Killing dual-natured critters. |
Killing dual-natured critters. |
Mar 8 2006, 02:23 AM
Post
#1
|
|
Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
If you're a mage, then you could just astrally project behind a wall or something and manabolt a dual-natured beast. It can't project, and it can't just move through the barrier, so it's pretty much helpless. Is this supposed to happen?
|
|
|
Mar 8 2006, 02:26 AM
Post
#2
|
|
Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
doesnt the wall still block LOS?
|
|
|
Mar 8 2006, 02:28 AM
Post
#3
|
|
Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Oh... so the wall blocks LOS in astral space, too?
|
|
|
Mar 8 2006, 02:30 AM
Post
#4
|
|
Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
i beleive they do, , they just dont block movement
|
|
|
Mar 8 2006, 02:31 AM
Post
#5
|
|
Moving Target Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
That's the way I always saw it. Being in the Astral is like having -noclip mode on in an FPS.
|
|
|
Mar 8 2006, 02:31 AM
Post
#6
|
|
Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Yes. The wall still blocks LOS. Of course, a projecting mage can fly, so anywhere out in the open any dual creature is a fish in a barrel waiting for astral attack helicopters to come and kill it with mana bolts.
But anywhere that a dual natured critter has a ceiling they can reach, a projecting mage has to subject themselves to attack before they can strike. That's why ghouls feel so much safer in sewers and drainage ditches than forests. -Frank |
|
|
Mar 8 2006, 02:43 AM
Post
#7
|
|||
Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
They're in constant danger from astrally projecting mages? You'd think they were safer in a forest; all the plants block astral movement, not to mention sight. |
||
|
|||
Mar 8 2006, 02:43 AM
Post
#8
|
|
Moving Target Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 |
I am afraid you have to settle for flying above the poor dual natured critter and raining death on them from out of reach.
|
|
|
Mar 8 2006, 02:46 AM
Post
#9
|
|
Moving Target Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
I'd figure that ghouls would feel more comfortable in the sewers because there's more access to metahuman flesh in the city, opposed to the forest.
Unless you're only eating dryads or something. |
|
|
Mar 8 2006, 03:07 AM
Post
#10
|
|
Target Group: Members Posts: 20 Joined: 26-February 02 Member No.: 1,986 |
Astrally projecting through a wall works as long as you ran into this critter while you were astrally projecting in the first place.
If you run into the critter in person, which is what I feel is most common, astrally projecting through a wall would do nothing. To do that you would have to leave behind your meat body which I'm sure the critter would go right after if it couldn't get you first. I know it's obvious, but it had to be mentioned... |
|
|
Mar 8 2006, 03:18 AM
Post
#11
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
plants don't, i believe, block astral movement, any more than any other non-dual-natured living thing blocks astral movement.
|
|
|
Mar 8 2006, 03:36 AM
Post
#12
|
|
Moving Target Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
If Memory Serves, a living thing like the forest is a bit of a hassle because you have to deal with all the living biomass.
However, the sewers (or even the subway, for that matter) creates an infinitely more safe place to chill out, as you can't use astral movement through the earth. You'd have to go in through an opening in the ground, opposed to just sinking down into your random underground chill-out place. And I do seem to remember people using kudzu to keep people from astral projecting themselves into buildings. |
|
|
Mar 8 2006, 03:39 AM
Post
#13
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
dual-natured kudzu.
|
|
|
Mar 8 2006, 03:39 AM
Post
#14
|
|||
Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
And in the 2nd edition rules, that worked. -Frank |
||
|
|||
Mar 8 2006, 04:52 AM
Post
#15
|
|||
Shooting Target Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 |
Better not try the 'astral gunship' routine in the CAS then :grinbig: |
||
|
|||
Mar 8 2006, 04:54 AM
Post
#16
|
|
Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Heh. You don't need to ward your home for Astral privacy. Just bury it in dirt.
|
|
|
Mar 8 2006, 05:34 AM
Post
#17
|
|||
Moving Target Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
nah, kudzu is a climber like ivy, (which they mention in 3ed and i believe threats 2) so all you have to do is plant it around your house and train it up around the building. |
||
|
|||
Mar 8 2006, 06:01 AM
Post
#18
|
|
Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Correct me if I'm wrong (Frank ;) ) but wasn't dual-natured changed in 4th edition to mean that they can astrally perceive, instead of the previous always astrally acitve? I thought I remembered reading that in the critters section.
|
|
|
Mar 8 2006, 09:24 AM
Post
#19
|
|
Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Firstly: Kudzu does not block astral travel. Only astral objects do: astral barriers, and astral critters.
Secondly: In 4th Edition, Dual Natured critters are always Astrally Percieving. The action is Auto and the duration of the power is Always. |
|
|
Mar 8 2006, 09:48 AM
Post
#20
|
|
Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
'k, missed that . thanks
|
|
|
Mar 8 2006, 03:29 PM
Post
#21
|
|||
Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
Yes, but dual-natured carnivorous super-Kudzu does! |
||
|
|||
Mar 8 2006, 03:57 PM
Post
#22
|
|||
Target Group: Members Posts: 59 Joined: 19-February 06 Member No.: 8,279 |
Why not just use biofiber mesh inside the walls? Unless that dual-natured kudzu is carnivorous... |
||
|
|||
Mar 8 2006, 04:15 PM
Post
#23
|
|||||||
Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Heh. In SR4, dual natured critters have gotten quite the screw. As written, they are active on the Astral Plane and the Physical Plane all the time, but they can only see one or the other at any given moment and require a Simple Action to switch back and forth. So at any given time they are vulnerable to attacks from both Astral and Physical sources, but their perception is only on one or the other. You get that information from following citations rather than having it ever spelled out, so I suspect that was an unintentional nerf of dual critters, and that dragons are actually not supposed to be easily dispatched by any team capable of fielding at least one attacker on each plane of existence.
Intentional? I'm not sure. -Frank |
||||||
|
|||||||
Mar 8 2006, 04:17 PM
Post
#24
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
ouch.
|
|
|
Mar 8 2006, 04:55 PM
Post
#25
|
|
Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
But it it's astrally perceiving, that means it can still move its meat body, right?
|
|
|
Lo-Fi Version | Time is now: 3rd January 2025 - 03:03 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.