuff... and so on...

i think that's mainly why they just said "unlimited storage space". with the amount of stuff you could have linked, it would be way too much of a nuisance to keep track of, and would have effectively the same result, so why bother with it?

but anyways, doesn't distance eventually give perception modifiers? which would limit your ability to use magic on stuff? and therefore the magnification actually has potential uses?

and also, couldn't you just have clear (or one way, if you prefer) goggles with an image link to project an overlay? and couldn't you just wirelessly (or skin) link all your optical stuff to the image link device to get that added to the overlay?

i still have to say, i don't consider cybereyes to be worth it. not for mages, not for anyone, unless you get captured maybe. even then, i would personally be a lot more worried about, say, weapons, armor, and stuff that will help you get away (like ropes, or maglock passkeys). i suppose, if nothing else, you could just store sensitive information there and put some crazy IC on it or something... maybe backup copies of agents/IC/programs that you own. but then, you can do that on any cyberware.
Go to the top of the page
 
+Quote Post
Prosper
post Oct 6 2005, 03:21 AM
Post #39


Target
*

Group: Members
Posts: 44
Joined: 2-October 05
Member No.: 7,799



Well, I'm glad I'm not the only one who thinks this is nuts.

The bit about the protective covers being able to hold more stuff than the cybereye itself was spot on. Also, consider this. There's nothing preventing you from wearing contact lenses and goggles over cybereyes.

Hell, the problem with having your stuff knocked off is pretty easily fixed. Just make the goggles part of a helmet. Heck, you could stuff the helmet with all kinds of RFID sensors.

Uber Chargen Sensor Suite

Contacts (50)
Vision Enhancement 3 (300)
Flare Compensation (50)
Image Link (25)

Goggles (50) Integrated into Helmet
Thermographic (100)
Smartlink (500)
Vision Magnification (100)

Earbuds (10)
Select Sound Filter 3 (600)

Headphones (50) Integrated into Helmet
Audio Enhancement 3 (300)
Spatial Recognizer (100)

Helmet (100)

Micro Sensors (Studded Around Helmet)
Atmosphere Sensor 3 (75)
Camera (100)
Cyberware Scanner 6 (450)
Directional Microphone (50)
Geiger Counter (50)
Laser Range Finder (100)
MAD Scanner 3 (450)
Microphone (50)
Motion Sensor (50)
Olfactory Sensor 6 (3000)
Radio Scanner 6 (150)

Skinlink 15 Items (750)

Cost: 7610
Nuking Sammie's Self Respect: Priceless

The skinlink isn't even required; you could just as easily connect most of that stuff via fiberoptic. Also, did I miss them or do the sensor packages themselves have no cost?

Also, you could pretty easily purchase some kind of minicomputer with a high system rating. In game terms, buy a Metalink (100) and upgrade it to a Rating 5 system (3000). Or, purchase two of them, link one to the other, and have your entire system connected to your main commlink by a single connection.

In other words, the whole thing would cost you 13810, and the only thing you would be missing would be ultrasonic vision, sound dampening, and low-light vision. In my opinion ultrasonic vision could easily be inserted as another micro sensor (given that ultrasound sensor is a headware item), so if the GM lets you that would be 1000. Possibly more if they require you to use the cyberware version, which has a capacity 2 and costs 6000. Then again, you wouldn't be able to get them onto contacts if that were the only option. Make your character an Ork (it's all the rage these days), and you have every kind of possible sensor for 14810.

As for sound dampening... well I guess cyber has an advantage after all.
Go to the top of the page
 
+Quote Post
Jaid
post Oct 6 2005, 04:20 AM
Post #40


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



who says the eye covers are protecting cybereyes?

as i read it, they take up no capacity, and no essence. they explicitly protect normal eyes as well as any cyber eyes you might have.

so why bother getting cybereyes? why not just get yourself eye covers with unlimited capacity and go nuts? even if you're gonna be using cyberware i wouldn't bother with the eyes... i mean really, it's a no-brainer:

hmm... let's see...

cybereyes: 500-1500 :nuyen: for basic. 0.2-0.5 essence for basic. limited capacity.

OR

eye covers. 100 :nuyen: flat rate. no essence cost. provides +2 armor to any attack on your eyes. unlimited capacity. also a lower availability (except for rating 1 eyes)

so now we're looking at even awakened/technomancers getting the full benefits of cyber eyes... with none of the penalties. well, i suppose you would have to deal with availability, which would be easier for the cybereyes. but in the end, that's not much of a drawback compared to the essence, the money (not just the basics, but the 'ware costs more than putting it into non-cyber stuff), the fact that you might get a bomb stuck in your head (always something to consider), and probably something else i'm missing.
Go to the top of the page
 
+Quote Post
hyzmarca
post Oct 6 2005, 04:53 AM
Post #41


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



The awakened wouldn't get full benefits from tricked-out eyecovers. They still wouldn't be able to use any of the vision enhancments to create Line of Sight.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Oct 6 2005, 07:10 AM
Post #42


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (blakkie)
Use the sim module to overlay the sensor's input overtop of your own olfactory and presto, a bonus to scent based perception.

Hardly by the rules - as the scanner does not provide sense output but info, not even by fluff.
You may get a Bonus of 1-3 for additional AR info per GM, though.

