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> Layering Vision Enhancements?
Jaid
post Oct 6 2005, 04:38 PM
Post #51


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read the description. they explicitly can be placed over meat eyes. there are no modifiers listed, so i see no reason to introduce any.

for the record, what kind of capacity do you think the eye covers would have? and also, how much capacity would each vision enhancement take up?
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Nikoli
post Oct 6 2005, 04:41 PM
Post #52


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That is likely the single most retarded concept that's been pointed out to me today.
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Rotbart van Dain...
post Oct 6 2005, 04:57 PM
Post #53


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QUOTE (DireRadiant)
Given , CyberEyes Rating X 4 = Capacity

I would House Rule as follows:

Lenses Rating(4 Max) X 1 Capacity
Monocle Rating(4 Max) X 2 Capacity
Glasses Rating(4 Max) X 3 Capacity

Goggles Rating(4 Max) X 5 Capacity
Binoculars Rating(4 Max) X 6 Capacity

Or even simpler:

Given Rating x 4 Capacity like Cybereyes, give Rating points:

Lenses (1) -> ]4[
Monocle (2) -> ]8[
Glasses (3) -> ]12[
Goggles (4) -> ]16[
Binoculars (5) -> ]20[

Goggles would be able to carry everything available.

Earbuds (1) -> ]4[
Headphones (2) -> ]8[

Headphones would be able to carry everything available.

The trick now is finding suitable Ratings for Sensor Cameras/Microphones, but the Sensor Package Capacity is likely fitting - Capacity like Package Size:

RFID (1) -> ]4[
Micro (1) -> ]4[
Small (3) -> ]12[
Mounted (5) -> ]20[
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Cheops
post Oct 6 2005, 04:57 PM
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You can't claim to be discussing something as a standard rule when it isn't explicitly in the rule book. Eye covers make no mention to being able to have any vision enhancements whereas every single other piece of gear that can--contact lenses, SL guncams, goggles, and cybereyes--explicitly state that they can. You are specifically arguing about a house rule you are introducing.

The benefit of cybereyes over any piece of gear is that since you pay for them with essence you get to use your body to resist damage to them unlike gear which uses their own body. Hope your uber sensor suite character doesn't get caught in the middle of a grenade blast or some sort of environmental effect. Oh and BTW have fun in the desert or swimming with those contacts in chummer.

Finally, the Awakened get no benefit from gear that is not paid for with essence for their spellcasting except for the magesight goggles. Otherwise it gets extremely silly and makes mages unstoppable. I pull out my left eye, the one with the iBall, and roll it into the room and use it to start flinging spells through it.
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Nikoli
post Oct 6 2005, 04:58 PM
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ooooh. that's an interesting idea.
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Jaid
post Oct 6 2005, 05:11 PM
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so a mage can't look through optical magnification binoculars to reduce perception modifiers from range?

i mean, yeah, you aren't going to be casting through a camera.... but there are some benefits to be gained, even from stuff you didn't pay essence for.

and, incidentally, as i read it you can apply vision enhancement to magesight goggles.

as far as eye covers on meat eyes being the most retarded concept ever... i can't see how it's any more silly than saying you can't put vision enhancements on the eye covers, but you can put them on contact lenses.

oh, and i still haven't seen any statements on how much capacity a vision enhancement would take up... is it the same as cybereyes?
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apple
post Oct 6 2005, 05:42 PM
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QUOTE (Jaid)
so a mage can't look through optical magnification binoculars to reduce perception modifiers from range?

Where does a mage get range modifier for spellcasting?

SYL
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Jaid
post Oct 6 2005, 06:18 PM
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perception test situation modifiers(P.117):

not in immediate vicinity
far away
perceiver has active enhancements*

all apply to perception checks.

* this may or may not apply... not entirely certain.

page 173, Step 3: Choose the Target. if you can't see the target, you can't cast a spell at them.

the perception modifiers are not directly applied to the spellcasting test, but they may determine if you are even able to make the test.


[this part is all theory, and can be largely ignored if you prefer. for this part, i'm just playing devil's advocate]

one could argue that the ranged combat table includes an entry of image magnification negating range modifiers, and therefore the magnification could potentially eliminate that. however, you would first have to make a houserule where spells suffer from range modifiers, and you would have to make a houserule about what constitutes short, medium, long, or extreme, so that's pretty much useless. an argument could be made that by magnifying the image, the mage can lose visibility between him and a larger area (ie, when you look through binoculars, you see a much smaller area), and thus not affect it with a direct combat spell or something like that, but that would also be a houserule, so that doesn't really apply either.


