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> Augmentation Review, What are your thoughts?
Jaid
post Sep 6 2007, 04:23 AM
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QUOTE (Zhan Shi)
Another "Hurrah" to the Augmentation writers: the inclusion of cyberpsychosis. It dosn't matter whether it was taken as a nod to Cyberpunk; it really fits, and I'm glad it was included.

it was around in earlier editions too.
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Zhan Shi
post Sep 6 2007, 04:25 AM
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Bloody hell. Missed that. I'll have to break out the old Cybertechnology.
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fistandantilus4....
post Sep 6 2007, 04:26 AM
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QUOTE (Zhan Shi)
Oh, my. I seem to have a "Inspiring Lively Discussion" negative quality.

Apparently Zhan is the reason we can't have anything nice Just when I was starting to like ya' too. :)

ANd I had money on Fortune being the root of all evil. Damn.
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Fortune
post Sep 6 2007, 04:26 AM
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QUOTE (Zhan Shi)
Are you by any chance the inspiration for Man-of-Many-Skins?

:please:
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Zhan Shi
post Sep 6 2007, 04:38 AM
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Well, I'm no Master Shake. But I do my best.
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Fortune
post Sep 6 2007, 04:43 AM
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QUOTE (fistandantilus3.0)
ANd I had money on Fortune being the root of all evil. Damn.

Damn! Foiled again! :(
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Adarael
post Sep 6 2007, 04:57 AM
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Re: cyberpsychosis -- it wasn't around, as such, in prior editions. In prior editions, characters would suffer from a disconnection from their fellow humans, as evidenced in rules by negatives to charisma-based skill rolls (excepting intimidation) because their fellow humans recognized these people were totally out there and mechanical. Earlier editions didn't actually have the rules for going PSYCHO as such. Which, I might add, is a beautiful addition.

I forget if it was in Home of the Brave or Solo of Fortune 2 (for CP2020), but there's a beautiful description of a cyberpsycho who loses his mind in the 2nd South Am war, slowly rationalizing more and more 'use of force', and then starts rationalizing killing teammates because they lowered his personal chances of success in killing the opposition.
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Zhan Shi
post Sep 6 2007, 04:59 AM
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BTW, Fisty, saw the stuff you did a while back on lightbearers in SR. Loved it.
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WearzManySkins
post Sep 6 2007, 05:15 AM
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QUOTE (Zhan Shi)
Are you by any chance the inspiration for Man-of-Many-Skins?

:D No I was not even near that.

This name comes from a pc I had in a earlier version of SR, but since the rules have changed since then, I have found it impossible to recreate that pc.

WMS
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fistandantilus4....
post Sep 6 2007, 06:13 AM
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QUOTE (Zhan Shi)
BTW, Fisty, saw the stuff you did a while back on lightbearers in SR. Loved it.

Thanks. It was kind of adhoc since I couldn't find my original notes for it, but glad you liked it. You should try Earthdawn some time. For me at least, it gives me a better appreciation for SR. Besides that, it gives me a break from SR in a still connected way. Can't have cake all the time. ;)

More on topic, I'll say again that I loved the fitciton parts for Cybermancy, and cyborgs. Great stuff there. The sections on bioware, and nano were interesting, but they seemed more like a shopping list than the catalogs of old that I loved. I loved the gear, but I didn't get as much out of the fluff parts. But those last two sections really stood out to me.
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Fortune
post Sep 6 2007, 06:23 AM
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QUOTE (fistandantilus3.0)
You should try Earthdawn some time. For me at least, it gives me a better appreciation for SR. Besides that, it gives me a break from SR in a still connected way. Can't have cake all the time.

And it definitely beats Darksun! :P ;)
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Cain
post Sep 6 2007, 06:24 AM
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Oh, yeah, cybermancy. Another pet peeve of mine. Not saying that the sections aren't well-done, but I can't see why detailed rules were included in a book aimed at players. Cyberzombies are supposed to be a GM-only toy, and once you put it into a player gbook, you're going to end up with players wanting to run cyberzombies and cyborgs. IMO, they really belong in their own book, something like Threats or Threats 2.

(And yes, I had the exact same problem with M&M.)
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Ol' Scratch
post Sep 6 2007, 06:26 AM
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Pretty sure Cyborgs actually are aimed at players as well as GMs.
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Zhan Shi
post Sep 6 2007, 06:47 AM
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I'm not sure there is such a thing as a book which is NOT aimed at SR players. Power creep can be a problem, but it can be solved by upping the power of the opposition. CZs also have pretty hefty drawbacks; just be sure to enforce those rules about the special drugs, cancer, IMS, etc. And a CZ who somehow broke free would also have a massive "Hunted" negative quality (I know it does not officially exist yet...I assume it will be in Runners Companion). Not to mention the fact that many spirits and magic types regard CZs as walking abominations (well, I guess they ARE walking abominations), and would love nothing better then the chance to put one out of it's misery.
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Adarael
post Sep 6 2007, 07:08 AM
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If a player of mine wanted to pan their PC for 4-6 sessions of glory as a CZ (realistically all a heavy one could keep up before expiring in a heap) I'd let 'em.
They prolly had some good reasons for doing it, since my players are never after that kinda power just to explode heads.
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FrankTrollman
post Sep 6 2007, 08:27 AM
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QUOTE (Zhan Shi)
Hey, Frank, since you're here....can I expect Hatchetman to show up in the future?

Absolutely not. Hatchetman was a second generation cyberzombie, which means that by 2070 he'd be dead from cancer and cascading apoptosis even if the bullet with his name on never got fired. I always imagined him going out in a hail of fury, grinning like a mad man when he pulled the pin on his grenade belt in the heart of the secret base's fuel depot or something. I don't want to think that he died on an operating table with the research doctors crowding around to examine his corpse. But his last mission was also a secret mission. And he was damn good, so it's not like anyone else was going to be walking away fom it to tell the tale.