Still, Sensor Packages are limited in Range...

QUOTE (blakkie)
Or have a crapload of drones, are are busy connecting to a lot of nodes. Or perhaps are wearing a lot of gadgets you want active subscriptions to. So ya, there might be some situations where you'll run into the limit.

Drones are always better than single Sensors, so why waste on them. ;)
In fact, when cross connecting various team mates and their Drones for that nifty tactical bonus, you run much faster into that limit.
Of course, as suggested, you still can get additional Commlinks just for managing your Sensors...

QUOTE (Jaid)
eye covers. 100 :nuyen: flat rate. no essence cost. provides +2 armor to any attack on your eyes.

No Vision Enhancements.
Go to the top of the page
 
+Quote Post
Jaid
post Oct 6 2005, 02:52 PM
Post #43


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



if you can get vision enhancements on a contact lense, you can fit one into an eye cover. to say otherwise would just be silly. just because it isn't explicitly spelled out in the rules doesn't mean it can't happen.

i mean, if we rely only on the RAW, i'm pretty sure the Slivergun is the best heavy pistol, for example, because it doesn't ever come out and say that it can only handle flechette rounds to my knowledge. so, i could try and rules lawyer that into having a slivergun with ex-ex rounds, or i can just acknowledge that the designers are not infallible beings who have not come up with an explicit rule to cover every single situation. (in fact, that's not the only problem i can see with the slivergun, but that's beside the point).
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Oct 6 2005, 02:55 PM
Post #44


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Jaid)
just because it isn't explicitly spelled out in the rules doesn't mean it can't happen.

In fact, it does - anything that can be upgraded with Vision Enhancements got that explicitly noted in description.
Covers don't sport such a possibility, so no VE for covers.
Go to the top of the page
 
+Quote Post
Jaid
post Oct 6 2005, 03:31 PM
Post #45


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



so if it isn't in the books, it doesn't exist? that's just silly.

that's like saying that only a handful of different cars exist in 2070, because only a few are in the book. the book is not intended, nor will it ever be intended, no matter how many other books they add in, to cover every single situation possible. if they were to try, they would fail, and would take up hundreds upon hundreds of pages filling it in with minor variations, and all kind of useless material, and no one would want to play it.
Go to the top of the page
 
+Quote Post
mfb
post Oct 6 2005, 04:00 PM
Post #46


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



it doesn't mean they don't exist. it means there are no rules for them. if you want them, you'll need to make up rules for them--house rules. if you want a car besides the ones in the book, you'll have to houserule those too.

that said, mods for eye covers are, as described in this thread, hardly 'useless'. if they existed (and i agree that they should), they would (should) have rules.
Go to the top of the page
 
+Quote Post
DireRadiant
post Oct 6 2005, 04:28 PM
Post #47


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Given , CyberEyes Rating X 4 = Capacity

I would House Rule as follows:

Lenses Rating(4 Max) X 1 Capacity
Monocle Rating(4 Max) X 2 Capacity
Glasses Rating(4 Max) X 3 Capacity

Goggles Rating(4 Max) X 5 Capacity
Binoculars Rating(4 Max) X 6 Capacity
Go to the top of the page
 
+Quote Post
Nikoli
post Oct 6 2005, 04:29 PM
Post #48


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



That's not a bad idea. i severely disklike that contacts as written can hold more than something 20 times the size.
Go to the top of the page
 
+Quote Post
Jaid
post Oct 6 2005, 04:33 PM
Post #49


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



[edit] ermm... this was in response to mfb... i guess i typed too long, and two other posts got in between =P [/edit]

yes, well, IMO they "should" have included stat blocks for banshees, goblins, and dzoo-noo-qua, considering there is nothing keeping elves, dwarves, or trolls from getting HMHVV any more than humans or orks, particularly considering vampires and wendigo both are capable of spreading HMHVV around, and are in the core book.

however, i am also going to recognise that they don't have 10,000 pages to put every last scrap of material possible into a book. and even if they did, they aren't going to think of everything (look in the errata threads, for example).

so yes, they probably should have rules for eye covers with vision enhancement. but it's sillly to say that because they didn't think of rules for it, the rules all of a sudden change.

for example:

we have goggles. they have an availability (0 as i recall). if you want to add low-light vision to them, you add onto their availability (+4, again iirc). if you also want an image link, you add that availability in. (+2? anyways, you get the point). then you add up the costs, just like it says. presto, you now have low light goggles with an image link.

so, my houserule for eye covers: treat them exactly the same as getting anything else to have vision enhancements built in. start with the availability and cost of the eye cover. add in the availability and cost modifiers of the vision enhancements. presto, the only 'houserule' needed is to say that it's allowed, and even that is more common sense than anything.

This post has been edited by Jaid: Oct 6 2005, 04:35 PM
Go to the top of the page
 
+Quote Post
Nikoli
post Oct 6 2005, 04:36 PM
Post #50


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



thing is, only a person with cyber eyes should wear the covers. I don't see those being too comfortable or healthy for someone with meat peepers. Last I checked densiplast didn't make for comfortable vision correction. Cyber-eyes are okay because they aren't easily irritated, flexible bags of clear goop.
Go to the top of the page
 
+Quote Post

5 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th September 2025 - 04:09 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.