[this part is RAW as i understand them]

the awakened get no benefit from vision enhancing gear (for spell targeting purposes) that replaces their senses unless they pay for it with essence, but if it does not replace their senses no such limitation is in place. that's a little unspecific to me, as it doesn't really say what constitutes replacing, but generally speaking if it is electronic in nature, then it probably replaces their vision. (so no thermal goggles to reduce visibility modifiers, for example). there is a little bit of wiggle room, but i think it's fairly evident that the intent would restrict stuff projected from image links and the like just as much as cameras.

[edited for clarity]

[edited again for page number, and further clarification]

This post has been edited by Jaid: Oct 6 2005, 06:25 PM
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Rotbart van Dain...
post Oct 6 2005, 06:26 PM
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QUOTE (SR4 p. 173 Spellcasting)
A spellcaster can target anyone or anything she can see directly with her natural vision. Physical cyber- or bio-enhancements paid for with Essence can be used to spot targets, but any technological visual aids that substitute themselves for the character’s own visual senses—cameras, electronic binoculars, Matrix feeds, etc.—cannot be used.

QUOTE (SR4 p. 324 Optical Devices)
These optical aids have many uses, one of which is enabling a magician to obtain optical (non-electronic) line of sight for spellcasting from cover. Spellcasting targeted through optics this way suffers a –3 dice pool modifier.

So, in fact, it is even questionable wheter you could cast at all when having an enhancement on.
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Azralon
post Oct 6 2005, 06:30 PM
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QUOTE (Rotbart van Dainig @ Oct 6 2005, 02:26 PM)
QUOTE (SR4 p. 173 Spellcasting)
A spellcaster can target anyone or anything she can see directly with her natural vision. Physical cyber- or bio-enhancements paid for with Essence can be used to spot targets, but any technological visual aids that substitute themselves for the character’s own visual senses—cameras, electronic binoculars, Matrix feeds, etc.—cannot be used.

Which gives me a leg to stand on when a cybermage tells me he'll be casting through his iBall.

"No, it's a remote camera right now. You aren't directly viewing your target, no matter if you paid Essence for it or not. A caster's aura needs to synch up with the target's aura. That little camera on the floor isn't part of your aura until its attached to you. Stick it back in its socket if you want to cast through it."

Now, I'd be completely fine with people installing a cybereye in their arm replacement and peeking their hand around a corner to cast. :cyber:
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blakkie
post Oct 6 2005, 08:26 PM
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QUOTE (Rotbart van Dainig @ Oct 6 2005, 01:10 AM)
QUOTE (blakkie)
Use the sim module to overlay the sensor's input overtop of your own olfactory and presto, a bonus to scent based perception.

Hardly by the rules - as the scanner does not provide sense output but info, not even by fluff.
You may get a Bonus of 1-3 for additional AR info per GM, though.

Even if the GM choosed to rule that you needed level 6 olfactory sensors to give you all 3 dice, that is Avail 4 and still only costs as much Avail 12 level 3 olfactory sense cyberware. That leaves you with kickass sensing if you choose to drop into VR, and also allows the sniffer to be transportable. Potentially transportable by a teammember that is not VR while the VR teammember is using the sniffer input.

QUOTE
Still, Sensor Packages are limited in Range...


...which is irrelavent to olfactory sensors since they have an inherent range of less than Signal 0 (they aren't described anywhere as using EM/light absorbion-emission at a range).

EDIT: What would have been nice and would make sense is to have had the Rating limited by sensor package as well. But i don't see that in there. Did i miss it?
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Rotbart van Dain...
post Oct 6 2005, 08:30 PM
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QUOTE (blakkie)
Even if the GM choosed to rule that you needed level 6 olfactory sensors to give you all 3 dice, that is Avail 4 and still only costs as much Avail 12 level 3 olfactory sense cyberware.

He may also rule that there is no Bonus at all - the Sensor just picks up anomalies on it's own.

QUOTE (blakkie)
...which is irrelavent to olfactory sensors since they have an inherent range of less than Signal 0 (they aren't described anywhere as using EM/light absorbion-emission at a range).

There is no inherent range limit, so, in fact, it isn't.
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blakkie
post Oct 6 2005, 08:31 PM
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QUOTE (Rotbart van Dainig @ Oct 6 2005, 02:30 PM)
QUOTE (blakkie)
...which is irrelavent to olfactory sensors since they have an inherent range of less than Signal 0 (they aren't described anywhere as using EM/light absorbion-emission at a range).

There is no inherent range limit, so, in fact, it isn't.

There is no inherent range in the sniffer.

EDIT: That is to say it has no range in any way. It is sampling the air that is beside it.
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Rotbart van Dain...
post Oct 6 2005, 08:34 PM
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QUOTE (blakkie)
There is no inherent range in the sniffer.

EDIT: That is to say it has no range in any way.  It is sampling the air that is beside it.