Once Hatchetman finally bit off more than he could chew, none of the remaining characters would have any meaningful information about what that mission was or even that a mission occurred. Just one day Fastjack noticed that Hatchetman hadn't written in a while. And then he hoped that it just meant the period between Hatchetman's e-mails had gotten longer. But when he waited more a communique never came. And now Fastjack has mostly moved on with his life - grabbing a bottle of the same chincy red tequilla Hatchetman used to drink when he was small time once a year to commemorate an occassion.

Sure, it's possible that Hatchetman miraculously was the first guy to get the new experimental treatments and survived to the present day. But that would cheapen the sacrifice that he actually did make. Hatchetman took the plunge when cybermancy was a death sentence. Not a long odds situation where only the awesome hero ould pull through - but a genuine death sentence. Having him live would undermine his life.

-Frank
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Grinder
post Sep 6 2007, 08:44 AM
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QUOTE (Fortune)
QUOTE (fistandantilus3.0 @ Sep 6 2007, 04:13 PM)
You should try Earthdawn some time. For me at least, it gives me a better appreciation for SR. Besides that, it gives me a break from SR in a still connected way. Can't have cake all the time.

And it definitely beats Darksun! :P ;)

You two remind me of an old couple, from time to time at least. :rotfl:
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It trolls!
post Sep 6 2007, 10:55 AM
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QUOTE (FrankTrollman)

Absolutely not. Hatchetman was a second generation cyberzombie, which means that by 2070 he'd be dead from cancer and cascading apoptosis even if the bullet with his name on never got fired. I always imagined him going out in a hail of fury, grinning like a mad man when he pulled the pin on his grenade belt in the heart of the secret base's fuel depot or something.


Hah, that's almost how I pictured him going out. The fluff about Hatchetman is the reason why Cybertechnology still is my favorite sourcebook even today. Given Zhan Shi's Question, I guess when a paper copy of Augmentation finally manages to float across the ocean into a gaming store near me, I can expect a fluff reference and/or inside jokes about him? It's what I thoroughly missed in M&M's Cybermancy part.
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Rotbart van Dain...
post Sep 6 2007, 11:01 AM
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QUOTE (Zhan Shi)
CZs also have pretty hefty drawbacks

Well, they drop dead as soon as they enter even a Rating 1 Shallow.
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ThreeGee
post Sep 6 2007, 11:07 AM
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QUOTE
Cyberzombies are supposed to be a GM-only toy


Your missing the point of the new cybermancy rules set. As qualified by Frank

QUOTE
Hatchetman took the plunge when cybermancy was a death sentence. Not a long odds situation where only the awesome hero ould pull through - but a genuine death sentence.


Cybermancy is no longer the death sentence it was. In the old days a cyberzombie had a life span in months, no sane player would touch them. Now with a bit of care and some luck, a cyberzombie has a lifespan in years, they're no longer meant to be a GM only toy.
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Synner
post Sep 6 2007, 12:14 PM
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QUOTE (Zhan Shi)
CZs also have pretty hefty drawbacks

QUOTE
Well, they drop dead as soon as they enter even a Rating 1 Shallow.

As I've explained before, no they don't. Reread the Background Count section of Street Magic.

Magical background count (positive or negative) reduces your effective Magic rating for the purpose of dice pool calculation when using magic. Your Magic Rating is never diminished, in fact it doesn't change at all.

And as I've also explained - and as will be clarified in upcoming FAQs - when background counts/domains overlap or interact the higher rating (and its aspect) is dominant. A cyberzombie is always at the heart of a permanent background count that buffers him from pretty much any low level ambient domains/background count.
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fistandantilus4....
post Sep 6 2007, 12:29 PM
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QUOTE (Grinder)
QUOTE (Fortune @ Sep 6 2007, 08:23 AM)
QUOTE (fistandantilus3.0 @ Sep 6 2007, 04:13 PM)
You should try Earthdawn some time. For me at least, it gives me a better appreciation for SR. Besides that, it gives me a break from SR in a still connected way. Can't have cake all the time.

And it definitely beats Darksun! :P ;)

You two remind me of an old couple, from time to time at least. :rotfl:

Nah, we don't quarrel because of years of resentment. We quarrel for the sake of quarreling alone.

[ Spoiler ]
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Rotbart van Dain...
post Sep 6 2007, 01:48 PM
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QUOTE (Synner)
QUOTE (Zhan Shi)
CZs also have pretty hefty drawbacks

QUOTE
Well, they drop dead as soon as they enter even a Rating 1 Shallow.

As I've explained before, no they don't. Reread the Background Count section of Street Magic.

Magical background count (positive or negative) reduces your effective Magic rating for the purpose of dice pool calculation when using magic. Your Magic Rating is never diminished, in fact it doesn't change at all.

Actually, that is wrong.
QUOTE (Street Magic @ p. 118, Background Count and Magic)
Whether positive or negative, in game terms background count reduces a character’s Magic attribute by its absolute value.

Not 'effective' - it just drops. CZ drops dead per RAW.

QUOTE (Synner)
And as I've also[/i] explained - and as will be clarified in upcoming FAQs - when background counts/domains overlap or interact the higher rating (and its aspect) is dominant. A cyberzombie is always at the heart of a permanent background count that buffers him from pretty much any low level ambient domains/background count.

That's not FAQ material - that's Errata material for SM.
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ThreeGee
post Sep 6 2007, 02:08 PM
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QUOTE
Not 'effective' - it just drops. CZ drops dead per RAW.


Can you give a reference for that?
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Rotbart van Dain...
post Sep 6 2007, 02:46 PM
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..I did above? :|
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