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Sep 10 2006, 12:11 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 10-September 06 Member No.: 9,349 |
OK, the rules for starting gear state that you can't start with gear above a rating of 6.
However, the sample characters have stuff like Exploding Ammo which is rating of 8 and implants with Thermal Vision, which is also rated above 6. Is this to mean that the Sample Characters are not "starting" characters, or am I misunderstanding the Gear rules on page 84? |
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Sep 10 2006, 12:13 AM
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 17-November 05 From: Halifax, Canada Member No.: 7,975 |
I think you're confusing availability with rating.
You can't have above Rating 6, but you can go up to Availability 12 (how legal and easy it is to get) at chargen. |
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Sep 10 2006, 12:23 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 10-September 06 Member No.: 9,349 |
*smack head*
Duh. Thanks! |
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Sep 10 2006, 04:10 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 341 Joined: 3-October 05 Member No.: 7,802 |
Though I do recall one of the pregenerated ones having a rocket launcher, the Azzie built one. I seem to think the launcher is availability 12 but the rockets for it are higher, could be different since errata though I haven't checked in a while.
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Sep 10 2006, 04:11 AM
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 |
That would be funny.
"You can buy the rocket launcher. But you can't shoot it! Ha ha!" |
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Sep 10 2006, 06:55 AM
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
sure you can. i'm sure the availability on a catapult isn't all that high... the rocket launcher is what, maybe 25 lbs? heck, any halfway decent industrial engineer skilled character could probably build something to launch that thing pretty far. of course, that's a heck of a way to treat such an expensive piece of equipment, mind you. |
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Sep 10 2006, 01:40 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 21-August 05 Member No.: 7,586 |
correct, this has been fixed in the errata, with the rocket launcher being removed. |
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Sep 10 2006, 11:30 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 341 Joined: 3-October 05 Member No.: 7,802 |
Good to know. Shame you can't start with rockets from chargen though, could be amusing ;)
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Sep 11 2006, 08:43 AM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 313 Joined: 5-March 04 From: UK Member No.: 6,125 |
It is true though; in the book I have, she only has the launcher but no rockets. I suppose with her amazing talents, she can whip up a few rockets out of Diet Coke bottles and Mentoes. My sister borrowed this character for our current campaign and got very confused by the launcher without any rockets... |
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