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#51
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
read the description. they explicitly can be placed over meat eyes. there are no modifiers listed, so i see no reason to introduce any.
for the record, what kind of capacity do you think the eye covers would have? and also, how much capacity would each vision enhancement take up? |
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#52
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
That is likely the single most retarded concept that's been pointed out to me today.
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#53
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Or even simpler: Given Rating x 4 Capacity like Cybereyes, give Rating points: Lenses (1) -> ]4[ Monocle (2) -> ]8[ Glasses (3) -> ]12[ Goggles (4) -> ]16[ Binoculars (5) -> ]20[ Goggles would be able to carry everything available. Earbuds (1) -> ]4[ Headphones (2) -> ]8[ Headphones would be able to carry everything available. The trick now is finding suitable Ratings for Sensor Cameras/Microphones, but the Sensor Package Capacity is likely fitting - Capacity like Package Size: RFID (1) -> ]4[ Micro (1) -> ]4[ Small (3) -> ]12[ Mounted (5) -> ]20[ |
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#54
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 ![]() |
You can't claim to be discussing something as a standard rule when it isn't explicitly in the rule book. Eye covers make no mention to being able to have any vision enhancements whereas every single other piece of gear that can--contact lenses, SL guncams, goggles, and cybereyes--explicitly state that they can. You are specifically arguing about a house rule you are introducing.
The benefit of cybereyes over any piece of gear is that since you pay for them with essence you get to use your body to resist damage to them unlike gear which uses their own body. Hope your uber sensor suite character doesn't get caught in the middle of a grenade blast or some sort of environmental effect. Oh and BTW have fun in the desert or swimming with those contacts in chummer. Finally, the Awakened get no benefit from gear that is not paid for with essence for their spellcasting except for the magesight goggles. Otherwise it gets extremely silly and makes mages unstoppable. I pull out my left eye, the one with the iBall, and roll it into the room and use it to start flinging spells through it. |
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#55
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
ooooh. that's an interesting idea.
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#56
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
so a mage can't look through optical magnification binoculars to reduce perception modifiers from range?
i mean, yeah, you aren't going to be casting through a camera.... but there are some benefits to be gained, even from stuff you didn't pay essence for. and, incidentally, as i read it you can apply vision enhancement to magesight goggles. as far as eye covers on meat eyes being the most retarded concept ever... i can't see how it's any more silly than saying you can't put vision enhancements on the eye covers, but you can put them on contact lenses. oh, and i still haven't seen any statements on how much capacity a vision enhancement would take up... is it the same as cybereyes? |
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#57
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
Where does a mage get range modifier for spellcasting? SYL |
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#58
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
perception test situation modifiers(P.117):
not in immediate vicinity far away perceiver has active enhancements* all apply to perception checks. * this may or may not apply... not entirely certain. page 173, Step 3: Choose the Target. if you can't see the target, you can't cast a spell at them. the perception modifiers are not directly applied to the spellcasting test, but they may determine if you are even able to make the test. [this part is all theory, and can be largely ignored if you prefer. for this part, i'm just playing devil's advocate] one could argue that the ranged combat table includes an entry of image magnification negating range modifiers, and therefore the magnification could potentially eliminate that. however, you would first have to make a houserule where spells suffer from range modifiers, and you would have to make a houserule about what constitutes short, medium, long, or extreme, so that's pretty much useless. an argument could be made that by magnifying the image, the mage can lose visibility between him and a larger area (ie, when you look through binoculars, you see a much smaller area), and thus not affect it with a direct combat spell or something like that, but that would also be a houserule, so that doesn't really apply either. [this part is RAW as i understand them] the awakened get no benefit from vision enhancing gear (for spell targeting purposes) that replaces their senses unless they pay for it with essence, but if it does not replace their senses no such limitation is in place. that's a little unspecific to me, as it doesn't really say what constitutes replacing, but generally speaking if it is electronic in nature, then it probably replaces their vision. (so no thermal goggles to reduce visibility modifiers, for example). there is a little bit of wiggle room, but i think it's fairly evident that the intent would restrict stuff projected from image links and the like just as much as cameras. [edited for clarity] [edited again for page number, and further clarification] This post has been edited by Jaid: Oct 6 2005, 06:25 PM |
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#59
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
So, in fact, it is even questionable wheter you could cast at all when having an enhancement on. |
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#60
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
Which gives me a leg to stand on when a cybermage tells me he'll be casting through his iBall. "No, it's a remote camera right now. You aren't directly viewing your target, no matter if you paid Essence for it or not. A caster's aura needs to synch up with the target's aura. That little camera on the floor isn't part of your aura until its attached to you. Stick it back in its socket if you want to cast through it." Now, I'd be completely fine with people installing a cybereye in their arm replacement and peeking their hand around a corner to cast. :cyber: |
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#61
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Even if the GM choosed to rule that you needed level 6 olfactory sensors to give you all 3 dice, that is Avail 4 and still only costs as much Avail 12 level 3 olfactory sense cyberware. That leaves you with kickass sensing if you choose to drop into VR, and also allows the sniffer to be transportable. Potentially transportable by a teammember that is not VR while the VR teammember is using the sniffer input.