Or has an 'infinite' range as per Perception table, which is more likely.
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blakkie
post Oct 6 2005, 08:44 PM
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Which table are you talking about (page #)? Is it using a different word? I can only find one use of the word 'infinite' in the PDF, and it has to do with lifestyle.
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Rotbart van Dain...
post Oct 6 2005, 08:51 PM
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Basically, there is no hard range limit on perception.

On p. 117, there are modifiers listed for distance - just, only for vision and audio... so, smell perception would only be modified in threshold.

Not that it would matter in cases other than RFID Sensors - 100m distance to point of interest is likely to be enough in all normal situations for any Sensor.

Just... relying on your RFID-sensor-tagged boots to detect mines might be quite a gamble. :grinbig:
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blakkie
post Oct 6 2005, 11:10 PM
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QUOTE (Rotbart van Dainig @ Oct 6 2005, 02:51 PM)
Just... relying on your RFID-sensor-tagged boots to detect mines might be quite a gamble. :grinbig:

Why? A gamble compared to what?
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Siege
post Oct 6 2005, 11:20 PM
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Even without the detector, most boots will detect landmines.

-Siege
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blakkie
post Oct 6 2005, 11:29 PM
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QUOTE (Siege)
Even without the detector, most boots will detect landmines.

-Siege

Yes, and that would definately be less of a gamble...unless you were betting on the direction in which the biggest bit of you left would flop. :)
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Jaid
post Oct 7 2005, 12:28 AM
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QUOTE (blakkie)
QUOTE (Siege @ Oct 6 2005, 05:20 PM)
Even without the detector, most boots will detect landmines.

-Siege

Yes, and that would definately be less of a gamble...unless you were betting on the direction in which the biggest bit of you left would flop. :)

that would be up, naturally. i don't need any boots to know that ;)
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Siege
post Oct 7 2005, 12:46 AM
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Blak - I think that was the initial point about being quite a gamble.

On a less humorous note, by the time you're about to take a step and the boot screams an alarm, you'd best hope your weight isn't already shifting forward, along with your gear.

-Siege
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Nikoli
post Oct 7 2005, 02:28 AM
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That is why you swing through the local indigenous orphenariums, to hire some locals for baggage handling and ordinance discov..err disposal.
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blakkie
post Oct 7 2005, 02:39 AM
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QUOTE (Siege @ Oct 6 2005, 06:46 PM)
Blak - I think that was the initial point about being quite a gamble.

On a less humorous note, by the time you're about to take a step and the boot screams an alarm, you'd best hope your weight isn't already shifting forward, along with your gear.

-Siege

But even the most limiting ruling (which i find extremely questionable for sniffing sensors) has even Signal 0 sensors reaching across a small room (3m). If you were running i could see an issue, but if you were even moving at a normal walking pace you are likely to have as much time as needed to stop, and moving with caution there isn't really an issue at all.

It certainly is much less of a gamble than nadda, and even with longer range sensors you have LOS problems anyway.

Of course the biggest problem with relying on odors for detection is likely the weapons/grenades you or party members are carrying. Which is why you'd be far wiser to have an array that included MAD and milliwave (incidentally neither of which are listed as available in cyberware form...yet).
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hyzmarca
post Oct 7 2005, 03:24 AM
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QUOTE (Azralon)
QUOTE (Rotbart van Dainig @ Oct 6 2005, 02:26 PM)
QUOTE (SR4 p. 173 Spellcasting)
A spellcaster can target anyone or anything she can see directly with her natural vision. Physical cyber- or bio-enhancements paid for with Essence can be used to spot targets, but any technological visual aids that substitute themselves for the character’s own visual senses—cameras, electronic binoculars, Matrix feeds, etc.—cannot be used.

Which gives me a leg to stand on when a cybermage tells me he'll be casting through his iBall.

"No, it's a remote camera right now. You aren't directly viewing your target, no matter if you paid Essence for it or not. A caster's aura needs to synch up with the target's aura. That little camera on the floor isn't part of your aura until its attached to you. Stick it back in its socket if you want to cast through it."


Any good lawyer would retort that severed apendages remain magically connected to their owner's aura for some time after they are severed.

If a Master Shedim or a Windigo were to sever my hand, boil it in a pot for several minutes, and then eats the cooked flesh after I had ran away, hopped in my car, and driven several miles to a hospital, I would still loose essence to it as it consumes my lost appendage. Now, if you hadn't used the term "aura" your statement would have been perfectly reasonable.
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apple
post Oct 7 2005, 03:34 AM
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QUOTE (hyzmarca)
I would still loose essence to it as it consumes my lost appendage.

You don´t loose essence if you just lost a limb.

SYL
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