...which is irrelavent to olfactory sensors since they have an inherent range of less than Signal 0 (they aren't described anywhere as using EM/light absorbion-emission at a range). EDIT: What would have been nice and would make sense is to have had the Rating limited by sensor package as well. But i don't see that in there. Did i miss it? |
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#62
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
He may also rule that there is no Bonus at all - the Sensor just picks up anomalies on it's own.
There is no inherent range limit, so, in fact, it isn't. |
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#63
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
There is no inherent range in the sniffer. EDIT: That is to say it has no range in any way. It is sampling the air that is beside it. |
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#64
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Or has an 'infinite' range as per Perception table, which is more likely. |
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#65
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Which table are you talking about (page #)? Is it using a different word? I can only find one use of the word 'infinite' in the PDF, and it has to do with lifestyle.
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#66
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Basically, there is no hard range limit on perception.
On p. 117, there are modifiers listed for distance - just, only for vision and audio... so, smell perception would only be modified in threshold. Not that it would matter in cases other than RFID Sensors - 100m distance to point of interest is likely to be enough in all normal situations for any Sensor. Just... relying on your RFID-sensor-tagged boots to detect mines might be quite a gamble. :grinbig: |
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#67
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Why? A gamble compared to what? |
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#68
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Even without the detector, most boots will detect landmines.
-Siege |
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#69
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Yes, and that would definately be less of a gamble...unless you were betting on the direction in which the biggest bit of you left would flop. :) |
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#70
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
that would be up, naturally. i don't need any boots to know that ;) |
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#71
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Blak - I think that was the initial point about being quite a gamble.
On a less humorous note, by the time you're about to take a step and the boot screams an alarm, you'd best hope your weight isn't already shifting forward, along with your gear. -Siege |
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#72
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
That is why you swing through the local indigenous orphenariums, to hire some locals for baggage handling and ordinance discov..err disposal.
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#73
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
But even the most limiting ruling (which i find extremely questionable for sniffing sensors) has even Signal 0 sensors reaching across a small room (3m). If you were running i could see an issue, but if you were even moving at a normal walking pace you are likely to have as much time as needed to stop, and moving with caution there isn't really an issue at all. It certainly is much less of a gamble than nadda, and even with longer range sensors you have LOS problems anyway. Of course the biggest problem with relying on odors for detection is likely the weapons/grenades you or party members are carrying. Which is why you'd be far wiser to have an array that included MAD and milliwave (incidentally neither of which are listed as available in cyberware form...yet). |
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#74
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Any good lawyer would retort that severed apendages remain magically connected to their owner's aura for some time after they are severed. If a Master Shedim or a Windigo were to sever my hand, boil it in a pot for several minutes, and then eats the cooked flesh after I had ran away, hopped in my car, and driven several miles to a hospital, I would still loose essence to it as it consumes my lost appendage. Now, if you hadn't used the term "aura" your statement would have been perfectly reasonable. |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
You don´t loose essence if you just lost a limb. SYL |
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